Magical Girl Escalation Taylor (Worm/Nanoha)

Realign 14.25
[] Flip him. The Protectorate is always looking for more capes, and it doesn't seem like he's done anything too bad yet.
-[] Let the Protectorate do what they want with him.


Realign 14.25


You give him a smile that is all teeth and watch him squirm harder. "Good evening, Gestalt."

The Nazi cape keeps his eyes locked on yours. You would think him a statue except for the shudders that are running up and down his spine. The longer you watch, the stronger they get, and… You peer closer, and sure enough, you think you can see some kind of thin brown liquid pooling in the corners of his eyes. It looks like sap, which makes you wonder.

Is sap what you get when you make a boy who is made out of wood cry?

Footsteps behind you tell you that the members of Operation Pentagram have walked up, but Gestalt's terrified attention never leaves you. With a sigh, you swing your staff upwards to lay across your shoulders. "You want to fight some more, or do you want to go ahead and surrender?"

He mutely shakes his head, his eyes falling towards the floor before jerking back up to keep watching you.

"Smart choice." You wave your hand for him to stand, and after several seconds where his eyes finally leave yours so he can look at the others standing behind you, he complies. "You really should have thought twice about signing up with a bunch of Nazis."

"…want to."

"What was that?" asks Charlie.

Gestalt's voice is still weak, but he is nonetheless louder as he repeats, "I didn't want to. I just didn't have any other choice."

"Why wouldn't you have any—" Your mind flips back to the last stand of the Empire Eighty-Eight. When you came back from roasting their capes, you learned that Cricket had been the single Empire cape to get away, but that was in part because somebody Triggered as a new cape during the assault. And as an escapee from a Simurgh containment zone, he would want to stay with the only person he could be sure would not run away screaming. Which leaves just one of the big questions that is coming to mind. "How were you involved in the Empire in the first place?"

"My… My dad was high up in the group. I tried to stay away from it all as much as I could, but he wouldn't let me say no."

You nod. If he already had a connection with the group even before running away from Brockton Bay, that would just reinforce the desire to stay with Cricket despite not agreeing with either their actions or ideology. Better the devil he knew than the devil he didn't. It even does a decent job explaining why both times you dealt with him, he was so quick to run. His behavior was strange because you are used to fighting villains who want to be villains.

And if he does not want to be a villain, maybe all he needs is some other road to walk. You look up and down him again. If you do not miss your guess, you expect him to be around your age.

"What are you thinking, Calamity Witch?" Alpha asks.

"The Protectorate is always looking for capes. They've flipped villains before." Including Purity and Crusader. "A villain who claims he never wanted to be a villain in the first place should be child's play to work with. He looks like the right age to be in the Wards, so there would be plenty of people to keep an eye on him."

It would also have the advantage of putting Gestalt somewhere he might not want to immediately run away from. He is not comfortable at all around you, but maybe if he went down to New Orleans he would appreciate having a couple of familiar faces. You just are not sure how much New Orleans wants to play host to a third Nazi.

Either way, the important part is still getting him away from here. The Protectorate can figure out the fine details. This is, after all, literally their job.

"…So you aren't going to kill me?"

That shakes you out of your contemplation, and you stare at him in near-incomprehension. You cannot claim that you have never killed anyone, but you certainly have not done it enough for anyone to think that is your default answer to everything. "We didn't kill the actual German Nazis out there. Why would I kill you?"

He does not appear to have an answer to that, or at least does not want to give one that he does have. Instead he follows along meekly as all of you leave the room to collect your captives. Barbar floats along, held aloft by your telekinesis, while Alpha picks up Flimmern in the same way. That leaves only Schütze to be physically carried by Cat Sith after transforming into a truly massive tiger and having the villain placed on her back. As your group finally leaves the office buildings, you see that you have a group of familiar faces waiting for you and tying up their own successful captures.

To the left, the PRT mage with the sword is watching Gespenst, glowing emerald chains stretching out from his hands and wrapping around the captured villain. The skull-masked Brute, Wahrheit, is splayed out on the ground along with a man in an octopus-like mask, although you can see Kayleigh paying very close attention to the latter with her black and gold gun pointed unerringly at his back. To the right, Missy sits on the ground, her small form absolutely dwarfed by the broad-shouldered dog-headed figure standing guard behind her. Her hands pet one puppy while several others are circling a pair of capes in billowing white and black costumes and a third who wears a feathered black cloak and a plague doctor's mask. She does not seem to have been massively inconvenienced by being the only member of your team to go into the sports store. Not that you expected her to have a problem, but it is nice to have verification.

"I've been meaning to ask this, but how did Night and Fog get here?" you ask your own group. "Last I had heard, the Protectorate was planning on putting them in a parahuman asylum."

"Break-out a couple of months ago," Charlie told you with a grunt.

"They're loyal to Gesellschaft above all else." You turn around to glance at Gestalt, who is still following along but keeping his eyes fixated on the ground. "As soon as agents reached them with new orders, they were out. It's hard to keep them contained, especially Fog."

"Interesting, but not my main concern at the moment," Alpha says before walking towards the mage with the chains. Shrugging, you follow along as she points to the cape with the octopus mask. "Who's this? We have one hostile more than we accounted for."

"No idea, Captain. Guy grew a bunch of tentacles out of his back and from the ground around him. Pain in the ass to deal with."

Once again Gestalt pipes up with information. Because he sees no point in keeping quiet, or because he's trying to be as helpful as he can to better his own chances of going to the Wards instead of prison? "Flimmern knew him, but I never caught his name. He got here just two days ago."

"Did she have a computer she generally worked from?" demands Alpha, turning back to Gestalt.

"She had a laptop, yeah. She mostly kept it in her room. I only saw it a few times. Second floor, take a right when you get off the stairs, and it's the second door on the left."

Alpha looks over at Charlie, who sighs before turning around and jogging back towards the office building. "You want to convince me to put in a good word for you?" the PRT's team leader asks Gestalt. She does not wait for him to get a word in before pointing at the ground next to her concrete hyena. "Sit there, and no funny business. Stay in your normal form, too. You try turning into a tree and teleporting away, you won't like what happens next."

"Doesn't work like that," he mutters, but he does so while dropping onto the ground and pulling his knees up to his chest.

"Thank you for the assist, Calamity Witch. If you and the rest of your team want to head out, you're welcome to do so. We're just waiting for the PRT transport to arrive."

You give the woman a nod before broadcasting to the rest of the Arcana, «We're good to go. Let's head back to Dragon's workshop.»

When the orange light from your teleport spell fades, you dismiss your Barrier Jacket and claim a nearby chair. "Good job, everyone," you tell them before focusing on Sarah. "You and Cat especially. For the first time fighting with new powers, you seemed to take to it like a fish to water."

"Thanks," she says with an embarrassed smile. "I thought it was going to be harder, too, but it was almost like… like my body remembered how to do it. I've never swung a sword around before, but suddenly I felt like I had been doing it for years."

"Template contains recorded memories of previous mages," Perfect Storm chimes in. "Increases combat capabilities with each iteration."

"Whatever it was, I won't turn it down. It made everything a lot easier." Her costume disappears, but she keeps the sword in her hands and whirls it around at the side. "I think I've figured out what to name my Device, too. It seems like it's only appropriate considering the first thing I did with it was helping to wipe out a gang.

"Terminus Est. 'This is the end'."


Le sigh. Give me a minute to tear up the preliminary character sheet I made for Theo. I offer you a Breaker/Trump with five different power sets, and you turn it down. *shakes head*

Anyway, that's a wrap for the Wolfheads. All the girls earn 1 XP as do the members of Operation Pentagram, and Taylor gets to learn a new spell.


[ ] Sabotage Shift – Create dozens of bullets surrounding you and fire them in all directions. Can be used with Homing Bullet but not other Shooter variants.
[ ] Barrage – Upgrade for Rust Shooter. Fire four bullets at one time. Can be used with Homing Bullet but not other Shooter variants.
[ ] Vampiric Ray – Forcibly drain another's mana to refill up to 25% of your own pool. If target is not a mage, they are left permanently weakened and somewhat more frail.
[ ] Lion's Pelt – Coat yourself in an additional defensive forcefield three times as strong as your Knight Armor for 10 seconds.
[ ] Turn your spell point into 1 XP for
-[ ] Missy
-[ ] Laura
-[ ] Kayleigh
-[ ] Sarah
-[ ] Lacey

The other question has nothing to do with this fight but is probably even more important for all that. What are you going to do about Dragon's offer to hire the Arcana as a corporate team?

[ ] Accept – This solves so many problems, it would be foolish to turn it down.
[ ] Defer – Hold off on the decision as you aren't sure one way or the other yet.
[ ] Refuse – Thanks, but no thanks. You can't bear losing your independence.
 
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Realign 14.26
[] Accept – This solves so many problems, it would be foolish to turn it down.


Realign 14.26

Sunday, September 4


The sun beating down on the back of your neck is less oppressive than you would have expected in Philadelphia or even Brockton Bay. Most of your time here in Canada has been with you staying in a factory with your various allies, but if Vancouver's summers and autumns are anything like Toronto's weather today, you might have to spend more time out in the fresh air.

Winter, on the other hand? You will be perfectly fine indoors back home, thank you very much.

The Toronto PRT director continues to drone on, and it is only the sea of cameras flashing in front of you that keeps you from rolling your eyes. Dragon, just as she said she would, started off this press conference with the announcement that several of Grey Boy's bubbles had been disrupted and their prisoners freed, an announcement that you know is redundant if the flurry of thread updates on PHO is anything to go by. That Dragon and Tim were the ones responsible, however, is not as well-known.

Her explanation about the partnership between Dragontech and the PRT led in turn to her handing off of the bubble-popper to the director, which in its own turn led to his long and still lengthening speech for something that should have been a simple thank-you followed by questions. Hence your boredom. Your eyes flick from him and the silvery sphere floating next to him that is projecting Dragon's digital avatar towards the Toronto Protectorate capes and agents standing on the other side of the steps that lead into the local PRT office, their members flanking their man in charge just as your team stand behind Dragon. Their faces are frozen in perfectly bland masks that scream their own disinterest.

You bring your gaze back to the Arcana. Kayleigh is the only one who wears a smile, but her attention is on the crowd as a whole. Sarah must have received the same training as her Canadian counterparts while she was in New York, and Laura…

Something about her looks different, and you narrow your eyes until you realize with a shock what the reason is. She is sound asleep and just still standing upright!

«Can you believe the nerve of her?» you ask Missy.

«Huh? What are you talking about?»

You nod your head in Laura's direction, and you see Missy's mouth quirk in a smile when she sees the posture of the white-clad knight. Now that your attention is focused on her, however, your own smile falls as you realize something is also off about your resident summoner-ninja. Her armored prosthetic arm hangs straight downwards, and when her body turned slightly so she could better look at Laura her arm remained in the same rigid position instead of shifting like it normally would. «What's up with your arm?»

Her head whips back towards you. «My arm? Uh, nothing. Nothing at all. Don't worry about it.» You do not even bother challenging her on her obvious lie, and your silence is prodding enough. Her eyes shift downwards, unable to stay locked with yours. «It's not actually there. This is just my Barrier Jacket making a copy to look good

«Missy! You should have told me you got in a fight or something!» She squirms in the face of your sudden burst of worry, and you sigh long through your nose. «Does Tim know at least, so he can fix it?»

Her embarrassment does not lessen any, which makes you even more worried. «Oh yeah, he knows. I didn't get in a fight or anything. I, uh, finally talked him into taking off the last little bit of my arm on Friday?» You blink, not sure what to say to that, so she hastily continues, «He said he was working on getting my civilian arm ready tonight so I can get back to school tomorrow.» She frowns. «I'm not sure how confident I am about that, to be entirely honest. Have you talked to him lately?»

«…No?»

Missy shrugs her right shoulder a little. «Something's going on with him. When I was telling him what I wanted, he seemed almost… absent minded, I guess? He didn't even question or argue against any of the modifications I suggested, which was odd all on its own. I asked him what else he was working on, and he just grinned like a crazy person and didn't answer me

That only makes you more concerned rather than less, but your conversation is interrupted when you realize that the director has finally stopped talking and opened the floor to questions. "—responsible for opening up the other bubbles that have been disrupted over the last month?" asks someone you do not recognize.

"Shipwright and his companions are some of the Tinkers I mentioned earlier," Dragon replies easily. "As I said, they have been instrumental in developing this technology."

"Kristen Hill, from Wired," another of the reporters says at the same time as she is raising her hand above her head. "Does your reasoning for giving up this 'bubble-popper' have anything to do with needing to prioritize the final development of the computer system you demonstrated?"

"I have many irons in many different fires," comes Dragon's answer. "This exchange with the PRT has less to do with not having time or interest and more to do with them being better set up to both free and provide support to all the victims Grey Boy left behind."

Another man raises his own hand. "Randolph Willingham, the Inquirer. The capes of the Toronto Protectorate I can understand being here." His hand falls to point a single finger at you and your team. "I might as well be the person to ask the question we're all thinking. Who are they?"

Dragon's projection sphere turns towards you, and you take a breath in and out to steady your nerves. You both knew someone would ask, and Dragon had talked you through a number of situations that might arise. Now it is time to put them to the test.

"I wondered who would ask first," Dragon says before turning back towards the clustered reporters. "I would like to introduce you to the Arcana. They are a team of independent heroines. Some of you may or may not recognize them as the team that eliminated the Simurgh family of the Fallen."

It is clear that nobody had put two and two together on that score, but as soon as those words leave her mouth all the cameras are pointed in your direction and flashing nonstop.

"Calamity Witch, their leader, and I have been communicating for the last several months. We have run a few joint operations in that time, the assault on the Fallen compound being one of them. After further discussion, we agreed that continued collaboration is in both of our interests. They will therefore be working alongside me for the foreseeable future."

"So they're new members of the Guild?" somebody shouts from the back of the room.

Dragon shakes her head, and you can see her small smirk through the holographic screen. "Not exactly. The Arcana have taken a contract to work under me directly as a corporate team in the employ of Dragontech, LLC. Further information will be forthcoming as it becomes worthwhile to reveal to the public."

Her smirk expands into a full-grown grin. "But to be honest? I think the results will speak for themselves."


"Grey Boy bubble-popper" removed from Tim's Inventory.

And that's that. We'll see if my muse decides to help with the PHO interlude I had previously planned. You'll know when I know because there will either be another chapter or I'll jump straight to the AAR. Even in the latter case, I will likely still write a PHO post eventually and just post it as more of a side-story.
 
AAR: Realign
After Action Report for Arc 14: Realign

Not much to say. Chaos reigned, particularly because this last year (year and a half?) has been just hell on earth.

Final Frontier
  • This was an adventure of the week format quest, more for fun than anything else.
  • Part 1 you took as a social option and went exploring on Earth Gimel with Alexandria and Legend to look for more Cauldron vials. Not only did you find some, Alexandria also came clean on some aspects of Cauldron's activities such as why they sold to villains. You had the opportunity to collect a couple of vials for yourself, and you chose to keep one and trade the other for a favor, much like Cauldron itself did.
  • Part 2 was heading off to Earth Aleph to do a little exploring. Strictly speaking you did this, though not alongside the Triumvirate so Legend didn't get the social bonus.
  • Part 3 was checking on the Iron Age Earth Vav and arranging the transfer of Standstill/Thirteenth Hour to the Arcana. Technically it's a liaison position, but everyone involves pretty much knows what's going to happen eventually.
  • Part 4 was set on one of the "possible" worlds the Enforcers found so you could hear my musings on the origins of MGLN's multiverse. I don't get enough opportunities to lore dump, damn it!

Bone of the Father
  • Ah, stomping Nazis. If there's a better application of violence, I've never heard of it.
  • You started this the first week. That event had you follow Lacey to where Jujak was standing around with some of the Wolfheads' victims. During the conversation that followed, you discovered that he was an ex-Privateer who was just trying to do some good in the neighborhood.
  • The next week, you and Jujak did a little exploring of Wolfhead territory and ran into a powerful but terrified new cape with powers that look awful familiar.
  • Week 3, the whole team went on patrol and ran into Operation Pentagram. You got to really bloody the Wolfheads, though only Gestalt and Blue Valkyrie escaped thanks to Gestalt's teleportation power. The 10 on a d10 definitely helped, as did the 9 on saving the unpowered gang members from the collapsing building.
    • Ironically, a bad roll would have meant the Wolfheads "surrendered" only for the capes to teleport out of a PRT transport on the way to their cells.
  • The last week you crushed the Nazis once and for all, again by assisting (with the assistance of?) Operation Pentagram. You also decided to flip Gestalt/Theo to the side of good. Because you were hands off about exactly where he should go and left it up to the Protectorate/PRT at large, he is getting shipped to New Orleans with Kayden, Aster, and Crusader. Probably the best ending he could get, all things considered.
    • Killing or arresting him would have taken him out of the game completely.
    • Flipping him but keeping him in Philly would have given you the chance of seeing more of him and his wicked cool power in the future.
    • Claiming him would have been the most narratively interesting option because his power set is unusually flexible (and had the potential to get even WEIRDER depending on whether you let him touch objects from other dimensions in the future). You also would have had to figure out what to do since he's breaking the all-girls nature of the Arcana. I was partial to mutating him into a Theresa…

Daddy's Little Girl
  • This quest was a headache to plan. I figured it was time to bring Danny back in, but how? My first thought was to have him second trigger (re-trigger?) and have part 1 be going to the nursing home to find him missing. That idea became… unnecessarily dark, particularly since you got no say in it whatsoever.
  • Instead we got a two-path quest. Start it early, it was a search for a cure for Danny's problem. You finally started that when I dropped the third part of Burn the Sinners, even if you didn't do anything but see him for the first time in months. You guys would make terrible daughters. :lol:
  • What would have happened had you ignored it entirely? My initial plan was for Danny to somehow re-Trigger and get a related but different power and run from the nursing home one morning before he had a chance to look at his notes and videos to find out what was going on. He would have been captured by the Protectorate in Boston and sent to an asylum.
    • But like I said, that was my initial plan. With how vehement the argument over whether to do this quest or an extra social was when I scrapped BtS part 3, I was considering opening another vote should the social vote have won about how much interest there was in keeping the possibility of trying to do this in the future.

Burn the Sinners
  • This quest was the one where you didn't think you had so much time to waste!
  • You started this the first week by talking to Legend and getting the necessary information to plan your next move. Plus you got to social him as mentioned below.
  • Next week, you went after the Simurgh branch. Because you decided to just burn everything from high above, you were able to claim only a few of the possible bounties. Then you really made a splash when you dropped off the severed heads of the Fallen capes you didn't immediately turn into ash. There's, uh, worse ways to make a debut?
  • The week 3 entry was yellow because once the Simurgh branch fell, there was no way the Behemoth branch wasn't going to retaliate. It was supposed to be an A-class multipart fight in Kansas City alongside other members of the Protectorate, but, uh, my muse decided at the last minute not to cooperate with that.
  • Ditto on the Leviathan family. :oops: I was thinking of bringing Haven into it, but you know what? I'm perfectly happy with just bombing the Mathers into nothingness and moving on.

Social events
  • The pre-subquest week gave you two social events to bridge the gap between fighting the Fallen and going back to school.
    • You went to New York City to chat with Standstill and hear about her issues with her new team. Since she has to rebrand anyway, she asked for a Device of some kind but preferably a template.
    • It wasn't strictly speaking a social event, but Missy found out Linker Core mutations were possible and demanded one. You then had a conversation with her about parental consent and her own misgivings about Miss Militia's reliability and trustworthiness as a legal guardian. Oh, and also that Missy was quitting the Wards because that was a surprise. :rolleyes:
    • At the end of the week, you went on a gun range date with Kayleigh and Laura. You wound up scanning them in the process and found out both of them had Linker Cores, and Laura's is strong.
  • The first real week, you spent your social time with law enforcement.
    • First up was the Law and Order special activity. Taylor was worried that the PRT was actually about to reveal the existence of magic, but it turns out it was just to warn the city that if they saw a bunch of robocops running around, it wasn't a villain attack. Director Paulson wanted to wait until mages are the only people in the skies before showing off Operation Pentagram.
    • After that you spent time with Legend since you were already in his office talking about the Fallen. Standstill isn't in a good place, obviously, and Legend isn't any happier about it than Taylor is. The idea to have her serve as a liaison is a decent one, but she would by definition be serving two masters.
  • Second week you spent off on other worlds.
    • You took the yellow option to do Final Frontier part 1 as a social activity.
    • At the end of the week, you chilled out on Earth Aleph in Japan with the rest of your magical girl team. So, in a way, you did two parts of Final Frontier this week.
    • Okay, there was also that chapter where you helped Lacey create her own Guardian Beast, even if that wasn't strictly speaking a social activity.
  • Week three was once again about the Protectorate.
    • You socialed Legend again with Final Frontier part 3.
    • A couple of days later, you brought Standstill into the fold.
  • On the fourth week of this arc, my players got from me…
    • Taylor's a babysitter?! No, not really, but you finally got a look from my end at Alpha's daughter. Turns out giving an eleven-year-old magic can cause problems.
    • Alexandria and the entire Arcana all got to tour another world with you and Legend in Final Frontier part 4.
Wondering when the next chapter will be out? I don't know either. I can say that I'll work on 15.1 as the next thing I write, but beyond that? *shrug* I will remind everyone that Arc 15 will be a social arc, so if anybody has any ideas that want to get out of their system now, go right ahead.
 
Constellations 15.1
Constellations 15.1

Monday, September 5


Somehow, when Dragon and Kayleigh cooked up the plan to introduce you and your team to the world as a whole, you expected it to be followed by an immediate and massive shift in everything you knew and thought. Much like the way finding Perfect Storm and then discovering the truth about the TSAB had. Instead, the following afternoon you are sitting in the break room of Dragon's Vancouver plant working on your homework as if it were any other day.

Thankfully you are not the only person there, which just confirms that so much of life is no different than it was before. Missy sits in a chair at the small table, pencil in her hand as she works on homework that requires actual paper rather than a computer screen. Her attention is mostly on her work, the only exceptions being when the yellow gerbil sitting on her shoulder shifts around in a way that puts him at risk of falling off. Kayleigh lies on the other couch, supposedly reading a book for English class, but the times you glance over without her noticing you can not help but see that she is switching back and forth from the book she is meant to read and several browser windows open to various shopping websites. Like right now.

«Somehow I doubt Mrs. Richards will accept your new purse as a good excuse for not reading The Grapes of Wrath.»

Your comment startles her, and you give her a knowing look when she looks at you with surprise that quickly turns into a flushed embarrassment. A flick of her fingers and she goes back to her assignment with obvious reluctance.

You shake your head and return to your own business, doing your best to ignore the clangs and crashes coming from the next room where most of the open space is. Sarah might not be in school any longer, but even she has homework. In her case, that involves several hours of sparring against Samantha both to get used to her sword and to learn how to counter other weapons that might come at her. There will likely be little that can actually pierce through her Knight Armor, but every little bit of protection helps.

A quiet muttering reaches your ears in time to spot Cassiel drifting into the room and heading for the small nests in the corner of the room. Her words are too quiet for you to understand, but the sharp and almost violent manner in which the towels that make up her and Dragon's nests are pulled away and into the air is a clear enough demonstration of her emotional state. She has been like this since before any of you showed up after class today, although she refuses to say why.

When you asked Dragon earlier, all the older fairy would say was that Cassiel knew what she did and why she is being punished.

The towels and Cassiel drift through the doorway again, all the dangling cloth narrowly missing Nostromo's head of red feathers. He shoots her a short glare before continuing inside, a metal cart in front of him with a white cloth over the top. This is not the first time he or his sister have done this; in fact, if you think about it you suspect that setting up their projects and revealing them as a surprise might be something they picked up from their creator. The Guardian Beast pushes the cart to a stop next to Missy. "Present for the little witch."

"Present for…?" She looks down at the crooked shape beneath the cover, and her eyes widen. "Oh! It's done?!"

"What's done?"

Missy ignores Kayleigh's question and brings her closed left fist to her chest and grabs her wrist with her right hand. Her muscles spasm for just a moment before you hear a soft click, and then her entire arm falls off. Had you not seen her switch out her prosthetics before, it would have caught you off guard – it certainly surprises Kayleigh if her sudden squawk is any indication – but instead what you focus on is how the arm was attached to her shoulder. Before her most recent surgery, there was a plate with a few glowing dots at the end of her stump, but now you see a larger circular plate set basically parallel to her side and recessed compared to the skin around it. It means that with her normal civilian prosthetic in place, there is not even a seam to show where flesh ends and machine begins. The other major difference is that instead of dots, the plate now possesses a large number of rings within rings within rings, like a cross-section of a tree.

«Has… has she always had that?» asks Kayleigh.

«The whole time you've known her, she has

With Missy obviously ready and willing, Nostromo pulls away the sheet to reveal her revamped armored limb. The top half is more or less the same as before, still plated with horizontal strips of shiny metal, although you cannot help but think that the contour looks a little smother than before. A little more lifelike. The only other difference is an insignia or something painted onto the shoulder: a red crescent with the tips pointed upwards, a dot in the middle of the curve and seven short pointed lines coming down from the bottom. What it means, you have no clue, but clearly it is intentional.

It is the bottom half that has the greatest difference. Before today, the back of the forearm and the palm and back of the hand were green, the fingers still silvery. Now it is the forearm as a whole is made of bands of metal just like the upper arm, although now starting from the mid-forearm those bands get progressively darker than the one higher up above it. The hand of the prosthetic is jet black, light catching and reflecting back in a rainbow of colors almost like looking at an oil slick.

He lifts it up and holds it out to her, and with no hesitation she turns so he can press the end of the robotic shoulder against her torso. Another click followed by a spasm, and she starts rolling her shoulder and swinging her arm this way and that. "Have to say, I like the new sync-up sequence Tim's using now. Much quicker than before."

"More efficient. That is the main benefit."

You clear your throat, getting the two tech aficionados' attention. Pointing at the new arm, you ask, "What's up with your hand?"

"Just a redesign," Missy says in a hasty voice. "Nothing to worry about."

Your disbelief is clear on your face, and with a put-upon sigh she reaches out and puts her hand in yours. Sure enough, there is definitely something strange worth catching the eye. The fingers of her real birth hand, as well as her civilian and previous armored prosthetic, were round. These fingers, however, are triangular, one corner running along the back of her fingers. Instead of nails, the fingers end in sharp points that look almost… glassy.

"What are they?" you ask when it becomes clear you will not figure it out on your own.

Missy may look sheepish, but her voice tells a different story. "I wanted to make sure it was obvious why fighting was a bad idea, so I asked for diamond-tipped claws."

"Lonsdaleite, actually," Nostromo chimes in before you can say anything. "Approximately 58% harder than cubic-structure diamonds."

A chime comes from the next room while you shake your head. "Let me guess. Diamond claws are just something else the Protectorate wouldn't let you have—"

«Taylor?» You cut yourself off as Samantha's voice enters your head. «Can you come out here for a moment?»

"What does Cassie want?" asks Kayleigh with a frown.

"I don't know, but maybe it's the same thing Samantha noticed."

The three of you leave the break room, followed closely by Nostromo, to find Samantha, Sarah, and Cat Sith watching Cassiel flying around and around Laura in her Scathach outfit. The reason they want you to come is immediately apparent. Laura normally wears a pure white chainmail shirt, and that in turn makes the grey scorch mark just below her left shoulder stand out like a sore thumb.

"Run into some trouble?" Missy asks, going straight for the heart of the matter.

Laura follows Missy's gaze down to her armor, and the next second it crumbles away in a flurry of glowing blue flakes. "Nothing I can't handle."

"Clearly," you tell her in a dry voice. As you had thought to yourself earlier, there is little that can visibly deform or damage a Barrier Jacket, but what can do so is bad news, and that is even more true for the Knight Armor you and Laura share. "So is the problem handled, or will it come back at you again?"

"You were patrolling Winter Hill's territory, weren't you?" Kayleigh asks instead.

You flick the gunslinger a quick glance at her uncharacteristically grim voice, but before you can say anything you notice Laura's head turning away from her. "Mighta been. What of it?"

"Who?"

The silence hung thick between your two school friends before Laura finally sighs. "Solaire. Pounce too, towards the end. They didn't like seeing 'fresh meat' on their turf and wanted me to know it."

"I'm going to echo Taylor's question." All of you turn to look at Sarah, who has now dismissed her sword and her own armor. "Was it a fight you won, or did you need to withdraw?"

"I don't think either of us won, exactly," she admitted. "This was more a feeling each other out thing. Both of us backed off after that."

Is it strange that the idea of heroes and villains feeling each other out seems strange to you? All the times you have fought villains, you did so with the intent of actually defeating them in order to have them arrested. The kind of back and forth Laura is implying sounds like too much of a stalemate waiting to happen.

Then again, you have not forgotten that before giving up her powers, Laura was solidly in the ranks of Winter Hill. It is not too much of a surprise that she would hesitate to unleash frozen hell on her former teammates, even if she has said before that they were not exactly friends.

"Are you planning to go back to that area?" Laura nods, earning a resigned sigh from Sarah. "Then be careful. You all know these gangs better than I do, but at least in my experience, 'feeling each other out things' only last until they know your limits. After that? All bets are off."


It's FINALLY time for a new arc! And a social arc to boot. Let's get things started and thing about what 3 social events you want to see this week.
  • Hang out with another character(s). This is by definition a non-combat activity.
  • Go on patrol. You can bring other characters with you if you want.
  • Make yourself available to help Operation Pentagram.
  • Explore somewhere on Earth Bet. A location must be included. You may bring other characters with you.
  • Explore another world. You may bring other characters with you.
  • Pick a world Taylor already knows about
  • Find a brand new world
  • Train, either in the real world or in Perfect Storm's simulator. SPECIFY which spell or skill to work on.
  • Write-in (subject to my approval)
I know it's been a while, so if you forgot how moratoria work here, take the next 24 HOURS to discuss your options. DON'T vote yet. I'll tell you when.
 
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Vote 15.1
Vote 15.1

Remember, you are voting for THREE activities.


[ ] Hang out with another character(s). This is by definition a non-combat activity.
[ ] Go on patrol. You can bring other characters with you if you want.
[ ] Make yourself available to help Operation Pentagram.
[ ] Explore somewhere on Earth Bet. A location must be included. You may bring other characters with you.
[ ] Explore another world. You may bring other characters with you.
-[ ] Pick a world Taylor already knows about
-[ ] Find a brand new world
[ ] Train, either in the real world or in Perfect Storm's simulator. SPECIFY which spell or skill to work on.
[ ] Write-in (subject to my approval)
 
Growth Vote 15.1
Growth Vote 15.1

I added the girls' passive XP before ending the last arc, so the counts we have are accurate. It's time to spend spend spend!

Missy: 5 XP
[ ] (Missy) Save XP
[ ] (Missy) Learn a spell (Basic tier or below)

Laura: 4 XP
[ ] (Laura) Save XP
[ ] (Laura) Pick a spell (Basic tier or below)

Kayleigh: 4 XP
[ ] (Kayleigh) Save XP
[ ] (Kayleigh) Learn a spell (Basic tier or below)
[ ] (Kayleigh) Research a new ammo type

Sarah: 2 XP
[ ] (Sarah) Save XP
[ ] (Sarah) Learn a spell (Modification tier or below)

Lacey: 2 XP
[ ] (Lacey) Save XP
[ ] (Lacey) Learn a spell (Modification tier or below)
 
Vote Missy
Since Missy's vote was clearly (although surprisingly not overwhelmingly) to teach her the Familiar ritual, we need to have ANOTHER vote. First, let's determine timing:

[ ] Missy creates her Familiar this week.
[ ] Missy waits to create her Familiar.

You get to choose this because I know some people wanted all the Familiars and Guardian Beasts to be created at the same time. The next set of votes are dependent on the one above; i.e., if you voted for Missy to wait to make her Familiar, DO NOT vote on any of the following options. I don't want this to get confusing to tally up.

Gender:
[ ] Male
[ ] Female
[ ] (Gender) Roll the dice

Age and personality:
[ ] Impulsive and happy tween
[ ] Friendly and laid-back mid-teen
[ ] Protective and teasing late teen to early 20s
[ ] Supportive and caring late-20s to early 30s
[ ] Write in
[ ] (Age) Roll the dice

First spell:
[ ] Write in
 
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Vote closed
Closing the vote. Technically "Nerve Zapper" was the winning spell, but it and Thundershock seem so similar that I might as well fold them together, and Thundershock is a MUCH better spell name IMO.
Adhoc vote count started by Silently Watches on Jul 15, 2021 at 2:04 AM, finished with 32 posts and 15 votes.
 
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