Magical Girl Escalation Taylor (Worm/Nanoha)

Eh... most people regard a weapon that will knock you unconscious the moment you use it as not something ready to use.
I think we can avoid that by spending 10 cartridges, it would just give us mana poisoning. Not knowing Nanoha very well, I'm not sure how big of a deal that is. It might be we're overestimating how bad it would be? I'd like to fire it at least once though, because I suspect more ways to improve it will be revealed when we do so.
 
Eh... most people regard a weapon that will knock you unconscious the moment you use it as not something ready to use.
…Except it won't if you spend cartridges on it?

There are four methods to power Ragnarök. Two will immediately knock you out. Two will give you mana poisoning. You already have one of each and a teleporting Guardian Beast to get you out of trouble if you choose to use the first option.
I think we can avoid that by spending 10 cartridges, it would just give us mana poisoning. Not knowing Nanoha very well, I'm not sure how big of a deal that is. It might be we're overestimating how bad it would be? I'd like to fire it at least once though, because I suspect more ways to improve it will be revealed when we do so.
It's almost like I should right up an FAQ section on mana poisoning… Oh, wait. I already did. It has a link to the symptoms and penalties of each stage.
 
…Except it won't if you spend cartridges on it?

There are four methods to power Ragnarök. Two will immediately knock you out. Two will give you mana poisoning. You already have one of each.
Well. That's not going to help people. See, there's a missing connection between the FAQ'd post and the character sheet:

What stage of poisioning one use of Ragnarok puts us at.

That nebulousness is the other thing that's got folks regarding Ragarok as useless: "We get Magic Cancer from using this? Why use something that kills us?"
 
Now see, I thought from all the discussion that's been had regarding who Recursion Field works on that it would be obvious that AMF would affect the same powers as RF. I'm scratching my head at your confusion.
It seemed a logical conclusion, but you know what they say happens when you assUme.
I just wanted to confirm.


That being said, it is a dangerous assumption that the skill branch for a magical-combat-heavy class would be an exact match for one belonging to an explicitly non-combat class. If a Gadgeteer activates AMF, it's under the assumption that there are people around who are specced for non-magic combat, such as a horde of cyborgs. A Calamity Witch? That's like trying to gain power by stabbing yourself in the chest.
Well, so far every other part of the spell tree shared by Transcendent Gadgeteer and Calamity Witch has been the same, so it seemed a logical conclusion. Again, this is why I wanted to confirm the other question. When you assUme...

"Hey, would mastering a spell make it more effective at what it does in some way, shape, or form?"
"Uh… duh?"

I've been intentionally consistent at showing you what parts of a spell will change as you master it. I'm not saying that it will become a passive armor regen, but to ask if a spell will become more useful as you master it after all the times that's already happened is pretty dumb.
I was obvious it would get more useful, but not obvious how.
It isn't always obvious what all the improvements will be. It might be just duration, there might be a few extra benefits as well.
 
Would anyone consider changing to Multishot?

Ehh, sure.

[X] Multishot

I was mostly voting Shell Barrier because it had the most other votes and I wanted to unseat Petty Cure. Plus the hope that she might be able to drop the shield over an ally that might not need line of effect, like Vista or Cailleach, and maybe teleport out, since it's her barrier so she might be able to. Turning squishy allies into defended turrets.

Lot of maybes there, though.

Hard to argue with more dakka.
 
Welcome to the mental loops people can twist themselves through with 'headcanon'.

Eh... most people regard a weapon that will knock you unconscious the moment you use it as not something ready to use.
Also the "no magic at all for 24 hours before using it" makes it impractical considering that the primary target is unlikely to come to us the way The Smirugh did, so we'd need at least one casting of Spacial Translocation, not to mention summoning our barrier jacket, and probably Aerial Combat just to get into a good firing position.
The other option immediately gives serious health problems at the most severe setting.
Hence why the question a while ago about splitting the difference, as using only 5 cartridges will give only the lowest level of mana poisoning and hopefully NOT knock us out.

P.S. How the heck do you multiquote when the responses you want to quote are on different pages? Alternately, how do I increase the number of posts shown per page?
 
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Well. That's not going to help people. See, there's a missing connection between the FAQ'd post and the character sheet:

What stage of poisioning one use of Ragnarok puts us at.
Each use of cartridge'd Ragnarök gives you one additional stage of mana poisoning. If you only cast it once, you go to stage 1, and you'll recover and go back to full health unless you fire it a second time before you've recovered.
That nebulousness is the other thing that's got folks regarding Ragarok as useless: "We get Magic Cancer from using this? Why use something that kills us?"
The other option immediately gives serious health problems at the most severe setting.
For one: Gee, who knew turning yourself into a walking atomic bomb and exploding cities could come with social, psychological, and physical consequences?

For the second: It's not magic cancer. I never said it was magic cancer. I never even described it as being similar to cancer. I explicitly drew comparisons to radiation poisoning in comments and said outright in the FAQ link that it resolves on its own with sufficient time.

For the third: Why the hell would I make a tiered penalty system and then say the only skill in the skill tree that uses said system immediately puts you on the tier where you die? What fucking sense would that possibly make?
It isn't always obvious what all the improvements will be. It might be just duration, there might be a few extra benefits as well.
In general, look for the cyborg lolis.

…I mean numbers. Look for the numbers.
Also the "no magic at all for 24 hours before using it" makes it impractical considering that the primary target is unlikely to come to us the way The Smirugh did, so we'd need at least one casting of Spacial Translocation, not to mention summoning our barrier jacket, and probably Aerial Combat just to get into a good firing position.
Or you have your teleporting flying Guardian Beast carry you into battle like a big furry steed. Because she has both those spells.
P.S. How the heck do you multiquote when the responses you want to quote are on different pages? Alternately, how do I increase the number of posts shown per page?
Save the reply as a draft before hitting the next button.
 
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You can also just go through, quote each post as you go, and then dump all the quotes into the text box at the end of the run.
 
For the third: Why the hell would I make a tiered penalty system and then say the only skill in the skill tree that uses said system immediately puts you on the tier where you die? What fucking sense would that possibly make?
Just to be facetious... as much sense as any (delayed/)suicide technique used all over fiction. ;p
You can die from repeated poisonings you 'recovered' from.
 
P.S. How the heck do you multiquote when the responses you want to quote are on different pages? Alternately, how do I increase the number of posts shown per page?
When you Quote someone, the highlighted section or entire post gets saved in the multiquote. From there, you can go to different threads and pages, and the quotes will be saved in the order you made them.
Each use of cartridge'd Ragnarök gives you one additional stage of mana poisoning. If you only cast it once, you go to stage 1, and you'll recover and go back to full health unless you fire it a second time before you've recovered.
Don't suppose you'd be willing to link this in the mana poisoning FAQ?
In general, look for the cyborg lolis.

…I mean numbers. Look for the numbers.
Got it. Looking for Jail's experiments.
For the third: Why the hell would I make a tiered penalty system and then say the only skill in the skill tree that uses said system immediately puts you on the tier where you die? What fucking sense would that possibly make?
Because some folks might not see Number Two as not being a thing considering we're supposed to use it on an Endbringer.
Which kinda implies they're not expecting it to work already, but hey.
 
Don't suppose you'd be willing to link this in the mana poisoning FAQ?
Not linked, but added.
When you Quote someone, the highlighted section or entire post gets saved in the multiquote. From there, you can go to different threads and pages, and the quotes will be saved in the order you made them.
:oops: I'll be honest, I've been a member of SV for 2.5 years and still didn't know how to use the multiquote function until just now.
Got it. Looking for Jail's experiments.
Reliable intelligence says they're hiding in the character sheets.

…I might have sprung Uno from space wizard prison to help keep everything updated. The rest were stowaways, I swear.
Because some folks might not see Number Two as not being a thing considering we're supposed to use it on an Endbringer.
I have said before that I want you to use Ragnarök on an Endbringer. It'll be fun. Seriously.

I've also said (a long time ago) that it takes 30 Ragnaröks or the Extinction Knight equivalent to kill an Endbringer, so Number Two would by necessity be a thing.
 
If a Gadgeteer activates AMF, it's under the assumption that there are people around who are specced for non-magic combat, such as a horde of cyborgs. A Calamity Witch? That's like trying to gain power by stabbing yourself in the chest.

"A one block radius centered on the caster"

Huh... somehow I keep looking at the sheet and keep missing these obvious things. But my rambling commentary rarely gets replied to in kind, so I forget all my thoughts on past skills.

Looks like Ragnarok is staying as "hidden conditions unlikely to improve, cartridges already make it useable" ...soooo

[X] Multishot

I'd rather see Crescendo honestly, but of the choices that are currently in the running I don't much like Petty Cure (theres three votes for Pretty cure xD) OR Shell Barrier...
 
I've also said (a long time ago) that it takes 30 Ragnaröks or the Extinction Knight equivalent to kill an Endbringer, so Number Two would by necessity be a thing.
Which we can unlock if we buy all the Extinction Knight spells we can already see, right?

Reliable intelligence says they're hiding in the character sheets.

…I might have sprung Uno from space wizard prison to help keep everything updated. The rest were stowaways, I swear.

I think I'm missing something here...
 
Which we can unlock if we buy all the Extinction Knight spells we can already see, right?
Nope. That spell is limited to the primary Knight template. You can't get it by crosstraining.

Besides, it also costs 10 cartridges and gives you mana poisoning, so it wouldn't help you any.
I think I'm missing something here...
In StrikerS, the henchwomen of the main antagonist are a group of cyborgs called the Numbers. So when I told SlickRBCD to look for the cyborg lolis, I was hinting that the aspects of spells that change with mastery is what element of the description use numerals; e.g., the duration of Temporal Sludge.

Uno is one of the Numbers with skill in hacking, so if I jailbroke (heh) her, it would be to make her keep this online character sheet updated.
 
That being said, it is a dangerous assumption that the skill branch for a magical-combat-heavy class would be an exact match for one belonging to an explicitly non-combat class. If a Gadgeteer activates AMF, it's under the assumption that there are people around who are specced for non-magic combat, such as a horde of cyborgs. A Calamity Witch? That's like trying to gain power by stabbing yourself in the chest.

Well, I assumed if Galeans had AMF, they had protection against their own AMF too.
If not, Calamity still can cast AMF and then just power through it, Nanoha style, while less powerful mages cannot afford it.

But if Calamity don't have AMF behind Divide Energy, then I turn back to my original hypothesis; there is a spell to vampire energy of the other mages there.
...And I don't see much use for it.

In general, look for the cyborg lolis.

…I mean numbers. Look for the numbers.

Amongst the Numbers there is only one cyborg loli! All others are too grown-up to be called like this!

...Now I imagine that was the main reason for Scaglietti to kill the High Council.
He promised them to build an army of cyborg lolis and failed to deliver...

[X] Multishot
 
Are we looking at the mythic surprise vote overturn here? Let's change my own vote and find out!

[X] Multishot

EDIT: With my vote, indeed we are!

  1. [] Multishot
    Number of voters: 11

  2. [] Pretty Cure
    Number of voters: 10

  3. [] Shell Barrier
    Number of voters: 5

  4. []Divide Energy.
    Number of voters: 5

  5. []Reforge Armor
    Number of voters: 1
Adhoc vote count started by Faraway-R on Feb 3, 2018 at 3:30 AM, finished with 82 posts and 32 votes.
 
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