We only know that several projects were proposed, for all we know they might only know how to generate Black and Green. Forestation was named explicitly, so it should be one of the more efficient ones. Despite that, Jade recently mentioned it would need a massive forest to produce useable amounts of Green.
Honestly, for now I think landbonding is more time-efficient for us.
Oh, and this is a topic we can ask about after the JS incident. Let's focus on abilities that we wanted to use during the incident for now.
For a project to reach proposal stage, it already has to be fairly detailed. In case of forestation, the kinds of plants, their positioning, the rate and timing of planting, the cultivation techniques, etc, all could affect the efficiency and total output. I very much want to know the details the devil is in.

And this is important to know before JS incident, because it would, no going around it, result in a lot of damage being done to Earth. And that means rebuilding. And this, in turn, means, a chance to rebuild according to mana engineering principles. Not to mention all the building that's being done on Remnant and is going to be done on this plane.
 
For a project to reach proposal stage, it already has to be fairly detailed. In case of forestation, the kinds of plants, their positioning, the rate and timing of planting, the cultivation techniques, etc, all could affect the efficiency and total output. I very much want to know the details the devil is in.
I wouldn't be surprised if managing tree dispersal and growth too closely harmed production of the color that least appreciates being managed.
 
It's a question of scale, really. How much mana are we talking about from the undercity? Is it like, a good land's worth per day? Or like, is it a lot more than that?

A curated forest might provide G or GG, but that might not be enough on its own. A tapped volcano or appropriate magma tap might provide R or RR. If they can set up a system that uses Sidhe's Harvest auto-magically that might itself bring in mana they can't normally access. But again, it's different if we're looking at half a dozen motes vs tens vs hundreds.
 
rebuild according to mana engineering principles. Not to mention all the building that's being done on Remnant and is going to be done on this plane.
Since we don't plan on spending weeks in those forests on MGLN-Earth to bond with them – how does that help us, or anyone?
Same with Remnant, unless we add forests to lands we already bonded with, the time to bond non-Red lands makes it inprofitable.
It's viable for Magnostadt (and our future city) because their mages can use the mana locally. For us, if we need green mana it's far easier to pick an existing GG or RG land and bond that.
So while I definitely want a copy of the forestation plan and other mana-generation proposals, we can deal with that later.

a Green Enchantment tied to a new plant or plants may very well turn into a self-sustaining method of generating mana in rather short order. You'd probably need to populate a small forest to get anything worthwhile out of it, which honestly sounds absurdly boring to set up
Jade seems to think it currently isn't worth her time, either.
 
Since we don't plan on spending weeks in those forests on MGLN-Earth to bond with them – how does that help us, or anyone?
Same with Remnant, unless we add forests to lands we already bonded with, the time to bond non-Red lands makes it inprofitable.
It's viable for Magnostadt (and our future city) because their mages can use the mana locally. For us, if we need green mana it's far easier to pick an existing GG or RG land and bond that.
So while I definitely want a copy of the forestation plan and other mana-generation proposals, we can deal with that later.
1) Building the lands according to our / Agneyastra's designs might decrease the time needed to bond with them.
2) There are mana magic users in MGLN, including Nanoha's vampire friend (even if all her magic is internal enhancement, which we can't be sure about)
3) We don't know if their methods are limited to green generation - we need to learn if they are.
4) Even if they are limited to green, learning base principles would still be useful for Agneyastra to infer methods potentially applicable to other colors.
 
It's a question of scale, really. How much mana are we talking about from the undercity? Is it like, a good land's worth per day? Or like, is it a lot more than that?

A curated forest might provide G or GG, but that might not be enough on its own. A tapped volcano or appropriate magma tap might provide R or RR. If they can set up a system that uses Sidhe's Harvest auto-magically that might itself bring in mana they can't normally access. But again, it's different if we're looking at half a dozen motes vs tens vs hundreds.

Oh, the undercity is without a doubt supplying hundreds or thousands of motes per day. A mote is a personal unit of mana production, roughly equivalent to a third/fourth/whatever of an average mage's daily mana reserves. You can't support city of five thousand mages with only a few motes, let alone a city with such mana-exorbitant infrastructure.

Which isn't to say a curated forest would have mana returns anywhere close to that—it's hard to compete with literally tapping the life of hundreds of thousands for power. A few/several motes of Green is a decent ballpark estimate for 3 weeks of effort, unless we decided to really focus on it. Be mind-numbingly boring for Jade to set up, too.

I do think Green mana ramp may be a project worth pursuing... but only later, after JS, with help from the forest girl back on Jade's homeworld. Focusing on it now would cut into far too many other projects.
 
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I don't believe the undercity is supplying thousands per day. Hundreds would be my upper limit. I don't think the mages of the upper city are directly benefiting, only the city's infrastructure, so to speak.
 
Welcome to heaven. Otherwise known as the internet.
I did mention something about the contents of the books being a factor in dictating if it was heaven or hell, yes? Though I probably should have also mentioned "filing system, or lack thereof".
I must say, that's one tiny street.
Yeah, it kinda is, when I consider it. Pretty sure I converted about right, though. Unless I'm misremembering, and it is about 100 meters long, and not feet. That seems a bit too long to me, though.
I knew it! Heaven does have a bunch of pricks!
Uh, mate...I'm not sure you entirely thought that statement+the link through. Who are you calling a "prick", exactly?

Also, can I just say, I find the fact that at least half the thread doesn't know the name of a former Quest protagonist both amusing and sad. I mean, yes, it was short-lived, but still. Poor Aria.
 
  1. Maybe, engineered lands bond faster. Since it goes directly against Green traits, I doubt it applies to forests, though.
  2. Maybe, MGLN-Earth's has Green mages, druids, or dryads. Still wouldn't help Jade, though.
  3. Maybe, Magnostadt has techniques to generate mana other than Green and Black in relevant amounts.
  4. Maybe, Agneyastra can apply the same principles to other colors. Since the traits of each color are vastly different, that's pretty unlikely.
None of these are certain, none of them really matter before the JS incident.



Green and Black both are priority 4 and below on our to-do list. Compared to that, I'd rather learn priority 2 Blue spells.
 
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I don't believe the undercity is supplying thousands per day. Hundreds would be my upper limit. I don't think the mages of the upper city are directly benefiting, only the city's infrastructure, so to speak.

I'd place several hundred motes per day as the lower bound. It has to be a quantity of mana at least comparable to the daily production of the city's mages, or why bother tapping non-magical citizens at all?
 
So that the mages are free to do whatever they want with their personal mana and have the illusion (or perhaps even the reality) that the city doesn't put any burden on them.

Yes, but several hundred motes would be the bare minimum for that to be possible. And Magnostadt does a lot more than the bare minimum.

It's a matter of scale—thousands of mages equals several thousand motes of personal mana production, which means you need at least a sizable fraction of that to make a meaningful contribution. An extra, say, 5% wouldn't be lightening much of a burden.
 
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Where are you getting the mana estimations from? I mean, the total reserves and the rate of production of individual mages.

Also, you know, if the harvesting of mana produced hundreds of motes, then, logically, reforestation would also have to result in at least high tens of motes.
 
Magnostadt mage population:

"This is Magnostadt, city of five thousand mages. Shared magical traditions were all-but nonexistent before we came along. Within a measly twenty years we've shot ahead of the only other group—"

A mote compared to the average mage's personal daily reserves:

-[x] How much was that mote in her terms anyway? Compared to example spells, average personal sources, etc.

"How much was that mote worth in your own terms? Compared to spells, the average personal source, that sort of thing."

"About a quarter of an average mage's personal daily reserves? The vast majority of our power comes from external sources instead of ourselves, remember. So, while I'm not really in the habit of measuring precise amounts, I believe you could fuel quite a few spells with that much mana."
Finally, your corruption-purifying spell is estimated to have used more mana than most magicians regenerate in an entire day. All that is impressive, but I still don't see how that makes you qualified for the title of goddess."

Marina's estimate applies only to Velgarth mages, but Terry's account is consistent with Magnostadt magicians having comparable reserves, or a little less. 2-4 motes is a decent estimate.
 
Uh, mate...I'm not sure you entirely thought that statement+the link through. Who are you calling a "prick", exactly?

The article's joke goes that if people really did go to Hell for some of the things especially-strict religious fundamentalists say they would, there'd be more kind people than judgmental jerks, who'd end up in Heaven instead.

My joke was that if the Internet was Heaven, then the article is right and Heaven does have a bunch of jerks.



Also, can I just say, I find the fact that at least half the thread doesn't know the name of a former Quest protagonist both amusing and sad. I mean, yes, it was short-lived, but still. Poor Aria.

Considering how throughly I goofed up on that quest, I am glad people don't know her. I was too obsessed with avoiding QM meddling and forgot rule 0: If something is getting in the way of long-term enjoyment, bugger all that for a lark. It wouldn't have taken huge tweaks to make it playable, if challenging, as a non-MG, and I doubt players would've complained by then.
 
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[X] Ask for a tutor on a specific subject.
-[X] in 45min together with Sidhe
-[X] Blue spells (priority order: scrying, counterspell, hexproof, sleep, disorient, ice magic, divination)
 
Magnostadt mage population:



A mote compared to the average mage's personal daily reserves:




Marina's estimate applies only to Velgarth mages, but Terry's account is consistent with Magnostadt magicians having comparable reserves, or a little less. 2-4 motes is a decent estimate.
Ok. This just means that their geoengineering is all that more impressive, if it was at any point considered a viable alternative to powering their city with humans.
 
QM Answer Compilation III (Thanks!)
@Alivaril: There's a few WoG posts I'd like to add to the QM Answer Compilation. Do you mind if I include them in the existing post?



Skills
Character sheet:
I'd actually forgotten that you think Unreliable Narrator applies to the character sheet.
[...]
Does that make the numbers suspect, though?
A few might be too low since Jade may know more about the subject, or have developed related skills, compared to the last time she used them. None are too high and Jade is not at risk of having her skills decay.

Linker Core magic:
Since Agneyastra can detect neither Isolation Barriers nor linker cores inside them, can we assume the same applies to other mages?
Isolation Barriers would, at the very least, be harder to detect than the Linker Cores they'd be hiding. In general, they aren't perfect, but they're certainly better than just staying in the open.
Also, do I understand correctly that shapeshifting magic (more developed than "take this one animal / human form") is somewhat OCP to MGLN?
For Ignition-MGLN, as far as Agneyastra knows, it's more that shapeshifting is significantly safer if you have a preset target in mind and have experience with it. This is why shapeshifting mages (which are themselves rare) tend to only grab one or two forms and then improve the living daylights out of them.

Shapeshifts are temporary and will revert in the absence of power fueling them. This includes death.

Artifice:
How rigorous is the relation between enchantment and form? The staff enchantment is control & flight, so it should use Blue and thus be more flexible, right?
Yes.
Are most staves in Magnostadt near-identical?
No. Some are of metal, others are of wood, and none of them seem like they've been mass-produced. You wouldn't be surprised if mages are supposed to make their own.



Inventory
S-51 Stalker:
If Agneyastra knew there was a fight on, how hard would it be for her to win a fight against a Stalker-equivalent air superiority fighter? How close would it be?
Air battles against mass-based weaponry, of which Stalkers used to make heavy use of, were (sometimes) literal missile tag. If Agneyastra landed a hit, the Stalker would be heavily damaged or outright destroyed. If the Stalker landed a hit, Agneyastra's avatar would need to be remade, but that wouldn't take long. A 1v1 against such agile opponents is more-than-less a nightmare scenario for all those involved.

That being said, Agneyastra is now capable of simultaneously piloting the Stalker and her own avatar, so she basically wins by default. If it wasn't available, she could almost certainly dodge the armaments of an enemy Stalker until she was the only one still armed. They were not designed for 1v1 combat; Stalker squadrons used missiles to make dodging impossible via saturated fire, making them much less effective when there aren't enough of them to prevent dodging.



MGLN
Agni fire affinity:
Have any Agni demonstrated fire to mana conversion? Did any demonstrate lightning to mana conversion? If yes to either, when talking about "immunity", did conversion count, or only passive immunity?
1: Yes. 2: No. 3: Only passive immunity.
Have any Agni ever been immune to ALL fire including crazy magical fire like Jade is?
Yes. Lack thereof was grounds for transfer from the royal family, barring multiple especially notable redeeming values. Example: Possessing the potential for Unison.



Other planes
Magnostadt:
Does Jade actually think a regular mage could teach her to bond with or draw from rukh?
Not directly. They might be able to tell her what not to do, or the reasons they can't draw from non-Devoid Rukh on their own, but they can't teach her to bond with them. After all, they can't.
XCOM:
If Agneyastra knew there was a fight on, how hard would it be for her to win a fight against a Stalker-equivalent air superiority fighter? How close would it be?
Agneyastra wins that one. With XCOM2, you're more likely to fight something similar to light cruisers, though, which were more heavily armored than agile aannnnnd Agneyastra would still win against. It's when heavy cruisers or light battlecruisers show up that she losses the ability to do meaningful damage, but she could still dodge just fine.
what exactly does Jade think the Elders need?
Jade is pretty sure the Elders spent all their soul-swaps already, thus why she considers them "dead." If they tried to occupy a new body without dodging the soul damage, they'd fully die regardless of their wishes.
In other words, they'd probably need something like the Agni infinite soul-swaps or a vessel they can somehow assume control of without spending a swap they don't have.



Characters
Neph:
Neph has 6 months foresight range and the 50 million visions she had add up to a year of memories.
You're pretty sure the "fifty million" was hyperbole, but this otherwise sounds right.

Nanoha:
Jade is assuming that Nanoha will want to spend some significant time post-JS with her friends and family.

Ferrets:
Alivaril said:
charisma/character roll (ignore under 40)
Yuuno: d100 = 96
Sachiko: d100 = 85
Scrya: d100 = 98​

Indira:
Agneyastra should know roughly how many people were donating mana to her.
Approximately 8-20 people. Estimate: 25-100 "motes" per day.



World building
Planeswalking:
I'm basically using the Eldrazi as giant schmuck bait. If you're careful, you're likely to go the entire quest without seeing two of them. If you're not, Ulamog says "'S up."
Example: If you give into temptation and start tapping Eternity, you have a tiny chance of luring them in your direction each time you tap it.
three high-technology planes (XCOM2, MGLN, and sorta Girl Genius), three soul planes (PMMM, XCOM2, RWBY), three colored magic planes (Velgarth, Dragon Age, Magi), and three irregular planes (MGLN, Fairy Tail, Girl Genius).
Agni empire:
Said improvements were not available to your average citizen; those individuals tended to only receive a full swap when their old vessel was starting to fail.
 
@Alivaril: There's a few WoG posts I'd like to add to the QM Answer Compilation. Do you mind if I include them in the existing post?

I mean, you could, or I could just threadmark this one (which I now have). I feel like having them as separate threadmarks may be better; this way, people who've read the last compilation will have an easier time knowing there's a new one.
 
Considering how throughly I goofed up on that quest, I am glad people don't know her. I was too obsessed with avoiding QM meddling and forgot rule 0: If something is getting in the way of long-term enjoyment, bugger all that for a lark. It wouldn't have taken huge tweaks to make it playable, if challenging, as a non-MG, and I doubt players would've complained by then.
I had very high hopes for that quest. "Get green mana and do all of green's classical nonsense while fighting off endless waves of witches and/or deluded magical girls" was a fantastic concept and I was eager to participate in it.

Sadly, in practice the quest was mostly about being emotionally abused and yelled at by absolutely everyone while doing nothing meaningful, which was not particularly fun at all. And as soon as things were going to get good, with Aria going full green and finally getting some agency, quest abandoned. At least it seems like based on Jade's visions Aria is doing everything that I hoped she would do, just offscreen where we never get to be entertained by seeing it. There's some small consolation in that.
 
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