We definitely need to lead with this when explaining where the tech came from to turn Simurgh into Cassiel.**
Wait, she has actual claws? I thought the name of her attack was Shredding Claw, and she attacked with her fists in human mode.
Nope, she has actual claws in both war form and human(
ish). This has been described enough times that I'm pretty confident they aren't present only when she's using that attack, though that ability extends them significantly from what I interpret as being more of a hybrid between claw and fingernail.
As for what to build:
1 slot: Push teleport pad: We have a pull, we need the push if we want to be able to send stuff out.
1 slot: armory, enabling a level of automation to the process of pushing and pulling pads
1 slot: teleport beacon for Vista.
We already have one part of the teleport system, but if we finish it with the first two projects, we can have a wide array of non-tinker items available with only a couple of seconds to let the armory find the right item and send it to the pad. Adding the beacon for Vista means she never has to be without access to her combat arm, costume, and whatever other supplies she might be able to supplement her loadout. I don't like the one non-mage we've invested so much time and energy into being so vulnerable so much of the time, and the first two projects here can help all of us, since our devices let us serve as end points for the system, at least, as I'm interpreting it.*
*
@Silently Watches Am I getting that right?
edit: **I have so much more of a sense of Maclibuin that I may rewrite portions of my omake. I know that my strengths lie far more in lectures than dialogue, but I still try. The next vote for what to do seemed(and still seems, for that matter) close enough that I wanted to get people thinking, but that doesn't mean I'm happy posting something I didn't finish.***
***On the other hand, this is why I post almost nothing I write. There are always improvements asking to be made.