Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

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Remember that the forge worlds have issues with the local Ecclesiarchy after a cardinal tried to hire tech priests from both worlds for different jobs. As much as I'd like to end the hatred and get both, in the short term we're probably going to have to settle and stick with one.
 
Remember that the forge worlds have issues with the local Ecclesiarchy after a cardinal tried to hire tech priests from both worlds for different jobs. As much as I'd like to end the hatred and get both, in the short term we're probably going to have to settle and stick with one.
Or send a notice explaining that we will not be doing business with either Forge World unless we get a guarantee that they will not disrupt the services of the other that is provided to the Chapter. Because even if we did fully side with one, we may wake up one morning to find that our ship we left with them for repairs has been blown the fuck up by the other during a dockyard attack.

On an unrelated note, I just boticed something nice
Intelligence: 8 400/900
Intelligence: 8 460/900
Fellowship: 2 250/300
In order, these are Valzadai, Karark Zel, and Myrok Kuthil. I'm happy that they're getting better with experience.
And this is a question for our QM: why did Falce not gain Fellowship after his epic speech to the Guard resulted in a successful counterattack against the corrupted traitors?
-Techmarine candidate Shukov
-Techmarine candidate Husnik
Note: On Mars for training until turn 6.
Also these shouldn't be candidates anymore, now that turn 5 is over.
 
@ThunderOwl Question before I start deep-diving; does Marcus Fretensis have an established pre-Astartes backstory I need to incorporate?
As @Timewarriors has quoted, he worked in a manofactorium in Phobos. In case you need more details, he was the youngest of six brothers, Fretensis is not his real surname, he just put it in the registration because there was another Marcus in the recruitment pool, and the reason he was in the recruitment pool in the first place is that he was one of the few uncorrupted survivors when a chaos cult started to make a mess of the manofactorum he worked in.
And this is a question for our QM: why did Falce not gain Fellowship after his epic speech to the Guard resulted in a successful counterattack against the corrupted traitors?
I could make up some reason for it, but truth is that during that turn action results I forgot Falce existed jajajaja, will give him the XP now.
Also these shouldn't be candidates anymore, now that turn 5 is over.
Their status will be updated in turn 6 proper, they arrive in the Chapter at the beginning of 764M41
 
Nice, well now that I've gone over the list of new marines we've got, honestly if all goes well for turn 6 and nothing terrible shows up (in that their isn't another Chaos Warband or 2, or a massive black Kabal, or etc), then our casualties next turn should hopefully be below 40 marines, which saves us exp reduction and our recruitment rolls stay relatively speaking high, then we might want to focus on training our chapters stat in Willpower over toughness.

Because right now, any random exp that can just be collected through fighting any number of enemies combined, will automatically push us over to T 5 for the whole chapter in turn 7. And any option we take to train on toughness will not be applied anyway, until the end of the turn, after all the deployments and fights have already been finished and the casualties will have been rolled by then. But if we double train in Willpower, we will have not only have Toughness be raised to 5 thanks to deployment exp, but also have bumped up Willpower to T 5, as well for the big stuff going down in turn 7 that's likely to go down from the intel from Spatha's vision.
 
Can someone remind what's average Space Marine stats

Like are we about to the point of your average Chapter.


you know weirdly enough a good way to put it is how do we compare to your average Raven Guard Successor Chapter. You know now that I think about it I can't really name many Raven guard successor's off the top of my head. and pretty much the only one I can name is the Space Sharks which are only possibly Raven guard successor they might also be Night Lords, or perhaps an combination of the two. Though I have heard the less popular but still understandable to a degree theory where they might be Salamander successors
 
you know weirdly enough a good way to put it is how do we compare to your average Raven Guard Successor Chapter.
Well I don't have as of now a stat line for a Raven Guard successor, because you aren't near one and it will probably be some time until you see them. But at the top of my head you have more or less the same stat line, even if the other successors have slightly better stats.
 
Nice, well now that I've gone over the list of new marines we've got, honestly if all goes well for turn 6 and nothing terrible shows up (in that their isn't another Chaos Warband or 2, or a massive black Kabal, or etc), then our casualties next turn should hopefully be below 40 marines, which saves us exp reduction and our recruitment rolls stay relatively speaking high, then we might want to focus on training our chapters stat in Willpower over toughness.

Because right now, any random exp that can just be collected through fighting any number of enemies combined, will automatically push us over to T 5 for the whole chapter in turn 7. And any option we take to train on toughness will not be applied anyway, until the end of the turn, after all the deployments and fights have already been finished and the casualties will have been rolled by then. But if we double train in Willpower, we will have not only have Toughness be raised to 5 thanks to deployment exp, but also have bumped up Willpower to T 5, as well for the big stuff going down in turn 7 that's likely to go down from the intel from Spatha's vision.
While this is not unlikely, do keep in mind that it is also possible to gain less than 70 experience points for Toughness for the "Average Marine" via battle. On turn 2 they gained only 40. Though to be fair, on turn 3 they gained 120, and on turn 4 and turn 5 it was 90 each. So I'm tentatively in favor of this, but I wanted to let that possibility be known.

I'm in agreement on training Willpower btw because I'm concerned about Chaos on Luctus.
Can someone remind what's average Space Marine stats

Like are we about to the point of your average Chapter.
4 is the "average" in a very rough sense. It's better described as a minimum general standard. There will always be some Astartes who are only at a 3, or even a 2 in a given stat, but with the exception of Ballistic Skill and Weapon Skill (thanks, High Lords), these will be very rare. So currently we are roughly average I believe, yes.
You know now that I think about it I can't really name many Raven guard successor's off the top of my head. and pretty much the only one I can name is the Space Sharks which are only possibly Raven guard successor they might also be Night Lords, or perhaps an combination of the two.
I only know Raptors and Space Sharks yeah. Though to be fair, RG successors don't have a whole lot of stories where they play an important part.
 
I only know Raptors and Space Sharks yeah. Though to be fair, RG successors don't have a whole lot of stories where they play an important part.
I only know a Raptor marine being used to job to a Tau fire warrior and then the actual Raven Guard jobbing to Tau elite soldiers who used decoy commanders so that their chapter master who was a badass died and thought they scored a huge victory killing a space marine king which was true to an extent when it concerns a chapter.
 
I only know a Raptor marine being used to job to a Tau fire warrior and then the actual Raven Guard jobbing to Tau elite soldiers who used decoy commanders so that their chapter master who was a badass died and thought they scored a huge victory killing a space marine king which was true to an extent when it concerns a chapter.
... what.
I'm just going to assume that was a Tau book being very weird. Because I don't even want to process the idea of a marine losing one-on-one to an unnamed fire warrior.
 
Eugh, I remember playing that on the PS2 in the day. Was not a fan of the gameplay or story. Had some nice cinematics at least.
It's what introduced me to 40k followed by a classmate talking of it. Good times.
It was also released as a book after the game came out.
The book from what youtube comments say explain why the Tau I played became quite a badass besides rendering him a PTSD ridden patient in the ward. Khorne liked the cut of his jibe. It helps when his final boss was a lord of change otherwise he cares not where the blood flows.
 
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Fab-Gen of Mars & the Ordo Juris. That's it.
When we have a few more victories under our belt, asking Harker to pass a message to Juris and asking them what it would take to get them to step in sounds like a good idea. A certain amount of interplanetary rivalry can be tolerated - a hatred so deep a Fabricator General straight up asks us to assassinate their shouldn't-be-competitors on a first meeting without so much as a by-your-leave is beyond that threshold, I think.

Weak. It's a great read that I hope comes back.
Is this you calling me weak?
 
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From what I remember Raven Guard are kinda like the Salamanders in that they have less Successor Chapters because their Legion was utterly wrecked during the Heresy so they just started with less, and haven't caught up even if they aren't also dealing with the Salamanders consitently taking heavy casualties because you're protecting the civies.

Of course no Chapter takes Attrition like the Lamentors. I swear those guys have to have some kind of perk that stops them from loosing XP with casualties because the thing is as badly as the Lamentors get screwed. They hit back really hard to whatever messes them up. Including the time they nonlethally took down like 3 other chapters sent to kill them when they accidentally joined a rebellion.
 
From what I remember Raven Guard are kinda like the Salamanders in that they have less Successor Chapters because their Legion was utterly wrecked during the Heresy so they just started with less, and haven't caught up even if they aren't also dealing with the Salamanders consitently taking heavy casualties because you're protecting the civies.
Well that and they take longer to train due to their special stealth training, and Corvus might have fucked their gene seed up a little bit with that whole raptors thing.
 
When we have a few more victories under our belt, asking Harker to pass a message to Juris and asking them what it would take to get them to step in sounds like a good idea. A certain amount of interplanetary rivalry can be tolerated - a hatred so deep a Fabricator General straight up asks us to assassinate their shouldn't-be-competitors on a first meeting without so much as a by-your-leave is beyond that threshold, I think.
Maybe this is why the Wind Watchers fell to Chaos. Tzeentch was a more consistent supplier of goodies than these Forge Worlds. :V

But more seriously, I am just worried that the Inquisition and the wider Adeptus Mechanicus have already tried to put a stop to this in the 10 millennia since the Heresy and haven't succeeded. In which case, we'd need to have some special leverage or reason for this to work.
 
Maybe this is why the Wind Watchers fell to Chaos. Tzeentch was a more consistent supplier of goodies than these Forge Worlds. :V

But more seriously, I am just worried that the Inquisition and the wider Adeptus Mechanicus have already tried to put a stop to this in the 10 millennia since the Heresy and haven't succeeded. In which case, we'd need to have some special leverage or reason for this to work.
You're probably right.

A tentative plan for consideration;

Step 1: Go with Smilnay for the void ship specialty (especially since they aren't the ones being raging assholes to us, IIRC), do enough favors and shit to get all our current ships repaired and 2 escorts for each of them. As part of this, get as far into a full 10 companies as we can.
Step 1a: As part of this process, regularly send Marines out to secure favors and whatever tech we can find. Blue Marines need leverage badly!
Step 2: Go hard into producing a full range of what Volkite weapons we have, enough for our elites and a squad or two of the heavy weapons varieties.
Step 3: When they come begging for the plans after word gets out, make it clear that getting the plans is contingent on them putting aside this feud and forgiving any grudges, since we respect the Omnissiah and wish to ensure all his loyal children benefit from his generosity. Specifically insert "loyal" into that hammy speech, this particular crop of Techies is denser than a block of adamantium it would seem.
Step 4: When they predictably balk at this, just shrug and say that we are far too familiar with the damages of infighting to trust such valuable tech with those who cannot work together for the Imperium and the Omnissiah. Obviously this will be done in diplomat-weasel-speak.
Step 4a: Bait them a little bit more by sharing Volkite weaponry with our friends if safe to do so. Inquisitor Harker, the Blazing Wardens, and maybe those Gaelic-themed Sisters come to mind. Maybe one for the sector governor if we're still on good terms with him then.
Step 5: When they start getting uppity at how everyone else is getting these cool toys, put in a call to the Ordo Juris to sit on them long enough for us to hash out a treaty even these twits will not easily sidestep.

Also, completely random, is this supposed to be asking me for "submit vote and reply" even when I'm not posting an X'ed vote?

EDIT: Names are hard
 
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You're probably right.

A tentative plan for consideration;

Step 1: Go with Milan for the void ship specialty (especially since they aren't the ones being raging assholes to us, IIRC), do enough favors and shit to get all our current ships repaired and 2 escorts for each of them. As part of this, get as far into a full 10 companies as we can.
Step 1a: As part of this process, regularly send Marines out to secure favors and whatever tech we can find. Blue Marines need leverage badly!
Step 2: Go hard into producing a full range of what Volkite weapons we have, enough for our elites and a squad or two of the heavy weapons varieties.
Step 3: When they come begging for the plans after word gets out, make it clear that getting the plans is contingent on them putting aside this feud and forgiving any grudges, since we respect the Omnissiah and wish to ensure all his loyal children benefit from his generosity. Specifically insert "loyal" into that hammy speech, this particular crop of Techies is denser than a block of adamantium it would seem.
Step 4: When they predictably balk at this, just shrug and say that we are far too familiar with the damages of infighting to trust such valuable tech with those who cannot work together for the Imperium and the Omnissiah. Obviously this will be done in diplomat-weasel-speak.
Step 4a: Bait them a little bit more by sharing Volkite weaponry with our friends if safe to do so. Inquisitor Harker, the Blazing Wardens, and maybe those Gaelic-themed Sisters come to mind. Maybe one for the sector governor if we're still on good terms with him then.
Step 5: When they start getting uppity at how everyone else is getting these cool toys, put in a call to the Ordo Juris to sit on them long enough for us to hash out a treaty even these twits will not easily sidestep.

Also, completely random, is this supposed to be asking me for "submit vote and reply" even when I'm not posting an X'ed vote?
Neither are being raging assholes to us, but keep in mind that it was Thomas Epsilon of Milan that wanted our help fucking things up for his rival. So I'd recommend Smilnay first. Aside from that, the plan seems like it's our best bet so far.

And yeah the "submit vote and reply" thing happens to me too. Doesn't actually do anything though.
 
Neither are being raging assholes to us, but keep in mind that it was Thomas Epsilon of Milan that wanted our help fucking things up for his rival. So I'd recommend Smilnay first. Aside from that, the plan seems like it's our best bet so far.

And yeah the "submit vote and reply" thing happens to me too. Doesn't actually do anything though.
Aren't they the ones who immediately asked us to murder the members of the other mechanicus faction? I'd really rather not work for them.
Milan, Smilnay, the QM messing with me poor fried brain by picking names similar to each other. I work harder not smarter when tired :V
Whichever one asked us to be assassins, fuck those guys pick the other ones.
 
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