Okay, while the projects do look interesting, I do think it is too early in the timeline for this kind of inovation. As such I will declare it non-canon, but you get as a reward a bonus on one of the Master of the Forges actions this turn.
Okay, while the projects do look interesting, I do think it is too early in the timeline for this kind of inovation. As such I will declare it non-canon, but you get as a reward a bonus on one of the Master of the Forges actions this turn.
You I find it kinda funny that one of the main benefits from this Inquisitor's project isn't the use of traitor geneseed but the fact that there is a Tech-Marine from the Great Crusade who knows how most things work and can innovate.
Aye aye. Besides the flak armor and long las which are more or less reposts, the hellgun and carapace armors are "new" ideas. The Hellgun is too hard to mass produce, and the carapace armor idea is only good for defense. I was pretty much trying to omake up a carapace set for the serfs by making it sound not that great.Okay, while the projects do look interesting, I do think it is too early in the timeline for this kind of inovation. As such I will declare it non-canon, but you get as a reward a bonus on one of the Master of the Forges actions this turn.
At the start of the turn, the options you vote for that are in the purview of the Master of the Forge? One of those gets a bonus.a bonus on one of the Master of the Forges actions this turn? how's this work? Who's doing what?
Perhaps.
Oh I see. It's either help with the gravity, ada post, crafting things, or whatever the heck the other plan was. What exactly is plan "Make Them Scream HAX"?At the start of the turn, the options you vote for that are in the purview of the Master of the Forge? One of those gets a bonus.
That's better than a no! Feels good man. So does that mean they might be canon once Cawl shows off his Primaris marines?
This is not how this template works
Nice, even if the format doesn't work like that. +30XP to the stat of your choice for one of the logistical officers.
By default newly promoted marines are added to companies, so they'll likely fill in the 6th and 7th companies if the 2nd and 3rd don't suffer too many casualties. Then any extra will go to the 9th.So once those 72 nowaljki become full fledged marines I don't know if we should make a new battle company or fold them into the 6th and 7th to make sure they're not depleted
this actually brings to mind a question i have had for a while, do we ascend promising serf's children?30K Terran: 0.14%
Nostraman: 0.42%
40K Terran: 34.4%
Luctusian: 53.8%
Braicamian: 9.3%
Yeah Iwas honestly at a loss for a good meme for the planet. Though I would like for the XP to go into our Chief Apothecary's Fellowship statNice, even if the format doesn't work like that. +30XP to the stat of your choice for one of the logistical officers.
this actually brings to mind a question i have had for a while, do we ascend promising serf's children?
Logistical officers are the ones that aren't Founders nor Company Captains.Yeah Iwas honestly at a loss for a good meme for the planet. Though I would like for the XP to go into our Chief Apothecary's Fellowship stat
Nice. +10BP next turn.
Sure.
Yeah something like that.Hey @ThunderOwl would this be a good imagination of what the Headsmen Axe would look like
What did you have more in mind?Logistical officers are the ones that aren't Founders nor Company Captains.
Nice. +10BP next turn.
Sure.
Yeah something like that.
It was the production plan to equip loadouts to our company champions and command squadsStill no idea where to put the bonus. Can someone tell me what was Plan "Make them call HAX?"