There has got to be a way to improve our Random event roll. Seriously, most of our problems stem from it. Is there a god of luck we can pray to?
There is a shiny that lets us reroll one roll, once. Unfortunately, it's only once so it wouldn't be worth it unless it's to save it for if we literally roll a 1 on RER or we roll so badly that Agueda dies or something.

So probably not worth it.
 
Yeah, given that chance to roll worse, I would savethat for literal crit-fails. Then again, a critfail on random events would most likely qualify for the Bad Things category.

Actually, I can't help but wonder if, for the value of a shiny, it should perhaps offer continuous rerolls until the roll is at least equal to the original.
 
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For those rolling please insert what you're rolling for. It will save us time and confusion.

We don't match up rolls to certain action and I disagree that what you are attempting to push does the proposed claim of saving time and confusion. Each roll is matched by order of which is rolled first to an action in the plan with extra stuff coming after. Furthermore, this doesn't work because we don't always know what a roll is for. Lastly, your proposal doesn't actually same time and confusion as not only are you suddenly trying to change how things are done, but it also runs the risk of people trying to roll for the same options, which requires more rolls over all and debate over who gets what or debating what to roll for when it comes to non-action rolls.

It can also lead to more time and confusion if someone decides to roll for say a stewardship action, but someone else gets post with an unmarked roll in just before them. Does the guy who rolled first get their roll taking for the stewardship action or the guy who marked their action as it? In the event of the former, does the second guy's roll get wasted or does it go to intrigue despite being passed for intrigue? And that isn't taking into account the possibilities of more rolls being made afterwards and making the situation even more of a mess. None of this is a problem so far because the thread just roll the dice as requested by the QM and the dice rolls get matched up according to which were rolled first. You are trying to add in an extra layer of complexity to a very simple system that will almost certainly lead to more confusion and time wasted, especially when we get some very close posting times of dice rolls.

Your idea is an unnecessarily confusing and time consuming on top of requiring a rehaul of the current system of how player rolls interact with rolls required by the QM. And that isn't even getting into how you are trying to shove your preferred system down the throats of everyone else without even getting thread support or QM backing.
 
We don't match up rolls to certain action and I disagree that what you are attempting to push does the proposed claim of saving time and confusion. Each roll is matched by order of which is rolled first to an action in the plan with extra stuff coming after. Furthermore, this doesn't work because we don't always know what a roll is for. Lastly, your proposal doesn't actually same time and confusion as not only are you suddenly trying to change how things are done, but it also runs the risk of people trying to roll for the same options, which requires more rolls over all and debate over who gets what or debating what to roll for when it comes to non-action rolls.

It can also lead to more time and confusion if someone decides to roll for say a stewardship action, but someone else gets post with an unmarked roll in just before them. Does the guy who rolled first get their roll taking for the stewardship action or the guy who marked their action as it? In the event of the former, does the second guy's roll get wasted or does it go to intrigue despite being passed for intrigue? And that isn't taking into account the possibilities of more rolls being made afterwards and making the situation even more of a mess. None of this is a problem so far because the thread just roll the dice as requested by the QM and the dice rolls get matched up according to which were rolled first. You are trying to add in an extra layer of complexity to a very simple system that will almost certainly lead to more confusion and time wasted, especially when we get some very close posting times of dice rolls.

Your idea is an unnecessarily confusing and time consuming on top of requiring a rehaul of the current system of how player rolls interact with rolls required by the QM. And that isn't even getting into how you are trying to shove your preferred system down the throats of everyone else without even getting thread support or QM backing.
It would however maybe be convenient if people numbered their rolls. It would prevent people from rolling one too little or too many.
posts that are done at the same time can still cause a little confusion, but I can imagine that two posts marked as the 4th roll will be easy to correct for when someone is doing the 6th roll.
 
It would however maybe be convenient if people numbered their rolls. It would prevent people from rolling one too little or too many.
posts that are done at the same time can still cause a little confusion, but I can imagine that two posts marked as the 4th roll will be easy to correct for when someone is doing the 6th roll.

I disagree. We never get too little rolls and too many just means that we get an unused roll or two. Trying to number or specify which roll belongs to just increases the potential for confusion and unnecessary arguments as well. All this does is try to fix an non-existent problem whilst creating the very problem it is trying to fix.

The current system works without any issues. Don't try to break it for reasons that don't actually exist.
 
@huhYeahGoodPoint worldbuilding idea for you: one of the things the spirits seem very well suited for is providing rapid long distance communication via prayer-o-grams: person 1 prays to a spirit with a message and then person 2 on the other side of the country regularly prays to that spirit to receive messages.

Now how much they'd be willing to do this depends on how they calculate the balance of (important communications flowing through the spirits grants them even more influence and opportunities for intrigue) vs (not being at the beck and call of the fleshbags). One of the key points they'd probably be interested in would be acting as coordination for armies.
 
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CASE: THE ORIGIN OF SPECIE MONTH 8
Martial
Questions and Answers

DC: 24. Roll: 18 + 2 + 3.1 + 9.7 = 30.8
Critical!

Diplomacy
Thevenet's Request

DC: 15. Roll: 20 + 2.1 = 22.1

You don't exactly do a good job of concealing your disdain for Thevenet when you agree to meet him - even as you're pocketing his money and listening for what he has to offer you as a sacrifice to keep you from deciding to prosecute him. What he offers is some speculation about the origin of the usurper's armies coming from the Gorlin region at the behest of one Bishop Rosenberg - and suddenly you feel a deep sense of frustration that you had decided speed was the better of thoroughness. Thevenet also mentions that while going after the Albert family was the tempting option, it might be more profitable to go after the Sarkozy Family - after all, they kept more records, including meeting notes and financial accounts. It would certainly be far easier to prove wrongdoing.

So when you have the militia knock very loudly and politely on the Sarkozy Family's main house and document storage, you sift for the meeting notes, as well as the financial documents from the previous years. The Sarkozy family objected strenuosly - they wanted a justification for why you had launched a raid into their house and violated the dignity of noble houses with your filth.

You simply demand a meeting of the Sejm to discuss what you had discovered the moment you had begun sifting through the meeting minutes:

A damning correspondence with the usurper army, inviting them to come and cut in the Sarkozy Family into a blatant operation to wring the province dry of money and labor. Furthermore, this piece of correspondence justified examining how deep the plot against their fellow nobles went - you were simply the cleanup agent ensuring noble rights were respected. You would still likely have to fight their influence in the Sejm, but finding that one piece of correspondence certainly made your life easier.

Perhaps this would give you the breathing room you'd need to properly analyze the documents.



Diplomacy
The Resumption of Dues

DC: 27. Roll: 20 + 3 + 5.5 = 28.5

Stewardship
Business Expansions

DC: 25. Base Stat: 23 + 8.4 = 31.4

Random Event Roll: 33

The real issue looming over all of your heads was the resumption of noble dues that had to start soon. If you waited too long, the noble houses would go bankrupt and completely snarl up the provincial economy - if you started immediately, you'd have a general riot on your hands, and that would be similarly disastrous. In addition, you had to manage the drawdown of the militia, or at least, provide some gainful employment for them so that literal armed militia wouldn't decide that violence was the means to solve their inability to pay for food or housing.

The answer, you think, is two-fold - one, get Cormag to go around spreading money and messages to convince key community leaders to talk about the resumption of feudal dues, and two, to call on the cooperatives to start drastically expanding and ramping up their businesses - with money provided, of course. Ironically enough, you think, you're giving these companies money and then talking them into leveraging their assets in order to expand their businesses - similar to what happened to kick off the crash, but this time with your oversight, which was..not comfortable but probably necessary for the sake of simply being able to move on.

Unfortunately, the weather turned against you slightly - the harvest was on the smaller side of historical expectations, not enough to cause starvation but certainly enough to make food prices uncomfortable for many. Had you not engaged in a program encouraging mass employment at better rates, you may have had a bigger problem than mere grumblings about grain speculators and hoarders.



Intrigue
Reconnecting the Network

DC: 15. Roll: 23 + 2 + 8.1 = 33.1

While your network has somewhat atrophied over the past few months for understandable reasons, connecting back into it does not take much effort - simply showing up carries your reputation with you, and the servants that made up the network you care to keep evidently respect it. You have no assignments for the network, so you don't need to press with them - you just want to remind them you exist, and you're willing to pay them for certain harmless things. Or in the case of the truly important ones, that you'll pay them good money for their very much not-harmless work.

It is ultimately a simple thing, and clearly the nobility has not cared enough to dismantle your network, if you were able to find it in such an intact state.



Learning
While Supplies Last

DC: Scaling. Roll: 21 + 5.9 = 26.9

[] [Loot] Chest
Somehow that chest from the vault under that hill is still available for sale - apparently, they couldn't get it open and they want either someone to open it, or for someone to just take it off their hands. Will require another roll. Cost: 4 Budget.
[] [Loot] Components

It's not any one valuable part - the most valuable have long since been sold off to people with more discretionary budgets than you have access to. However, you can simply look to buy components for upgrades - those are still around. Cost: 2 Budget.
[] [Loot] Field Divination Kit

One of those sets of field divination compasses and their assorted materials, combining this with your existing divination compass might actually be able to give you something worthwhile you can use while searching huge libraries. Cost: 4 Budget.



Piety
The Local Spirits

DC: 25. Base Stat: 23 + 2 + 2.1 = 27.1

Ophelia Action

You scatter salt across the threshold in a loose crescent as Ophelia watches. Your hands are on the Gnarled Rod, held to the ground as another one of your senses, as you ask the spirit of the houses to bless you with the gift of clever speech for a gift of repairs and loose housework, and through the vibrations on the Gnarled Rod you felt the spirit's scoffing rejection. Naturally, this was only part of the haggling - an art which you have refined to perfection, eventually agreeing to venerate the housework, re-seat the loose brick that was severely bothering the house, and to examine whether something was wrong with the structural timbers.

Ophelia watched on with a sense of horrified curiosity. You saw confused shock and curiosity wage war against the instinct to stay quiet and not challenge authority - so of course, you resolved the debate by inviting questions.

Like a dam spilling forth, she unleashes a torrent of questions, most oriented around "how could you be so careless with the ritual?"

You had a simple answer: You weren't being careless. You were just good enough to know what was the important parts of the ritual and what were ultimately superfluous details that didn't matter - and you got that way not through talent like Cormag would have you believe but rather by being willing to simply try things, to risk failure, and to learn from every mistake and success. When you put it that way, though, it was clear what you had to do next - let her take the lead on the next few negotiations.

Naturally, the results are not ideal, but she learns from her failure, and crucially, quickly stops making the same mistakes.

You're impressed by her quick learning, and you let her know that.

She's embarrassed by it, but gratefully accepts your praise.

+1 Diplomacy, party-wide. Ophelia is Two Actions away from full integration.



Sales Revenue: 6 Budget.
Cost of Services Sold: 1 Budget.
Salaries and Wages Expense: 4 Budget.
Militia Expense: 3 Budget.
Spiritual Expense: 2 Budget.

Net Loss: 4 Budget.

Collection of Accounts Receivable: 6 Budget.
Business Expansion Expense: 10 Budget.

Remaining Budget: 48 Budget.
Accounts Receivable: 35 Budget.

With the usurpers gone and the process of economic stabilization underway if not complete, you need to start turning your eye towards finding some noble to wring dry for cash - or, well, you could certainly try to go back to the Finance Ministry near-empty handed two years in a row, but you suspect it would not be good for anyone. Also, you kind of began a prosecution against the Sarkozy Family, and stopping was liable to be just as dangerous as continuing to press on. When you put it that way, going forward was really your only option, wasn't it?

You have 48 Budget and a legal battle that you actually need to look towards winning, now. You can spend up to 20 Budget this turn.

Ophelia has some experience working with you, and honestly she's a good worker - she just neds to be shown the ropes. She must be assigned to a task, and automatically locks one of your free actions until full integration in two more actions. Until she is fully integrated, she will not grant any cooperation bonuses. You may choose to bring Ophelia into more tasks, which will accelerate her full integration into the team. If you decide to use three Ophelia actions, Ophelia will count as a full member of the team and thus will give a Cooperation bonus on the last one.

You have 2 [Free] Actions that may be spent in any category.

You can cooperate with your teammates to add +3 Base Stat to an action you are cooperating on, or you can bring in Ophelia to speed up the time of her integration. Using a Free Action will be understood as cooperating with your teammates, and using an Ophelia action will be understood as bringing Ophelia in to learn.

Martial (Choose 1) {Kerrie Action}
[] [Martial] Demobilization

Keeping the militia mobilized is likely to continue being a large strain on the province's finances - but all the same, you could use their power...DC: 24. Cost: 0 Budget.
[] [Martial] Follow Up

You intend to follow up that raid on the Sarkozy Family by attempting to get some more information through raids. DC: 25. Cost: 4 Budget.
[] [Martial] Self-Defense

Now that you've put yourself on the radar, it's not out of the realm of possibility your enemies might decide to strike against you - best to be prepared, then, since you're not ready to take them down yet. DC: 15. Cost: 0 Budget.

Diplomacy (Choose 1) {Agueda Action}
[] [Diplomacy] Agreed-Upon Solutions

The local nobility badly needs to collect dues this turn, and the soothing you did last turn has them convinced that maybe it would be better to simply discard these complicated changes and go straight for collecting the dues for which they are owed. This is your last chance to properly cut through the tangle of debts before it hits. Incompatible with What's Good For Business. DC: 26. Cost: 8 Budget.
[] [Diplomacy]
What's Good For Business
Clearly, the previous solution was a little clunky and too vulnerable to outside disruption and necessary but tedious negotiation. You have a better plan, involving the stock market, the Merchant Guild, and more than a few buybacks. Incompatible for Agreed-Upon Solutions DC: 25. Cost: 6 Budget.
[] [Diplomacy] Against Sarkozy

You also need to start building the case against the Sarkozy family in public before the Sejm, and work to isolate them from allies and activate more of their enemies - certainly, it would be a bad idea to leave them unchecked. DC: 24. Cost: 4 Budget.
[] [Diplomacy] Ear to the Ground

With the likely resumption of feudal dues either this month or next month, you should probably keep track of how angry the streets are getting - as well as having your own people in place to help de-escalate the rhetoric and the tension. DC: 25. Cost: 0 Budget.

Intrigue (Choose 1) {Agueda Action}
[] [Intrigue] Screw the Sarkozy

Legally, there's nothing you can really do against the Sarkozy Family without more proof. Illegally, there's a lot you can do. DC: 24. Cost: 2 Budget.
[] [Intrigue] Convincing Nobles

You could try to convince nobles with words, or you could try to convince them with coin. You think coin's the better bet. DC: 24. Cost: 8 Budget.
[] [Intrigue] Using the Network

You need some information and some documents, and you have this network of servants already intact. Time to put it to good use. DC: 27. Cost: 4 Budget.

Learning (Choose 1) {Tekla Action}
[] [Learning] Better Sets of Tools

Tekla's pointing out that part of the problem for him is that he can't upgrade your tools very well because his own tools are not up to par. Grant him some budget to get a better set of tools. DC: 25. Contingent Cost: 4 Budget.
[] [Learning] Compass Tinkering

Completely independent of getting more and better compass parts, Tekla thinks he may be able to get into the divination compass and change its purpose from being a generic all-purpose divination compass to specifically searching out words - making it a much more efficient and powerful divination compass for your use. DC: 27. Cost: 0 Budget.

Stewardship (Choose 1) {Agueda Action}
[] [Stewardship] Document Analysis

You now had piles of documents that likely proved the Sarkozy Families were guilty of some sort of lying to creditors - which you might be able to parlay into something bigger. DC: 15. Cost: 0 Budget.
[] [Stewardship] Business Expansions II

The business expansions from last time have certainly helped re-employ sectors of the economy, but you still have the militia mobilized - which should probably come to a stop soon. DC: 27. Cost: 4 Budget.
[] [Stewardship] Collections

You're getting quite tired of this ever-present account of "Accounts Receivable" being so large: time to get some of that back. DC: 27. Realized Gain: 10 Budget.

Piety (Choose 1) {Agueda Action}
[] [Piety] The Local Spirits Again

You've made a set of small deals with the local spirits last turn - keeping up old sweetheart deals and negotiating for better ones is fairly self-explanatory, at this point. DC: 24. Cost: 2 Budget.
[] [Piety] The Duties of Oskaria

Well, Ophelia's here, and you want to clarify exactly what Oskaria expects and wants of you - and what terms Oskaria would agree to lend its aid for. DC: 29. Cost: 0 Budget.
 
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[] [Stewardship] Business Expansions II
The business expansions from last time have certainly helped re-employ sectors of the economy, but you still have the militia mobilized - which should probably come to a stop soon.

No DC or Cost.

To the thread, I just want to point out that keeping the militia active is passively costing us 3 Budget a month despite Self-Defence being free.
Militia Expense: 3 Budget.
 
[X] Plan: Training Ophelia and Screwing over Sarkozy
-[X] [Loot] Chest
-[X] [Martial] Self-Defense
--[X] Add Ophelia to Self-Defense
-[X] [Diplomacy] Agreed-Upon Solutions
--[X] Add free action to Agreed-Upon Solutions
-[X] [Intrigue] Screw the Sarkozy
-[X] [Learning] Better Sets of Tools
-[X] [Stewardship] Document Analysis
--[X] Add Ophelia to Document Analysis
-[X] [Piety] The Local Spirits Again
 
[] [Intrigue] Convincing Nobles
You could try to convince nobles with words, or you could try to convince them with coin. You think coin's the better bet. DC: 24. Cost: 8 Budget.

@huhYeahGoodPoint What are we trying to convince the nobility of with this option? To accept the preexisting debt cancellation plan or provide evidence against the Sarkozy or something else?
 
[X] [Loot] Chest
[X] [Loot] Components
[X] [Loot] Field Divination Kit


Going for all of them because they all look useful. Chest could be good like our sword while the other two will help with our Learning actions. For example, we won't need to spend 4 Budget and an action getting Components if we buy them here for 2 Budget and Field Divination Kit will help with the Compass Tinkering.

[X] Plan Oshha's
-[X] [Martial] Self-Defense
-[X] [Diplomacy] What's Good For Business
--[X] Add Free Action to What's Good For Business
--[X] Ophelia Action to What's Good For Business
-[X] Free] Ear to the Ground

-[X] [Intrigue] Convincing Nobles
-[X] [Learning] Compass Tinkering
-[X] [Stewardship] Document Analysis
-[X] [Piety] The Local Spirits Again


Self-defence because we aren't going after the Sarkozy family just yet so they may make moves against us, but I plan to move against the Sarkozy next turn and demobilise when we do it then. Using our Diplo and Free actions to get the taxes going again while Learning is going for Compass Thinkering because while it is harder, it is also free and I want to buy Components at a cheaper price in our Loot vote. Intrigue is spending money on the easier and guaranteed to pass action to turn them against the Sarkozy family. Stewardship is going to looking over the documents and we will train Ophelia while doing that. Piety is for more buffs when we go after the Sarkozy next turn and begin to demobilise the militia.

Edit: Switched Ophelia from Document Analysis to Convincing Nobles to get her some experience with dealing with the nobility and the unofficial side of getting things done that I suspect she is unaccustomed to if she has seen it at all before.

Edit 2: Switched to the new and in my opinion better Diplo option to deal with the debt and tax situation with same reasoning as before except the new action is superior to the old one. Also switching Ophelia to it because it has the potential to increase the central power of Oskaria and I want her to see it happening.
 
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It might be useful to get Ophelia acclimatized to nobles. She seems to have some respect for hierarchy, which is bad in this line of work.
The sooner she understands that the nobles and the divine are naturally below her position as an agent of the ministry of finance the better.
 
It might be useful to get Ophelia acclimatized to nobles. She seems to have some respect for hierarchy, which is bad in this line of work.
The sooner she understands that the nobles and the divine are naturally below her position as an agent of the ministry of finance the better.

Good point. Updating my plan.
 
[X] Oshha

I wonder if we should leave cornag behind after this. He might have been useful last time, but maybe he will be able to do more good for the country if he works independently from us.
 
Ah, the Sarkozy family has been implicated in shady financial dealings and has had contacts with disreputable and quite controversial people? I am shocked. Shocked I say!

 
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