Magical Girl Escalation Taylor (Worm/Nanoha)

Now I get why people's first instinct is to go Blaster, but thinking about it in the long run it's not a good idea. We know that as of right now we don't have enough mages to kill an Endbringer. We don't have the time to get more mages on such short notice, which is why it's better to prolong things. If Taylor and the Enforcers fire off the Buster Spells that they have, it won't kill Levi. It'll just make him adapt and not sandbag as much for the next fight.
Why in goddamn would we want this?
By not coordinating with the Enforcers too much, and leaving them for the most part on their own, they might get a few deaths. Basically I want to force them into a situation where they either decide to help us get more mages on Bet or they call home for back up and we get mages that way.

[X] Wave group – Leviathan's main strategy involves sending wave after wave at his target. There is always a need for barrier capes to keep them away from the city.
I'm going with defense cause it gives us an excuse to turtle down and not get called out for staying out of the fight.
 
Now I get why people's first instinct is to go Blaster, but thinking about it in the long run it's not a good idea. We know that as of right now we don't have enough mages to kill an Endbringer. We don't have the time to get more mages on such short notice, which is why it's better to prolong things. If Taylor and the Enforcers fire off the Buster Spells that they have, it won't kill Levi. It'll just make him adapt and not sandbag as much for the next fight.
Why in goddamn would we want this?
By not coordinating with the Enforcers too much, and leaving them for the most part on their own, they might get a few deaths. Basically I want to force them into a situation where they either decide to help us get more mages on Bet or they call home for back up and we get mages that way.

[X] Wave group – Leviathan's main strategy involves sending wave after wave at his target. There is always a need for barrier capes to keep them away from the city.
I'm going with defense cause it gives us an excuse to turtle down and not get called out for staying out of the fight.
The aim for joining blaster group isn't to kill Levi. It's to hurt him enough to leave. Just a reminder, but Endbringer leave only when a) they complete their goal or b) they recieve enough damage (even if in truth the damage doesn't matter). Staying on defense was sometimes a viable strategy back when Scion was flying around and sometimes joining the fights, but that's not the case now. Now, we either hurt him enough, or we lose.
 
[X] Transport group – Some capes, Tinkers especially, are using the extra time to finish preparations for the big fight. Head out to pick them up just before Leviathan shows.
 
Now I get why people's first instinct is to go Blaster, but thinking about it in the long run it's not a good idea. We know that as of right now we don't have enough mages to kill an Endbringer. We don't have the time to get more mages on such short notice, which is why it's better to prolong things. If Taylor and the Enforcers fire off the Buster Spells that they have, it won't kill Levi. It'll just make him adapt and not sandbag as much for the next fight.
Why in goddamn would we want this?
By not coordinating with the Enforcers too much, and leaving them for the most part on their own, they might get a few deaths. Basically I want to force them into a situation where they either decide to help us get more mages on Bet or they call home for back up and we get mages that way.

[X] Wave group – Leviathan's main strategy involves sending wave after wave at his target. There is always a need for barrier capes to keep them away from the city.
I'm going with defense cause it gives us an excuse to turtle down and not get called out for staying out of the fight.

The first part is a large part of why I think we should withhold Ragnarok. Solar Wrath isn't strong enough to make Leviathan change his attack behaviours. Solar Wrath should be just strong enough for Leviathan to pretend that it hurts him and get him to back off; well, a bunch of Solar Wraths.

The second part about wanting to get the Enforcers to lose team members is not only entirely out of character for us but not even a good idea. The Enforcers are bending every regulation they can, including leaving important details out of their reports until after the fights are over, without quite going so far as to trigger a full court martial. They are explicitly forbidden from talking to an operating government on an unaffiliated world that doesn't have a global government. They are only able to come now and assist with Leviathan under the Lost Logia and disaster assistance clauses of their laws.

They aren't being obstructive. They aren't refusing to help. They are doing everything they legally can and blurring the line a bit on the whole 'legal' side of things. Remember that one of the two full Enforcers on their ship is already facing demotion and an inquest, with court martial being possible if not likely.

Getting more mages sent our way may happen, but it won't be Enforcer deaths that would allow that. It's the recording their Devices will be making of the encounter and their first hand observations that might get some extra assets sent our way.
 
By not coordinating with the Enforcers too much, and leaving them for the most part on their own, they might get a few deaths. Basically I want to force them into a situation where they either decide to help us get more mages on Bet or they call home for back up and we get mages that way.
You seem to have missed the many WoGMs I've given on this subject, so let me help you out.

"they either decide to help us get more mages on Bet"
This is something the Enforcers WILL NOT do for you. It is against TSAB law. As @Wyrd said, Erga is facing a tribunal and demotion when they get home, but doing this would see him, Teana, and anybody else helping them convicted and imprisoned.

"they call home for back up and we get mages that way"
The Entities put up a dimensional barrier around the Worm worlds in canon. In this quest, that barrier even after their deaths has already destroyed one ship, killing everyone on board, and crippled a second. How fucking stupid do you think the TSAB is that they can't do basic pattern recognition and realize "Oh, sending a third ship to do the same thing is not going to have any more luck"?

Neither of these is the reason I dropped off the Enforcers in Taylor's cluster world.
 
"they call home for back up and we get mages that way"
The Entities put up a dimensional barrier around the Worm worlds in canon. In this quest, that barrier even after their deaths has already destroyed one ship, killing everyone on board, and crippled a second. How fucking stupid do you think the TSAB is that they can't do basic pattern recognition and realize "Oh, sending a third ship to do the same thing is not going to have any more luck"?

I would not be at all surprised to find that there was a science ship already on the way to study the dislocation from a safe distance, thanks to the data from the Sojourner letting them know where it is. A stable, controlled dislocation like that to study is a rarity the TSAB would never have expected to find. Studying it could help them deal better with future dislocation events. It's not exactly relevant to the story, but will still be there in my unofficial, tangential head-canon.
 
I would not be at all surprised to find that there was a science ship already on the way to study the dislocation from a safe distance, thanks to the data from the Sojourner letting them know where it is. A stable, controlled dislocation like that to study is a rarity the TSAB would never have expected to find. Studying it could help them deal better with future dislocation events. It's not exactly relevant to the story, but will still be there in my unofficial, tangential head-canon.


Probably true. Unlikely to matter since they wouldn't be combat mages anyways and might only end up as some sort of passing mention at some point.
 
How fucking stupid do you think the TSAB is that they can't do basic pattern recognition and realize "Oh, sending a third ship to do the same thing is not going to have any more luck"?
While I agree with your sentiment, I feel a need to ask:

Didn't they do exactly that while dealing with IAE?
"Oh, a Lost Logia was found. Let's send a ship to pick it up!"
"Oh, a ship disappeared. Let's send another one to investigate!"
"Oh, another ship disappeared too. Let's send the third one!"
 
While I agree with your sentiment, I feel a need to ask:

Didn't they do exactly that while dealing with IAE?
"Oh, a Lost Logia was found. Let's send a ship to pick it up!"
"Oh, a ship disappeared. Let's send another one to investigate!"
"Oh, another ship disappeared too. Let's send the third one!"
This is actually established canon procedure from season 1:
1) Jewel seed transport vessel is lost.
2) Send another, better armed ship to investigate.

Strikers tell us whats the next escalation:
3) All hands call, multiple ships with exterminatus weapons show up.

Admittedly thats for a threat on their capital world, but its not impossible to escalate harder.
 
This is actually established canon procedure from season 1:
1) Jewel seed transport vessel is lost.
2) Send another, better armed ship to investigate.

Strikers tell us whats the next escalation:
3) All hands call, multiple ships with exterminatus weapons show up.

Admittedly thats for a threat on their capital world, but its not impossible to escalate harder.
Taylor Hebert says "What?"
 
Didn't they do exactly that while dealing with IAE?
"Oh, a Lost Logia was found. Let's send a ship to pick it up!"
"Oh, a ship disappeared. Let's send another one to investigate!"
"Oh, another ship disappeared too. Let's send the third one!"
It was a little more nuanced than that. :rolleyes::D

"Oh, a dormant Lost Logia was found. Let's send a ship to pick it up."
"Huh, that ship disappeared. Could be the Lost Logia waking up, but that's also a lawless region of space. Pirates or criminals are more likely. Let's send an armed ship to investigate."
"That ship disappeared too. Now we're worried. Let's send more a heavily armed ship with a AA-rank Enforcer to check it out. That should be enough firepower to handle the situation."

After that is when the exterminatus weapons come out. :D
 
It was a little more nuanced than that. :rolleyes::D

"Oh, a dormant Lost Logia was found. Let's send a ship to pick it up."
"Huh, that ship disappeared. Could be the Lost Logia waking up, but that's also a lawless region of space. Pirates or criminals are more likely. Let's send an armed ship to investigate."
"That ship disappeared too. Now we're worried. Let's send more a heavily armed ship with a AA-rank Enforcer to check it out. That should be enough firepower to handle the situation."

After that is when the exterminatus weapons come out. :D
Yes, because given too much time... our device can mass produced mages with superior potential to there best mages.

They kinda have to bring in exterminatus weapons, because nothing else they have would work.
 
[X] Blaster group – You have Solar Wrath. You even have Ragnarök. Join the capes heading out to bombard Leviathan and give him a taste of nuclear fire.
 
I agree we should be on transport or gopher duty before the fight, then switch to blaster.
[X] Plan Being Useful
-[X] (Calamity Witch) Transport group – Some capes, Tinkers especially, are using the extra time to finish preparations for the big fight. Head out to pick them up just before Leviathan shows.
-[X] (Samantha) Transport group – Some capes, Tinkers especially, are using the extra time to finish preparations for the big fight. Head out to pick them up just before Leviathan shows.
--[X] Once the fight is engaged a bit then we can switch to blasting, but right now we're in the elite as Movers YES (10? 12? Interplanetary / Interdimensional range with only a short buildup and can carry others).
 
Alrighty. Vote closed, with Blaster leading with a very comfortable edge.

In other news (because I'm apparently not capable of leaving stuff alone and have the constant need to refine mechanics), I've adjusted the Linker Core mutation rolls slightly, specifically just what the crit fail does. It's not the main thing people were complaining about, but… :shrug: Feel free to look at the relevant Informational post if you're curious.
Adhoc vote count started by Silently Watches on Jul 7, 2019 at 11:44 AM, finished with 21115 posts and 56 votes.
 
Last edited:
Meeep, a bare hour too late to vote..... :cry: Ah well, the results fine with me I suppose. Shame the bandwagon for the tweaked "Samantha Transports, Calamity Fights" bit got started too late, but then not sure how useful it'll be having Samantha covering the blaster group so they don't get swatted and drown or whatnot. Avoids a messy fight with her anyways.

Because really..... I get the tactical reasoning behind Wave group (even after the points about how little area we cover, assuming we can go Rho Aias to block the waves fine, we could cover other shielders and priority targets) and especially Transport as the best detached war planning to do...

But damnit we picked Calamity Flaming Witch and I want to see some EXPURROSIONS! Its simply the story I want to read, as long as we don't regret it too harshly for not going super-strategy.

Not least because the only thing I love more than reading Silently Watches fight scenes, is reading their detailed ritual scenes, and those don't show much in a cape story :p Personally want to vote to let SW control Taylor's specific battle tactics if thats an option, for that very reason.
 
I for one sad that Sam will waste her time chaperoning Blaster group instead of doing anything useful, like using her teleport abilities or, you know, doing the thing she desighned to do in Impact group.
Yes, that's dangerous, but she still has better defense than like 80% of other combatants, she's fast and has durability-degrading attack. All of which is basically useless outside of melee.
 
Yeish, 41 votes for variations of "Blaster group"
Only 13 votes for variations of Transport.
11 for Shield.
One person wants to go visit the team Magic.
And one person just wants to punch out C'thulhu.
 
I spent some time yesterday (too much time :cry:) changing the character sheets to an accordion-and-tab format, and I think I got all the bugs out. Take a look and tell me if this works better or worse than the individual spoilers we used to have.
 
Several tabs have their last paragraphs half-eaten (like Taylor's Synthetic Linker Core or Tim's Improved Physique).
Strangely, that's true only for my PC, for my phone everything works fine.
 
Several tabs have their last paragraphs half-eaten (like Taylor's Synthetic Linker Core or Tim's Improved Physique).
Strangely, that's true only for my PC, for my phone everything works fine.
Yeah, I spent a solid hour trying to get that to look right on PC. My guess is that the tabs and lists are not playing nice together. I think I fixed it now; looks okay on my desktop at least.
 
Back
Top