[X] Ring Bind – Conjure rings of magic that wrap around target's limbs to lock them in place. The binds last one hour unless broken or dismissed. Currently, only one target can be affected at a time.
Yes, it would. Any object or directed energy effect that enters the AoE is affected. Spells, laser beams, bullets, other enemies, allies, etc. You aren't altering the target; you're altering the flow of time.Would Temporal Sludge affect us or our projectiles if we entered its AOE? I have been voting under the assumption that it would.
Yes, it would. Any object or directed energy effect that enters the AoE is affected. Spells, laser beams, bullets, other enemies, allies, etc. You aren't altering the target; you're altering the flow of time.
As I said above, yes, you would be affected, too.
Just like Flare Shooter, it can be made non-lethal after you train it to Adept level.One more question: does Solar Wrath have a non-lethal setting?
Basically:
-Solar Wrath - vs Lung, Hookwolf
-Ring Bind - pretty much all non-Brute/Breaker, but only one at a time
-Temporal Sludge - General tarpit
Not so much, given that Sludge slows attacks entering as well, unless we can exploit differential time frames to compress and stack an attack passing through the boundary(without deflecting or scattering, I'm not sure how physics real this is regarding transitioning between fields of altered time flow, but most projectiles and beams would deform as they cross).[X] Temporal Sludge – Slow the flow of time within an circle of 20 meter diameter to a third of its normal rate. Area does not have to be centered on caster. Spell effect currently lasts 20 seconds per casting.
I'm voting for Temporal Sludge because I think it will be one of our best tools against Lung. The best way to survive Lung is to not let him touch us. The best way to beat him is owerwhelming damage before he can ramp up. Sludge helps with both, first we slow him down, then we use the extra time we got to fill the area around him with all the lasers. ALL OF THEM.
In general, sludge will be good at hampering opponents we can't normally hurt. Ramped up Lung, Endbringers (incredibly useful in EB battles!), Crawler, the Siberian...
Not so much, given that Sludge slows attacks entering as well, unless we can exploit differential time frames to compress and stack an attack passing through the boundary(without deflecting or scattering, I'm not sure how physics real this is regarding transitioning between fields of altered time flow, but most projectiles and beams would deform as they cross).
It's the counter Mover option. Tarpit them so you can nail them in one place. Soft counters Lung by delaying his ramp up, but if you don't have an option to hammer him down, you still don't.
No, Temporal Sludge does not affect your attacks except by slowing them down. I'm not sure what you mean by compressing attacks, though, unless you're talking about using the "extra" time to fire off more spells.Actually, would be nice to get a QM answer to that. @Silently Watches, would passing into the temporal sludge slowed down time affect our attacks in any way, beside slowing them down? Would they scatter, change direction?