[] Plan: The Path Uncovered
-[] Fleet Actions
-- [] TKK Spirit of Toxel
--- [] Kaldrath Temple-Extraction: Endeavor only. Generate 1D4+1 FTH and progress to ??? (0/???).
--- [] Broken Edge Ship Graveyard: Scan Level: 6
-- [] TKK Accomplishment
--- [] Moby Monstro Observation: Endeavor or Trailblazer only. Generate 1D5+1 ACD and progress toward earning a BioData (0/20)
--- [] H'kek Naval Development: Cost 1 H'Kann Reputation, H'kek gain variable naval improvements. Endeavor or Courier Only.
-- [] TKK Endeavor-B
--- [] Tortuga Observation: Requires Endeavor.
--- [] Red Sun Security: 15/15 EXP. Increases Regional Defenses alongside Outpost Level. Increases region Outpost Level.
-- [] TKK Emissary
--- [] H'kann Research: +5 reputation with the H'kann.
--- [] Green Giant First Contact: +5 reputation with any spacefaring societies that form in Broken Edge.
-- [] TKK Resistance
--- [] Flying Saucer Antipiracy Ops: +5 Reputation with all H'k States. WARNING: Will likely trigger battle.
--- [] TBD
-- [] TKK Valiant
--- [] Flying Saucer Antipiracy Ops: +5 Reputation with all H'k States. WARNING: Will likely trigger battle.
--- [] TBD
-[] Expansion Projects (173/173)
--[] Construct Endeavor Class Ship: 25/25, gain an Endeavor equipped with all unlocked Compartments and Ship upgrades as well as a variable amount of Perpetunite Nuclear Weapons depending on the size of your stockpiles.
---[] TKK Erichtheo's Pride
--[] Tachyonic Gate: 50/50, increases EXP, Warp Jumps to and from systems close to the home system become somewhat more reliable.
--[] Sandscorn Magneto-Shield: 25/25, upgrade Sandscorn Heat-Shield, generating 2 Khimer favor and providing an alternative method to repel harmful radiation from the planet.
--[] Sandscorn Skyhook: 25/25, Khimer gain Skyhook Spacestation, allowing them to ship resources to and from space without assistance, increasing respect by 2.
--[] Satiation Array: 10/10, construct Satiation Array holy site, increasing CUL and providing 1 Living Metal.
--[] Void-Train Orbital Transit Network: 15/15, gain Void Train Special Infrastructure, generating EXP
--[] OOG-87's MicroSingularity: 20/25, increases ACD.
-[] Culture Projects (148/148)
--[] The Archaeosaurs of Cetaceous Valley: 25/25, sponsor Cetaceous Valley Archeological Dig, gaining +1 BioData
--[] Winterspite Battlezone Lodging: 25/25, Winterspite gains Battlezone Lodging.
--[] Volcanus 9 Nova Mechanicus: 35/35, Volcanus 9 Spy Rings gain Nova Mechanicus Enclaves, allowing increased observation of Mechanicus affairs and allowing for further operations by Nova Mechanicus operators, increasing Intel
--[] Orbital Caravan Network: 15/15, generates EXP by developing a large dedicated transport network for void-townships.
--[] Musite Seance Engine: 25/25, Muses gain Seance Engines, allowing for limited communing with stronger Cthonic spirits. Cost 1 Warp.
--[] OfrenDex: 14/15, Shrines upgraded with OfrenDexes, increasing FTH.
--[] Shell of the Storm Kraken!: 25/25, Storm Kraken gains new shell and will begin patrolling the system. Increased affinity with Directorate ships. Cost 1 Living Metal.
-[] Faith Projects (158/158)
--[] Temple to the Pathfinder: 25/25, establish Pathfinder Temple, allowing for religious orders to train Pathfinders, itinerant priests that wander throughout Directorate Space that generate FTH.
--[] Temple to the Trainmaster: 25/25, establish Trainmaster Temple, protecting the souls of the Dead.
--[] Rites of the Roadmaster: develops Lesser Roadguide Rites, increasing FTH and CUL significantly. Can be reduced to 20/20 by spending 1 Warp.
--[] The Road-Docks: 15/15, gain Road-Docks, allowing for the construction of FTH Ships.
--[] Cthonic Shrines: 15/15, establish Cthonic Shrines, increasing FTH.
--[] DeathNames: 25/25, develop DeathName Tradition, allowing NekroTeks to utilize the Names of the Dead.
--[] Ritual of Lifes Renewal: 20/20, increases Khimer reputation by ten.
--[] Rite of Gravitic Nimbleness: 13/15, gain Rite of Gravity, improving ship manuverability.
-[] Academy Projects (125/125)
--[] Construct Trailblazer Class Ship: 25/25, Gain Trailblazer Class Starship, which can perform research missions on scanned planets for bonus points and resources.
---[] TKK Trailblazer
--[] Construct Trailblazer Class Ship: 25/25, Gain Trailblazer Class Starship, which can perform research missions on scanned planets for bonus points and resources.
---[] TKK Pathwalker
--[] Basic Particle Field Generator: 30/30, gain Crude Warp-Shield Technology, slightly increasing the safety of warp travel.
--[] Sandscorn Pilot Gene-Recombination: 25/25, Khimer regain ability to produce Pilotformes again, increasing their reputation by 2 and increasing Coffin Fleet influence by 1.
--[] ShipTek Reassembly Protocol: 25/25, MagTek Reassembly Protocol modified to work on ships.
-[] Resource Management
-- [] Artifacts: 1
--[] Biodata: 2 -- 3
-- [] Intel: 0 -- 1
-- [] Living Metal: 0
-- [] Network: 5
--[] Nuclear Material: 0
-- [] Warp: 3 -- 1
[] Plan: Raise the Wild Hunt
-[] Fleet Actions
-- [] TKK Spirit of Toxel
--- [] Yr Albain Artefact Hunting: Requires either an Endeavor or Trailblazer. Generates 1D4 FTH, potential to unlock an ART.
--- [] Kaldrath Temple-Extraction: Endeavor only. Generate 1D4+1 FTH and progress to ??? (0/???).
-- [] TKK Accomplishment
--- [] H'Kann Industrial Development: Increases H'Kann EXP, Endeavor or Courier only.
--- [] Yr Albain Giant Deployments: Endeavor or Combat Ship only.
-- [] TKK Endeavor-B
--- [] H'kek Naval Development: Cost 1 H'Kann Reputation, H'kek gain variable naval improvements. Endeavor or Courier Only.
--- [] Kubaito Archaeology: Endeavor only. Generate 1D3+1 CUL and progress towards earning a random item (0/10).
-- [] TKK Emissary
--- [] H'kann Research:. +5 reputation with the H'kann.
--- []Temple-Comet Exorcism: Endeavor Only. Generate 1D4 progress towards earning an ART (0/10).
-- [] TKK Resistance
--- [] Flying Saucer Antipiracy Ops: +5 Reputation with all H'k States. WARNING: Will likely trigger battle.
--- [] TBD
-- [] TKK Valiant
--- [] TBD
--- [] Yr Albain Giant Deployments: Endeavor or Combat Ship only.
-[] Expansion Projects (173/173)
--[] Construct Valiant Class Ship: 35/35, costs 2 nuclear material, gain a Valiant equipped with all non-Civilian Compartments and upgrades as well as a variable amount of nuclear weapons and powerful but short-range Fusion Cannons.
---[] TKK Hunter's Mark
--[] Anchor-City: 10/10, increases CUL from Anchor-City being constructed.
--[] Alkemote Bottling Facility: 25/25, gain Alkemote Bottles, used by Mysteks as alchemical supplements, increasing Warp by 1.
--[] Spra'ang Minerological Survey: 10/10, increases EXP. Increases NK.
--[] Orbital Solar Relays: 25/25, gain Solar Relays, increasing EXP and NK.
--[] Sandscorn Magneto-Shield: 25/25, upgrade Sandscorn Heat-Shield, generating 2 Khimer favor and providing an alternative method to repel harmful radiation from the planet.
--[] Flames of Naklis: 25/25, Eye of Isha gains Flames of Naklis component. Yr Albain learns to manufacture additional Flames of Naklis. Cost 1 BioData.
--[] Satiation Array: 10/10, construct Satiation Array holy site, increasing CUL and providing 1 Living Metal.
-[] Culture Projects (148/148)
--[] Volcanus 9 Nova Mechanicus: 35/35, Volcanus 9 Spy Rings gain Nova Mechanicus Enclaves, allowing increased observation of Mechanicus affairs and allowing for further operations by Nova Mechanicus operators, increasing Intel.
--[] Yr Albain Defensive Patrol: 35/35, establish Yr Albain Defensive Patrol, increasing FTH by 1 and Yr Albain respect by 3. Costs one ship.
---[] TKK Hunter's Mark
--[] Medal of Accomplishment: 25/25, gain Medals of Accomplishments, improving the performance of officers and veterans the longer they serve and providing the same benefit to those who inherit the medals.
--[] Crystaleaf Arbor Guardians: 15/15, upgrades Arbor Guardians with Crystaleaf Genomic Mods, increasing CUL and accelerating gem vita development on life bearing worlds.
--[] Eldritch Rebirth: 20/20, create Eldritch Plays, increasing reputation with the Khimer and raising influence with all subfactions as well as FTH.
--[] Squog Splicing: 20/20, Hobbgrotic Park begins producing spliced Squogs, increasing EXP.
-[] Faith Projects (158/158)
--[] Kennel of the First Hound: 25/25, gain Kennel of the First Hound, increasing health and performance of all hounds and equivalent entities, raising CUL.
--[] Temple to the Night Bramble: 25/25, gain Temple to the Night Bramble, increasing Wyld resistance to subversion.
--[] Rites of the Hunter: 20/20, gain Rites of the Hunter, improving specialist combat efficiency. Cost 1 Warp.
--[] Hunting Beasts: 25/25, Hunteks gain Hunting Beasts, tamed antianima.
--[] Hand of The Emperor: 23/25, can reproduce Hamsas, sacred sigils that raise FTH.
--[] Rite of Natures Protection: 20/20, gain Rite of Natures Protection, invoking the power of the Wyld to ward against hostile influence.
--[] Ritual of Lifes Renewal: 20/20, increases Khimer reputation by ten.
-[] Academy Projects (125/125)
--[] WyldRanger Zoological Research Rovers: 15/15, establishes WyldRangers, an ACD and Biodata generating society.
--[] Nàdair Spáslong: 25/25, Yr Albain Worldsingers develop means to grow small WyldVessels. Cost 1 BioData.
--[] Brain of Menza: 25/25, Huntsmasters workshop gains Brain of Menza, a gigantic SistaBrain that increases FTH. Tekniks can graduate into Hektiks.
--[] TurretBots: 15/15, develop TurretBots, improving static defenses.
--[] ShipTek Reassembly Protocol: 25/25, MagTek Reassembly Protocol modified to work on ships.
--[] Upgrader Class BlokBots: 25/25, gain Upgrader Class BlokBots, capable augmenting BlokBots to a more powerful + versions in the field.
-[] Resource Management
-- [] Artifacts: 1 -- 2
--[] Biodata: 2 -- 1
-- [] Intel: 0 -- 1
-- [] Living Metal: 0 -- 1
-- [] Network: 5 -- 4
--[] Nuclear Material: 0
-- [] Warp: 3 -- 5
[] Plan: We All Lift Together
-[] Expansion Projects (173/173)
--[] MegaHarvester Fusion-Drill: 25/25, upgrades Mega-Harvester with Fusion-Drills, increasing LM.
--[] Naklis Powertool Factory: 15/15, upgrades Naklis with Powertool Factory, increasing EXP.
--[] MegaMachines of the Volatile Lands!: 50/50, Union gains increased presence in Volatile Lands, gain NK and LM.
--[] Glacier Mining: 10/10, increases EXP from the development of industry.
--[] Anchor-City: 10/10, increases CUL from Anchor-City being constructed.
--[] Meeklak Q-Bit Factories: 25/25, create Meeklak Q-Bit Factories, increasing ACD and NT.
--[] Sandscorn Skyhook: 25/25, Khimer gain Skyhook Spacestation, allowing them to ship resources to and from space without assistance, increasing respect by 2.
--[] Community Ampitheaters: 20/25, increase CUL and Warp, Arcolocubes gain Ampitheaters
-[] Culture Projects (148/148)
--[] Rare Gubbinz Flea Market Kompartment: 25/25, Hobbgrot ships gain Flea Market Kompartment, increasing potential max progress generated to D5 by MothaShips and allowing UnkaWaves to increase the primary stat granted by trade routes to a region by 1.
--[] The Mazovist Script: 25/25, gain Mazovist Plays, allowing Mazovist Ghosts to give blessings to those who impress them, increasing ACD by 3.
--[] Jr. Genetics Playsets: 20/20, increases ACD.
--[] Glasmite Hymnals: 15/15, TekGrimoires upgraded to Glasmite Hymnals, allowing all Orchestrion related technology to be used in grimoires at greatly reduced efficiency.
--[] Mongus Cloud City: 20/20, increase CUL.
--[] Ascendant Lunite Muses: 25/25, gain Ascendant Lunite Muses, empowered Lunite Muses gifted arcane ability in order to help achieve strength through Enlightenment, increasing FTH by 3. Cost 1 Warp.
--[] Folk Mantras: 20/20, gain Folk Mantras, increasing EXP.
-[] Faith Projects (158/158)
--[] Calling Dance: 25/25, gain Calling Dance, allowing for artistic performances such as song and dance to generate theurgic power, increasing Warp by 1 and CUL.
--[] Trovian Grand Gem Temple: 10/10, establish Trovian Grand Temple, increasing FTH.
--[] Meditative Talismans: 15/15, unlocks Meditative Talismans, increasing CUL and mental resilience. Cost 1 Network.
--[] Hand of The Emperor: 25/25, can reproduce Hamsas, sacred sigils that raise FTH.
--[] Arcanoengines: 25/25, Mag-Tek Altars enchanted with Arcanoengine Sorceries, increasing FTH and Warp.
--[] Guardiansong Resonance: 20/20, gain Guardiansong Resonance.
--[] Rite of Karmic Offload: 20/20, gain Rite of Karmic Offload, increasing FTH.
--[] Nuclear Ritual Engines: 15/15, Mag-Tek Altars upgraded with Nuclear Ritual Engines, unknown effects, costs 2 Nuclear Material.
--[] 3
-[] Academy Projects (125/125)
--[] Vault of Scrolls: 25/25, Testament gains Vault of Scrolls, an academic institution consisting of a massive humanities library, increasing CUL and ACD.
--[] Improved MagTek Repair Protocol: 20/20, MagTek Reassembly Protocol upgraded to lightly repair systems damage in buildings and fortifications.
--[] Perpetunite Regeneration Matrix: 20/20, improves Perpetunite Weapons with Regeneration Matrix, improving explosion and firing duration. Cost 2 Nuclear Material.
--[] Shield Emitters: 35/35, gain Shield Emitters, increasing shield coverage.
--[] Solar Trough Restoration: 25/25, Cabal gains Solar Trough Network, increasing EXP and NK.
-[] Resource Management
-- [] Artifacts: 1 -- 1
--[] Biodata: 2
-- [] Intel: 0
-- [] Living Metal: 0 -- 2
-- [] Network: 5 -- 4
--[] Nuclear Material: 0
-- [] Warp: 3 -- 4
[] Plan: Genes and Gems
-[] Expansion Projects (173/173)
--[] Monoliths: 20/20, unlocks Monolith Artefact, upgrading your colony ships by allowing them to rapidly awaken a worlds spirits, and providing FTH via surplus Monoliths being deployed across Directorate Space. Cost 1 Warp.
--[] Ship Troop Transport Compartment: 25/25, upgrades Valiants with Troop Transport compartment, allowing them to carry one army group.
--[] MegaHarvester Fusion-Drill: 25/25, upgrades Mega-Harvester with Fusion-Drills, increasing LM.
--[] Prismlight Muses: 10/10, unlock Prismlight Muses, increasing CUL. Cost 1 Nuclear Material.
--[] Geode Canyon Heavy Mining Operations: 25/25, increases Geode Canyon mining operations, increasing EXP and NK.
--[] Erichthean PharmaFactory: 15/15, gain Erichthean PharmaFactory granting ACD and improving medical care.
--[] Trove Mega-Gem Mines: 15/15, increases EXP.
--[] Satiation Array: 10/10, construct Satiation Array holy site, increasing CUL and providing 1 Living Metal.
--[] 28
-[] Culture Projects (148/148)
--[] The Archaeosaurs of Cetaceous Valley: 25/25, sponsor Cetaceous Valley Archeological Dig, gaining +1 BioData
--[] Jr. Genetics Playsets: 20/20, increases ACD.
--[] Squog Splicing: 20/20, Hobbgrotic Park begins producing spliced Squogs, increasing EXP.
--[] Crystaleaf Arbor Guardians: 15/15, upgrades Arbor Guardians with Crystaleaf Genomic Mods, increasing CUL and accelerating gem vita development on life bearing worlds.
--[] Sacred Jade Statues: 35/35, Sacred Jade Statues take off, increasing FTH.
--[] Shell of the Storm Kraken!: 25/25, Storm Kraken gains new shell and will begin patrolling the system. Increased affinity with Directorate ships. Cost 1 Living Metal.
--[] 21
-[] Faith Projects (158/158)
--[] Temple Jewels: 35/35, Temples begin enshrining special jewels as holy treasures, increasing FTH.
--[] Trovian Grand Gem Temple: 10/10, establish Trovian Grand Temple, increasing FTH.
--[] Planetary Genetorium: 35/35, select an inhabited planet: gain an ACD and BioData generating Nova Mechanicus Genetorium.
---[] Trove
--[] Thunder Rods: 15/15, gain Thunder Rod upgrade to Totem Network, generating EXP and NK by allowing storms to be harnessed for both electrical and arcane power. Allows Directorate to generate devastating defensive superstorms.
--[] Sacred Dragon Magatama: 35/35, Shrine-Keepers gain Sacred Jade Guardian Dragon Magatamas, increasing FTH and ART.
--[] 29
-[] Academy Projects (125/125)
--[] Khimer Genetic Damage: 40/40, costs 1 BioData, unaltered Khimer lifespan increased by decade, increasing respect by 2.
--[] WyldRanger Zoological Research Rovers: 15/15, establishes WyldRangers, an ACD and Biodata generating society.
--[] Lumium Bird "Biology": 25/25, learn how the Lumium Bird works, generating Biodata.
--[] Naklean MagmaBugs: 15/15, gain Naklean Magmabugs, increasing CUL.
--[] 36
-- [] Artifacts: 1 -- 2
--[] Biodata: 2 -- 4
-- [] Intel: 0
-- [] Living Metal: 0 -- 1
-- [] Network: 5
--[] Nuclear Material: 0 -- 1
-- [] Warp: 3 -- 2
[] Plan: Luck and Hope
-[] Expansion Projects (173/173)
--[] MegaHarvester Fusion-Drill: 25/25, upgrades Mega-Harvester with Fusion-Drills, increasing LM.
--[] Cosmic Empathy Engine: 25/25, unlock Cosmic Empathy Engine artefact, increasing FTH and mental resilience. Cost 1 Network.
--[] Supreme Comprehension Psychotron: 25/25, unlock Supreme Comprehension Psychotron, increasing CUL and mental resilience. Cost 1 Network
--[] Anchor-City: 10/10, increases CUL from Anchor-City being constructed.
--[] Erichthean PharmaFactory: 15/15, gain Erichthean PharmaFactory granting ACD and improving medical care.
--[] Sandscorn Industrial Hubs: 25/25, Sandscorn gains expanded manufacturing. Increases EXP from trade. Raise Khimer Rep by 2.
--[] OOG-87's MicroSingularity: 25/25, increases ACD.
--[] 31
-[] Culture Projects (148/148)
--[] Mongus Cloud City: 20/20, increase CUL.
--[] Skyfish: 20/20, Mongus and all future colonized (Mild) Gas Giants gain Skyfish, increasing EXP and FTH.
--[] Ascendant Lunite Muses: 25/25, gain Ascendant Lunite Muses, empowered Lunite Muses gifted arcane ability in order to help achieve strength through Enlightenment, increasing FTH by 3. Cost 1 Warp.
--[] HexTek Fortune Cookies: 25/25, Mysteks learn to create HexTek Fortune Cookies, increasing FTH. Cost 1 Warp.
--[] Candlelit Roads: 35/35, gain Candlelit Road tradition, increasing CUL.
--[] 23
-[] Faith Projects (158/158)
--[] Temple to the Jester: 25/25, gain Temple to the Jester, strengthening AntiAnima, increasing FTH.
--[] The Scholars Candle: 25/25, gain the Scholars Candle, increasing ACD.
--[] Mojograss: 25/25, Shroomboyz begin growing Mojograss, helping Stonerboyz train their powers and increasing EXP.
--[] Yoyo Masks: 23/25, gain Yoyo Masks, worn by more spiritual Hobbgrot specialists to confer various minor abilities.
--[] Antianima Conjuring Rite: 20/20, gain Antianima Conjuration Rite, allowing for Occulteks to summon lesser Antianima.
--[] Rite of Karmic Offload: 20/20, gain Rite of Karmic Offload, increasing FTH.
--[] Karmic Siphon Curse: 20/20, gain Karmic Siphon Curse, designed to target single entities.
-[] Academy Projects (125/125)
--[] Teeth Drums: 25/25, all Teeth performance improved at the start of battle, all applicable Rites will be automatically applied with modest strength to the Teeth.
--[] Academy Compartment Electrostatic Armor: 35/35, Academy Compartments upgraded to electrify armor to harm borders.
--[] Sandscorn Pilot Gene-Recombination: 25/25, Khimer regain ability to produce Pilotformes again, increasing their reputation by 2 and increasing Coffin Fleet influence by 1.
--[] Peer Review Board: 25/25, Tekniks gain Board of Peer Review, increasing ART by 1 and raising WRP.
--[] 18
-- [] Artifacts: 1 -- 2
--[] Biodata: 2
-- [] Intel: 0
-- [] Living Metal: 0 -- 1
-- [] Network: 5 -- 3
--[] Nuclear Material: 0
-- [] Warp: 3 -- 2
[] Plan: Healing Genes and Eco Works
-[] Expansion Projects (173/173)
--[] Construct Pioneer Class Ship: 20/20.
---[] Kubaito
--[] Kelp-Farms: 10/10, increases EXP from food availability.
--[] Erichthean PharmaFactory: 15/15, gain Erichthean PharmaFactory granting ACD and improving medical care.
--[] Alkemote Bottling Facility: 25/25, gain Alkemote Bottles, used by Mysteks as alchemical supplements, increasing Warp by 1.
--[] Trovian Coral Farmers: 25/25, Trove gains Coral Farms.
--[] Sandscorn Magneto-Shield: 25/25, upgrade Sandscorn Heat-Shield, generating 2 Khimer favor and providing an alternative method to repel harmful radiation from the planet.
--[] Sandscorn Ashfall: 25/25, Sandscorn gains Ashfall Generators, increasing Respect by 3.
--[] Sacred Groves: 20/20, unlock Sacred Grove infrastructure, increasing FTH and Warp.
--[] 18
-[] Culture Projects (148/148)
--[] Jr. Genetics Playsets: 20/20, increases ACD.
--[] Sandscorn Shroombogs: 25/25, Sandscorn gains the Shroombogs Hobbgrot Society, allowing them to slowly begin integrating Hobbgrot and orkoid genetics into their technology and ecology and increasing their labour pool, increasing Khimer reputation by 5.
--[] Eldritch Rebirth: 20/20, create Eldritch Plays, increasing reputation with the Khimer and raising influence with all subfactions as well as FTH.
--[] Naturae Muse BioCore: 25/25, Naturae Muses upgraded with Lifegiver Effigy technology, increasing CUL.
--[] Wyld-Muses: 25/25, gain Wyld-Muses capable of channeling the power of your nature spirits to work as guardians of the Wyld, increasing CUL by 3.
--[] Naklis Magmacorals: 25/25, gain Naklis Magmacoral, increasing CUL.
--[] 10
-[] Faith Projects (158/158)
--[] Temple to the Night Bramble: 25/25, gain Temple to the Night Bramble, increasing Wyld resistance to subversion.
--[] The Book of Cures: 45/45, Grimoires gain Book of Cures, increasing CUL and general Mystek medical skill.
--[] Rite of Natures Wrath: 20/20, gain Rite of Natures Wrath, increasing the aggression of local nature against those hostile to it.
--[] Ritual of Lifes Renewal: 20/20, increases Khimer reputation by ten.
--[] Rite of Lifes Cleansing: 20/20, gain Rite of Lifes Cleansing, reducing plague severity.
--[] Rite of Karmic Offload: 20/20, gain Rite of Karmic Offload, increasing FTH.
--[] 8
-[] Academy Projects (125/125)
--[] Khimer Genetic Damage: 40/40, costs 1 BioData, unaltered Khimer lifespan increased by decade, increasing respect by 2.
--[] Devourer Warforme Study: 25/25, gain indepth biological data from cloned living Tyranids. Repeatable: starts with most common and basic tyranid organisms (rippers, gaunts) to rarer and more complex ones. Each completion grants 1 BioData.
--[] Bionics: 25/25, gain Simple Bionics, increasing EXP. Raises Forbidden Archive Influence by 1.
--[] TurretBots: 15/15, develop TurretBots, improving static defenses.
--[] 20
-- [] Artifacts: 1
--[] Biodata: 2 -- 2
-- [] Intel: 0
-- [] Living Metal: 0
-- [] Network: 5
--[] Nuclear Material: 0
-- [] Warp: 3 -- 5
[] Plan: Data Songs of Gods
-[] Expansion Projects (173/173)
--[] Metalsong Muses: 10/10, unlock Metalsong Muses, increasing CUL. Cost 1 Living Metal.
--[] Yaccae Generatoriums: 25/25, Yaccae upgraded with Mechanicus Generatoriums, increasing EXP and NK.
--[] LAOC Cooling Coils: 25/25, gain LAOC Cooling Coils and Lunar Glaciers.
--[] Erichthean Library: 10/10, increases ACD from constructing Erichthean Library. +1 Network.
--[] Erichthean Great Orchestrion: 10/10, increases FTH from Great Orchestrion.
--[] Erichthean Shrine-City: 25/25, Erichtheo gains Shrine-City, increasing FTH.
--[] Sandscorn Magneto-Shield: 25/25, upgrade Sandscorn Heat-Shield, generating 2 Khimer favor and providing an alternative method to repel harmful radiation from the planet.
--[] Sacred Groves: 20/20, unlock Sacred Grove infrastructure, increasing FTH and Warp.
--[] Satiation Array: 10/10, construct Satiation Array holy site, increasing CUL and providing 1 Living Metal.
--[] 13
-[] Culture Projects (148/148)
--[] The Conduit Folios: 20/20, gain Conduit Plays, improving the performance of all Calculator technology and .ARCHONS, increasing FTH.
--[] ArcanoTek Orchestrions: 20/20, deploy ArcanoTek Orchestrions, amplifying the effect of all Rites and Sorcery. Cost 1 Warp.
--[] Glasmite Hymnals: 15/15, TekGrimoires upgraded to Glasmite Hymnals, allowing all Orchestrion related technology to be used in grimoires at greatly reduced efficiency.
--[] Eldritch Rebirth: 20/20, create Eldritch Plays, increasing reputation with the Khimer and raising influence with all subfactions as well as FTH.
--[] Mojotronic Resonances: 20/20, One Man Band's gain Mojotronic Resonance Technology, increasing CUL.
--[] Song of the North: 20/20, increases FTH by deploying the Song of the North, an advanced cryomantic resonance.
--[] Virus Buster Corp Research Labs: The Virus Buster program was in a constant war with malware. To help fight it, they had requested the creation of additional research labs and funding to accelerate the development of better network security technology. 25/25, gain Virus Buster Labs, increasing ACD and network security.
--[] 11
-[] Faith Projects (158/158)
--[] Shanty Drive: 20/20, gain Shanty Drive upgrade to ships, improving Parliament performance.
--[] Temple to the Concerta: 25/25, establish the Temple of the Concerta, improving Resonance performance raising CUL.
--[] Calling Dance: 25/25, gain Calling Dance, allowing for artistic performances such as song and dance to generate theurgic power, increasing Warp by 1 and CUL.
--[] Leviathan Ritual Chamber:. 10/10, create Leviathan Ritual Chamber, allowing for the performance of Leviathan Rituals, increasing FTH. Cost 1 Warp.
--[] Stone Chambers: 20/20, develop Resonance Stone Chambers, increasing FTH.
--[] Cantor Mechanica: 25/25, Nova Mechanica begins training its priests as Cantors, increasing EXP. Cost 1 Warp.
--[] Godtek Emulator I: //GATE: 25/25, gain GodTek Emulator II: //GATE, increasing Network by 5 and raising ACD, cost 1 ART.
--[] Guardiansong Resonance: 18/20, gain Guardiansong Resonance.
-[] Academy Projects (125/125)
--[] Peer Review Board: 23/25, Tekniks gain Board of Peer Review, increasing ART by 1 and raising WRP.
--[] Academy CyberNexus: 20/20, creates Academy CyberNextus, generating ACD. Costs 1 Network.
--[] Gigaspace Brain: 25/25, Academy gains Gigaspace Brain, increasing ACD by 3, cost 1 Network.
--[] CyberGrimoire: 25/25, Grimoires upgraded to more easily aid in all form of Mystek Datamancy and sorcerous code manipulation, increasing ACD and FTH. Cost 1 NT.
--[] Cosmic Netscape: 35/35, Temples gain Cosmic Netscapes. Cost 1 NT
-[] Resource Management
-- [] Artifacts: 1 -- 0
--[] Biodata: 2
-- [] Intel: 0
-- [] Living Metal: 0
-- [] Network: 5 -- 7
--[] Nuclear Material: 0 -- 1
-- [] Warp: 3 -- 1