Yep. Next time or can we spend points we're getting this turn?Just so you're aware, any two of those projects would give you the points you need to buy Exotic Physics.
Yep. Next time or can we spend points we're getting this turn?Just so you're aware, any two of those projects would give you the points you need to buy Exotic Physics.
I like bacon.
We should at least nudge them in the Protectorate's direction. They don't have any goals right now and won't be able to make money as villains or mercenaries now, when there is only two of them.Hm. So are we going to work on drawing the former Adepts closer to Taylor to help be the building block of a mage team/organization?
We should at least nudge them in the Protectorate's direction. They don't have any goals right now and won't be able to make money as villains or mercenaries now, when there is only two of them.
You can spend point you're getting this turn. You can even buy a skill and use it in the same turn.Yep. Next time or can we spend points we're getting this turn?
Mac can be the healer while Epoch can be a hell of a bodyguard with his abilities. Hell. If Mac can learn to interface with a mana battery or supply/small reactor he can spam physical heal a lot more.
How is not possible?
Cuz a whip is a range option? Seriously, have you seen Laevatein? Besides, Sam is fast. Shooting capability won't help her all that much when she's so much better in melee. This is my subjective analysis, so feel free to rip it to shreds.
For the purpose of this quest, you cannot use magic from generators to power your spells, nor can you have machines cast spells with internal mana. It's largely a game balance issue that SW has to repeat is absolutely not doable on a very regular basis.How is not possible?
Precia did it herself, it where her rank comes from and Relics show that you can add batteries to people cores.
Cuz a whip is a range option? Seriously, have you seen Laevatein? Besides, Sam is fast. Shooting capability won't help her all that much when she's so much better in melee. This is my subjective analysis, so feel free to rip it to shreds.
By the same token, a grenade launcher will cause significant collateral damage when/if she misses. Better a high caliber rifle or similar if she must have a ranged option imo.The grenade launcher option also adds an area attack that she currently lacks.
Revised version now that we can buy Exotic Physics as confirmed. Clockblocks are one of the most useful cheaty phenomenon out there[X] Plan Telepop
-[X] First project: Teleport Pad - Push
-[X] Second project: Transporter beacon.
-[X] Third project: Study the Clockblocker Bomb
-[X] Buy Exotic Physics
Your brain runs on electric impulses. Stick your tongue in a wall socket and tell me if you slurp any up.How is not possible?
Precia did it herself, it where her rank comes from and Relics show that you can add batteries to people cores.
Yes, I will permit projectiles with some magic-like effects, including corrosion/acid. I believe they are actually in the Idea list.@Silently Watches I know we can't cast spells from things Tim builds, but does Tim have the ability to produce corrosive projectiles? Acid goop, whether chemical or magical, seems like it could be quite useful, if strong enough. The acids we currently have access to out in meat space* aren't fast acting enough to make them worth much of anything compared to Sam's powers, but this is a superhero setting. Cinematic acid rules could be called for, if you'll permit
Depends on grenades she'll use.By the same token, a grenade launcher will cause significant collateral damage when/if she misses. Better a high caliber rifle or similar if she must have a ranged option imo.
You sure you want me to pick Samantha's weapon out?
Pseudo-magical effect bullets. Unknown number of bullets per slot, will depend on effect.
Yes, I will permit projectiles with some magic-like effects, including corrosion/acid. I believe they are actually in the Idea list.