Vote Missy
This is why I didn't want you guys to vote on a specific Device type for Missy and Laura in the general build vote. I think these votes are going to be contentious enough (or at least complicated enough) that I want to take them one by one.
We're going to start with our best girl Missy. As a recap, she's a AA-rank mage with the Summoner Rare Skill, though you don't know exactly what she summons. But I do.
She also has a prosthetic combat arm with hardlight shield and particle cannon, which honestly could sub for Strong Shield and a semi-bombardment spell in their own rights.
The reason I bring this up is that her fighting style, learned as Vista back in Brockton Bay, is a hit and run approach that would be suited to an Armed Device, but her Rare Skill requires a Boost Device to use Champion and Giant summons (AKA, the Good Stuff ©). Three options jump out at me, though obviously there are many other possibilities.
[ ] (Armed Device) Ninja
Just give her an Armed Device and let her go to town. She gets Knight Armor and Charge Cartridge for free, which is awesome, and can use the melee versions of Busters and Breakers if you want. The downside is that she can only use the Swarm version of her summons, which aren't super helpful in a fight.
[ ] (Boost Device) Summoner
The opposite end of the spectrum. A Boost Device keeps her out of danger, but she still has the Barrier Jacket to keep her safe if someone closes in. She also gets to use her Champion and Giant summons, which are Buster and Breaker tier all on their own. Unfortunately while mixing it up in melee is possible thanks to cross training, it's more difficult.
If mixing and matching is what you're interested in, though, you might find this interesting:
[ ] (Boost Device) Full Naruto
This is a high-risk high-reward hybrid style. It takes advantage of something Fate shows off in canon and that I've touched on
very briefly in-story, namely alternate Barrier Jacket modes. A Sonic Form Barrier Jacket would give Missy a permanent boost to her speed while the Jacket's on and amplifies all movement spells, including Aerial Combat and Blitz Action, to the same degree as Taylor's in the process (which means supersonic flight). The downside is that it drops her defenses from Barrier Jacket level to Hazard Jacket*. Remember how an RPG gave Taylor a concussion and broken ribs through her Barrier Jacket? The same attack would seriously injure Missy through Sonic Form. You'd also have to give her a physical or hardlight weapon to fight with (which is why I gave myself wiggle room with the bullet press) or teach her the Flash Forge spell, but she could do hit and run attacks while her Champion summon (plus/minus a Guardian Beast?) is serving as the tank.
* Technically you could let her switch between normal and Sonic forms by making it a modification tier spell, thereby letting her keep the full Barrier Jacket for those
Oh Shit circumstances, but that would count against her spell slots. Setting her up to have Auto-Haste all the time I'm willing to do for free.
Once you decide THAT, we also need:
-[ ] (Device) Write in name
-[ ] Write in one-handed weapon (
optional, Boost Device only)
-[ ] Spell #1
-[ ] Spell #2
-[ ] Spell #3
-[ ] Spell #4