Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

Given that the warp storm is about to fall, I think Deep Space Monitors and the Shipyard are vital.

It's interesting to see two new religions, but I still wish to maintain complete government agnosticism/ neutrality by every measure.

Sphere rewards is kind of cool, actually. Psyker machines, as well… woof.

I wonder if now is a good time to start tomb diving…. Probably not. We have more Art than we'd spend in the near future.
 
[ ] Plan: The Orbital Expansion Mk404, Witty Remark not Found
-[ ] Fleet Actions
--[ ] Survey Tacchis
---[ ] TKK Endeavor
-[ ] EXP (17)
--[ ] Orbital Shipyard +4 (10/10)
--[ ] Deep Space Monitors +2 (2/2) -1 Network
--[ ] High Energy Labs Jr. +10 (10/10) -1 NM +2 Network
--[ ] BlokTek Arcologies +1 (5/20)
-[ ] CUL (8)
--[ ] Wargames +2 (5/5)
--[ ] BrainScan Storage +5 (5/5)
--[ ] Advanced Therapy Promotion Project +1 (1/10)
-[ ] FTH (16)
--[ ] God-Machine Cults +3 (4/5)
--[ ] Folk Religion Revival +4 (4/5)
--[ ] Church of the Great Calculator +4 (4/5)
--[ ] The Assembly +4 (4/5)
--[ ] TekCrypts +1 (5/15)
-[ ] ACD (14)
--[ ] Advanced NukeTek +10 (10/10) -1 NM
--[ ] Deep Crust Scanner +4 (10/10) -1 Network

Okay, there's been a bunch of concerns in the thread about each religion, and I can understand why some people have reservations about some of the options, particularly if they are the only one around for a turn or so. Unfortunately we physically don't have the points to do them all at once to try to balance each other out, and an early mover advantage may well be a thing that grants whichever ones we do first a boost over the ones that come later since they have more time to get established. So here's a shitty compromise that will probably satisfy absolutely nobody: we bring them all up to 4/5 without completing any of them, and then pop them all at the same time next turn. With 16 FTH points we'll have enough to top off all 4 religion options and finish TekCrypts with 2 points to spare for other options.

Other than that, finally finishing the Orbital Shipyard, getting some eyes out in the black for an earlier warning, boosting our Network some more because we always need it, and keeping the Arcologies ticking is what's happening in EXP.

CUL has us finishing Wargames, and because we don't have enough to finish Advanced Therapy in one turn even if we did nothing else beside it, I put the points into something we could finish this turn and get results, BrainScans, and the remainder into Therapy to finish next turn.

ACD has us working on the Advanced NukeTek so we'll have weapons that will actually work on the Destroyers and whatever else is on the other side of the Configuration once it falls, while finishing the last 4 points in Deep Crust Scanner. With the Scan upgrade being done this turn, I want to delay visiting Luna again until the next when it's ready to do a deeper scan for anything our moon colony can use. So I'm poking at Tacchis instead this go around.

With all the plan reasoning out the way, I fucking love our new children's toys.
 
Last edited:
So here's a shitty compromise that will probably satisfy absolutely nobody: we bring them all up to 4/5 without completing any of them, and then pop them all at the same time next turn. With 16 FTH points we'll have enough to top off all 4 religion options and finish TekCrypts with 2 points to spare for other options.

Alternatively, we could maintain neutrality by doing none of it, and focusing on Occultek and dungeon crawling.
 
[ ] Plan: Shipyard and Build Up Prep
-[ ] Fleet Actions
--[ ] Survey Luna
---[ ] TKK Endeavor
-[ ] EXP (17)
--[ ] Orbital Shipyard +4 (10/10)
--[ ] Deep Space Monitors +2 (2/2) -1 Network
--[ ] BlokTek Arcologies +11 (15/20)
-[ ] CUL (8)
--[ ] Wargames +2 (5/5)
--[ ] BrainScan Storage +5 (5/5)
--[ ] Advanced Therapy Promotion Project +1 (1/10)
-[ ] FTH (16)
--[ ] TekCrypts +11 (15/15)
--[ ] TekShrines +5 (5/10)
-[ ] ACD (14)
--[ ] Deep Crust Scanner +4 (10/10) -1 Network
--[ ] Security Bots +5 (5/5)
--[ ] Advanced NukeTek +5 (5/10)

The above plan is basically setting up a lot of things to be finished next turn. Arcology should be easily finished next turn and with the EXP gained this turn we should be able to get more stuff done.
 
God-Machine Cults: Many already viewed them as divine: it would not be hard to establish a cult dedicated to the God-Machines, and it would provide a good outlet for Tekketi spirituality. Such a body would hold little temporal or legal power, of course: history proved that giving religious institutions political power was dicey. 1/5, establishes God-Machine Cult.
Did we get a point free in this because we struck the deal?

Also, I think the Great Calculator has potential as our chosen god. I ultimately don't think we should try to remain agnostic or go atheist long term. Gods definitely do exist, and don't care if we don't believe in them. We're also not the Tau, skating by with very low warp presence.
 
I'm assuming even with the mistakes I pointed out, the stated resources and points we have is correct.

[] Plan: Orbital
-[ ] Survey Tacchis
--[] TKK Endeavor


Debated doing luna scan, But I figured to scan tacchis, Since I'm finishing the better scanners, So Meeklak would get a better scan, and Luna which I also want to scan again would get a better one also. Spraa'ng notes that "You're unlikely to find anything interesting before requiring a return trip, but it would certainly be a good way to test your engines" So I would wait for the better scanners before doing it(If not better engines)

Expansion: 17/17 (19-2)
-[]
Orbital Shipyard 6/10 --> 10/10
-[] Deep Space Monitors 0/2 --> 2/2
-[]High Energy Labs Jr 0/10 --> 10/10

-[] BlokTek Arcologies 4/20 --> 5/20

High Energy labs Give ACD, and just costs 1 Nuclear material, while giving 2 network. It's good. Orbital shipyards to get more ships going. Deep space Monitors so we have something watching, Arcologies with the leftover point to work on that.

Culture Points 8/8 (10-2)
-[]Wargames 3/5 --> 5/5
-[]BrainScan Storage 0/5 --> 1/5

-[] Orbital Amusements 0/5 --> 5/5

I wanted to finish brainscan storage, But the Orbital Amusements Improves Space station designs, which I think the Shipyard might qualify so I want to do that. (even though I really want to get brainscan storage)

Faith: 16/16 (18-2)
-[] God-Machine Cults 1/5 --> 3/5
-[] Folk Religion Revival 0/5 --> 3/5
-[] TekCrypts 4/15 --> 15/15

Finishing off TekCrypts since it got stated and I Want to upgrade the Mausoleums. The points could have completed Bond-Machina (but I think we already finished it, or Tekshrine. But I'm hopping that it give culture or faith. Like how the Bond-Machina gave points even though It doesn't say it will). Making some Progress on the two religions we started with, Instead of just completing one of them, and with this If we wanted to the following turn we could complete all four of the Relegion options we have (god-machine, Folk religion, Great calculator, Assembly)

ACD: /14 (16-2)
-[]NukeTek Miniaturization 0/5 --> 5/5
-[] Security Bots 0/5 --> 5/5
-[] Deep Crust Scanner 6/10 --> 10/10


Finishes off two low Cost tech. And uses the remaining 4 points to finish the scanners.

Nuclear Material: 4 -1 -1= 2
Art: 1
Warp: 1
Network: 3-1+2-1 = 3

Tech we got from the Deal:

Rite of Lifeblood: Not so much a rite as a plug and play modular rite component, this technique had been provided by Sphere 001 as a method to empower rituals and occultek ceremonies by donating lifeforce. It had proven...frightfully effective, making the Rite of Anima and other rituals far more effective, even if technically it was a form of blood magic. +3 FTH, gain 1 Warp, 1 Artefact

Bond-Machina: Advanced psychoactive Bond Machine-Spirits who through ritual and sufficient processing power have evolved into more advanced, powerful forms, capable of generating energy as if from nowhere and using it to influence and empower other machinery as well as provide power to rituals. They served as guardian, guide, and friend. Provides 1 EXP Point and 1 FTH Point.

Mind-Machine Interface: A implantless technology that allows for wireless interface between Tekket mind and machine mind, allowing for easier control of technology and communication with machine spirits. +1 FTH Point and +1 ACD Point.

Also the Tech that we did that got us more nuclear materials isn't shown. (however It has impacted other techs, so might be attentional)

Bond-Machina: Older machine spirits were more powerful machine spirits. Eventually, they reach a point where their vessel is no longer suitable: that is why Bond-Drones exist. However, some believed that with the advent of modern computing, standard Bond-Drones would also eventually become insufficient. Their proposal: house them in a powerful quantum supercomputer. This would limit them in terms of shell, but would provide them with enough room to achieve full intelligence. 0/10, Develop Bond-Machina, a form of supercomputer housing a fully mature and self aware machine spirit. Other effects unknown.
This tech is already Finished. unless it's different from the Bon-Machina sphere 001 gave us.
 
Last edited:
Alternatively, we could maintain neutrality by doing none of it, and focusing on Occultek and dungeon crawling.
I don't think that religion is something we're going to be able to get away with completely ignoring as the Tekket civilization grows and expands into space. Moreover I don't really think we should ignore religion. For all the worries about memetic Chaos corruption and it infiltrating the worship of religions, I think that's mostly an Imperium specific thing caused by life for the common Imperial citizen that we see being pretty shit. As long as we keep our QoL up I don't think we'll have anywhere near as many issues of our citizens being pulled into chaos cults or something like them because they promise they can make their life less shit.
 
Last edited:
I don't think that religion is something we're going to be able to get away with completely ignoring as the Tekket civilization grows and expands into space. Moreover I don't really think we should ignore religion. For all the worries about memetic Chaos corruption and it infiltrating the worship of religions, I think that's mostly an Imperium specific thing caused by life for the common Imperial citizen that we see being pretty shit. As long as we keep our QoL up I don't think we'll have anywhere near as many issues of our citizens being pulled into chaos cults or something like them because they promise they can make their life less shit.

It's less that I desire an atheistic civilisation, and more that I just think it unprincipled to favour one over another, especially since we, the effective government, in aggregate don't believe in any of them.

They can develop as much as they wish to without our interference; if one becomes organically dominant, then all the best to them. It just strikes me as immoral to throw out hand in.
 
It's less that I desire an atheistic civilisation, and more that I just think it unprincipled to favour one over another, especially since we, the effective government, in aggregate don't believe in any of them.

They can develop as much as they wish to without our interference; if one becomes organically dominant, then all the best to them. It just strikes me as immoral to throw out hand in.

This has been addressed before. By Word of God, options taken are not always the government, it also represents society as a whole. So no, us taking the option is not promoting them. It's just society doing as you have said. OOU vs IU stuff.
 
[] Plan: The Orbital Expansion Mk404, Witty Remark

Personally like this plan, which sets us up for establishment of mutiple religious groups nex turn on equal footing, most likely opening quite a few options. One thing we should probably go for nex turn is the archeology project, as its likely colonization of the bodies in solar system shall begin. Alongside that, hopefully getting a windfall of EXP points to play with for the larger scale project we're getting.
 
This has been addressed before. By Word of God, options taken are not always the government, it also represents society as a whole. So no, us taking the option is not promoting them. It's just society doing as you have said. OOU vs IU stuff.

Because the nature of our government is that it directly reflects our civilisation as a whole, I am fairly certain I have word of QM that that is not true- it's not as ominous as a foreign ruling class mandating their own faith, but it's still government support for certain religions over others.

If you give me a day or two, I'll dig it up for you.

Edit:
It isn't top down, no. Obviously there'd be government support for it but that's because the Directorate is a direct democracy in regards to social policy.

Here.
 
Last edited:
Because the nature of our government is that it directly reflects our civilisation as a whole, I am fairly certain I have word of QM that that is not true- it's not as ominous as a foreign ruling class mandating their own faith, but it's still government support for certain religions over others.

If you give me a day or two, I'll dig it up for you.

Edit:


Here.

I checked this as well, it was also what I was referring to. I think we're both just confused here. It's a Yes and No. question. Let's leave it at that.
 
Direct democracy indicates that if there is a support for religions its because people want the government to support religions. Basically, causation is reversed: it's not government support -> popularity, it's popularity -> government support.
 
Familiars: Many naturalists theorized about natural spirits of the wilderness. Some druids and neo-pagans had experimented, finding that certain beasts and plants did in fact have some spiritual presence. Some Mysteks wished to explore the possibility of transfering the spirit to a Drone-Class vessel: after all, if you can do it to a toaster, why shouldn't it work on an equally old tree or turtle? 0/20, develop Wyld-Drones, Drone class automata formed not from ascended machine spirits but the souls of beasts and plants of sufficient soul strength.
Hmm, might offer some resilience to warp shenanigans if we play into the diversity we already have?

Most of the failure by subversion we've seen is that one single format of warp bullshit tends to be strong until it fails catastrophically after all. Diversity is less absolute, but makes it harder for any one hack to break thing.

"It's a !@#$%ing childrens toy. I spent a year of research, millions of imperial crowns, called in dozens of favors for a Omnissiah damned childrens toys. What kind of insane !@#$%ing species gives their children access to PERPETUAL FUSION DEVICES in the form of 'build your own reactor' playkits?! How the !@#$$ are they still alive?! By any reasonable standard of logic they should have died out by this point from their children VAPORIZING themselves!"-Journal of Magos Orichalcos Verminus, shortly before suffering a nervous breakdown.
lol lmao
 
Never. I'm still aiming for Inertialess Drives which are superior and does not expose us to Daemons and require a Gellar field.
I don't think that is going to be an option. Inertialess drives are super advanced Necron tech, there is no way we are going to be advanced enough to build it within any reasonable timeline without the C'tan just giving it to us. And that has its own massive host of problems.

Like it or not Warp travel is the primary way to travel in this universe and we are almost certainly going to need it to travel, I don't think its a coincidence that MOTHER just happened to pick the warp drive to take intact as a trophy.

Now we can travel it safer then the Imperium do, Both the Votann and the Tau have safer methods of travel in exchange for speed and distance and we could pursue that path and see if we can get our machines to interface with it instead of Tekkets but if we want to leave the system warp drives are an inevitability.
 
I don't think that is going to be an option. Inertialess drives are super advanced Necron tech, there is no way we are going to be advanced enough to build it within any reasonable timeline without the C'tan just giving it to us. And that has its own massive host of problems.

Like it or not Warp travel is the primary way to travel in this universe and we are almost certainly going to need it to travel, I don't think its a coincidence that MOTHER just happened to pick the warp drive to take intact as a trophy.

Now we can travel it safer then the Imperium do, Both the Votann and the Tau have safer methods of travel in exchange for speed and distance and we could pursue that path and see if we can get our machines to interface with it instead of Tekkets but if we want to leave the system warp drives are an inevitability.

Also, inertialess drives may or may not be canon anymore. That's like. Super old lore now. Warp Drives are all we got and we're going to need them. Until, idk we can develop the alcubierre drive or pull a full on Star Trek and use Subspace, which actually does exist because the War of the Beast is actually canon, so that's a thing.

There's options. Options we don't have a chance in hell of getting any time soon without using Warp Drives.
 
[X] Plan: Orbital
-[X] Survey Tacchis
--[X] TKK Endeavor
Expansion: 17/17 (19-2)
-[X] Orbital Shipyard 6/10 --> 10/10
-[X] Deep Space Monitors 0/2 --> 2/2
-[X]High Energy Labs Jr 0/10 --> 10/10
-[X] BlokTek Arcologies 4/20 --> 5/20
Culture Points 8/8 (10-2)
-[X]Wargames 3/5 --> 5/5
-[X]BrainScan Storage 0/5 --> 1/5
-[X] Orbital Amusements 0/5 --> 5/5
Faith: 16/16 (18-2)
-[X] God-Machine Cults 1/5 --> 3/5
-[X] Folk Religion Revival 0/5 --> 3/5
-[X] TekCrypts 4/15 --> 15/15
ACD: /14 (16-2)
-[X]NukeTek Miniaturization 0/5 --> 5/5
-[X] Security Bots 0/5 --> 5/5
-[X] Deep Crust Scanner 6/10 --> 10/10

Nuclear Material: 4 -1 -1= 2
Art: 1
Warp: 1
Network: 3-1+2-1 = 3

Breakdown on choices: #658
However with all the mistakes, I pointed out in my previous two choices, I might have to edit it. (I don't think we do, I'm hopping it was mainly just the qm forgetting to do some upkeep)
 
Last edited:
Oh are we starting voting already?

[X] Plan: The Orbital Expansion Mk404, Witty Remark not Found
-[X] Fleet Actions
--[X] Survey Tacchis
---[X] TKK Endeavor
-[X] EXP (17)
--[X] Orbital Shipyard +4 (10/10)
--[X] Deep Space Monitors +2 (2/2) -1 Network
--[X] High Energy Labs Jr. +10 (10/10) -1 NM +2 Network
--[X] BlokTek Arcologies +1 (5/20)
-[X] CUL (8)
--[X] Wargames +2 (5/5)
--[X] BrainScan Storage +5 (5/5)
--[X] Advanced Therapy Promotion Project +1 (1/10)
-[X] FTH (16)
--[X] God-Machine Cults +3 (4/5)
--[X] Folk Religion Revival +4 (4/5)
--[X] Church of the Great Calculator +4 (4/5)
--[X] The Assembly +4 (4/5)
--[X] TekCrypts +1 (5/15)
-[X] ACD (14)
--[X] Advanced NukeTek +10 (10/10) -1 NM
--[X] Deep Crust Scanner +4 (10/10) -1 Network

4 NM -1 -1 = 2 NM
3 Network -1 +2 -1 = 3 Network

If anybody hadn't already seen the change yet in my previous post, I swapped Luna scan to Tacchis and Comm-net for High Energy Jr. I wanted to play it safe with the scanner upgrade: If we wait until next turn we know the upgrade will have taken effect for the Luna scan, rather than hoping it takes effect the moment we complete it and being locked out of the deeper Luna scan for two turns if we're wrong. I swapped Comm-net for High Energy Labs Jr because the latter costs the same points while giving twice the Network for only 1 Nuclear Material, and we seem to be using NM less than Network right now.

I hadn't mentioned it before, but another reason I want to do the Advanced NukeTek this turn rather than Miniaturization or Security Bots is that I want to make a single level of the Nuclear Stockpiles next turn as a sort of "just in case measure" for if our fleet gets blindsided by something hostile, and if I'm only making one for the near future because of Nuclear Material limits, I'd like it to have whatever advancements come from the Advanced NukeTek action so it's as effective as it can be.
 
I wholly support the fact that every plan so far includes high energy labs for kids, I think having an aesthetic "everything looks like a toy, except it's actually dangerous shit, even the toys themselves". Feel WH kind of wacky.
 
I wholly support the fact that every plan so far includes high energy labs for kids, I think having an aesthetic "everything looks like a toy, except it's actually dangerous shit, even the toys themselves". Feel WH kind of wacky.
I'm now imagining one of those peg and hole toy sets for babies, except what they're actually doing is inserting fuel rods into a reactor.
 
Last edited:
Back
Top