The following day sees you brooding inside a stationary stealthed Stalker while Mom scouts out what might be the Blood-Adept's home. Nanoha and Sidhe were dropped off in the nearby markets, well away from immediate danger while still being close enough to come to your aid if necessary. Plan A was to leave them by the docks, but those smelled strongly of rotting fish, crops, and wood.
You're starting to understand why the Agni didn't simply make as many versions of Agneyastra as they possibly could. You don't agree with their reasoning, of course, but you can at least understand it. An enemy capable of fighting via physical projections and reconstructing a new avatar within a minute of losing their old one? That
had to be frustrating.
…Wait, wouldn't they just purge the entire area and call it a day? Never mind, you don't understand after all. In the absence of any especially egregious subjects to rant at, your thoughts return to some of your more recent decisions.
You almost made a significant mistake in the form of an early visit to Karse primarily because you wanted to see them fail at attacking you. That's... honestly a bit of a problem, isn't it? Now that you're looking hard at it, the power fantasy even feels a little hollow. So they try to burn you at the stake; how would that work out? You'd basically need to let yourself get captured and probably sit around in jail for a few days just to reach that point. Honestly, given how corrupt Karse's priesthood is supposed to be, you wouldn't even be surprised if they tried torturing a "confession" out of you or attempting worse. Not fun.
You'd occasionally fantasized about leading a droid army against slavers or effortlessly blocking the attacks of your foes, but what are you supposed to do afterward? The Agni magical doctrine might be one of overwhelming brute force, but dodging is still a better idea unless you're trying to get them to surrender. Like many teenagers, you wanted power. Unlike pretty much all of them, you
did grow powerful and found that state to be less thrilling than expected. You can blow up a city block; that doesn't mean you should. You can shatter concrete with a casual stomp; again, that doesn't mean you should. You could casually topple corrupt governments on your home world; if done recklessly, their replacements could be just as bad and you'd have a high-casualty power struggle in between. Much like eating Dust, there's a definite difference between what you'd think would be fun or satisfying and what's actually enjoyable.
The only long-term fantasy that's persisted is one of beating everyone at a Magical Girl arcade, but even that's likely to have less expressed amazement than you'd been hoping. Honestly, someone fawning over you would probably be creepy. There are still some recent power fantasies you want to follow through with, though, starting with stomping some Ethereal minions. Sure, their armor might be unusually resistant to Linker Core magic, but there's a definite difference between "resistant" and "immune." You can still pummel them into submission, too. The unfun flipside of that is the simple fact that killing many of them would still be
wrong. You know that at least
some of the aliens have inbred loyalty, but you're not sure which ones and
all of the converted humans are potential future Skirmishers.
You'd also gotten the impression that the Ethereals wouldn't mess with you if you did help XCOM, but the justifications you conjured for their behavior might not be entirely accurate. You'd thought they'd stay away if you justified it to them as an uplift, but you're no longer certain that would explain their reluctance to engage after you started doing excessive damage to them. Or maybe it would; thanks to their self-induced soul surgery, Ethereals are
literally insane. Whether it's due to caution, insufficient resources, or genuine insanity, the important part is that they shouldn't interfere — or at least, that's one of the important parts. You'll also need to remember that their technology isn't perfectly stagnant; they have most of a planet full of innovative humans on their side. If you give them the opportunity to steal or imitate some of your technology, they'll take it without a second thought.
The silence is broken by a short announcement from your adoptive mother.
"Our business here is concluded, Jade," she says blandly.
You blink at her and do your utmost not to gape. First the Hunter got one-shotted, and now
this? You really had thought you'd need to help protect civilians, if nothing else.
"Aren't Blood-Adepts supposed to be dangerous? Were the local police really that strong, or…?"
"In their own home or at a chosen battlefield — such as the hostage-filled environment of a classroom or city street — perhaps Master Jovian would have been a threat, Daughter. In the heavily shielded private practice rooms of a local school for aspiring mages? He was not. Imagery of Master Jovian's hidden workshop was sufficient to convince one of the local leaders, Adept Horus, to at least investigate the apparent workshop, albeit with the warning that illusions were a common method of framing others.
"He was apparently convinced by the taste of the dirt near Jovian's home. That is not a metaphor; he willingly ingested a pinch of dirt and subsequently dry-heaved for over a minute. No apparent magical rituals were performed. Regardless, it was apparently a simple matter to turn the wards of the local school against the disgraced blood mage as an opening strike. Ward reinforcements were necessary for full containment and it is apparently likely Jovian will be kept there until judgment is completed.
"Incidentally, this situation demonstrates one of the flaws of utilizing non-Agni spies. The Wrath of God spell is ideal for purging an enemy facility from the inside. However, weaker mages will be surrounded by both artificial and living enemies. Infiltrators and spies should always be allowed more leeway, respect, and rewards than nearly all other mortals; theirs is a stressful and dangerous duty."
The only surprising part of
Agneyastra's Mom's conclusion is the fact that your ancestors were apparently rational enough to make such a policy. It would be hard to immediately return to Empire standards of "showing respect" after long periods of time in enemy territory. Accepting that fact might explain how the Agni could have spies at all. Still…
"Orrrr I could just default to respecting everyone and not getting upset if they act casual? Snubbing me would be rude and maybe worthy of a tiny bit of retribution, but not immolating them or something equally awful. I'd rather not be as feared as Indira seems to want."
"Forgiveness is your prerogative, Jade," Mom acknowledges.
"Regardless, I believe it is time to retrieve the others and return to Sigurd."
"'Kay, Mom."
Noon sees you in a barren, sun-bleached crater near the eastern edge of the plains, idly twirling
Red mana around your hands as you work up the courage to Overchannel. You don't think Gifts have a very long lifespan, so you shouldn't pester Kal'enel for one until you're actually ready to color it.
The ferrets weren't too happy about being caged while everyone else was still wandering around. Unfortunately for them, you really can't trust them to stay well beyond minimum safe distance. Sigurd, Nanoha, Sidhe — all of them understand they should stay far, far away until Mom calls them over. You honestly wouldn't put it past the ferrets to try cuddling even while you're literally on fire.
Mom is the only member of the group allowed to stay with you, her real body sitting snugly around your wrist while her avatar is nowhere to be seen. It's petty, but although Sigurd might be fireproof, he hasn't actually
admitted he is. Offering to turn into a fireproof turtle-like creature isn't the same thing. Still, you don't plan on calling him out unless he continues concealing his abilities after leaving Velgarth annnnd you're procrastinating.
Bleh. Okay, let's get this over with. First Overchannel priority: Get more specifics on coloring Nanoha's Gift. Second: Improve my wings. Third… well, I'll figure that out as I go along.
And speaking of figuring things out as you go along, you really are wondering why your mana sense can let you see through the swirling orb of fire surrounding you. Is it pulling information directly from the Aether? That seems more like Blue's wheelhouse, but maybe you didn't give it enough credit. Red mages would be pretty weak if they were blinded by their own fires, right? Admittedly, accidentally burning themselves to death totally sounds like a thing you could see people doing, but thaaaaat's not what you're supposed to be focusing on. Or it is, kinda, since you want to make sure Nanoha doesn't do that.
While a normal Gift might change over the course of a mage's lifetime, Velgarth's colorblind versions… don't. They might grow a teensy bit as they're used, but they don't change; they're the soul equivalent of "one size (poorly) fits all." Precog-you's proposed ritual would use some of your soulfire and connection to Nanoha in order to reforge the framework into a shape more appropriate for her. Admittedly, it still wouldn't be a perfect fit and she'll suffer a few months of mood swings and decreased impulse control while it settles. You know that Nanoha would accept those side effects with a smile, yet you're one of the people who'd need to deal with embarrassing, awkward, or even dangerous impulses.
Nanoha might be too sweet to kill or maim someone, but you might have a tough time talking her down from threatening slimy politicians, people who hurt your feelings, or misguided individuals. She was making friends by punching people long before you met her and the settling Gift would only encourage such tendencies. However, as learning how to blow up city blocks might've taught her some self-control, she might actually be more inclined toward embarrassing acts instead. You can definitely see her publicly kissing you out of sheer spite if anyone ever mocked your budding relationship. Even once her demigod status settled, it'd likely still (indirectly) leave marks; it's easier to act outgoing or impulsive if you've already done so and nothing went horribly wrong.
Meanwhile, two to four months would pass before you returned to full strength. If you met Indira during that time, she might be a little less than impressed — if you met her alone. If she met you and Nanoha at the same time, though? What you did would be obvious, startling, and would rather effectively communicate that Indira shouldn't even dream of hurting your crush.
(Ascension Personal Mana Change: [RRRRRR] -> [RRR] -> [RRRRRR])
(Nanoha's Production: [N/A] -> [RRR] -> [RRRRR])
There is a second version of that ritual, though. It would leave Nanoha weaker, would only grant resistance to fire instead of outright immunity, and would fail to provide a bunch of miscellaneous benefits — including a stronger mana sense, safer Overchanneling, and an easier understanding of Red magic — but would only cost about a third as much and would barely affect Nanoha's emotions at all. Overall, Nanoha would be left closer to Sidhe than one of the Agni of old. Fewer emotional effects would render her less of a danger to others, but a lack of fire immunity would increase her likelihood of accidental self-harm.
(Magecraft Personal Mana Change: [RRRRRR] -> [RRRRR] -> [RRRRRR])
(Nanoha's Production: [N/A] -> [RR] -> [RRR])
Of course, an improved understanding of magic doesn't mean a perfect understanding. Just look at your wings! You worked and worked and worked and arguably missed the point of what you were doing. You're making wings of fire, not just wings made from fire. The distinction there is pretty important.
Fire isn't just a heat source. It burns, it consumes, it cleanses, it transforms. Humans huddle around campfires to warm themselves, to cook, to bond, to plot, to grow, to live. Furnaces melt chunks of metal so that blacksmiths might forge them into more useful tools. Candles allow humans to continue their activities long after the sun has gone down. Torches and towers of light guide explorers and seafaring ships to safety. Early combustion engines transport goods and services across landmasses large and small. Later vessels propel themselves to space atop plumes of fire.
More important than all of that, however, is the fact that it's a symbol. Most worlds have some variant of discovering fire and using it to lift themselves beyond the Stone Age. It's civilization, freedom, activity, ambition, and other words you think you used about thirty seconds ago. Oopsie.
Poets are Red,
Scholars are Blue,
And your flaming wings
Reflect more than you.
The point is, wings of fire are meant to be more than just two attractive masses of burning Red mana. They're the symbol of a dynasty beginning with the best of intentions and ending with burning planets. They're the bonfire of hope to soldiers fighting against formerly impossible odds. They're a reminder that the power you wield can devour those close to you if it's not properly directed. They're a recovering girl's response to the callous children who claimed she was worthless and creepy.
But most of all? They're progress, not perfection. They're a planeswalking princess's patiently prepared plasma phoenix plumage. They're yours, they're you, and holy shit you're an egg you can work with this.
(Ability Improved: Pyrokinesis [27 -> 40])
(Ability Improved: Red Mana Constructs [61 -> 75])
(Ability Discovered: Kindle Phoenix Chick [Rank ?])
You dart a quick glance at your soul to make sure you have enough time left. You do. You feel a bit ridiculous for complaining about the nice toys other colors can get when you had this sitting under your nose. You are a walking, breathing analogy and magic might not have a mind to appreciate the comparison, but it does remember what a phoenix feels like. It also knows of phoenix births from impatience and ooooh that did not go well. On second thought, you should really get back to this after thinking it over; you don't want to literally become a bird even if it does fit you pretty well. You'd probably never Overchannel again if that happened and you're having too much fun to give up Overchanneling. Even your introspection is fun!
Buuuut since you still have some Overchanneling time left, you'll at least make a pile out of your Soul Gem and some fire Dust powder and wrong thing. Nanoha! Nanoha is who you were supposed to be focusing on. Her rituals really aren't as difficult as you'd first expected; love is among the larger sources of Red mana and self-destructive love is comparably common. Just look at children: parents spend years being awoken at there-is-no-God o'clock, yet people still keep having and loving babies. Harming yourself for the sake of a loved one is powerful even when the harm is temporary. The rest just comes down to the properties of mages, souls, Velgarth Gifts, and your Spark.
Strictly speaking, you should ask Nanoha for her opinion on ritual types and you will, but you know she'll accept either version. That just leaves you to pick which of the two ritual versions you'll perform once Kal'enel delivers. Precog-you wouldn't be any extra help; you already grabbed the memories of what might go wrong with the stronger version. Your friends and Mom might provide extra feedback, but such hesitation would itself be harmful. This kind of magic cares most about what you feel, not about what's sensible.
[] Demigod Version (Temporary Cost: RRR)
[] Mage Version (Temporary Cost: R)
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