Magical Girl Escalation Taylor (Worm/Nanoha)

Yeah, and he was basically the only powerful combat mage with Storage Device.

What's more important is that in MGET Storage Devices are jacks of all trades, masters of none. Which means Tanya will have an array of shooting, melee and support spells, but nothing really powerful. She won't be able to cast Breaker spell, and I'm not even sure about Buster.
Correct, Buster and Breaker spells are both Intelligent-Device specific. Chrono has some canon bombardment spells, but for the sake of simplicity I'm going to rule them as not being Buster-equivalent.

Now that being said, there isn't anything wrong with a powerful mage using just a Storage Device. It depends on what you plan to do. For non-combat mages, a Storage Device is all fine and dandy, but admittedly that isn't what we're doing here. :blush: Even in combat, you can and should pick your spells based on what your enemies can do. Right now, all of you guys are worried about the heavy bombardment or mega-melee attacks because you're thinking about the Endbringers. The PRT mages aren't focused on them. They are thinking about the variety of villain powers in Philadelphia, and as a result they are choosing spells based on what combinations are the most versatile. If you want spells that synergize well, a Storage Device is actually the perfect choice because it is that jack of all trades.
 
Which means, it's very likey Lizzie Abigail has at least an A core herself, given that you've stated cores are from mother to daughter... so my point stands. PRT might be *very* willing to help.

Plus, why haven't they asked CW for devices for their higher ranked mages yet? Standstill is aware of the options, and I *seem* to recall Legend was told...
Because the PRT has Guardian Beasts of Gear, who are already building Storage Devices for mages.

A Storage Device for AA-rank mage is a bit of waste, but, well, it was our decision to give Tim tasks other than building an Intelligent Device for her.
Now that being said, there isn't anything wrong with a powerful mage using just a Storage Device. It depends on what you plan to do. For non-combat mages, a Storage Device is all fine and dandy, but admittedly that isn't what we're doing here. :blush: Even in combat, you can and should pick your spells based on what your enemies can do. Right now, all of you guys are worried about the heavy bombardment or mega-melee attacks because you're thinking about the Endbringers. The PRT mages aren't focused on them. They are thinking about the variety of villain powers in Philadelphia, and as a result they are choosing spells based on what combinations are the most versatile. If you want spells that synergize well, a Storage Device is actually the perfect choice because it is that jack of all trades.

She has a storage device because we had a conflict of long term and short term goals. Preparing for Leviathan in the two weeks we had since the PRT Underdogs program's inception beat out getting the best of the first round of mages their best fit of devices. In many ways, Boost devices should be of more benefit to the PRT when dealing with low to mid tier parahuman threats, with Armed and Intelligent only being called for in bigger fights, since the spells limited to Boost devices have a wider array of applications off the battlefield.

We should talk to the PRT about making more powerful devices than their Gears can manage relatively soon, so that we'll be included when they try to expand the program later. My guess is that the next wave of recruits will come from Phily cops, EMTs, and the like before expanding to other branches of the PRT, but I could easily be wrong about that.

Something I really want to see happen in story is a conversation with the TSAB crew about non-combat uses of magic. It's far too easy to fall into the trap of seeing spells only as weapons, and that's the kind of viewpoint that could start World War Bet.
 
Thunderstorm 12.5
[] Attack Sparky. He has already shown he doesn't care about collateral damage.
-[] Tie up the Tinker and tattle to Dragon.


Thunderstorm 12.5


A few different options come to mind as you stare down at the self-assured Tinker. Destroying the cannon would be simple, but there is no telling what would happen if you did that. Maybe it would work out fine. Maybe it would explode. Maybe it would even spill out the nanites within, eating away at the building on which you stand and killing Sparky in the process.

The thought of trying to talk him down, admittedly an underused skill, is dismissed as soon as you consider it. From the way he is talking, you doubt telling him – again – that his plan just is not working would carry any weight in his deluded brain. No other argument you can conceive of should carry as much weight as what you have already said and had dismissed.

Fine, then. Fine. You have other options, even if using them is slightly worrying. You hope this is not about to bite you in the behind.

"Perfect Storm." Your Device beeps, ready for anything. "Ring Bind."

Circles of bright orange light up from nowhere and shrink down to clamp onto Sparky's wrists and ankles. A gesture dismisses your mana scythe, and taking a step back you watch with a very slight smirk as he tries to pull himself free to no avail. "What? What did you do?!"

"Nothing for you to worry about. Just stay there and chill out." All it takes is a few steps before the doubt starts creeping up again. This is an Endbringer fight, and you did just attack another cape participating, even if you did so with a very good reason. If only there was someone you could call to give you advice about what to do next.

Dragon picks up on the second ring. "Calamity. Thank goodness you're okay." Her avatar scowls at you, and you cannot help but wince. "Do you have any idea how scared I was when you hung up on me?"

"I'm really, really sorry about that. Between a nanite cannon being fired at us and Alexandria drop-kicking me out of the way, I was a little busy. But speaking of nanites and cannons," you hurry to say before she can scold you any more, "I actually need a little advice. I had a small chat with the Tinker who built the cannon in question. He's, uh, tied up right now so he can't do any more harm. I'm just worried that I might have broken the Truce in the process?"

Dragon's scowl fades into a thoughtful frown. "Are those nanites the reason why the Zomok is now little more than scrap?"

"It's that bad?"

"The teleporter pads dissolved, along with the two capes they brought over. It progressed from there. I barely had enough time to send it away from Canberra before it ate the engines away. The nose and cockpit may be salvageable, but little else."

You blink and shake your head in surprise. That was worse than you expected, though now that you think it through it does not surprise you terribly. "Yeah, they're to blame. He designed them to eat anything. Buildings, Endbringers, people, doesn't matter. They didn't do any good against Leviathan, and on the second shot he figured out how to blow them all at the rest of us. I tried to tell him that, but he didn't listen."

"They work!" Sparky shouts so Dragon can hear him. "Another shot, and I can kill him!"

Dragon opens her mouth and immediately shuts it as her eyes move to the side. "Looks like you won't have the chance. Leviathan is retreating."

You breathe a sigh of relief. It is finally over.

The boost to your mood is only temporary thanks to Sparky's gloating. "Ha! I told you! I told you it would hurt him!"

"Actually, I think it had more to do with a very, very angry Alexandria." That takes the wind out of his sails. You are just happy Alexandria is safe. With the way the grey goo was covering her, you were not sure that would be the case. "Don't worry, Calamity Witch. You don't need to worry about breaking the Truce."

"I know the Protectorate won't hold it against me, but that won't stop any villains from seeing it differently—"

"That isn't what I mean. You did not break the Truce in the first place." She must see the confusion on your face because she asks, "What do you think the Truce actually means?"

You shrug. "Doesn't it mean no going after capes you have a grudge against, no arresting villains, that sort of thing?"

"That is often how it manifests, but that is not what it means. It is not just that we cannot settle judges or arrest people. It is a recognition that the Endbringers and other S-class threats are existential dangers. When a Truce is called, there are no heroes and villains, no teams, no grudges. We are just capes, and we are united against the monsters that want us all dead.

"Endbringer fights are always a risk. We are attacking with more power and less caution than at any other time. There is no telling what will happen when we try something new. As a result, an attack that injures or kills another cape, so long as you can prove that it was unintentional, will be forgiven. But they have to be accidental. If you try an attack and all it does is hamper our efforts to drive Leviathan away, and then you do it again, it is no longer an accident. When you told him his tech does not work, firing it any further would not be accidental, and his obvious intent to do so is sufficient to prove his guilt in this matter. He violated the Truce, not you. What you did was uphold it.

"I do thank you for bringing this to my attention, though."
Dragon's smile turns devious. "Just leave the Tinker there. Now that the fight is over, I'm sure Shipwright will be happy to impound the cannon and take it off his hands."

She said that loudly enough for Sparky to hear it, and you glance over to find him staring at you with wide eyes. "No! You can't do that! I need it to protect myself!"

Sharing a look with the world's greatest Tinker, you turn her screen and walk back to him so she does not have to shout to be heard. "If you need a nanite cannon to protect yourself, then you have done something wrong as a Tinker."

"You don't understand! The Elite don't take no for an answer! That Kapoochi guy knows where my workshop is. There's no telling what he'll do to me!"

"Then you need to move your workshop and— Wait. 'Kapoochi'?" Sparky nods frantically. "Taller cape, wears a big white hat and mask and an apron over a shirt and tie?"

"Yeah, that's him!"

"…You're afraid of a recruitment attempt by Capo Cucina?"

"Would you like to fill me in on who that is?" you ask.

"He's one of the founding members of the Elite, and Uppermost before that. Pyro- and telekinetic. He had a fairly popular cooking show before Congress passed the NEPEA-5 law that restricts parahumans from directly competing with regular humans in athletic competitions and entertainment. He is one of the faces of the organization," she added, switching her focus to Sparky. "If he was the one to approach you, you got a soft sell."

"But, but, but— He came after me!"

"The Elite try to recruit all independent capes when they move into an area," Dragon says, and you can almost see Sparky's ego deflating. "I'm sure the Protectorate would be interested in hearing about it in order to track their expansion, and they are always open to taking in Tinkers, but otherwise? You're nothing special."

You slowly turn to stare at her. A diss by the world's greatest Tinker? That has to sting. "And on that note, I'm headed back to pick up Samantha. We'll talk later when we all get back home."

The water is well on its way to receding as you fly over what was until a few minutes ago an active battlefield. The surviving fliers are assembled on a rooftop, and you touch down and blink at the strange scene in front of you. The capes are clustered around the Triumvirate; that is expected. What is not expected is how all of them are very carefully not looking at Alexandria. You take a look of your own and smile to yourself.

You cannot say for sure which is the reason, but you expect it comes down to one of three things. Either it is Alexandria standing there without her helmet, the gaping eye socket the lack of helmet reveals, or the fact that some kind cape had to offer their literal cape so she could wrap it around herself like a towel after the nanites ate up her costume.

Obviously you came right at the end of whatever meeting was taking place, and everyone starts flying away to several other buildings where more capes are standing by themselves. Teleporters, you would guess, as there is no other way for everyone to get home. It is a long flight from Australia to the U.S.

You wave at Samantha to get her attention. "I saw the damage you guys did to Leviathan," you tell her when she walks over. "It looked like Breakdown really could hurt him."

The smile on your Guardian Beast's face slips away. "Yeah," she says slowly, "about that. We might have a problem with that strategy next time."

«Message from TSAB,» Perfect Storm chimes in before you can figure out what to say to that concerning sentence. «Request meeting. Does Mistress desire coordinates?»

«Forward them to me.» It sounds like the talk of just what happened in Phantasm's alternate dimension will have to wait. Dragon and Tim will probably want to hear, anyway.

The Enforcers are waiting right where they said they would be. Perhaps it is because you first met them without anything hiding their identities, but the domino masks the same colors as their hair just look odd. That they are still in their normal Barrier Jackets just adds to the dissonance. "Welcome to your first Endbringer fight," you say, careful to hide that this is only the second one you have ever attended. "Now that you've seen them in action, what do you think?"

"I have to admit, I'm kind of surprised by how fast and resilient that thing was," Lanster says, pulling up several screens to reference something or other. "I showed you the image of the TSAB fighting the Book of Darkness, remember? It's one thing to hear about how difficult that fight was; it's something else entirely to experience it for myself."

«Because that is exactly what I wanted to hear,» gripes Samantha.

You ignore her and ask, "Any ideas of what to do about them? Just keep hitting them harder, or…?"

"Since they're officially Class-2 Lost Logia, there is an option on hand that might work," Erga says. You do not know the man well, but the quiet and and almost cautious voice he is using puts you on edge. "The same thing that killed the Book of Darkness."

Lanster's expression turns grim. "The Arc-en-Ciel."

"The what now?"

Erga turns to look straight at you. "The Arc-en-Ciel. It's a spatial disruption cannon, literally tears apart the region of time-space it's fired at. We actually aren't allowed to fire it at an inhabited planet without approval from High Command because one shot, and definitely two or three, would wipe out virtually all life more complicated than a single cell."

Your eyes have grown wider and wider as he explained just what this cannon does. It takes you a moment to collect yourself before you are capable of asking, "A-And you want to shoot us with that?"

He holds up his hands. "No! No, no, no. We're not going to shoot you."

Well. That is a relief.

"No, what I'm thinking is if we could transport an Endbringer off this world to one of its neighbors," he continues. "The world we crash-landed on would be perfect. There are no humans or any other advanced species living on it that we saw in the time we were stuck there. I'd want to clear it with the Admiral first, but if we can get one to that planet, we should be able to ram the blast right up its backside."

"Great plan. I can get behind it." Erga and Lanster turn to Samantha, hearing as well as you do the unspoken 'but'. "But"—there it is—"there's just one problem with that. How are we supposed to teleport an Endbringer from here to there?"

"That would be the hard part, but we might be able to pull it off." Lanster minimizes one screen and flicks it to you. "Based on Leviathan's physical dimensions, if there were four mages all trying to shift him to the same set of coordinates at the same time, we should be able to move him. We can probably do the same with Behemoth, though that will be more difficult. A fifth mage wouldn't go amiss for him, just to be sure."

"We'd have to hold them still to do that, you know. Leviathan's quick, and Behemoth has an aura around him that kills anybody who gets close," you tell her.

"Yes. I said it was possible to teleport them." She taps her temple and makes the mask vanish. "I never said it would be easy. But, sad to say, it is not as if we are awash in good options."


Lacey's Linker Core rank increased to B.
"Sparky's nanite cannon" added to Key Items (Dragon).

As a side note, just because something is in Key Items does NOT mean Tim can't analyze it for Inspiration or Exotic Physics. Just wanted you to know.

Yeah, yeah, I know. It's technically a day early for Lacey's Linker Core to upgrade. I hope you can find it in your hearts to forgive me. Now was just the best time to do this because it's spell learning time! For properly fighting Leviathan, Taylor gets two spells to Lacey's one. Please structure your vote as follows:


[ ] (Taylor) spell 1
[ ] (Taylor) spell 2

[ ] (Lacey) spell

Interlude next, then the AAR and we can be done with this crappy arc. :rage:
 
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[X] (Taylor) Crescendo
[X] (Taylor) Divide Energy
[X] (Lacey) System Purge

I'm voting for the above because Crescendo on top of our other time manipulation spell will be crucial in allowing us to pull off any plan of killing the Endbringers. Whether it be getting a group of Calamity Witch templates or other templates together and spamming Breakers or using the accelerated time difference to set up and pull off a forced teleport.

Divide Energy may potentially be one of the conditioned needed for Ragnorak use.

System purge is a no brainer for our healer. I'm also very interested in seeing if the 'debilitating parahuman effects' include Master effects.
 
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Yeah, yeah, I know. It's technically a day early for Lacey's Linker Core to upgrade. I hope you can find it in your hearts to forgive me.
Meh, I'mma just treat it as a "rounding error", like how 9.5 rounds up to 10. No big deal.

Besides, it means she leveled up ahead of schedule, when is that ever a bad thing?

[X] (Taylor) Barrage
[X] (Taylor) Bind Mine

[X] (Lacey) System Purge
 
[X] (Taylor) Crescendo
[X] (Taylor) Divide Energy

[X] (Lacey) System Purge
 
Wait. Did... Did that guy get spooked by a genuine job offer? To the point of building a weapon of mass destruction to protect himself?
Pretty much. He's a little bit cuckoo.
Meh, I'mma just treat it as a "rounding error", like how 9.5 rounds up to 10. No big deal.

Besides, it means she leveled up ahead of schedule, when is that ever a bad thing?
I did it mostly so you would be able to purchase Aerial Combat for her if you so desired.
 
List of spells Taylor can learn:
  • Sabotage Shift - dozens of Flare Shooters, shooting in every direction. As Silently noted, serve to drive away melee attackers. Thanks to the Knight cross-training Taylor has better ways to deal with them. Priority: Low.
  • Singularity - a gravity well to pull groups of enemies together for easier shooting. Priority: Medium.
  • Crescendo - a field of speed-up time for faster rate of fire. Priority: High.
  • Barrage - salvo of Rust Shooters. Useful against large Tinkertech creations like Dragonsuits or Sparky's cannon. Priority: High.
  • Bind Mine - a trap for pursuing enemies? Priority: Low?
  • Divide Energy - mana transfer to an ally. Utility is doubtful, considering Taylor lacks weak allies with useful spells. Priority: Low.
    • Starfield Harvest - a spell that let Taylor vampire mana of other people at long range with city-scale AoE. Its utility is doubtful too, considering small number of mages on Earth-Bet. Maybe helpful against Behemoth? Priority: Low.
  • Reforge Armor - regenerate damaged Barrier Jacket. Can be speeded-up with Cartridges. Open new cross-training. Priority: High.
So, my choice is Singularity and Reforge Armor.
 
List of spells Taylor can learn:
  • Sabotage Shift - dozens of Flare Shooters, shooting in every direction. As Silently noted, serve to drive away melee attackers. Thanks to the Knight cross-training Taylor has better ways to deal with them. Priority: Low.
  • Singularity - a gravity well to pull groups of enemies together for easier shooting. Priority: Medium.
  • Crescendo - a field of speed-up time for faster rate of fire. Priority: High.
  • Barrage - salvo of Rust Shooters. Useful against large Tinkertech creations like Dragonsuits or Sparky's cannon. Priority: High.
  • Bind Mine - a trap for pursuing enemies? Priority: Low?
  • Divide Energy - mana transfer to an ally. Utility is doubtful, considering Taylor lacks weak allies with useful spells. Priority: Low.
    • Starfield Harvest - a spell that let Taylor vampire mana of other people at long range with city-scale AoE. Its utility is doubtful too, considering small number of mages on Earth-Bet. Maybe helpful against Behemoth? Priority: Low.
  • Reforge Armor - regenerate damaged Barrier Jacket. Can be speeded-up with Cartridges. Open new cross-training. Priority: High.
So, my choice is Singularity and Reforge Armor.
That depend on if you need to be active mages for it to work.

Because 5% of people do have linker cores, they don't use them but they have them.
 
[X] (Taylor) Crescendo
[X] (Taylor) Divide Energy
[X] (Lacey) System Purge


A trio of no-brainer spell choices. Crescendo is a major force multiplier for us and is useful in pretty much every battle. Being able to cast, move, heal, anything really 3x faster is majorly useful. It can even make Reforge Armor useful outside prolonged engagements.

Divide Energy is the last spell we are fairly confident is hiding a followup spell. Every tree so far is at least three spells deep (base + 2 subs) so there should be another spell behind it. On top of that we have reason to suspect it may be involved in one of the Ragnarok casting conditions, likely the "absorb ambient mana" one we saw OG Calamity Witch use in that memory.

System Purge is the logical next step for Lacey's career as a healer. Being able to remove toxins, depending upon how broad a definition is used, is a pretty major ability for a healer.
 
If I don't have to read about Lacy complaining again about not being a fighter and not wanting to use magic to hurt people, that alone will make this arc worth it.

Wonder who the interlude will be.
 
Hm. For Tim, I think one of the things he could work on is anti-nanotech field or tool that can disable or destroy nannites so that this kind of shit doesn't happen again.
 
Wait. Did... Did that guy get spooked by a genuine job offer? To the point of building a weapon of mass destruction to protect himself?
Yes, yes he did. Somewhat pathetic, really.

Confirmation of those two other capes' deaths is saddening. They weren't even killed by the kaiju, which they probably accepted the possibility of occurring , but a delusional cape that gave no care about friendly fire.

Btw, a representation of Dragon talking to Sparky-
 
Correct, Buster and Breaker spells are both Intelligent-Device specific. Chrono has some canon bombardment spells, but for the sake of simplicity I'm going to rule them as not being Buster-equivalent.

Now that being said, there isn't anything wrong with a powerful mage using just a Storage Device. It depends on what you plan to do. For non-combat mages, a Storage Device is all fine and dandy, but admittedly that isn't what we're doing here. :blush: Even in combat, you can and should pick your spells based on what your enemies can do. Right now, all of you guys are worried about the heavy bombardment or mega-melee attacks because you're thinking about the Endbringers. The PRT mages aren't focused on them. They are thinking about the variety of villain powers in Philadelphia, and as a result they are choosing spells based on what combinations are the most versatile. If you want spells that synergize well, a Storage Device is actually the perfect choice because it is that jack of all trades.
Correct, Buster and Breaker spells are both Intelligent-Device specific. Chrono has some canon bombardment spells, but for the sake of simplicity I'm going to rule them as not being Buster-equivalent.

Now that being said, there isn't anything wrong with a powerful mage using just a Storage Device. It depends on what you plan to do. For non-combat mages, a Storage Device is all fine and dandy, but admittedly that isn't what we're doing here. :blush: Even in combat, you can and should pick your spells based on what your enemies can do. Right now, all of you guys are worried about the heavy bombardment or mega-melee attacks because you're thinking about the Endbringers. The PRT mages aren't focused on them. They are thinking about the variety of villain powers in Philadelphia, and as a result they are choosing spells based on what combinations are the most versatile. If you want spells that synergize well, a Storage Device is actually the perfect choice because it is that jack of all trades.


Also, in the long run the country simply can not put it defense in the hands of an independent.

Single point of failure being a thing.
 
[X] (Taylor) Crescendo
[X] (Taylor) Reforge Armor

[X] (Lacey) Aerial Combat

Crescendo for time manipulation (like - increasing the casting speed for forced teleportation of our allies), Reforge Armor for finishing the first cross-training tree.

And Aerial Combat for flight. I think that B rank is enough to get that. But will have to check.
 
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