And I am not pushing for it right now. I am just trying to figure out if there is any situation at all that this thread is willing to over channel productivitly.
I too want to practice overchanneling red before Nanoha's mage-gift transfer or before the JS incident, whatever happens first. But we have to make sure when and how to overchannel, after all accoding to PMMM!Earth channeling works best when you have a problem you care about immediately and I'm guessing overchanneling is similar.

Also the part of about avoiding making enemies, that's important too.
 
And I am not pushing for it right now. I am just trying to figure out if there is any situation at all that this thread is willing to over channel productivitly.
Overchanneling involves spending at least a few days, possibly up to a week, unconscious. Doing it requires blocking out multiple days to recover. IIRC our schedule is entirely full for the next week or two. There is no such thing as a productive use of it right now.
 
You think the lack of opportunities for Overchanneling is a good thing. It seems like it's intended to be a weapon for when you're in danger or are faced with a problem you can't solve with your baseline skills. Standard Channeling is for smaller, but still tricky, problems. Not needing to use it means that your life is something resembling safe or that you can handle your own problems.
 
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You think the lack of opportunities for Overchanneling is a good thing. It seems like it's intended to be a weapon for when you're in danger or are faced with a problem you can't solve with your baseline skills. Standard Channeling is for smaller, but still tricky, problems. Not needing to use it means that your life is something resembling safe or that you can handle your own problems.
Yes, but our sort of future self has said that we should practice it so we need to make use of opportunities as they come up.

[X] Travel to Velgarth.
-[x] Return to your friends. Worst case scenario, you talk magic with a heroic ghost for a little while. No huge loss, that.
--[x]talk about
---[x]god problems you might have with over throwing the theocracy of Karse. You aren't planning on it, but mission creep.
---[x]Talk about your problem at Magnostadt. What would he have done in your position?
 
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[X] Travel to Velgarth.
-[X] Return to your friends. Worst case scenario, you talk magic with a heroic ghost for a little while. No huge loss, that.

And I am not pushing for it right now. I am just trying to figure out if there is any situation at all that this thread is willing to over channel productivitly.

Overchanneling involves spending at least a few days, possibly up to a week, unconscious. Doing it requires blocking out multiple days to recover. IIRC our schedule is entirely full for the next week or two. There is no such thing as a productive use of it right now.

:???: I thought Red overchanneling practice was already on the agenda for the next few days? Obviously, Jade should get a bit of practice in before attempting anything with Nanoha's prospective mage-gift, and Neph recommended spending time on it before JS besides. I'm only against doing said practice around people Jade would be inclined to burn, because she's likely to be rather... volatile while overchanneling.

It probably won't knock Jade unconscious for multiple days like it did in the beginning of the story—Jade's current vessel is much tougher than her original body, and Neph said the time to recover drops a lot as they get better.
 
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Y'know, speaking of Karse: An awe aura would be a red effect, wouldn't it? Might need it to browbeat particularly stubborn priests if we go the route of coopting their faith, in turn using it might slightly help get Jade over her phobia of mind magic.
 
Y'know, speaking of Karse: An awe aura would be a red effect, wouldn't it? Might need it to browbeat particularly stubborn priests if we go the route of coopting their faith, in turn using it might slightly help get Jade over her phobia of mind magic.
We could likely figure it out in just a few minutes. Use our pendant to give us a feeling of awe then duplicate the effect.

Maybe add it to her wings so they become objectively and not just subjectively awesome.
 
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War is said to be hellish and you're forced to agree. The Heterodynes have little land to defend, the defenses of their infamously powerful home city, Mechanicsburg, adequate to guard what few friendly neighbors they have. The Shining Coalition is not so lucky, its component towns and villages burning from raids far from the official battle lines. The Heterodynes simply do not play fair, nor do they seem to respect the difference between soldiers and civilians. If the Shining Coalition could focus its forces in one place, they might be able to destroy Mechanicsburg and end the threat, but they're too busy reacting to actually act. Five of their Spark-equipped soldiers might be enough to take out a single Jägermonster. They've found that cold comfort when said monsters are more interested in burning and fleeing than their usual pillaging and fighting.
Now that's odd. That's highly out-of-character for Jägers. Even Jäger Generals typically like to fight every once in a while, and the rank-and-file Jägerkin can usually barely be restrained from engaging in combat when they think they're about to have a good fight on their hands. Subtlety and sabotage aren't their forte, and the Heterodynes usually know better than to use a hachet like a scapel. ifnthry didn't, they wouldn't be such a threat. Wonder if this has anything to do with the three Generals that want to see the war ended peacefully?
Can I just say, from the perspective of someone only vaguely familiar with Girl Genius, that this sounds like some utterly delightful insanity? What even is this nonsense?
Girl Genius is both a free webcomic and bloody AMAZING. That bit is both canonical, and the tip of the iceberg. You have no idea. I suppose some might have an issue with the art, which is a totally subjective thing, and thus I can't really blame them. But other than that? You really should give it a read, if this tidbit interests you. Mind you, we're about 200 years pre-canon GG, but still.

I'll admit I might a touch biased, though. I'm rather proud that my stepfather actually managed to minorly affect the comic. See, for their print releases (at least for a while, I dunno if they still do it), the preorders/Kickstarter backers could ask for a "bookplate" drawing of their choice. He tends to preorder their stuff. One of his suggestions actually ended up getting colored and published as a filler page (the one where the Foglios' first meet via mild head trauma, for those wondering).
 
If we go to GG we are going to have to go with the intention of looting not trying to fix the place. GG's lack of communication network means that we can go and loot without anyone figuring out what is going on.
 
Overchanneling involves spending at least a few days, possibly up to a week, unconscious. Doing it requires blocking out multiple days to recover. IIRC our schedule is entirely full for the next week or two. There is no such thing as a productive use of it right now.
Back to the conversation with Neph...

Spend some time practicing Red overchanneling before JS, the healing time goes down a lot as we get better.
(a mage-gift for Nanoha)
Taking the colorblind version from a Velgarth Adept-potential, then permanently sacrificing the mana of a fifth of our lands — any inhabitants would be fine — and a fifth of our personal power to give Nanoha a bunch of perks, including fire immunity. We'd keep our own, wouldn't be at any real risk, and you wanna overchannel Red during the process.

When OP precog overlay says we should practice overchanneling for the future and gives us a tangible practical reason to overchannel (when we'll be working on Nanoha's soul, a moment we can't afford to mess up) then overchannel practice becomes a productive use of time.
 
We really have enough stuff on our plate already, without going to GG.

We really do. I think there's like two dozen hanging plot threads right now. Let's tie at least some of them up before looking for more, yeah?

Well a quick hop might find out if they have any networks Mom can hack.

If there's anything I know about this quest, it's that there's no such thing as a quick hop. Especially not a quick first hop.

So Jade should probably practice Overchanneling at some point soon, but I think it would be best to wait until Nanoha and Sidhe are with her. They could probably reign in the worst impulses?

[X] Travel to Velgarth.
-[X] Return to your friends. Worst case scenario, you talk magic with a heroic ghost for a little while. No huge loss, that.
 
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but I think it would be best to wait until Nanoha and Sidhe are with her. They could probably reign in the worst impulses?
That was my idea. We have not had many votes yet, but I am gotten the general impression that everyone wants to go back to our friends then after they wake up go on an adventure with them to get Nanoha a Mage gift likely from Karse. I just figure that well we are in Karse if we come across a problem we should seriously consider over channeling for it both to get better at overchanneling and better at red in general.

Actually why are people so slow on voting in ignition? Starting to get the impression everyone is waiting for a mega vote to get made, but really this is a simple question that only needs a simple answer. Maybe the moderation got in the way?
 
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Back to the conversation with Neph...



When OP precog overlay says we should practice overchanneling for the future and gives us a tangible practical reason to overchannel (when we'll be working on Nanoha's soul, a moment we can't afford to mess up) then overchannel practice becomes a productive use of time.
The problem is that "Before JS event" is not the same as "right now". Between the Red Conference, finding and transferring a mage-gift, meeting with the people on XCOM, and doing all the planeswalking to make all of that happening, our next week is booked totally solid.

Knowing that we have to overchannel at least once doesn't mean that the cost of practicing overchanneling is zero. It means that the effective cost is the cost of channeling past the first time. If the first time takes a week and the second time takes five days, then the net cost of practicing once is still five days.

If we want to practice overchanneling, then we need to stop filling up our schedule. As you say, we have been informed that we should test overchanneling, so we do need to stop filling up our schedule. Unfortunately, our schedule for the next week, and maybe a bit more than that, is already filled.

This means that you are asking the wrong questions. You shouldn't be saying "Can we overchanneling to make this happen?" or "When are we going to find something where overchanneling will be useful?". The answer will always be "it doesn't matter because even if it would be useful we can't do it." What you should be asking is "How far out is the first big open spot on our schedule?", in order to find a situation in which the answers to your question could possibly be anything other than "It doesn't matter", followed by "What task can we schedule at the start of that big open spot that would benefit significantly from overchanneling?", to give us a reason to spend that entire big open block on that one task instead of filling it with other stuff and to improve the quality of the practice session - recall that channeling tends to work better when we have an important task to apply ourselves to.

(apologies for not having an answer ready for those questions. I have a bit of a cold and I'm not exactly up to searching the thread to figure out exactly what our schedule looks like right now past "full".)
 
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I think that a week is extremely pessimistic. Jade is hugely better at using red Mana now, has a much stronger body with great regenerate and will have some of the best medical care in existence.
 
If we go to GG we are going to have to go with the intention of looting not trying to fix the place. GG's lack of communication network means that we can go and loot without anyone figuring out what is going on.
The only issue is that loot in question is likely to fight back, and the stuff most worth our while is the most likely to be able to harm us. We could probably get a lot of at least somewhat interesting stuff from scavenging in the Wastelands, or a trip to the black market. But the very best stuff tends to either be in active use (Castle Heterodyne, the Storm King's weapons, Albia's various creations), or in a well-guarded repository of some sort (Mechanicsburg Catacombs, the various Corbettite Vaults, etc.).

Admittedly, if this were in canon times, The Incorruptible Republic of the Immortal Library of the Grand Architect (god, I love this series) would probably have been willing to loan us some really interesting books. Alas, the Immortal Library has probably not been founded yet. I suppose we could lauch raids on the Polar Ice Lords (assuming they exist in this), or some other, similar independent faction, and avoid the current conflict. But I'd really rather not risk getting wrapped up in the Storm King-Heterodyne war due to a raid gone wrong. So most the world of GG that's been firmly established is out.

...Actually, now that I consider it, ignoring Europa and the War and just going to a bunch of the places we only hear about, but never get to see, could be really interesting. Assuming Alivaril has some idea of what those places should look like, that is. Or, hell, we could just to other random places outside Europe. Places like the Americas, Egypt, China, Japan, India, and Australia, amongst many others, would all be quite interesting to visit.

And yes, the last one is mostly because the wildlife in GG!Australia must be...unique. I suspect the platypus in GG would have been the result of a drunken Spark's all-nighter/binge.
We really do. I think there's like two dozen hanging plot threads right now. Let's tie at least some of them up before looking for more, yeah?

If there's anything I know about this quest, it's that there's no such thing as a quick hop. Especially not a quick first hop.
Mostly agreed to both, though I don't think we have quite that many things to juggle. At least not actively, meaning not including fairly stable situations we can leave alone and be fine (Remnant). And we're really only going to accumulate more such obligations. It's kind of inevitable, as we visit and become entangled with different planes. There's a reason why Planeswalkers tend to travel a lot, especially the oldest and strongest ones, like Sorin Markov and Nicol Bolas. Lots of commitments to juggle.

That said, GG raids can definitely wait until we're less solidly booked. But it might be good to keep in mind that we could potentially dodge the whole Storm King debacle and instead go visit Native American tribes with access to steampunk locomotives. And lots of other cool shenanigans, too, I'd wager. That whole mess is part of why we've been avoiding GG (along with the whole plane just being rather dangerous, as a rule), and it doesn't need to be.
 
I think that a week is extremely pessimistic. Jade is hugely better at using red Mana now, has a much stronger body with great regenerate and will have some of the best medical care in existence.
None of those helped with summoning sickness. It's unlikely, to say the least, that they'd help recover from overchanneling.

Estimates like this have to be made pessimistically because the cost of being too pessimistic is much, much smaller than the cost of being too optimistic. If recovery doesn't take as long as we expect, we can fill in the extra space easily and our only real cost is that we had to schedule around a larger block of time than we needed to. I do not expect us to have trouble scheduling our upcoming events if we're careful. If recovery takes longer than we expect, we potentially miss an appointment. Missed appointments have serious consequences; relationships with powerful people around the planes are some of our most important and most fragile assets.

[x] Travel to Velgarth.
-[x] Return to your friends. Worst case scenario, you talk magic with a heroic ghost for a little while. No huge loss, that.

edit:
[] Head back to your home plane.
-[] Aim for Aria Summers.
Not going to do this without Nanoha.
[] Travel to Velgarth.
-[] Aim close to, but outside of, the Dhorisha Plains. You'd prefer not to have to tiptoe around a bunch of evil mages.
Not going to do this without Nanoha.
[] Travel to Velgarth.
-[] Aim for Karse, the country ruled by a corrupt religious theocracy overly fond of burning "witches" with fire. You could sympathize if they were Witches, but since they're not...
Not going to do this without Nanoha.
[] Travel to Velgarth.
-[] Don't aim for any particular landmarks and just focus on finding an untapped adept-potential.
We could do this, but I'd like to check in with our friends first, which barely costs anything.

Other targets:
Check in on the Forest of Sorrows: Could do that, I guess? I feel like that's another one of those "check in with friends first". We'd also probably want to bring Nanoha and certainly want to bring Sidhe.

Check back in with Marina: Maybe? I think that there's not much to talk about there.
 
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[X] Travel to Velgarth.
-[X] Return to your friends. Worst case scenario, you talk magic with a heroic ghost for a little while. No huge loss, that.
 
[x] Travel to Velgarth.
-[x] Return to your friends. Worst case scenario, you talk magic with a heroic ghost for a little while. No huge loss, that.
 
[x] Travel to Velgarth.
-[x] Return to your friends. Worst case scenario, you talk magic with a heroic ghost for a little while. No huge loss, that.
 
I don't think the scheduling is quite so dire re: overchanneling specifically to help out the mana-acquisition ritual for Nanoha, mostly because that's already in that schedule and Neph specifically told us to do it for this purpose. Just like, do it as soon practicable and the recovery will be done well in time for our appointments.
 
[x] Travel to Velgarth.
-[x] Return to your friends. Worst case scenario, you talk magic with a heroic ghost for a little while. No huge loss, that.
 
[X] Travel to Velgarth.
-[x] Return to your friends. Worst case scenario, you talk magic with a heroic ghost for a little while. No huge loss, that.

It's been a while for me, what happened with our home plane and mages showing up/how did Kyubey get taken over?

Also, what's this about our section of the planes being a sort of cut-off safe bit made by our ancestors to help out newbie planeswalkers? I don't remember knowing this previously but my memory's garbage.
 
It's nice to have this quest back on.

[x] Travel to Velgarth.
-[x] Return to your friends. Worst case scenario, you talk magic with a heroic ghost for a little while. No huge loss, that.
 
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