I expect this is too late to actually get any traction, but here's hoping
[X] Plan naval strategy is build strategy
- [X] Survey Luna (TKK Endeavor)
- [X] MOTHER, Offering Guidance (+5 pts)
- [X] EXP (16 pts, 2 NM)
-- [X] Orbital Shipyard (1 -> 10/10) 9exp
-- [X] High Energy Physics Lab (0 -> 10/10) 7exp, 3free, -2 NM, +2 NT, + ACD
- [X] CUL (9 pts)
-- [X] Wargames (0 -> 5/5) 5pts
-- [X] Nuclear Engineering For Kits (6 -> 10/10) 4pts, -1 NM, +EXP, +ACD
- [X] FTH 13 pts
-- [X] TekGrimoire (7 -> 15/15) 8pts, +FTH
-- [X] Delve into the Tomb (0 -> 5/10) 5pts, +ART
- [X] ACD (14pts, 1 LM, 1 NT)
-- [X] Regenerative Nuclear Material (0 -> 10/10) 10pts, -1 LM, +5 NK
-- [X] Academy Fleet Compartment (0 -> 5/5) 4pts, 1 free, -2 NT, +ACD, +crew smarts
-- [X] Deep Crust Scanner (2 -> 3/10) 1free, -1NT (accounted for before?)
Reasoning:
1. Survey Luna because we have the base there now, which makes potentially exploiting things we discover easier.
2. Mother for free points. Plus extra free points at her direction, which is admittedly risky but could turn out well.
3. Orbital Shipyard - every turn without it means less ships to defend ourselves going forward (and exploring, and possibly exploiting resources elsewhere).
4. Lab for more network and boosting research going forward.
5. Wargames - get started on figuring out how best to defend ourselves. Want time for this to grow as an institution, and early to get input from remaining survivors.
6. Nuke kits - already started, and it boosts our econ and research.
7. TekGrimoire - again already started. Definitely want to figure out the banishing of dark spirits aspect. Also one of the few boosts to FTH.
8. Delve - Let's get a source of ARTifacts going. Also we know there's something the god machines consider a peer at the bottom of the tomb, we should start on figuring out what's going on there.
9. Regen nuke - need a source of nukes, that's it. We still have a possible source of LM on the one planet we surveyed too.
10. Academy fleet compartment - get this done before we start building more ships. Boost our research and exploration efforts.
11. Deep crust - boost exploration efforts, and we already started this. Not critical to finish though so only put the leftovers.