Plan is based on the updated numbers posted right after the threadmark by another poster.
[X] Plan better fleet
-[X] Fleet Actions
--[X] Survey Tacchis
---[X] TKK Endeavor
-[X] EXP - NKNM 4
--[X] Orbital Shipyard 6 -> 10/10
--[X] Comm Net 0 -> 10/10 +1 NT
--[X] BlokTek Arcologies 4 -> 6/20
-[X] CUL 8
--[X] Wargames 3 -> 5/5 better military
--[X] Orbital Amusements 0 -> 5/5 +CUL, better stations
--[X] Zero G Sports Teams 0 -> 1/10
-[X] FTH 16, ART 1, WP 1
--[X] TekShrines 0 -> 10/10 tradition, +EXP
--[X] TekCrypts 4 -> 10/15
-[X] ACD 14, LM 0, NT 3
--[X] Deep Crust Scanner 6 -> 10/10, -1 NT
--[X] Academy Fleet Compartment 0 -> 5/5, -2 NT, +ACD, better ships
--[X] NukeTek Miniaturization 0 -> 5/5 -1 NK
Get the shipyard going, and focus on things that improve the fleet (wargames, orbital amusements for stations, smaller nuke tek, fleet compartment). TekShrines to boost EXP since we lost some points, and the leftovers towards finishing TekCrypts. Also grab comm net since this burns through the rest of our network. Finish off crust scanners since we had hints of the one planet having more living metal, hopefully it helps find more.
Nuclear Material 4 -1 = 3
Network 3 + 1 - 1 - 2 = 1
Art 1
WP 1
LM 0
[X] Plan: Some Security Securments