Realized I accidentally applied the Cosmic Discount to Nuclear Ritual Engines so I decided to swap Thunder Rods for Rite of Restoration.
[X] Plan CyberSpaceForce
-[X] Ships
-- [X] TKK MothaShip
--- [X] Red Sun Resupply
--[X] TKK Resistance
---[X] CPUmoon Liberation x1
--[X] TKK Valiant
---[X] Drydock x1
--[X] TKK Spirit of Accomplishment
---[X] Drydock x2
---[X] CPUmoon Liberation x2
--[X] TKK Emissary
---[X] Drydock x3
---[X] CPUmoon Liberation x3
--[X] TKK Spirit of Toxel
---[X] Drydock x4
---[X] CPUmoon Liberation x4
--[X] TKK Endeavor-B
---[X] Drydock x5
---[X] CPUmoon Liberation x5
-[X] EXP 173/173
--[X] Great Grave Grave 10/10 Holy Site +FTH
--[X] Orbital Solar Relays 25/25 Void Express gets solar grid +EXP +1 NK
--[X] GigaDrill Deep Mantle Shielding 25/25 Upgrade Gigadrill so it can withstand the heat of the deep mantle. +1 NK
--[X] Iron Shores Daturgic Cannons 25/25 Cyberwarfare Superweapon to help with taking the AutoPlanet -1 NET
--[X] Iron Shores BioEngine 20/20 Get past genelocks
--[X] Ops Division (Resistance) 25/25 Resistance gains an ops division
--[X] BlokBot Army (Resistance) 25/25 Resistance gains an army
--[X] Cursite Cannons 15/50
--[X] Endless Enlightenment Matrix 13/25
-[X] CUL 148/148
--[X] Glasmite Hymnals 15/15 Resonance Tech downsized to the point where Grimoires can use it.
--[X] Sandscorn Shroombogs 25/25 Sandscorn gets notable Hobbgrot Population
--[X] Eldritch Rebirth 20/20Plays to boost Sandscorn Terraforming and possibly start forming a World Spirit. +FTH
--[X] The Conduit Folios 3 --> 20/20 Plays to boost PathTek and .ARCHONs. +FTH
--[X] Ascendant Lunite Muse 25/25 Some Lunite Muses upgrades with actual psychic powers +3 FTH -1 WP
--[X] Volcanus 9 Trading Company 35/35 Gain V9 Trading Company, a front that will be used to commit fraud by the Functionary +1 Intel
--[X] Grand Flotilla 12/50
-[X] FTH 158/158
--[X] Pelagic Liturgies 5/5 Old One Theurgy that boosts rite power. +EXP +CUL +FTH +ACD
--[X] Rites of the Toy Maker 20/20 Gain next levels of Toy Maker Rites, Resonance and Artifacts +~2 CUL +~2 FTH
--[X] Arcano-Engines 25/25 Shove Engines into Mag-Tek Altars to boost their magical power and discount ritual costs. +FTH +1 WP
--[X] Nuclear Ritual Engines 15/15 Unlocks FTH Ships but also has an unknown, but Old One verified, beneficial effect on our rites. -2 NK
--[X] Executables of power 25/25 Data Spirits gain advanced cyberspells. +ACD -1 NET
--[X] Rite of Restoration 10 --> 20/20 Develop ancient artifact restoration rite, and use it on OMEN's weird artifact +FTH +1 ART
--[X] Rite of Soul 3 --> 10/10 Increase Soul-Shine +??? +EXP +FTH
--[X] Rite of Communion 10/10 Allow telepathic vibing between organic and machine souls. +Machine Spirit Synergy +Fish Happiness +FTH +CUL
--[X] Bond Technomata 30/30 Induce the next level of Bond-Spirit, powerfully psychic.
--[X] War Muses 5-->15/15 Muses can fight better.
--[X] Many Biting Fish 1/20
-[X] ACD 125/125
--[X] Ekto Detektor 25/25 Ghost Bustaz. +ACD +1 WP
--[X] MegaSiphon 20/20 Unlocks Planetary Lifeforce Harvesting. +FTH +1 WP
--[X] Academy Fleet Network Lab 20/20 Upgrade Ship E-War Stuff
--[X] CyberGrimoires 25/25 TekGrimoires do Cybersorcery better. +ACD +FTH -1 NET
--[X] LumSoft Drivers 25/25 Data Spirits become more able to use Lumium Chips to create warding Lighthouses and boost their Executables' power. +ACD -1 NET +1 WP
--[X] Particle Field 5 --> 15/30
-[X] Resource Management
--[X] Artifacts: 1 --> 2
--[X] Biodata: 2
--[X] Living Metal: 1
--[X] Network: 6 --> 2
--[X] Nuclear Material: 0
--[X] Warp: 3 --> 6
--[X] Intel: 0 --> 1
--[X] EXP: +3
--[X] CUL: +4
--[X] FTH: +15
--[X] ACD: +5
- Ships: Resistance is obviously gonna go to the Liberation, supported by four Endeavors. Unfortunately, there's no way for the Valiant to be repaired and go on the mission. MothaShip on Red Sun because I need bonus ACD next turn and it's maxed out rn.
- EXP: Great Grave since I'd like to get that done sooner rather than later, and its NekroTek Synergy should hopefully help our GhostBustaz, Orbital Solar Relays because we used up a lot of NK, GigaDrill Deep Mantle Shielding to help our allies and also get NK, Daturgic Cannons and BioEngine to make the liberation easier and Ops Division and BlokBot Army for the Resistance to facilitate the raid. Also grabbed some progress on Cursite Cannons and Endless Enlightenment Matrix to prepare for next turn.
- CUL: Glasmite Hymnals since we just got a shitload of resonance upgrades last turn, Sandscorn Shroombogs to help out the Hobbs and Khimer, Conduit Folios and Eldritch Rebirth to spread the Cosmic Renaissance to the Khimer and Data Spirits, Ascendant Lunite Muse to buff our most cyberwarfare suited muses (hopefully including TNDI since we don't have confirmation she died) Volcanus 9 Trading Company so we can track down an AgriWorld to liberate and be able to feed V9 when the time comes and some Grand Flotilla progress for next turn.
- FTH: Pelagic Liturgies and Rites of the Toy Maker to capitalize on the Cosmic Discount and strengthen our gods and magics, Arcano-Engines and Nuclear Ritual Engines to capitalize on the Heart momentum, and further strengthen our magic (esp since Curses seem to be a weakness of the Krillships) Executables of Power since the Liberation is going to be, in large part, a cyberwarfare effort, Rite of Soul and Rite of Communion to further buff our robots and unlock Cetacean Ops for next turn, Bond Technomata to capitalize on that, give us psychic robots and probably synergize with ALMs, War Muses so our Muses can turn their powers towards combat more easily in the Liberation and Rite of Restoration to make the AutoFacilities less helpless and hopefully help with the liberation.
- ACD: Ekto Detektor because the Moon is probably mega haunted, MegaSiphon because we've been sitting on it too long, Academy Fleet Network Lab for cyberwarfare purposes and CyberGrimoires and LumSoft Drivers to further strengthen our sorcerous cyberwarfare. Also pumped some progress into Particle Field because I want to get it next turn.
[X] Plan: That's No Moon But Bioengine