Magical Girl Escalation Taylor (Worm/Nanoha)

[X] Patrol with Chevalier or Miss Militia. We need to start repairing those bridges...
-[X] And bring up Vista. Let them know Vista is getting upset, let them know she comes first... but you don't want to cause an upset. If she wants to leave the Protectorate, is there a way to do so that doesn't stain their public image?
Number of voters: 17
Just wanna point there was only one vote for Vista addendum.
I for one still hope she won't leave the Protectorate, therefore I think such a topic is not helpful.

...Vista Interlude will be about Vista leaving the Protectorate, won't it?
 
Just wanna point there was only one vote for Vista addendum.
I for one still hope she won't leave the Protectorate, therefore I think such a topic is not helpful.

...Vista Interlude will be about Vista leaving the Protectorate, won't it?
I lumped the patrol with Chev votes like this because Vista would be the obvious topic of conversation while they travel around. Which reminds me…

Oh-ho-ho-ho-ho! :rofl:
Silently Watches threw 3 4-faced dice. Reason: Patrol Total: 10
3 3 3 3 4 4
 
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Such mysterious dice rolls.... 10 on 3d6 is almost exactly average/middle-range result, so why evil laughter? :???::eek:

But yaaay yaaaay, Kayleigh/Laura social scenes!! ( @landcollector why didn't you vote for the Perfect Storm thing with me and Lancer, if you're sad for it? Because you voted Training Simulator?)
 
Such mysterious dice rolls.... 10 on 3d6 is almost exactly average/middle-range result, so why evil laughter? :???::eek:
)

Note: According to the die roller text, regardless of the shape of the dice shown, she rolled a 10 on 3d4, not 3d6. That's a big difference, or could be.

I'm glad I came back to check manually, as I missed that the thread had been unlocked. I have, however, finally figured out how to set the thread to be watched and will hopefully be joining in the discussion. At least, I think I have. I had a lot of ideas that I'd been waiting for the thread to be unlocked to discuss. First off, this is my first post here, so my apologies for any rules or posting conventions I get wrong. I've been reading on fanfiction, and was unwilling to read all 660 pages of posts just to see the dialogue that went into the decisions behind the story. I'm currently reading Worm and only know the first two Nanoha series, so my apologies if I make inaccurate or stupid assumptions.

One thing I noticed in the vote was some people did a -[X] on some entries. Is this to denote a lower priority vote? A vote against the item? It seems to be intentional, but without digging through all the rules here, which I'm disinclined to do, the next option seems to be to simply ask.

First off, this is what I'm imagining Tim looks like. The image comes from a video game: Awin Sidelet


That's not exactly important, but I figured some might like to see it.

Now, I'm personally a big fan of world building(the communist revolution in one game was NOT my fault), even at the sacrifice of combat ability. There are a number of linked ideas I had that I was wondering about.

First: The adepts had a system for charging items that could then be used to enhance cape powers. Can all capes make use of these items? Is the 'tingle' what's-his-face(the leader of the Adepts) actually telling him who the small number of parahumans who could use mana to supplement their powers were? Can the cartridges Taylor charges be used in the same manner? Can Awin's mana generators charge shells or items? If it can't now, could analyzing Maclibuin's spell provide him with the necessary information to make that possible? I put this first because, particularly if SW wants to limit our ability to use this, giving him his device might destroy his ability to charge objects.

There are many potential answers for these questions. I suspect some aspects have been answered in the pages I haven't read. I suggest that it be only a small subset of capes who can make use of the otherwise exceedingly exploitable mechanic of supercharging already powerful beings. Vista would deffinitely be a firm shaker-10 or 11 if she could use a cartridge for a power boost, even if doing so disabled her power for minutes, hours, or days as a consequence, much like Regent's backfires for over using his powers or the common thinker headaches.

A second effect that would be highly useful and get some goodwill for Shipwright would be temporary barrier jackets and/or flight modules running on stored mana. Being able to give a temporary brute rating to people would be wonderful. Or terrible, depending on who gets their hands on these items. The problem with making the heroes stronger is a gm's responsibility to ensure the antagonists need to be strong enough to keep encounters exciting. CW is already well on her way to being in a high enough weight class that these items wouldn't help her at all, and Vista already has some shielding effect, so this would be a largely cosmetic effect game-wise.

The TSAB has asked us not to involve the government. We need to let them know we talked to Legend and/or let Legend know their stance on any official interaction with culturally divided planets. Linking their preferences to social stability instead of technological advancement makes them a bit less high handed and condescending than Star Trek's Prime Directive can play out. It doesn't sit well with me to involve Legend and then act like we never did.

Research local Rogues. I would really like to see people using their powers outside of the context of combat. Teleporters capable of carrying significant materials with them, as Taylor can, can likely largely dictate their rates for carrying stuff instantly from A to B. Insert villain style laugh if this gives SW Ideas. Parian from Brockton Bay and her fashion could make an easy non-combat story. A cape who can sculpt flesh could be a plastic surgeon. Thinkers seem more likely to be employed(or self employed) without ever having a costume or seeing combat than jumping into the whole hero/villain schtick. Even destructive powers could be useful in demolition and construction, depending on the level of control and task needed. One setting I read had a character called the Traveler who could walk between parallel worlds at will. He could not, however, ever be certain he was returning to the exact same universe, so he carried books and movies on a computer so he could sell things like complete works of a Mark Twain born on November 30, 1935 instead of November 30, 1835 . He was n't interested in money beyond enough supplies for his travels, and computerized materials meant he always had stuff that had stood the test of time on another Earth. Visiting some of the other worlds in Taylor's cluster could enrich the setting similarly.

Related to the last one, ask the TSAB about their civilians and technology as separate from the military/police we've so far dealt with. I even have an idea for an omake if I can get it to come together, but even if I can't get it to work, I reiterate my desire for some expansion of civilian elements.

We are committed to constructing the device for Echo. That doesn't mean we are committed or will even succeed at transferring her consciousness into it. Best case scenarion IMO, is that it copies her so her mind is in two places at once, essentially cloning her. If not that, a link to a Device might render her immune to her grandmother's powers. Given that parahumans in Worm are already known for their ability to develop a resistance to powers used frequently enough on them, particularly powers from family members, Grandmother would most likely be annoyed more than angry. To be fair, that IS assuming that she is even remotely close to sane.

I'm not a fan of Kayleigh's personality, having known too many of them, but in her defense, Taylor is introverted enough that she'd be fairly happy as a hermit only ever talking to two or three other people. She needs Kayleigh, and Cailleach may need her, too. Taylor needs to be pushed or she will not make new friends. Spending a little time with the other wards or younger Protectorate members at least gives them something to talk about, but I'd like to see some non combat development. Yes, she has a lot on her plate, but that means she needs recreational activity any more. She's just as likely as Nanoha to push herself into karoshi(Japanese for death by overwork) if Fate--err, Samantha doesn't stop her. Canon Taylor nearly did, after all.

Ask the TSAB for help with Danny. As long as they are only helping one specific person to assist their contact on Earth Bet, they should be willing to help, and while the technology of the TSAB varies rather drastically depending on subject, they have, if nothing else, a very different perspective on the issues of medicine. Losing his parahuman abilities as a consequence would be a nice complication to throw in, though there's no way Taylor would even consider not going through with the treatment. With or without him, the Privateers are dead, anyway. Taylor might have been able to keep them together if she'd been more involved, but she wasn't, and the way things ended there would cost them too much in the way of group dynamics to work smoothly under Captain's direction anyway. If he were to keep his powers, he would make a great Rogue. The things that pushed him to vigilantism are far less of a factor in Boston. Perfect coordination of a team of workers has a lot of potential.

On the adepts, I lean priority wise to giving Maclibuin his device because he seems so tortured by his parahuman powers, then to giving the one cape her guardian beast, and third to teaching their leader magic he can do without needing a device or creating a (much weaker, obviously) device that he can use without losing his powers. I think that one was an option, but I've been burning through Worm and another fanfic of it, a Harry Potter Wrom crossover.

I have to stop there. I know I had more, and I'm aware I tend to be a verbose sesquepedalian, but yes, I had a lot more ideas. I look forward to seeing what people think.
 
One thing I noticed in the vote was some people did a -[X] on some entries. Is this to denote a lower priority vote? A vote against the item? It seems to be intentional, but without digging through all the rules here, which I'm disinclined to do, the next option seems to be to simply ask.
The '-[X]' basically denotes a subvote that supplements the closest main vote line above it.
 
First: The adepts had a system for charging items that could then be used to enhance cape powers. Can all capes make use of these items? Is the 'tingle' what's-his-face(the leader of the Adepts) actually telling him who the small number of parahumans who could use mana to supplement their powers were? Can the cartridges Taylor charges be used in the same manner? Can Awin's mana generators charge shells or items? If it can't now, could analyzing Maclibuin's spell provide him with the necessary information to make that possible?
I presume yes, all capes can use them, considering when we visited Adepts to scan them, they were recharging a charm for the guy who don't have Linker Core, so we can be reasonably sure a cape doesn't need to be a mage to use charms.
I doubt cartridges can do the same.
I really doubt mana generators can do the same. The general rule of thumb for this quest is that spells can't be turned into gadgets, therefore the only way to produce more charms is to make Maclibuin to teach other mages his spell. If it even possible, considering he invented it without any knowledge of theoretical magic.

A second effect that would be highly useful and get some goodwill for Shipwright would be temporary barrier jackets and/or flight modules running on stored mana.
As I said, the general rule of thumb for this quest is that spells can't be turned into gadgets.
Shipwright can't do barrier jackets, but he can do flight-capable power armors or hardlight shield emitters.
Support mage, on the other hand, can be capable on it. Maybe. Possibly.

The TSAB has asked us not to involve the government. We need to let them know we talked to Legend and/or let Legend know their stance on any official interaction with culturally divided planets.
It was Alexandria actually, but that's a good idea.

Frankly, I don't understand voters position. When Alexandria confronted us, our response was to explain her everything about the TSAB, about very dangerous artifact they lost, about a team they sent to retrieve it. This vote had overwhelmed support.
But since then? Nothing.
Situation is changed, the artifact was found, the Enforcers agreed to help with Endbringers, but Taylor don't even consider to give Alexandria an update. It's like she believes that if she never again mention the TSAB Alexandria will just forget about it.
If we don't plan to follow this line, why we even started it?
It's the same thing that happened with the Privateers. Ignore people long enough and it will blow up in your face.

We are committed to constructing the device for Echo. That doesn't mean we are committed or will even succeed at transferring her consciousness into it. Best case scenarion IMO, is that it copies her so her mind is in two places at once, essentially cloning her.
Sadly, that does mean we're committed to transfering her consciousness. And if it actually just copy her, original Cassiel (I assume by Echo you mean Cassiel) will kill herself.
I continue to not understand why people jumped at the idea to Unison Device her. :(

creating a (much weaker, obviously) device that he can use without losing his powers. I think that one was an option, but I've been burning through Worm and another fanfic of it, a Harry Potter Wrom crossover.
He already has such a Device. His brain. :V
More seriously, no, it's impossible in this quest. Either you have parahuman powers or you have a Device.
 
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I presume yes, all capes can use them, considering when we visited Adepts to scan them, they were recharging a charm for the guy who don't have Linker Core, so we can be reasonably sure a cape doesn't need to be a mage to use charms.
I doubt cartridges can do the same.
I really doubt mana generators can do the same. The general rule of thumb for this quest is that spells can't be turned into gadgets, therefore the only way to produce more charms is to make Maclibuin to teach other mages his spell. If it even possible, considering he invented it without any knowledge of theoretical magic.

We know the Adepts can use these items. We know that their leader selected people to join the Adepts who provoked a specific sensation in him. SW has stated that parahumans powers can't manipulate magic. The ability to use stored mana to enhance parahuman abilities has not been discussed in story, so far as I know, beyond the ability of the Adepts to do so.



As I said, the general rule of thumb for this quest is that spells can't be turned into gadgets.
Shipwright can't do barrier jackets, but he can do flight-capable power armors or hardlight shield emitters.
Support mage, on the other hand, can be capable on it. Maybe. Possibly.

That does throw out the barrier jacket idea, but Maclibuin uses a spell to charge these items, which means it is possible for a device to learn his spell, in theory at least. That definitely happens in Nanoha, after all, even if the Book of Darkness is a Logia. Even if Shipwright can't set a machine up to charge these items, can Maclibuin use mana from those mana collectors to fuel his spell? With the existing devices, you either can't, practically speaking, recharge Taylor mid fight, or you have somebody(shipwright) who almost exclusively uses them. A support character who can charge batteries in his time off for others to use could be very useful. Taylor's cartridges are useful to her, but only to her.

Sadly, that does mean we're committed to transfering her consciousness. And if it actually just copy her, original Cassiel (I assume by Echo you mean Cassiel) will kill herself.
I continue to not understand why people jumped at the idea to Unison Device her. :(
Yes, it was Cassiel, I just forgot her name. I was in favor of building a device to help her before we got the information that showed she was most likely an organic person, I just thought there were a number of options for helping her they(since I only just joined) weren't considering.


He already has such a Device. His brain. :V
More seriously, no, it's impossible in this quest. Either you have parahuman powers or you have a Device.
Again, I may be misremembering, but I think there was an option to give him a very low power device(not necessarily Device) with a very limited selection of spells that wouldn't interfere with his parahuman abilities.
 
Note: According to the die roller text, regardless of the shape of the dice shown, she rolled a 10 on 3d4, not 3d6. That's a big difference, or could be.
Those rolls were separate and qualitative to help me pick from a couple of different options. The total and die type don't matter.
First: The adepts had a system for charging items that could then be used to enhance cape powers. Can all capes make use of these items? Is the 'tingle' what's-his-face(the leader of the Adepts) actually telling him who the small number of parahumans who could use mana to supplement their powers were? Can the cartridges Taylor charges be used in the same manner? Can Awin's mana generators charge shells or items? If it can't now, could analyzing Maclibuin's spell provide him with the necessary information to make that possible? I put this first because, particularly if SW wants to limit our ability to use this, giving him his device might destroy his ability to charge objects.
All capes can use Maclibuin's charged items. Currently they have to be charged by him, though, because he's the only person to know that spell. His Device doesn't accept cartridges, and generators cannot provide mana directly to a Linker Core.
A second effect that would be highly useful and get some goodwill for Shipwright would be temporary barrier jackets and/or flight modules running on stored mana. Being able to give a temporary brute rating to people would be wonderful. Or terrible, depending on who gets their hands on these items. The problem with making the heroes stronger is a gm's responsibility to ensure the antagonists need to be strong enough to keep encounters exciting. CW is already well on her way to being in a high enough weight class that these items wouldn't help her at all, and Vista already has some shielding effect, so this would be a largely cosmetic effect game-wise.
Tim cannot build machines that cast spells except in very specific circumstances. Right now those are only teleportation and anti-magic fields, both of which are explicitly shown in the series.

He can build jet packs and armor if the goal is simple protection or mobility, but these need people to use them, which you're currently running short of.
I would really like to see people using their powers outside of the context of combat.
This is a small spoiler for Worm, but parahumans are to a certain extent driven to use their powers for combat.
We are committed to constructing the device for Echo. That doesn't mean we are committed or will even succeed at transferring her consciousness into it.
There was a vote at the end of Arc Nine to build Cassiel a Unison Device explicitly to copy her consciousness, which is reiterated in 11.1.
That does throw out the barrier jacket idea, but Maclibuin uses a spell to charge these items, which means it is possible for a device to learn his spell, in theory at least. That definitely happens in Nanoha, after all, even if the Book of Darkness is a Logia. Even if Shipwright can't set a machine up to charge these items, can Maclibuin use mana from those mana collectors to fuel his spell? With the existing devices, you either can't, practically speaking, recharge Taylor mid fight, or you have somebody(shipwright) who almost exclusively uses them. A support character who can charge batteries in his time off for others to use could be very useful. Taylor's cartridges are useful to her, but only to her.
Cartridges can be used by any character with an Armed Device or a Device that has been modified to accept cartridges. Taylor is just the only person who has one of these at this time. As mentioned above, the mana collectors and generators can't be used for the same thing as cartridges.
Again, I may be misremembering, but I think there was an option to give him a very low power device(not necessarily Device) with a very limited selection of spells that wouldn't interfere with his parahuman abilities.
You are misremembering. The only technology that lets people cast spells are Devices proper, and these burn out a parahuman's power.
 
I believe her clothing shop is fanon, canon doesn't show her using her powers for stuff out of combat really, or at least nothing that creative.
Her being in fashion school is definitely canon, as I've read that in the past few days, working my way through Worm. I'm not 100% sure about the shop, but I think I recall it being mentioned. I'm just not sure whether it was mentioned as something she planned on doing later, a shop not belonging to her that she was working with, or even just a shop she was supporting via animated mascots. Parahuman displays have got to be a big draw for the lucky few stores which can get them.
 
^This
I don't understand why things have switched to being incredibly hostile to Alexandria, when not to long ago everyone was itching to get in their circle so we could scan David and turn him into a mage. Did people forget that Scion is dead and Cauldren isn't a thing anymore? All the Triumvirate want to do now is kill the Endbringers and keep humanity from killing itself. Why wouldn't they be looking for successors for when they inevitably die?
 
^This
I don't understand why things have switched to being incredibly hostile to Alexandria, when not to long ago everyone was itching to get in their circle so we could scan David and turn him into a mage. Did people forget that Scion is dead and Cauldren isn't a thing anymore? All the Triumvirate want to do now is kill the Endbringers and keep humanity from killing itself. Why wouldn't they be looking for successors for when they inevitably die?

And, even if Alexandria really does live indefinitely, Legend won't, and Eidolon is approaching powerlessness, as I understand things. Successors for those two would be on her priority list. Finding a parahuman(or close enough) who reminds her of herself both in sheer power and outlook who seems to be consistently trying to do the right thing, even if she disagrees with Taylor's methods? This statement wasn't just a Protectorate recruiting statement, it was as close to an offer to make Taylor her protege as SW can get without(admittedly justified) accusations of railroading the players.

Also, I want a linker core and a device so much. Not gonna happen, I know. That's one reason I do rpgs.
 
And, even if Alexandria really does live indefinitely, Legend won't, and Eidolon is approaching powerlessness, as I understand things. Successors for those two would be on her priority list. Finding a parahuman(or close enough) who reminds her of herself both in sheer power and outlook who seems to be consistently trying to do the right thing, even if she disagrees with Taylor's methods? This statement wasn't just a Protectorate recruiting statement, it was as close to an offer to make Taylor her protege as SW can get without(admittedly justified) accusations of railroading the players.

Also, I want a linker core and a device so much. Not gonna happen, I know. That's one reason I do rpgs.
Mind you, taking up the mantle of the Triumvirate doesn't necessarily require Tay-Tay to follow their exact footsteps.
 
Nor does being considered a version of Triumvirate 2.0 necessarily require one to join the Protectorate. What are they going to do, refuse Calamity Witch showing up at S-Class events?
 
Well, the Triumvirate(even though Alexandria is female), are the surviving founding members of the Protectorate.
The Triumvirate itself is not even an official team, it is just the monkier of the current gretest superheroes in the USA.
Alexandria would prefer her in Protectorate, but it is optional.
 
It's much easier to 'take up the mantle of the Triumvirate' when you're actually talking with them, learning about their plans and giving your input instead of basically ignoring them and brooding of how wrong they are.
And I don't believe you absolutely need to join the Protectorate to do it.
 
I agree that Taylor doesn't necessarily need to join the Protectorate, or the wards if she let them know how old she is. Talking to somebody with Alexandria's level of experience, working beside her on occasion, can only help Taylor. Unlike canon Skitter, Calamity Witch is seen as a pure hero who chooses not to join a group. If Shipwright is registered as a member of the Privateers, then all they need is another member or two(Danny could be one of those if he gets fully healed) to become a respected new group. The Protectorate seems to have a low opinion of entirely independent heroes, possibly because it's really easy to slip from hero to villain. If nothing else, Shipwright still has a couple of suits he made that he took back* to get somebody to fill out the roster.

Dragon and Tim cooperating on a project could produce something really fun, such as a sentient son and/or** daughter in the form of a robot, now that Dragon no longer has some of the restrictions that were built into her code such as not being able to work on complex ai.

*I seem to remember him taking a couple of them
**Modular sex parts are one of the perks of a robotic body =P

PS. I seem to be having difficulty focusing today. If this post was garbled beyond comprehension, my apologies.
 
possibly because it's really easy to slip from hero to villain.

arguably its more a matter of not being able to keep their thumbs on them to keep them under control more than slipping from hero to villain, its the reason why the meme it there that the letters P and R in PRT means Public Relations
 
arguably its more a matter of not being able to keep their thumbs on them to keep them under control more than slipping from hero to villain,
I wouldn't say so.
The PRT of course would prefer for a hero to join them than to become independent, but they would prefer an independent hero than a dead hero or new villain.
Independent heroes are easy prey for gangs, after all. They usually don't have power, experience and support structure to survive. And if they do manage it, there is always possibility to soft sell villainy.

I don't remember, was it fanon or canon that Purity started as an independent hero, but was persuaded by Kaiser that her best chance to make a difference is to join the Empire?
From the PRT point of view, Calamity Witch is quite probably going the same way. She never fought the White Hill, but she fought other villains side-by-side with them, and Jotunn apparently has a way to contact her.
 
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