[] WE DIDN'T START THE FIRE (yes we did)
-[] Endeavor Upgrades
--[] Khimera Security Squad: The Khimer were willing to invest in the Directorate fleet by agreeing to station on each Endeavor a security squadron, giving them access to several supersoldiers to help deal with issues as they arose or deploy on ground ops. Increases Endeavor costs by 5 EXP: Endeavors automatically start with free Khimera Squad on each ship.
--[] AutoPrinter: An idea proposed by Ijin, this would allow your Endeavors to print what are known as 'Dummy Autos', non-sentient temporary worker droids using simple silicon chip-brains to be used for construction projects. Endeavors gain AutoPrinter upgrade. Costs Endeavor cost by 5 EXP.
--[] Grav Siphons: Gravity technology continued to advance, and now some believed it might be possible to upgrade Endeavors to allow them to refuel in the field by installing them Grav-Siphons they could use to scoop hydrogen from stars when needed. Endeavors gain additional assignment.
--[] Hardened Shields: Alternatively, focus could be spent on improving shields: while they would never fully match up to the bulkier and much more well armed Valiants, by making them tougher nuts to crack they could be used for bolder plays in combat. Endeavors gain Hardened Shields.
-[] Fleet
--[] TKK Spirit of Toxel
---[] Flying Saucer Antipiracy Ops
---[] Invader Diplomatic Mission +10 Rep
--[] TKK Tranquil Sea
---[] Abductor Diplomatic Mission +10 Rep
---[] Flying Saucer Antipiracy Ops
--[] TKK Endeavor-B
---[] Black Hole Study +? ACD
---[] Red Sun Resupply +9 ACD
--[]TKK Discovery
---[] Drydock
--[] TKK Emissary
---[] Survey Vaulket System
--[] TKK Accomplishment
---[] Iron Crown Xenotheology Outpost: Costs 0/5 -->5/5 FTH, creates Xenotheology Documentation Outpost, which generates and stores 1 FTH per turn for 5 turns. Increases max outpost level in region to 5.
--[] TKK Delivery
---[] Sandscorn Coffin Fleet Delivery +3 Rep
--[] TKK Valiant
---[] ENEMY UNKNOWN
-[] EXP 137/137
--[] Construct Resistance Class Ship: A ship that would be to the Valiants what the Valiants are to Endeavors. It would require multiple power cores, its own internal data hub, and likely the vast majority of the Directorates industrial capacity, but it would no doubt be fearsome. 0/60 -->3/60, cost 3 nuclear material, 2 Network. Gain Resistance Class.
--[] Expanded Teklian Totem Network: 0/30 -->30/30, roll out more Totems on Teklia to reduce areas effected by Wither, increasing CUL.
--[] Sandscorn Gigadrill: 0/25 -->25/25, Khimer gain Gigadrill for native material harvesting, increasing reputation by 5.
--[] Tacchis Arctic Servers: 0/25 -->25/25, gain Tacchis Arctic Servers, increasing ACD and NET.
--[] Cyberbrain Quantum Lobe: 0/25 -->25/25, Cyberbrains gain hard-drive, increasing ACD. Cost 1 Network.
--[] Sandscorn Water Drop: 5/20 -->20/20, Sandscorn gains large shipment of water, increasing habitable zone somewhat. 5 Reputation, repeatable.
--[] Trovian Fisheries: 7/10 -->10/10, increases EXP.
--[] Water-World Data-Buoys: 0/10 -->10/10, increases ACD from deploying Data-Buoy Network. +1 Network.
--[] Orbital Defense Arrays: It might not save you, but it would buy time: an array of satellites armed with fusion cannons located in geosynchronous orbit with various of strategic importance. The Net currently covered most population centers, but it could be widened and existing arrays reinforced. 0/10 -->1(+9 Society points)/10, costs 1 Nuclear Material, construct Orbital Defense Satellites. Repeatable.
-[] CUL 80/80
--[] Mechanābhārata Rebirth: 0/30 -->30/30, collaborate with OMEN and Ijin to create Mechanābhārata Play, allowing for some of the Watchmaker gods to be reborn, increasing Auton reputation by 1, as well as raising influence with both factions and CUL. Cost 1 Warp. ...
--[] Brightway Musicals: 0/25 -->25/25, gain Brightway Plays, a series of (mostly) slice of life magic musicals that generate 3 EXP. Cost 1 Warp. ...
--[] Orbital Pioneer Mega-Power Ships: 0/20 -->2/20, upgrades Orbital Pioneer Initiative with Mega-Power Ships, increasing ACD and EXP.
--[] Virus Buster Corp: 0/15 -->15/15, gain Virus Buster Corp, increasing Digital Defence because we're on fire squirtle. Costs 1 Network.
--[] Orbital Pioneer Agri-Ships: 7/15 -->15/15, upgrades Orbital Pioneer Initiative with Agri-Ships, increasing EXP and Warp.
--[] Nukalympics: 9/10 -->10/10(Society points), Nukalympics, gaining 2 CUL. Cost 1 NK.
-[] FTH 103/103 +2 Assembley
--[] Logic-Cage: 0/25 -->25/25, Occulteks develop Logic-Cage Antiviral Program, allowing them to inhibit and manipulate via sorcery malware.
--[] Exorcising the Wither: 0/25 -->25/25, increase FTH, Wither will no longer be saturated by Dark Portals.
--[] Lifegiver Effigies: 0/15 -->15/15, creates Lifegiver Effigies, spreading the Spirits of Life across the Directorate, increasing EXP and gaining 3 Warp. Cost 1 ART.
--[] Devil Fiddles: 0/25 -->25/25, House of Devils gain Devilsong Fiddle artefact, increasing FTH.
--[] Pelagic Liturgies: 0/10 -->10/10, upgrade all rites with Least Theurgy of the Old One, increasing points in all categories. Cost 1 Warp.
[] ACD 78/78 +3 Assembley
--[] Devil Garden: 0/25 -->25/25, House of Devils gains Garden of Hell because I'm too scared to say no. Cost 3 BioData. Grants 1 ART.
--[] Sacred Code: 0/25 -->25/25, create Spirit Code, increasing CUL and all synthetic intelligence performance. Cost 1 Network.
--[] Navigator Executable: 0/25 -->8/25, create Navigator Executables, semi-sentient personal assistants, increasing ACD.
--[] Gene Key Forgery 0/15 -->15/15. -1 BIO.
--[] Reactive Code: 2/10 -->7(+3)/10, create Reactive Code, increasing ACD and all synthetic intelligence performance.