THE ORIGIN OF SPECIE MONTH 9 ROLL CALL
I wonder if it might be better to use plan voting for the loot. Not including it with the turn plan, but instead having two separate plans, one for loot and one for actions. The present method has the issue that if, hypothetically, 5 people vote for just the chest, and five people vote for everything but the chest, it will look much the same as five people voting for all everything, when in fact everybody would have voted for leaving stuff behind. It doesn't seem to be much of an issue this time with the vote looking nearly unanimous, but in general...
Fortunately, going maximum Greed vote and grabbing everything was the winning vote, so I don't have to think about that.

Plan Oshha's wins 9-1-1. Chest, Components, and the Field Divination Kit have all been purchased for an expense of 10 Budget.

Roll me 9d100s, individually, please. Eighth roll will be a loot roll, ninth roll will be the random event roll. You are basically guaranteed to get something good with the chest.

Martial
Self-Defense

DC: 15. Base Stat: 18 + 2 + 3.1

Cost: 0 Budget.

Diplomacy
What's Good For Business

DC: 25. Base Stat: 20 + 3 + 1.
Ophelia Action.

Cost: 6 Budget.

Diplomacy
Ear to the Ground

DC: 25. Base Stat: 20 + 1.

Cost: 0 Budget.

Intrigue
Convincing Nobles

DC: 24. Base Stat: 22 + 2.

Cost: 8 Budget.

Learning
Compass Tinkering

DC: 17. Base Stat: 21.

Cost: 0 Budget.

Stewardship
Document Analysis

DC: 15. Base Stat: 23 + 1.

Cost: 0 Budget.

PIety
The Local Spirits Again

DC: 24. Base Stat: 23 + 2.

Cost: 2 Budget.

Loot
Cost: 10 Budget.
 
CASE: THE ORIGIN OF SPECIE MONTH 9
Loot
Cost: 10 Budget.

"What a haul you've had me pick up, Agueda," Tekla boisterously laughed. "Took me the better part of a month to get this thing cracked open, but hoo boy were the little sneaks clever. Anti-magic wards on the outer layer to keep us from cracking the inner layer of wards to keep us from cracking the lock inside, which, by the way, was incredibly sophisticated - I think there's maybe one person in the kingdom, no, all of Vinimrond who could manage such precision in the furnace!" he gleefully said, wiggling his fingers out. Ophelia looked on, duly impressed - you simply nodded along, and said nothing about what you suspected was the real origin of all this wealth. Kerrie and Cormag looked at each other with the long patience of being Tekla's minders, and you agreed with them.

"On with it," Kerrie imperiously said, and you knew that it was only inside the comfort of your company that she could be so carefree.

The chest swung open, and you saw riches.

A small bag of gold and shiny silvery - no, aluminum coinage presented itself before you, the cover for the wealth inside. You nearly audibly hear Ophelia's excitement to see the rest, and by instinct and the feel of the ground you know that Cormag and Kerrie are tapping their feet and leaning in.

+25 Budget.

Ophelia audibly gasps at the uncovered treasures. Kerrie starts chuckling to herself, no doubt imagining herself wearing the vestments, while Cormag seems to sag his shoulders slightly as he smirks.

You and Tekla take a sharp step back, faces hardened in shocked and anxious resolution. Ophelia still hasn't realized, her own senses not quite so keen yet, but Kerrie and Cormag pick up on the shift in mood. Tekla turns to look at you, and you nod back. You'll take the lead on this one.

It's not the stacks of beautiful, enchanted abacuses that draw your eye, nor the enchanted garments, nor even the globe of clear glass with gold filaments and a diamond viewport in the center that must have cost the fortune of nations to produce.

It is the plain, unassuming card in the center, blue and gold stripes on a white background, with a golden hollow ring at the end where a black band of an unbelievably fine weave, frayed from what must have been centuries of neglect, forms a necklace. You have only seen something like it once, and only in an illustration of the ancient manual you had found.

It is the key to a Calamity Frame.

And you deftly take it out and breezily say that whoever left this chest must've been more sentimental than you thought, to leave such an old wind charm among their other treasures. Tekla jumps on to your lie, just a little too quickly, but as you carefully eye Ophelia you see that she easily swallows it regardless. Kerrie and Cormag seem a little more dubious, but decide to trust your instincts - and besides, there is so much other valuables here that a white lie like your own is to be ignored. There is too much in treasure for the incident to be remembered afterwards, and the joy of toying around with the crystal ball that could seemingly find anything in the town soon outshines the memory of the wind charm.

But you do not forget who had pointed you to the hill, and who had wanted you to find this.

Gained: Interlocked Abacus Array, Enchanted Vestments, The Eye Approaching Divinity.

Interlocked Abacus Array: Grants +2 Stewardship when working with large numbers of great numeric operations, such as processing financial documents or organizing business expansions.

Enchanted Vestments: +2 Diplomacy up to a Base Stat of 25.

The Eye Approaching Divinity: Grants Piety/10 + 2 Stewardship to your base Stewardship in any Stewardship Action.


Gained: Calamity Frame Key.




Martial
Self-Defense

DC: 15. Base Stat: 18 + 2 + 3.1 + 1.5 = 24.6

Fortunately for you, the Sarkozy family has limited itself to complaints, as you undoubtedly understand that they're looking for lawyers to press damages against you and the King by extension.

Kerrie smiling on the roof with a glowing sword strapped to her back may have had something to do with it, you idly note.



Diplomacy
What's Good For Business

DC: 25. Base Stat: 20 + 3 + 1 + 1.3 = 25.3
Ophelia Action.

Intrigue
Convincing Nobles

DC: 24. Base Stat: 22 + 2 + 9.1 = 31.1

You begin your work of isolating the Sarkozy family by working with your servant network to spread distrust about the Sarkozy Family, or arranging clandestine meetings for Kerrie to show up and hand them cash in order to speak ill of the Sarkozy House.

Meanwhile, you and Ophelia begin the actual scheme - creating a business whose sole purpose was primarily to absorb bad debt and redeem them for great value.

You take first your stock options in many of the cooperatives that you had helped create in the middle of the market crash all those months ago, and you repackage them under a company in your own name - and advertise it as such, making sure to pay off the servants to tell their masters that yes, it would be a good investment. Lastly, you offer to allow stocks to be paid in debts - and the quicker nobles catch on, but the slower ones have to be told about how much the stock prices have been rising.

Debts are then exchanged for stocks, as the set of stocks you set aside to own entirely for yourself rise in incredible value too. You continue to hype up the conversation, insinuating out loud and speaking fully in private that you hoped that they would buy stocks with their debts that they could not collect in order to gain some value out of the whole thing - and hand them some coin to get them to see things your way.

The stock price climbs. You track who owns what, as the overeager nobles hear the sounds of their friends profiting greatly off the purchases of these stocks - never mind the fact that you had paid them to make it happen, and never mind the fact that you had paid them to advertise it. The stock price climbs, and larger debts are exchanged for smaller amounts of shares, until you've sucked away a huge chunk of the paper debts into the stocks. Ophelia helps you every step of the way, a pretty face and the promise of Oskaria backing her to accomplish things that you realized you alone could not accomplish - even as at night you explain how the whole scheme works over and over again to her, who remains confused about how the nobility could be so vapid as to fall for the scheme.

But your honeyed words and bribed servants does the work for you - and you reach a point where you can begin the real scheme, with the accounts of the nobles and the debts all laid out before you.

You begin your stock buyback program, offering to forgive accumulated debts in exchange for shares back - and you start with the highest ratio of held debt to shares held so that you could drive the share price even higher, and entice nobles to buy out more of the stock price, already brushing up against the outer bounds of the Aurora. Slowly, piecemeal, you acquire more debts through sales of shares and acquire more shares through the cancellation of held debts, and whatever ones remain you continue to hold as part of the holding company, because after all, you were an extremely trustworthy citizen of Oskaria, deputized by the King himself to conduct his business.

By the end, your company continues to retain a sustainable amount of debt, while also holding a wildly disproportionate share price for its nominal business, but that's alright.

Royal Antiguan Holdings Company established! Total valuation of the company: 3.5 Cash Flow. Will generate 0.2 Cash Flow every year for another ten years as part of debt refinancing.



Learning
Compass Tinkering

DC: 17. Base Stat: 21 + 1.7 = 22.7

By the end of the month, Tekla has taken your second-hand divination compass and turned it into a fairly impressive working array, although it had to be carried in a suitcase rather than a pocket now.

Unfortunately, for all his work it could not equal the Eye Approaching Divinity - and when you had that, well, this divination compass does not appear quite so impressive, huh.

Secondhand Divination Compass upgraded fully to Tekla's Custom Diviner's Equipment: Grants +2 Stewardship up to a maximum of 26 Stewardship.



Stewardship
Document Analysis

DC: 15. Base Stat: 23 + 1 + 3.6 = 27.6

With your time properly dedicated to sorting through the pile of documents, you painstakingly reconstruct the state of the Sarkozy House's finances - as well as your comparisons to the meeting minutes that the Sarkozy House's servants reported, the notes of these clandestine meetings for debt negotiations carefully established.

As that smug bastard Thevenet had pointed out, the Sarkozy Family had lied about the state of its own finances when it made those loans to the other houses, and kept records of their untrustworthiness. This meant that those other houses, especially the ones who had come to harm about it, had a cause for war against the Sarkozy family, at least as much for the amount against them. Such a sum was substantial, possibly enough to make a serious impact in the country's finances - which gave you an opportunity to cut a deal with the Sarkozy Family first.



Piety
The Local Spirits Again

DC: 24. Base Stat: 23 + 2 + 3.2 = 28.2

This month, you decide to do the rituals yourself, and leave Ophelia to try and understand what you just got the nobles to agree to by pouring their debts into a stockholding company. It goes...somewhat okay - you're a little ashamed to admit that it appears your lackluster performance last month wasn't just a one-off thing but rather an ongoing mistake, which the spirits don't let you forget - even as they bless you again with some minor assistance.

+1 Diplomacy, +1 Stewardship for the next month.



Diplomacy
Ear to the Ground

DC: 25. Base Stat: 20 + 1 + 5.8 = 26.8

Random Event Roll: 65

It is the moment of truth. With the Royal Antiguan Holdings Company established and shares duly bought back from the nobility in exchange for debt, the debt that had burdened the nobles for what must've been years creates overnight one of the most nominally valuable companies in all of Vinimrond in exchange for literally decimating the debts of the nobility. With that looming sword thus removed, the nobles begin reinstating feudal dues, and here is the moment you've been awaiting with bated breath.

But the harvest, after the slack harvest last month, has picked up. The nobles do not push hard for the grain, and so the peasants grumble, and mutter darkly, but pay it on time they do - and thus the province begins to get back on its feet, and will pay the taxes on time as due.



Negotiations Expense: 14 Budget.
Salaries and Wages Expense: 5 Budget.
Spiritual Expense: 2 Budget.
Net Loss: 21 Budget.

Gains on held assets: 25 Budget.
Collections of Accounts Receivable: 20 Budget.
Purchase of Available for Sale Securities: 5 Budget.
Unrealized Gain on Available for Sale Securities: 2 Cash Flow

Remaining Budget: 68 Budget.
Accounts Receivable: 25 Budget.
Market Value of Available for Sale Securities: 2 Cash Flow*
*wildly inflated as part of debt forgiveness program

Well, your part in this province's financial recovery is slowly winding down, despite the lingering threat of a Sarkozy lawsuit. So you're surprised somewhat when a messenger from Vivien comes to you, addressed in your official role of royal tax inspector. Apparently, at the end of this year's campaigning and the great victory the King's Pillars (and you note that now it is Pillars, plural) had won, a great feast was being held in the Capital, and all those of note were invited. On that list included many of the nobles in this province, and many besides - and since you were an agent of Vivien's finance ministry, you were invited as well.

And then you see the postscript, written on the borders.

The King's Minister of the Interior has a request for you.

[] Go. (Will cost 1 Month, will answer the request of the Minister of the Interior, ???)
[] Stay. (Will ignore request of the Minister, will continue with month as planned)
 
Last edited:
EVENT: The Red Knight I
[X] Go. (Will cost 1 Month, will answer the request of the Minister of the Interior, ???)



You huff, and call everyone in for a meeting that night. Well, this certainly was an opportunity, and you weren't going to pass it up. When your motley crew assembles, you let them know that the King was holding a ball. Everyone of note was invited, and that meant your group had to pack up and jaunt off to the capital in a month. Code of conduct was to be noble formal.

Kerrie stiffened, smile evaporating from her cheeks, as she settled into her polite mask of neutrality. Tekla audibly groaned, already tired and exasperated by the imposition of social mores that he had all but flounced out of when he was younger. Ophelia started quietly panicking about being a peasant girl being called before a literal audience of dukes and kings - and of course, Cormag was busy trying to soothe her and help her sort out what to do and what to wear. After all, in his view the nobility weren't so different that the same customs would not apply - the trappings of nobility were only a coat over the same inner truth, which you understood to be his views on spiritual power as well, one you happened to disagree with him about.

You insisted that the spiritual world was too fragmented for the theological reasoning of multiple larger conceptual spirits expressing themselves through multiple facets to hold water - Cormag countered that the world was too ordered for the unity of conceptual spirits to not exist, and as far as you could tell it was going to be one of those things you would be trading arguments over well into both of your old ages. You supposed this mirrored your view on the people in this kingdom - but then, that was probably treading on ground to dangerous to even think, considering where you ordered peasants, nobles, and kings.

Well, best to get on with the preparations. Never waste a perfectly good trip, in your view.



You step out in the middle of the night, when it's Cormag's turn to show Ophelia how to do a night watch. You don't doubt that the whole thing will be distracting, and on the best of days Cormag could never hope to catch your movements anyway. Besides, it was good to be outside the wagon, which you noted was more expensive than you thought wagon rides ought to be - perhaps it was simply wartime need, but it still niggled at you.

Regardless, you had a very pointed message to leave to the local tax collector, after you had seen the ransacked churches - gods above and spirits below, you had seen plenty of greedy and plenty of stupid, but attempting to rob the very spirits themselves while simultaneously paying the Crown in tainted silver to enrich themselves was just about the worst of the lot, and you intended to see a swift justice done.

Well, actually, you intended to leave your target alive but fully cognizant of the fact that one of the spiritually-aligned champions had seen what she had wrought and left her with a message.

But...that report about brigands seemed to float itself before your eyes now, even as you carried the slumped body of the tax collector on your back to the church she had ordered ransacked, you wondered.

Those brigands seemed to be targeting nobles and tax collectors specifically, rather than preying upon the common people - many merchants had chosen to reroute around the clearly dangerous province, but those that were too desperate or foolish to plunge through seems to have mostly made it through.

Hmph. Something to consider after this case and ball was well and fully wrapped up, you expect, as you carefully put back the looted artifacts and leave her slumped in the pew. With a gesture of your wand, you invoke a still rune in the air, with a line balancing atop three triangles and a crown above that.

She would get the message, when she came to.



Considering the letter, you decide that you want to get the meeting with the Minister of the Interior dealt with first, find out what exactly he wants from the Finance Ministry's agent.

Minister of the Interior Lilianne Cecille, however, is not pleased to see you - but it is in that subtle noble way, the flash in the eyes before the rest of the face is smiles and the body language is welcoming you into a room where she sets her desk above a human of normal height sitting in a chair, let alone you.

"Ah, Agueda, I'm glad you could answer my request," she says. "Please, make yourself feel welcome."

You bow and sweep your forelimb in an approximation of a bow, even as your eyes dance with barely concealed contempt for each other. You quickly hop into one of the chairs, still needing to stand at attention in order to pull yourself above the desk.

"I will gladly do so," you say, tilting your head just a few degrees. "How could I refuse a request of a fellow agent of the Crown asking so politely?"

Her smile tightened for only an instant, but your eyes catch it.

"Naturally," she said, "it's only right to treat you with the respect you're due."

Hmph. Another poorly-disguised insult. You were starting to regret allowing this woman to believe she had power over you.

"Of course, then, surely you would not mind if I treat you with the same courtesy?"

She simply quirked her eyebrow, and pretended as though you had said nothing.

"I suppose it is customary to offer civil guests tea," she says, breezily changing the discussion. The scent hits your nostrils, and you control the urge to instinctively flinch back from the obnoxiously pungent scent. "I happen to have a lovely supplier of lemon chamomile tea," she says, worded so carefully had you not known better you would have thought it was unintentional.

"Of course," you amicably say. "I would be more than happy to sample your hospitality."

She smirks, and she thinks she has her victory.

"No, no, I insist," she emphasizes, pouring out one cup for you and one cup for her.

"Very well," you say. Before you can regret it, in one motion you pick up the cup, swill it, and choke the drink down your throat before the smell and the pungency can violently react with your sense of smell and taste. "It was delicious," you baldly lie.

"Truly?" she said, believing you in pain. You were, but you weren't going to let her win. "I suppose this must be one of the exceptional qualities I have heard you possessed."

"I would welcome the opportunity to give you some personal demonstrations, if you would prefer, " you mirthlessly rejoinder.

"Very funny," she coldly says, "but I must firmly decline the attempt on my honor. In the interests of the business which I called you here for, I need someone with a great deal of discretion and the ability to go unnoticed at this reception."

You don't miss how she continues to emphasize her control over you as she lays out her requirements - most likely to spy on some VIPs.

"This reception is a large event, with dignitaries all over the kingdom coming to pay respects. Crucially, there are foreign dignitaries here as well. I want you to watch over them, to listen in on their conversations, and report back to me. I expect that you understand the precarious position your...people are in, and will perform your duties accordingly," she dismissively said. "Are we clear, Agueda?"

You wryly smile.

"I will perform my duty to the Crown as requested," you coldly retort.

She blinked, and scoffed for just a moment.

"Very well, then. I won't hold you from your...proclivities any longer."

You bow, and slowly leave the room.



At the boundary of between "too late for lunch" and "too early for dinner", the delegates are called into the hall and the streets. Your delegation, made up of nonhumans and peasant stock besides, are naturally relegated to the back of the hall near one of the side doors, very much only one or two people away from being outside the door entirely despite being an esteemed Duke family guest.

But that suits your own party just fine. Cormag finds the low regard comforting, while Tekla sees it as a grand excuse to treat the trappings of nobility with all the lack of care it deserves. Ophelia is harder to initially get a read on - you remembered the awkward incident where you had to tell Ophelia-Oskaria in no uncertain terms that it would be a bad idea to introduce herself to this hall, and risk upstaging the actual main event - but you feel like she too is more comfortable in obscurity, to say nothing of Kerrie herself.

And for you, it lets you observe the entire crowd without being noticed yourself.

You note the fine embroidery, the youth of the remaining nobles as their fathers and brothers have been spent in the Crusade. You note the large gathering of wives and women, here for much the same reason. Then you look at the delegations assigned seating, and you note how many of those were cooling on the idea of King Julius' continued reign, and you huff quietly.

The trumpets sound, and everyone snaps to attention. First through are the noble heroes, the ones important enough to not be part of the seated nobles but rather the processional nobles as their own group altogether. Those faces quickly give way to less familiar, but foreign faces all the same. You categorize them by reputation - one has the braided grey hair, military uniform, and aura intimidating enough to have to be none other than the new leader of the coalition, the legendarily undefeated Rusmysian general Ioann Kirilov, while the other possesses the red spear that supposedly always wounds its target. You're sure that should his name come up, it would be important - but for now, it is not.

Finally, the most important members of the delegation arrive. First to appear is Antonin Perrier - reasonable, for he is the vanguard, the King's Pillar - and then the King follows him, flanked on either side by adventurers of stature and aura only comparable to the pressure Antonin and Kirilov seemed to ooze. You did not know their names, but you knew the woman to the left marched in dress whites with a ceremonial musket hoisted over her shoulder, while the tanned man to the right wore green vestments over his armor and sheathed an overly large battleaxe to his back.

Behind the King is none other than the name you've heard whispered for hours, the Emir Valois who had single-handedly brought a Dragon to its knees. You feel the shift in the air, as though all the room weighs his unadorned form and expression save the sheathed blade upon his waist. The response, in one instant's evaluation and dismissal. The air that he seemed to carry with him had a weight that the others seemed to lack, just that subtle difference that you could simultaneously detect and could not.

Finally, one last one you had not recognized.

A knight with golden hair and blue-green eyes like the ocean followed behind them, dressed in full plate harness that seemed embroidered with living fire. It must be a testament to the magical power of the wielder to run such a thing continuously, and the control enough to keep it a mere hairs-breadth from their own skin. You're almost tempted to dismiss her, when you realize that she does not seem as casually powerful as the other leaders of the delegation, but you realize that such a thing would be unwise - and besides, you have made it a habit to automatically commit to memory the vast majority of the faces you see.

The rest of the ceremony, once the lead players have been assembled, feels almost perfunctory - the standard prayers, the rote deliverance of the news of the war, and the undoubtedly embellished story of the final confrontation with the Dragon in the final months of summer.

For great valor in battle, apparently, the group handpicked by Antonin Perrier as the King's Pillar would be formally inducted as the elite unit of adventurers, the King's Four Pillars, the ones who would uphold his rule the most. The leader would naturally fall to the previous leader of the group, Antonin Perrier. Ludivine Renault, the musket wielder, and Ludovic Chartier, the axe-wielder would be elevated to the position of being one of the King's Four Pillars, and receive special honors.

However, the most important honor would be reserved for the man who had slain the Dragon in single combat - the invincible Emir Valois, who would receive the recognition as first among the Pillars for his meritorious service.

Finally, one last matter remained - the knight in the red armor, who had thus been unnamed.

Emir Valois simply turned around, and even the King took a backstage to the display.

The knight in red silently walked up to the dais, red lightning crackling off of the armor.

Heavily, the knight took a knee, as Emir Valois drew his sword. The armor slammed into the ground, as if the red knight had brought low by the weight.

The drawn sword comes down upon the left sword of the knight.

"Do you so swear, that you shall adopt my responsibilities as your own?"

"Yes," the knight says.

The blade descends upon the left.

"Do you so swear, that you shall adopt my alliances and cherish my friends as your own?"

"Yes," the knight says.

The blade rises again.

And then when it descends again upon the knight's crown, the crowd audibly gasps.

"Then, do you so swear to take up my name?"

The silence stretches on.

"Yes," the knight finally says.

"Then, I adopt you as my own, Tara Valois," Emir Valois orders. "Let all who object raise their voices now, so that I may better lower them," he decrees, and you feel mortal terror for brief moment. Before the reassuring thought that he did not mean you briefly finds its way into your mind. The silence ringing throughout the audience hall rings as his endorsement.

"Very well. Rise, Tara Valois, and take up your position as my heir," he stiffly recites, bringing his sword to the sheathe. When Tara stands up in full, the sword slides back into the sheathe to audible relief, and Emir moves in to embrace his new heir.

Applause rains down from the halls, and is magnified when the King, pale of face and yet beaming like he was twenty years younger, declares the ceremony to be lifted, and the feast to begin.



This has been a deeply strange series of events, apparently. Emir Valois has always had somewhat of a reputation for a loner, but to then turn around and adopt a knight in distinctive red armor that no one has seen before literally every noble in the kingdom is perplexing, to say the least. It is the most common talk in this reception, and you suspect it will be for a quite a while after that.

This grand reception will last three days - and in each you will be able to interact with or deal with three people. The rest must go to preparations or interactions with people who want something vapid from you - and many do want something as foolish as wondering what your price for betraying the Crown is. Many of these prompts are simply that - prompts. Should you not choose them (with a few key exceptions), they will not happen.

Choose 3.

[] Emir Valois

Something about this man bothers you, and when you advanced towards him, he decided to make contact as well, inviting you to a walk.
[] Antonin Perrier
You decide to go connect with the King's Pillar that you know better, and he seemed to be friendly to your approach. Maybe you can catch up on the events of the past years.
[] Countess Natalia
It's been a year, and you were quite impressed with her work the last time you visited her province - you'd like to know how she's doing now.
[] Ophelia
You wonder how she is adapting to the pressures of the reception - perhaps it would be best to check in on her.
[] The Meeting
Ioann Kirilov, the red spear-wielder, and other foreign dignitaries are meeting together. Find out what they're talking about. Intrigue: 30 or Stewardship: 27.
[] Lilliane Cecille

Quite aside from your professional loathing of this woman, she made quite a few attempts to distance herself from the King. Find out why. Intrigue: 29.
[] The Spirits

You know there are spirits here, some of them quite powerful - perhaps this is an opportunity to secure a tentative agreement? Piety: 28.
[] The Nobles

There is also a vast collection of nobles here, and where there's nobles, there's gossip and blackmail to be found. Intrigue: 20.
[] The Learned

Among the notables called up to this reception include many learned but not noble citizens, a source of wealth and legal information in their own right - and it certainly would help to discuss things. Diplomacy: 20.
[] Besim Rosenberg

You spot one Besim Rosenberg at this assembly, and worse, you think he's spotted you too. Ugh. Best to deal with this interaction as efficiently as possible. Diplomacy: 35.
[] Lucilius Sarkozy

He eyes you with an undisguised contempt, but you have something more valuable - ironclad proof of his crimes. You have the chance to cut him a deal in order to make sure that the Crown still gets paid - without ruinous expenses, legal or otherwise. Diplomacy: 24.
 
Last edited:
THE RED KNIGHT I ROLL CALL
For the first night, The Meeting, Antonin Perrier, and Lucilius Sarkozy wins.

Roll me 5d100s.

Intrigue: The Meeting: DC: 30. Base Stat: 22 + 2.
Stewardship: The Meeting: DC: 27. Base Stat: 23 + 4.3.
Diplomacy: Lucilius Sarkozy: DC: 24. Base Stat: 20 + 2.
Antonin Response
Random Event Roll (Due to being part of Events, Random Event Rolls are significantly weaker, so feel free to relax 🐱)
 
EVENT: The Red Knight II
Diplomacy
An Offer Sarkozy Can't Refuse

DC: 24. Roll: 20 + 2 + 8.0 = 30.0

You decide to simply suck it up and offer to cut the Sarkozy Family a deal - they pay the Crown from their reserves, or by borrowing hard specie against their land, and you don't reveal how they lied and swindled their fellow nobles in the province, giving them and the militia an excuse to tear the Sarkozy Family apart.

Count Lucilius Sarkozy decides to ask you what your price is instead.

You don't budge the numbers - the cost to buy your silence is exactly what you've laid out.

Count Lucilius Sarkozy furiously retorts that these terms are so extortionate that it would only make sense if he had lost a war - at which point you interrupt.

No, these terms are more lenient than war. More lenient than if we had to burn across your forces in the middle of a Crusade, more lenient than the seizures of land that would result, and more lenient than you will feel after having delivered this warning to him.

He is furious, he grumbles, he says no twice - but eventually, he takes the terms, and with each letter looking like it hurts him, he agrees.

+1 Cash Flow!



Intrigue
The Meeting

DC: 30. Roll: 22 + 2 + 4.0 = 28.0

Stewardship
The Meeting

DC: 27. Roll: 23 + 4.3 + 8.7 = 36.0

The foreign delegations are gathering for a smaller reception, to drink and toast among themselves before integrating with the larger crowds. You first attempt an infiltration, to sneak by the delegation upon the rafters and upon the roof, where you'd repurpose a warhorn as a listening device.

You stop when your eyes catch what the red spear wielder, dressed in the finery of Southern Etrela, is slipping onto the walls, runes of inviolability that would stop any attempts cold - as well as tripwall runes capable of instantly alerting him if anybody broke the plane of the wall without his permission or acknowledgement.

Tch. Had you more time to prepare you could have penetrated past those runes anyway, but this meeting was too time critical for you to do things right. As you spy him leaving runes on the table, likely white-noise runes, you decide to simply punch through all of them with the Eye Approaching Divinity - while he had rudimentary runes, runes didn't usually provide the sort of feedback that proper spellwork would have, and so long as you were careful with the Eye Approaching Divinity you could hear their whole conversation anyway.

Hands hovering near the Eye Approaching Divinity, you began pouring your power into the vessel, and shaping it to your will - before it gave you a static, and an ear, because those runes that the Etrelan spear-wielder had put up were about sight and not sound.

"...It has been quite a while since I saw you last, Danielsson. How goes it, being a prince of the Etrelans?" an old voice that seemingly lost none of its power to age asked.

"More luxurious, but less glorious than what you have been up to, General Kirilov," Danielsson laughed. "Don't think that means I've been slacking off, master! It just means there hasn't been a good opportunity - Etrela's just gotten too peaceful these decades! Honestly, this Crusade's been exactly what I've needed," he chuckled.

You smiled, because it was a safe reaction to the anger boiling within you. How cavalier these nobles must be, to think that the grand campaigns and wars had no cost - that to do so was without its own dues, and to do so was glorious and good.

But this was not the place for it.

"Impatient as ever, my rowdy student!" Kirilov gruffly rebutted. "Only a truly lackluster fighter needs many fights to establish their reputation - the greater the warrior, the fewer fights they need! Gehahahaha," the old man laughed. "Just look at the man of the hour here - had you heard of any of that Emir Valois' fights before he made himself Dragonslayer?"

"Oh please, old man, we all heard the rumors about the unbeatable genius with the blade. It really wasn't that much of a surprise," Danielsson argued. "Besides, there can't be that many once a century geniuses around here - if there were, they certainly wouldn't be once a century!"

"Hahaha! Your wit and your tongue are quick as ever, boy! Putting it to good use pleasing the Etrelans, I take it then?" Kirilov laughingly said.

"Well, I hope I've made some headway in this land," Danielsson cannily replied. "And what a land it is, rich in so much food!"

"Oh? Are the sun-kissed lands of Etrela not rich enough for you?" Kirilov said, warmth draining from his voice.

"Has the weather in Rusmysia really improved that much since last I met you?" Danielsson shrewdly replied.

"Hmph," Kirilov huffed, unable to argue the point. "Besides, this land of plenty produces fine warriors indeed - we've surely spoken enough of that man, but the other three Pillars are certainly nothing to scoff at, either!"

"We aren't anything to scoff at either, old man - trust in your own training a little more than that!"

"Hmph. Attacking my pride isn't going to work, you know," Kirilov grumped.

"I'd say it's working just fine, Master - or perhaps I should say, Undefeated of the East?" Danielsson wheedled.

"Hmph. I only remain so because that Valois has not raised his blade against me," Kirilov said.

"I don't think he'll be all that busy outside of his own home - do you seriously think his harebrained adoption of that firebrand could possibly go well?" Danielsson said.

"You do have a point there," Kirilov grudgingly conceded. "And what of the Oskarian Army, then? Are we to discount them?"

"General Kirilov, what of the Oskarian Army? You saw how they conducted themselves last year!" Danielsson laughed.

"Point taken, my ambitious disciple, point taken!" Kirilov replied. "Very well, let us toast to future victories, and speak of this matter another time, yes?"

"Agreed, General," Danielsson happily toasted.

You leaned back in horror.

If you had heard what you thought you did...the Rusmysians and Etrelans had just quietly begun talks to simple carve up Oskaria into land for the other nations. If you knew anything about the Alanyivans, they weren't going to want to be excluded from the carve-up either - in your mind's eye, you visualize it all to clearly, the three powers deciding to take their armies and carve up Oskaria piece by piece for their own profit.

You need to tell someone about this.

There's only one man for the job.



Antonin Response Roll: 78

"Hey, if it isn't Agueda from the capital!" Antonin says, waving to you on your approach. The other nobles around him gather to look at you, curdle their lips in disgust, and make their excuses to leave - that suits you just fine, giving you some degree of privacy inside the great candlelit hall. "What have you been up to these past few years?"

"Oh, some fascinating adventures - though, of course, it could hardly compare to yours, I must confess," you laugh, pitching your voice to carry just that little bit over the crowd.

"Still, it'd be a nice change of pace," Antonin breezily said. "All I hear is martial valor this, glorious victory that - please, give me a humorous story, or something!"

"Of course," you replied. "On the subject of paces, shall we take a walk of the garden? I must confess, this hall is quite," you gesture around you, "stuffy."

Antonin stiffened, instincts as a soldier flicking his gaze around the hall, before slouching back down.

"I see your point. Well, lead the way, Agueda."

You easily walked out of the halls illuminated with the golden light of the candlelit chandeliers with Antonin, exchanging small stories about your adventures on the way - you tell him of the mess of things happening in the Antiguan provinces, and he regales you with the tale of the past year's search for the Dragon, as the cool night air and light of the Aurora illuminates your way.

When you've finally left the hall's lights behind you, and you've made sure that you lack tails or observers, you decide to lean against the fence.

"So," Antonin said. "What was so important that you needed to drag me out of the hall? I liked being in there," he said, scratching his head with a smile.

"Well, I've gotten some intelligence that suggests Rusmysia, Etrela, and Alanyiva are going to take their armies and carve up Oskaria the moment the Crusade is over," you bluntly stated.

Antonin straightened up immediately.

"How certain are you of this?"

"Fairly certain - it aligns with their interests, and General Kirilov seems to have agreed to discuss this plan further. Considering he was the person most likely to object on grounds of honor, and, well, it's not looking good for us," you stated.

"Hm. Without more solid proof than hearsay, it's unlikely I can get any forces mobilized to counter this, you realize," Antonin said.

"I'm aware," you replied. "I wanted to give you advance warning so that you could prepare."

"Point taken," Antonin nodded. "Although," he sighed, "honestly there's not much we could do. The Royal Army was routed last year, and we've spent all of this year trying to put something back together; if by some miracle our army survives the Crusade those other armies are going to eat our army alive, if it comes down to a fight. It's not like we can do anything about it, either - something's deeply rotten in the Army, and I don't think I can fix it," he sardonically grinned. "I'll try talking to the King about this."

"Thanks," you nod. "That's all I can ask."

"Heh. It's not much, but it's just about all I can do," he said, sagging. "You've probably already thought of it, but you're going to want to talk to your tribe and bring them in from the borders, yeah?"

"Yeah, probably," you nod.

"Sorry I couldn't be of more help," Antonin said, shrugging. Then he got up, and headed back to the party, with you following shortly behind.



Random Event Roll: 71

The rest of the party seems to have gone well enough. Kerrie absolutely delighted in wearing the Enchanted Vestments, Cormag helped motherhen Ophelia around the dance without getting too bewildered, and Tekla went off and indulged his gambling habits.

+5 Budget.

Damn the fact that he was too good at the game for you to tell him to stop.

Choose 3

[] Emir Valois

Something about this man bothers you, and when you advanced towards him, he decided to make contact as well, inviting you to a walk.
[] Countess Natalia
It's been a year, and you were quite impressed with her work the last time you visited her province - you'd like to know how she's doing now.
[] Ophelia
You wonder how she is adapting to the pressures of the reception - perhaps it would be best to check in on her.
[] Lilliane Cecille - Intrigue
Quite aside from your professional loathing of this woman, she made quite a few attempts to distance herself from the King. Find out why. Intrigue: 29.
[] Lilliane Cecille - Reporting
Well, you have your information. You are technically supposed to report the matter to her - if you hadn't already reported the information to Antonin. Hm.
[] Vivien
Your Finance Minister seems to be surprisingly tired, as well as with her hair slightly mussed - you elect not to comment on it in your report to her.
[] The Spirits
You know there are spirits here, some of them quite powerful - perhaps this is an opportunity to secure a tentative agreement? Piety: 28.
[] The Nobles

There is also a vast collection of nobles here, and where there's nobles, there's gossip and blackmail to be found. Intrigue: 20.
[] The Learned

Among the notables called up to this reception include many learned but not noble citizens, a source of wealth and legal information in their own right - and it certainly would help to discuss things. Diplomacy: 20.
[] Besim Rosenberg

You spot one Besim Rosenberg at this assembly, and worse, you think he's spotted you too. Ugh. Best to deal with this interaction as efficiently as possible. Diplomacy: 35.
 
Discussion Policy
Hm, third vote's still tied. I'll keep it open a while later, probably until or thereabouts. In the meanwhile, I might as well openly say this somewhere:

I greatly appreciate, and thus strongly encourage discussion. Some of you may have noticed that I give a lot of Meow ratings - others may have noticed the tag `meows for discussion while supplies last`. I am officially stating it in the thread now: discussion in thread will be rewarded with meow ratings, so long as I still have subscriber privileges. 🐱

If the tie is not resolved by then, well...then I suppose I'll have to let history decide with a roll.
hYGP threw 2 100-faced dice. Reason: shit forgot the autopass roll Total: 131
71 71 60 60
 
Last edited:
EVENT: The Red Knight III
By the second day of the reception, the crowd around the new dragonslayer had thinned considerably. You had had the niggling sensation that something was off about him, ever since that night a year ago - the singe on his ears, the envious glance, and something…else seemed to be bothering you.

So you decided to risk the light possibility of rejection and disregard, and approached him. His mask of placid disregard broke when he saw you, a light coming into his eyes as he politely excused himself from their company to join yours.

"So, Agueda, was it?" he said, eyes shaded with a gleam. "I've heard much about you – compliments on Gorlin," his voice adjusted to pierce straight through the din. "The Ministries have scarce better Colonists among their ranks."

You bow lightly, graciously taking the polite remark of your ancestry. "Thank you for the compliment, Duke Valois. You do me a great honor by simply knowing a humble colonist, such as me," you respond, lightly bowing to the floor.

His lips quirked upward. "Shall we take a walk, then? The gardens are especially beautiful this time of year."

"By all means, Duke Valois, let us," you said, following after him.

You hadn't had the opportunity to see the gardens blooming in color during last night, as much as you proclaimed your vaunted vision in the dark – the flowers were vibrant, bursting with color in patterns that must have taken great effort and skill to create.

"So, Duke Valois, what would you like me to see?" you ask, as he leads you through the gardens.

"Please, call me Emir. Valois feels…uncomfortable," he said, with a touch more weight than was perhaps wise, stopping before a row of blue flowers. He cradled one in his hands, delicately threading his fingers around the thorns. It was a beautiful flower, pulled out from the bush to start at a green shoot until it reached the bud of the purest uniform icy blue.

"Tell me, Agueda, do you know what this flower is?"

"I can't say that I do," you freely admit. Lying seems like it would end…poorly.

"It is an Ice Rose Chrysanthemum, in a full, perfect bloom. To be in full bloom, it would have had to be nurtured through seven more blooms, twenty years apart each time, and demand perfection for every bloom. The slightest mistake or lean day will show up as a blemish in the buds, and the flaws never disappear either – so can you imagine, then, what it would take for this flower in my hand to be flawless?"

"An incredible amount of care – no one person could do it alone, could even live that long, so it would have to be an order, dedicated solely to raising this one plant," you murmur. "It sounds like perhaps you have tried to grow some yourself?"

Emir Valois laughed a shaded laugh, closing his eyes to conceal the moment of hurt. "I raise plants only as a hobby, and quite frankly, I'm rather terrible at it - I could never be so skilled as to bring such a thing as this flower to life," he said, gently cradling the chrysanthemum, "Let alone to such a beautiful perfection."

"Indeed," Emir Valois animatedly said. "To bring such a thing to a flawless full bloom would be the work of two lifetimes and seven generations to bring such a flower to bloom. It would be long and laborious and without the slightest tolerance for error. And look," he said, sweeping his hand at the row. "A row of these flowers, all of them without blemish."

You murmured your assent.

"Of course, all of this will be appreciated by those here for only a day, perhaps two if they can manage it," he soberly said. "This beauty and distilled effort will stay in its home among its brethren for only a day," he said, eyes clouding over.

"Then this reception will end," you supplied.

"Then this reception will end." There is a finality to his repetition. "And then the nobles of this kingdom will see these flawless Ice Rose Chrysanthemums, and demand to take it home – whereby the order that had so raised it for generations will be forced to cut off the bud and hand it over," he bitterly said, and you wondered whether he was still talking about the flowers. "It will be beautiful, nourished in water and nutrients and gathered with those not of its own kind, and it will die, alone without its brethren in a foreign vase."

"Indeed," you agree. "Some will inevitably go that way in life – but I think that you are too hasty to dismiss the other flowers as strangers to the chrysanthemum. Look, see how chrysanthemum grows alongside its brethren in the magnolia, the orchid and the daffodil?"

Emir chuckled, low and long, and in it you heard a dark echo of the terror two days earlier.

"I take your point, Agueda," he said, releasing the flower. "And yet the company of the daffodil, the orchid, and the magnolia are no substitute for the company of its family. At least, that is how I see it. I suppose, then, I should tell you to cherish your own," he said, as if the words pained him, eyes unfocusing to see all the chrysanthemums and their attendant flowers at once.

"Don't forget to take your own advice, Emir – I think you'd make a better gardener than you expect," you reply.

"Hm," Emir said. He leaned backward, one hand shading his eyes from the sun as he stared into the sky. "I wonder what gives you that confidence. I suppose it must be Fortune's blessing, or perhaps history choosing its favorites."

"You speak as though history has finished choosing," you dryly utter.

Emir chuckled, though you wonder whether he's laughing because of your wit – or at something else.

"Well said, I suppose. Thank you for listening to my ramblings – though I had not known you to be a poet!" he laughed.

"Being an agent of Justice may as well be an admission that one is a philosopher – though I too am surprised at your own skill at poetry," you reply. "The warrior-poet ideal is frequently sought after, but so rarely achieved, after all."

"Then, I suppose, one poet to another, I'll offer you a favor, if you so require. Should you need my help in changing history, I will lend it to you," he said. "Think of it as a gift for hearing me out."

"Consider it done," you said, and the two of you headed back to the great hall.

+1 Respect. +1 Favor.



Vivien stood on the sidelines, her hair slightly askew and a cup of tea valiantly fighting a losing battle against the bags under her closed eyes. She seemed to have intentionally come to the second day of festivities in less attention-grabbing wear - ah, wax in her ears. Seemed to be another late night at the party, which could be interpreted any number of ways - though it did seem interesting that rather than head out into the gardens, she remained in the halls. In either case, the lack of people around her spoke to the effectiveness of her self-isolation.

Ah well. Time to get her attention, you supposed. Poking her in the leg would be entirely the wrong move, so you decided to step up onto the wall and elbow her in the side a little bit.

You're frankly shocked that the only reaction you get is a side-eye and a raised eyebrow.

"What is it, Agueda?" she said, holding her hand to her forehead. "Everything is a little too loud right now," she hatefully said. "The little side rooms are worse! I just want some peace and quiet, is that really so much to ask for?"

"Are the gardens not an option?" you asked.

"They irritate me," she said, waving her teacup around. You were genuinely shocked she didn't spill a drop - probably a low level lid spell. Though it did raise all sorts of questions that apparently the lid spell was so instinctive she could do it without gestures or words, you note.

"Very well, Minister Vivien," you replied.

"What's the occasion," Vivien sighed. "I know you too well to think otherwise."

"Why I never," you fake-exclaim. "I just wanted to pay my respects to my superiors."

"I'll believe that when the people here actually give me something to work with," she grumpily said. "The generals want me to produce money enough for the armament of 30,000 men under arms in the middle of winter, and the nobles want me to do so without actually imposing upon any of their privileges and understandings, and my family expects me to produce something from this position - either a marriage or a fat lump of wealth for a dowry," she said, tipping the last of her tea. "If they wanted that to happen by putting me in the financier's office, I suppose I can't give anything but disappointment," she laughed, low and sharp.

"Hmph," you commiserated. "I can report some amount of success, though," you said. "The Sarkozy family has agreed to a loan in order to help pay for things. Should be a decent chunk of federal income," you say.

Vivien eyed you without turning her head. "Do I want to know the cost of this small loan?"

"I may have threatened a war if he fails to comply," you shrugged.

"Ah. Wonderful, my subordinates are either untrustworthy or uncontrollable," she sighed. "Don't give me that fake outrage, you know it's true and that I can't do anything about it. You're lucky I happen to hate you less than all of your potential replacements."

"And I appreciate it," you said. "Having to regularly consult with you like the previous minister would have been made both of our jobs more difficult."

"So that's where you get your nasty habit of sneaking up on people from," she said. "I assume those chats were not at all friendly, mm?"

"I can't say," you drily remarked. "I have a reputation to maintain."

"Hmph," Vivien smirks. "Well, I assume you're not here to tell me just good news, are you?"

"Sadly not. I'm going to have to request a year of leave, either this year or next," you said. You still need to arrange the movement of your colonies - they're far too close to the Rusmysian border as is, and you really don't want to see how the Rusmysians will treat your family.

"Hmph. And why do you feel the need to tell me, rather than simply doing it like you do with everything else?"

"Because I respect you, Minister Vivien," you said.

"I should believe that because?" Vivien said.

"Because I am genuinely telling you that I respect you, Minister Vivien?" you replied.

"Heh. I'll take that, I suppose. You wouldn't happen to respect me enough to tell me why, would you?"

You look at Vivien. Do you...actually know her well enough to trust her with this sort of information? To trust a noble with the knowledge that the kingdom may be put on the chopping block in just a few short years? Worse, to trust them with that information, so that she can tell her family, who can switch sides and tell the foreigners who to target with assassinations?

You think about how you've seen her change over the years. From a bright and eager girl looking to please her family and do her duty to a jaded woman staring at the crowd of her peers, estranged from her family and allies.

You sigh. To offer trust may give her a real motivation to join forces with you - or it may be traded away for the vain hope that your sacrifice would be an acceptable payment for the adulation of her peers. But that was how life always was, wasn't it?

"Hm. How seriously did you take the King's Oath, Vivien?" you bluntly ask.

"Hm? Dropping the Minister title?" Vivien asked, looking over at you.

"Answer the question," you repeated.

"That damned oath is the only thing keeping me on my feet some days," she moodily replied. "Out with it - some threat on the king's life?"

"Hmph. No. The Rusmysians are liable to take their army through Oskaria at the end of the Crusade and not leave," you said. "I need a year to get my colony out of that path. Do me a favor and keep this secret, will you?"

Vivien looks down at you, an interminable eternity where your mind races for how you might need to secure her silence if she did not agree. Finally, she looks upwards, and takes a sip from her empty cup.

"On my word," she simply said. "You'll have your year."

"Thank you, Minister Vivien," you said, bowing gratefully.



The discussion with the lawyers, bureaucrats, and merchants seems downright relaxing compared to the last two meetings - a simple introduction to other notables, a rousing back and forth between you and Damien Jacquemin about the necessity for a truly just legal system that respected the rights of all those born with a soul, as the ultimate mark of citizenship. You and Jacquemin duly fought the most strident battle between the new state theorists debating on whether citizenship should be reserved for those who pay taxes - some argued that citizenship should only be reserved for those with enough of a stake in the nation to pay taxes, which you rebutted would immediately exclude the vast landholders who paid their way out of the taxes, and so thus both systems needed to be reformed, to understanding nods and light applause.

Somehow, hours have passed, and you're debating whether a proper system ought to reserve the death penalty as the highest form of legally permissible state sanction, or whether even that was too cruel and unusual of a punishment.

You're glad that you spent your time this way, and you think that many of your fellow bureaucrats and lawyers agree with you.

+1 Respect.



Now is the final day of the grand reception, you need to make your final decisions for what to spend your time actively doing. The rest of your team seems generally well-rested and glad to have come here - which is a good thing, in your opinion. Time to make this last day count.

Choose 3.

[] Emir Valois

You have one of his favors, and you need to negotiate a place for your colony to go to. Perhaps the Valois land might be willing to take a colony? Diplomacy: 25
[] Countess Natalia

It's been a year, and you were quite impressed with her work the last time you visited her province - you'd like to know how she's doing now, as well as whether or not she might be able to accommodate a few colonies. Diplomacy: 15
[] Lilliane Cecille - Intrigue

Quite aside from your professional loathing of this woman, she made quite a few attempts to distance herself from the King. On your own spare time, you've been looking into her habits - and you may have found where she keeps her secrets. Intrigue: 25.
[] Lilliane Cecille - Reporting
Well, you have your information, and she is getting steadily harder to evade. You are technically supposed to report the matter to her - if you hadn't already reported the information to Antonin and Vivien too, now. You wonder whether it's worth bringing her in at all.
[] Ophelia - Oskaria
You do have another gamble in mind. It's a little bit gauche to attempt upstaging the main event, but if you can bring Ophelia - Oskaria to the grand hall, you can make a point - anybody in Oskaria can become a warrior, given only the blessing of Oskaria. Perhaps that will dissuade the jackals. Piety: 26.
[] The Spirits

You know there are spirits here, some of them quite powerful - perhaps this is an opportunity to secure a tentative agreement? Piety: 28.
[] Besim Rosenberg
You spot one Besim Rosenberg at this assembly, and worse, you think he's spotted you too. Ugh. Best to deal with this interaction as efficiently as possible. Diplomacy: 35.



Right now, analysis is very much welcome, and will be rewarded with meows as per policy. Due thanks to @Vocalend for betaing the Valois segment for me, etc.
 
EVENT: The Red Knight IV
Lilianne Cecille - Intrigue
DC: 25. Roll: 22 + 2 + 5.0 = 29.0

You've been wondering what drives the Minister of the Interior - and you know someone who might know about that.

"Mm? You want to know about that wonderful upstanding representative of the Cecille Family, Agueda?" Vivien asked. "Why, I would love that," she said, a feral grin spreading over her face. "I would like to say many impolite things about her skills and the golden virtue that she demonstrated to get into her position, but I am afraid I might sound rude - and we cannot tolerate anything less than the absolute highest standards for her, after all. Some might even call them exclusionary."

"I see," you say, smile equally sharp. "It would be rather unfortunate to find out who owns what there, would it? Of course, there is no conceivable way their most old and loyal Colonist servant Sigrun could ever think to betray their confidence should the Cecile Family turn against Oskaria and its Colonist citizens, yes?"

"Hmph," Vivien smirked. "Yes, quite. Do remember to be a friend, will you?"

"I thought I was your unruly subordinate, Vivien," you teasingly ribbed.

"Please. Some of us have to keep some distance, maintain some of our noble pride" she haughtily scoffed.

The two of you both broke down into sniggers at that thought.



Sigrun is easy to find, and falling in with him seems to make the Cecille family simply choose to disregard the both of you. In the bright halls, his short stature, bent back, and green skin stick out sharply - but then again, your view has always been more...down-to-earth than others, which makes it easy to see the sharpness behind Sigrun's beady eyes and greying wisps.

"So, what's one of the King's most renowned financial agents want with me?" Sigrun nonchalantly asked.

"I'm renowned?" you drily replied.

"To those who are listening to the true threats facing our masters, yes," Sigrun shrugged. "Any time you arrive in a province, someone either gets terribly embarrassed or forced into penury, possibly both - and people talk about such things, you know."

"I see," you nodded. "Then, I suppose, it will probably come as some surprise to you what I came here to talk about, yes?"

Sigrun grinned.

"I feel obligated to inform you that I have been ordered to give no answers should it compromise the security of my secrecy," he said, tapping his skull.

Ah, a geas, and a poorly designed one at that, if it allowed for him to hint he had one. Which meant it was likely more easily compromised than that.

"I see. Do you consent to have this conversation written down, then?" you slyly asked.

"Of course - after all, we are conducting important business here," he replied, eyes looking straight ahead as you roamed the gardens.

"Excellent. Well then, had you had irregular secret contact with foreign nobility over the course of your career?"

"No."

"Have you had regular secret contact with foreign nobility since the current head of the Cecille Family took over?"

"..."

"Have you had contact with the Rusmysian nobility recently?"

"No."

"Did you bear witness to all of the meetings with Alanyivan nobility?"

"No, I did not bear witness to all of the meetings with Alanyivan nobility."

"Did you bear witness to all of the meetings with Etrellan nobility?"

"No, I did not bear witness to all of the meetings with Etrellan nobility."

"Has your houses' financial situation recently improved at a regular pace?"

"Yes, it has, and we have not taken out loans or benefited from improved collections from the peasantry and the burghers."

"Thank you for your cooperation, Sigrun," you said.

"I am happy to aid a fellow subject of the King," Sigrun replied, gleam in his eye. "I only hope that such loyalty is rewarded."

"Indeed. Loyalty and competence are welcome qualities, and I believe that the Financial Minister would be happy to bestow upon you a position at my behest, should you ever find yourself...out of employment," you said.

"Excellent. Thank you, Agueda, you truly are just as the rumors suggest."

"I thank you for the compliment."



Ophelia-Oskaria
DC: 26. Roll: 23 + 6.3 = 29.3

You had noticed the tension building inside Ophelia, where she'd occasionally bite her lips and clench her fists and look away before skittering back. It had been subtle, but growing in strength over the past two days. You suspected that she was going to ask whether she could be more useful - and it bit at you to leave the weight of a nation on a young child's shoulders, but.

No, you would be honest, with yourself if no one else. This was a cruelty you were doing to her, and hopefully it would avert the suffering of thousands more - but in the end, it was a cruelty to force a maturity and a burden upon her that she would not be able to let down.

"Ophelia," you gently said. "Can I ask you to contact Oskaria? We'll need - no, we want you to show off your power, okay?"

It hurts you inside to see Ophelia nod and brightly smile, the tension dissipating like the morning dew. You have to ask: "Have you been asked to channel Oskaria?"

She nodded, the smile remaining as her clothes began to straighten out and a pressure began to emanate. "Yes, but it's okay, since both you and Oskaria are okay with it!"

You look over at Cormag, who conspicuously turns away, shading his face in his priest's robes. You close your eyes for a moment, and then open them. If you were going to use a child to fight your battles, you would at least do her the courtesy of doing it with open eyes.

The pressure intensified and strengthened, her formerly unassuming clothes becoming radiant and unmistakable - though that was more because the presence concentrated in her existence grasped on to your perceptions and forcibly concentrated it on the great power shining out of Ophelia's slight frame. For only an interminable moment, she closed her eyes and reached out her hands. The gemstone on her chest shone a bright red, and she drew her glowing hands out into a sweep, tracing behind it a grand golden axe of power. Without opening her eyes, she swung the axe around experimentally, Oskaria testing out the weight of its own weapon - and then let it vanish into a hovering golden outline.

Finally, her face shifted into a hard line as she opened her bright red eyes, and you were finally allowed to look elsewhere.

"Shall we proceed?" the voice issued.

You breathed out. "We shall."

When you proceed back through the front entrance, the gate guards do not recognize her - but it does not matter, for the sheer presence has them bowing down for fear of displeasing this force of nature. Upon your entrance to the hall, you note a thinner crowd and pale-faced servants flitting around the crowd, as the hall is filled with the loud conversation. Every step Ophelia-Oskaria takes silences another dozen voices. Every impossibly sharp click on the floor draws more heads to the literally radiant figure marching down the hall, dimming the warm morning light by comparison. The voice that issues a request for an audience is level, but somehow you know it is laced with such power that everyone in the room stands at attention.

The knight in the crackling red armor stands up, radiating a pressure of her own as the lightning on the armor intensifies to audible sparking. "So, who are you?" she asked, a smirk playing across her face.

"I am Ophelia, the one Oskaria has empowered to fight Oskaria's enemies within. I ask of you," she said, reaching out her hand for the axe, "which one are you?"

"Interesting," Tara Valois answered, reaching for her scabbard. "I'm interested - "

A hand appeared on her shoulder, instantly quieting the lightning and annihilating the confidence upon Tara's face.

"You are not," Emir simply said, and with a slight movement Tara crashes to the ground on one knee. Emir followed the movement with more grace, but without ever letting his hand wander a foot away from Tara's shoulder.

Ophelia simply disinterestedly gazed at the commotion before turning around, and wherever her gaze fell the nobles knelt. The power she commanded demanded nothing less.

"Oh? Do those of another kingdom kneel to a foreign spirit?" a high-pitched voice asked - and you looked, and saw it was Danielsson.

Ophelia's gaze simply glanced at Danielsson before scoffing. "All those who have not sworn loyalty to Oskaria naturally have no obligation for me to command. All those who wish to renounce their loyalty to Oskaria now, feel free to raise your head."

Silence answered her, without the side chatter or even so much as a shuffling of feet that would normally accompany such an event. The nobles and the servants and you knelt on the floor, heads lowered but still knowing exactly your spatial relation to the voice issuing commands above you.

"Good," she imperiously nodded. "All those kneeling, feel free to look around," and you felt the weight on your head diminish. "Those who kneel now are those who will answer my call, and will be your comrades to come - those who are standing now owe no loyalty to me, and will not owe you their loyalty when calamity strikes. Think on that, when you choose your friends and your enemies," she said, waving her hand as she began striding out of the hall.

The nobles remained kneeling, as your party formed up around her to lead her out the door. With the grand creaking of the doors announcing your exit, the presence around Ophelia vanished in an instant. Ophelia staggered one step, two - and then she was falling, and your party raced to catch her. Cormag kneeled down, clasping his oversized jaw with one hand as he examined Ophelia's eye with the other. A red eye stared back, blood pooling in the irises.

"Out cold," Cormag pronounced. "Channeled too much, too soon, without preparation," he clinically said, and each word weighed upon you more than Oskaria's presence had. "She needed more training."

Your party unanimously agreed.



Countess Natalia
DC: 15. Roll: 20 + 2 + 5.3 = 29.3

The Countess is all too happy to speak with you again - her province has apparently recovered admirably well from the events two years prior, thanks in no small part to the organization you helped cultivate for her. While the relations with the local Compact remain mildly strained due to the, ah, ancestor spirits, they're on the road to recovery. Honestly, though, the best part of the past year has been seeing the rich harvests and festivals fill the cheeks of her farmers - the children are no longer hungry even through bad winters like the last one, she proudly exclaimed.

You duly congratulate her on her achievement - easy enough to talk big and shake up a province, but far harder to steadily make it a better place like she's been doing. She impresses you, honestly, which is why you have a request for her.

She laughs, and says if it's in her power to grant she'll do so - you helped her a lot that year, you know.

Excellent, you reply. You want to move your colony into her land, you suggest.

Consider it done, she nods. Even if it wasn't for a friend, she'd be a fool to turn down hard and clever workers like the Colonists.

You gratefully thank her. You're sure you'll need to be thanking her later.



Random Event Roll: 21
DISEASE OUTBREAK: 38


By the afternoon, however, something appears to have gone badly wrong. The crowds gathered begin to disperse out of the hall, some claiming high heat and a mild cough - and then a servant collapses to the ground, skin burning hot to the touch and choking on thin air. Cormag is on the scene immediately, diagnosing him with some sort of coughing sickness - Tekla is there a moment later, attempting to form a sympathetic link between the sickness and the other potential carriers. Light shoots everywhere, before fizzling out to nothing - most likely a spell failure, some sort of failure to contain it.

Tekla squints, casts the spell again, and gets the same result - which causes him to shoot up with alarm and find the nearest servants.

It's not that the spell failed, he explained.

It's that the coughing sickness is everywhere.

Almost like a gunshot, the crowd of nobles vanishes, heading out into the village to find their coach and get as far away from the plague.

Truly, the power of rumor is something to be feared.



Surprisingly, you find Vivien waiting for you outside the party, seated by the benches near the exit.

"King Julius has summoned us for an audience," she explained. "He wants to know more about the conspiracy to carve up Oskaria, and, well, you're the primary witness."

You nod, and follow along.

[] Tell him what you know
You know and overheard that General Kirilov and Prince Danielsson have been discussing dividing up Oskaria - so you can mostly show that much.
[] Tell him what you suspect
You suspect that not only have the foreign nations been planning to divide up Oskarian land, they've also been turning the nobility inside the country away from sabotage and into outright treason.
 
Map of the Region
As requested, I have finally finished the map, and can provide a brief blurb on the surrounding polities.



Borders are kept intentionally off this map because A) I don't want to draw the HRE and B) Inkarnate Free doesn't support drawing borders on the map :V Naturally, there will be...some inaccuracy in this map.

Fort things - Capitals
Cities - Cities
Villages - Notable towns
Empty Squares: Destroyed/Abandoned Forts or Towns
Squares inside Squares: Rebuilt Forts
Empty Circles: Pre-Calamity Ruins
Trees: Forestation. The denser the trees, the denser the forest.

Oskaria
The nation in which you inhabit, headed by a king elected by the nobles. It is...a thing.

Alanyiva
A peninsular nation to the northwest, its pride and joy is in the navy it maintains. It also tries to maintain balance on the continent between powers, but given sufficient incentive, they might decide to join in.

Rusmysia
A large nation to the northeast, its northern latitude results in disproportionately little farmland for its mass. It is kept from the Draconic Steppes by a mountain range, but may decide territorial interests closer to it and the river system bordering the steppes may make a worthwhile investment. Maybe.

Etrella
A loose alliance of princes to the southwest, Etrella directly borders Oskaria and thus has the most to gain from partitioning Oskaria.

The Kataltin Empire
Bordering the inland sea to the far east, the Kataltin Empire has been blacklisted and embargoed as a people and an Empire which has turned its back on the righteous alliance of spirits to form an alliance with the Dragons of the steppes. Borders Rusmysian territory far to the east.

The Steppes
While not an official polity in their own respect, the Dragons and Wyverns all emerge from the Steppes as a territory - which, well, speaks for itself on why few have attempted to press claims there.

Vykkaltaria
Liberated from the tyrannical rule of the Kataltin Empire some time ago, Vykkaltaria was introduced as not quite a vassal state but close ally of Oskaria, somewhere between Colony and Independent Nation in status. You're fairly certain that they do a heavy trade with the Kataltin Empire - you have heard of no Vykkaltarian jade mines, and yet, here Vykkaltarian jade is. They also make some mean curry, which raises questions about where those spices are coming from.

Transulinia
A heavily forested area, it prides and defends itself with the vast forests and the strength of those forests - as well as a healthy respect for whichever power is currently on the rise. Being Crusaded right now.

Brumyiva
A breakaway province of Oskaria, the madness of the second Wyvern War cut them off for forty to fifty years, in which time they developed their own identity. The Oskarian Kings in the meanwhile decided that a close alliance would be easier and more palatable than a grueling mountain war right next to the steppes - but in exchange, it is right next to Rusmysia and navigates a delicate balance between Alanyiva, Rusmysia, and Oskaria.

In the meanwhile, make your final arguments, lads, because the vote will close , and from there, the update will be written.
 
Back
Top