[X] When Destiny Calls
Many pray to the spirits so that they may become more then they are. Sometimes, those wishes are granted - in exchange for an equally heavy burden. So what must be granted, then, if the burden is an entire nation?
Emptied of bile, emptied of energy, and emptied of doubts.
Once, you had hoped to be one of the adventurers who would go on to change the whole world - and while your parents were supportive, it was always with the expectation that you would eventually set down such childish dreams and live out your life as one of the peasantry. They never saw fit to deny your meager talents, however, and did seek to find out whether you might not be able to be a simple lay priest, carrying the robes of the true priests.
So you knew what the signs of the spirits meant, and sometimes, you could even...talk to them on your own!
And that meant you were watching, when you suddenly saw a great eagle land in front of you one day, and look you in the side. It meant that you were watching, when in the middle of a thunderstorm that shook the earth you saw a tree that had split perfectly down the center before your very eyes. It meant that when the rains left and the birds began to chirp, you saw the beady-eyed crow look you in the eye and fly towards the tree, split in half. When it pecked at the stone left in the heart of the tree, you naturally put in on your own neck.
When the sun's rays then parted the clouds and bathed you in light, you realized that it had been no coincidence.
Immediately, you had felt the greatest rush of your life. A sense of purpose animated your every moment, your breath elongating and straightening your back. Your diminished stature suddenly felt like you had grown ten sizes, your formerly dirty skin positively radiant with divine light. It was an all-encompassing expression of faith, and of the duty that you must fulfill as your destiny, the spirit of Oskaria itself speaking to your soul and animating your body.
When you reached out your hands, a yellow-red light manifested itself as a great axe that you knew was only manifest and usable by the great power of Oskaria. Immediately you marched to your home with a purpose not your own, and when your parents quailed before the divine might you radiated from the red stone upon your chest, you felt only an urge to comfort them, outweighed by the duty that the stone demanded of you. You left them with your blessings, and promises to remember them - they had realized that you were now beyond them, and as you left Oskaria's iron grip upon your body allowed you the hot tears and keening pain in your breast.
But never to stop.
When Oskaria granted you this power Oskaria expected you to stand tall as Oskaria itself, bloodied, and yet unbowed. Towards that end Oskaria would grant you power and the will to see Oskaria's will done - and to do so, Oskaria wanted you to join the forces of one of the King's agents.
It did not matter how many heads you turned, or the quiet reverence and respect you were granted on your passage there - because while the all-encompassing power suffused your being the only important thing was carrying out Oskaria's will to survive, and right now it demanded you join with Agueda the spider, Agueda the Just, Agueda the agent of the King, and thus Oskaria's, will.
So you did.
Oskaria, approvingly, retreated, and you felt a wave of exhaustion and nausea unlike any you had ever experienced in your life.
But when you were emptied of the nausea and the weight in your gut, you stood up, and lightly walked over to report in to your new teacher.
After all, Oskaria needed you, Oskaria made you, and so therefore you had to.
What else was left to you?
Spoils of War: 4 Budget.
Cost of Goods and Services Sold: 4 Budget.
Negotiations Expense: 2 Budget.
Supplies Expense: 2 Budget.
Net Loss: 4 Budget.
You now have a new obligation, handed down to you by the Spirit of Oskaria itself - bringing Ophelia along to work with you as an extra set of hands to help you with your various tasks - and eventually, to find her own role. You also had just accidentally broken the usurper's army so hard there was no chance to obtain surrenders, and thus loot anything other than what they had left behind in their mad scramble to leave such a cursed expedition.
You also had some very nice and polite questions to ask certain people - by which you mostly meant that smug bastard Thevenet.
You rolled your shoulders.
Time to get to work.
You have 56 Budget, a new salary to pay, and also in general you don't expect costs to run high. You are limited to 10 Budget this turn.
Ophelia currently has no experience working with any of you, but it's not like you can simply turn her away - you respect and fear the spirit of Oskaria too much to try and deny their chosen vessel. Instead, she must be assigned to a task, and locks a Free Action each turn until she fully integrates into the team. In addition, until she is fully integrated into the team she will not grant any Cooperation bonuses. You may choose to bring Ophelia into more tasks, which will speed up the time of her full integration into the team.
You thus have 2 [Free] Actions that may be spent in any category.
You can cooperate with your teammates to add +3 Base Stat to an action you are cooperating on, or you can bring in Ophelia to speed up the time of her integration. Using a Free Action will be understood as cooperating with your teammates, and using an Ophelia action will be understood as bringing Ophelia in to learn.
Martial (Choose 1) {Kerrie Action}
[] [Martial] Demobilization
Okay, now that the immediate threat is over but the finances are still bleeding, you need to demobilize the militia - recognizing, of course, that you may not have jobs for them all exactly. DC: 24. Cost: 0 Budget.
[] [Martial] Questions and Answers
On the other hand, with the militia mobilized and a polite request to Mickael, you could use it to knock on some doors and ask questions with the looming presence of the militia behind you. DC: 22. Cost: 4 Budget.
Diplomacy (Choose 1) {Agueda Action}
[] [Diplomacy] Agreed-Upon Solutions
The local nobility is clearly cowed, but their accounts are badly feeling the loss of feudal dues, and they really need to come to a decision sooner or later. You happen to have a framework that they had all agreed to beforehand - simply stick to that, and everything will be okay. DC: 24. Cost: 8 Budget.
[] [Diplomacy] Thevenet's Request
Thevenet is approaching you with a gift and an offer - which you mentally translate to a bribe and a bigger one. He says that he did this to drain the usurpers of their money and to find out their backers - information he's happy to give you, so long as you agree to an...understanding. DC: 15. Gain: 6 Budget.
[] [Diplomacy] The Lower Church
No, actually, you're quite sick of this pompous bastard, and you're willing to work with the lower clergy, who were blindsided by Thevenet's statements to the Sejm. DC: 24. Cost: 0 Budget.
[] [Diplomacy] The Resumption of Dues
There's a slightly bigger problem, however - the peasantry has really enjoyed the past few months of no collections, and to impose it now would likely get...ugly. Ugly indeed. DC: 27. Cost: 6 Budget.
Intrigue (Choose 1) {Agueda Action}
[] [Intrigue] Reconnecting the Network
You realize you've gotten a little bit slack in checking out the loyalties of your servant network. Time to...check back in with them. DC: 15. Cost: 0 Budget.
[] [Intrigue] Finders Keepers
Screw Thevenet. If he said he had ironclad proof, well, you were simply going to take it. DC: 29. Cost: 0 Budget.
Learning (Choose 1) {Tekla Action}
[] [Learning] Better Sets of Tools
Tekla's pointing out that part of the problem for him is that he can't upgrade your tools very well because his own tools are not up to par. Grant him some budget to get a better set of tools. DC: 25. Contingent Cost: 4 Budget.
[] [Learning] While Supplies Last
The recent spree of victories at war have created a pile of loot - in other words, a chance to pick up whatever you hadn't before for a price. DC: Scaling. Cost: Scaling.
Stewardship (Choose 1) {Agueda Action}
[] [Stewardship] Making Exceptions
If the problem is that the nobles cannot sustain themselves without feudal dues but cannot collect, it occurs to you that you could simply pull some legal maneuvers to reinstate feudal dues without also reinstating debt collection. It'd just be a little tricky, and you'd have to start with the noble houses most strapped for cash. DC: Scaling. Cost: 0 Budget.
[] [Stewardship] Business Expansions
Since the militia was spooling down, it seems prudent to make sure that they have jobs to come back to - and that means you need to spool up the local businesses, who have mostly learned to stagger upwards on their own two feet. DC: 25. Cost: 4 Budget.
[] [Stewardship] Collections
You're getting quite tired of this ever-present account of "Accounts Receivable" being so large: time to get some of that back. DC: 27. Realized Gain: 10 Budget.
Piety (Choose 1) {Agueda Action}
[] [Piety] The Local Spirits
Now that you have the blessing and the attention of the larger powers, it would probably be wise to go back and ingratiate yourself among the local spirits - just in case they feel snubbed or threatened by your actions. DC: 25. Cost: 2 Budget.
[] [Piety] The Duties of Oskaria
Well, Ophelia's here, and you want to clarify exactly what Oskaria expects and wants of you - and what terms Oskaria would agree to lend its aid for. DC: 30. Cost: 0 Budget.
Action list is decent, but I'm willing to take suggestions. Roll call will probably be around
so that I can actually pretend to try and write an update in time for about
. It's unlikely I'll succeed, but that's how it goes.
[] [Piety] The Duties of Oskaria
Well, Ophelia's here, and you want to clarify exactly what Oskaria expects and wants of you - and what terms Oskaria would agree to lend its aid for.
[] [Martial] Questions and Answers
On the other hand, with the militia mobilized and a polite request to Mickael, you could use it to knock on some doors and ask questions with the looming presence of the militia behind you. DC: 22. Cost: 4 Budget.
What sort of questions and answers would be asking and getting @huhYeahGoodPoint? I'm not sure what there is left to do apart from sort out the current mess.
What sort of questions and answers would be asking and getting @huhYeahGoodPoint? I'm not sure what there is left to do apart from sort out the current mess.
For one, actually prosecute some people for their involvement over this whole...thing. If you leave once you've set things up, you'll have technically fixed the problem - but you also won't have found any funding for the government nor brought anyone to justice here.
[X] dutys of state -[X] [Martial] Questions and Answers + free
-[X] [Diplomacy] The Lower Church
-[X] [Intrigue] Finders Keepers
-[X] [Learning] While Supplies Last
-[X] [Stewardship] Collections
-[X] [Piety] The Duties of Oskaria + free
[X] dutys of state -[X] [Martial] Questions and Answers + free
-[X] [Diplomacy] The Lower Church
-[X] [Intrigue] Finders Keepers
-[X] [Learning] While Supplies Last
-[X] [Stewardship] Collections
-[X] [Piety] The Duties of Oskaria + free
Right. We do not tolerate the corrupt priest. We are Just. It is only Just that he receive the rewards of his scheming. Moreover, leaving people like him around and with positions of power is toxic.
[X] Plan Oshha
-[X] [Martial] Questions and Answers
-[X] [Diplomacy] Thevenet's Request
-[X] [Free] The Resumption of Dues
--[X] Free Action to Resumption of Dues
-[X] [Intrigue] Reconnecting the Network
-[X] [Learning] While Supplies Last
-[X] [Stewardship] Business Expansions
-[X] [Piety] The Local Spirits
--[X] Free Action to Ophelia Teaching
Okay, so Martial action to get some people to prosecute while we use Stewardship to get some jobs for the the people in the militia when it demobilises. Diplomacy to get some coin and info from Thevenet as while I don't like the guy, it is cheaper and easier just to work with the slimebag to get this resolved as we got enough problems without making another for ourselves by going after him. Two free actions to trying to get the peasants used to paying taxes again because they do need to do that. Intrigue is getting our network back and ensuring it is still loyal while I want to see if we can purchase any loot before it all gets sold off. While I am sure some people just want to Spirit of Oskaria stuff, I want to make sure that we don't get the local spirits angry with us and potentially working against us. Since that is Ophelia's highest stat and nothing else is especially important, urgent or hard, I figure spending a Free Action on her integration into the team is a good move.
[X] dutys of state -[X] [Martial] Questions and Answers + free
-[X] [Diplomacy] The Lower Church
-[X] [Intrigue] Finders Keepers
-[X] [Learning] While Supplies Last
-[X] [Stewardship] Collections
-[X] [Piety] The Duties of Oskaria + Ophelia
like so? Or is it...
[X] dutys of state -[X] [Martial] Questions and Answers + free
-[X] [Diplomacy] The Lower Church
-[X] [Intrigue] Finders Keepers
-[X] [Learning] While Supplies Last
-[X] [Stewardship] Collections
-[X] [Piety] The Duties of Oskaria
-[X] [Free] Ophelia training
I'd argue that while it would be easier to let the church go unmolested, they will only cause trouble in the future if allowed. Best to nip this problem at the bud before they try to screw us over again.
Yes, and you also mobilized the entire militia and the noble retinues, who all promptly took their slice of the pie that already fairly equipment heavy and loot-light. Had they been in a position to surrender you could've extracted stuff from them on the spot and from their estates, so it's a comparatively smaller thing.
Ophelia does not provide her own Free Action - she must be assigned to another action that your team takes and does not provide benefits other than quicker integration.
[X] dutys of state -[X] [Martial] Questions and Answers + free
-[X] [Diplomacy] The Lower Church
-[X] [Intrigue] Finders Keepers
-[X] [Learning] While Supplies Last
-[X] [Stewardship] Collections
-[X] [Piety] The Duties of Oskaria + Ophelia
[X] Training Ophelia
-[X] [Martial] Questions and Answers
-[X] [Diplomacy] The Lower Church
-[X] [Intrigue] Reconnecting the Network
-[X] [Learning] While Supplies Last
-[X] [Stewardship] Making Exceptions
--[X] Add Ophelia to Making Exceptions
-[X] [Piety] The Duties of Oskaria
--[X] Add Ophelia to Duties of Oskaria
--[X] Add Free Action to Duties of Oskaria
[X] Training Ophelia
-[X] [Martial] Questions and Answers
-[X] [Diplomacy] The Lower Church
-[X] [Intrigue] Reconnecting the Network
-[X] [Learning] While Supplies Last
-[X] [Stewardship] Making Exceptions
--[X] Add Ophelia to Making Exceptions
-[X] [Piety] The Duties of Oskaria
--[X] Add Ophelia to Duties of Oskaria
You actually have another Free Action that you can spend here - the first Ophelia Action doesn't cost you a free Action, but is a necessary addition somewhere in the plan.