Another potential area that we haven't touched on but that we also know will be relevant to us is wide-scale enchantments. Both as a divine being and for Remnant.
Yes, but I don't think that this is the best time and place to try and study up on it.

@Alivaril : Could we skip over the rest of our visit to Magnostadt? Kind of want to get back to Sigurd.
 
What do we actually want to know? Personally I think mana storage and generation is really important, as we haven't really delved into the theory/practice there at all and don't have a great idea where to start.
We seem to have a better grasp on it since we started looking around Magnostadt. That said, I'm not sure how well we grasp why artifacts are shaped like they are yet, and what dictates that, and we could probably stand to observe the creation process.

On the other hand, Djinn seem to be superior artifact creators, so it might be better to learn from one of them. Even if their localized control over their Dungeon is part of that process, we'll probably create a pocket dimension we control at some point in the future, so that doesn't limit us.

Speaking of which, we should probably have Astra keep an eye out for Buer. I wouldn't mind having him around to teach Jade, and he probably wouldn't be bad to have working for us, either. Not going to force him to, though. And she should also probably keep an eye out for the Lightning Prick, for completely different reasons.
It is our second plentiful Mana yet we know almost nothing about it. We are going to need to learn alot more if we want to free Rement.
I could definitely get behind learning more about how to utilize Black properly. I kinda want to see about learning from White from Scherazade and Green from Yunan, and we have Sidhe for Blue. Black is pretty much the only color we don't potentially have a good teacher for.

Of the two active Magi, Scherazade is probably safer and easier to learn from, given her fixed address and more peaceful nature. Plus, if she's our high priestess, she does kinda take our orders to some degree. I doubt she'd mind much, especially if we put those lessons to use helping people. And we do have other reasons to visit Reim, such as looking for the Yambala Gladiators.

Yunan is...really hard to get a grasp on, frankly. Both in-terms of locating the restless bastard, and his personality. He usually seems like a fairly carefree and generally alright guy, but Sinbad claims he's "almost as bad as Judar", who's quite mentally unstable, to put it mildly. And he did wander around raising Dungeons up, seemingly at random, canonically. I'm not entirely sure he's trustworthy, but, if he's studying other colors, we could probably teach him some interesting tricks from Velgarth, amongst other things, in-exchange for lessons.
Another potential area that we haven't touched on but that we also know will be relevant to us is wide-scale enchantments. Both as a divine being and for Remnant.
Seems like they mostly do those as group efforts, from what I recall. Might be easier to pick that up from a different teacher, such as Sigurd, Buer or a Magi, who might know more about doing them as solo projects.

[X] Ask for a tutor on a specific subject.
-[X] Black Mana.
--[x] Focus on applications you haven't figured out yet, hands-on work, and demonstrations.

We really need to know more about this. Our uses for Black are way too limited to do much with, at the moment.
 
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"Not really. Prayers are good for general trends, not so great for the little things. You should talk to my mother about such matters."

Suppressing a frown, you check your mind for Blue and find none. Seeing Terry's own unchanging expression reminds you that you should probably avoid establishing the habit of hiding your emotions. Mom keeps saying an Agni shouldn't do that, but honestly, you think it might be more important to not be a seemingly-emotionless Red mage.

...And where are you getting the impressions of what a mage should be like, anyway?



"Carried by the Rukh," you remember. From where, you're not sure.



"I could actually usurp his position if I was OK with the consequences," you interrupt. "He's not... really..."

You frown and try to review your memories of the last several seconds. You're not sure what you were thinking. Only that the consequences are something you probably wouldn't be alright with?

Quite a bit of intuition trickling in from Jade's subconscious in this update.

Info about the consequences of usurping the Red Magi sounds vaguely like precog, so that's probably coming from Neph, but the impressions about what a Red mage 'should' be like sounds a lot like ancestral memory. The mysterious third aspect at work, I'm guessing.

"Eventually. I would prefer to convert Scheherazade to your own worship before we attempt any sort of proper assault."

"...That sounds like it'd be weird. She's more powerful than I am in some ways."


"As high priestess, her role is more one who leads the worship of all divine beings acknowledged by the Reim Empire. Even having you added to the list would be a significant improvement, especially as your competition appears to be fictional."

Mmm, converting the high priestess of the Reim Empire would be a great geopolitical boon; having Magnostadt and the Reim Empire on decent terms with us would do much for ensuring the security of Jade's fledgling kingdom, if only by lessening the chance of attack from them. Good for boosting Jade's personal power on-plane, as well—I can taste all the delicious, delicious worship already.



Concerning the vote, a tutor for Black mana or mana storage/generation would certainly be useful. Mana storage is a tertiary item on the JS preparation checklist, whilst Jade has an affinity for Black mana that is currently sitting unused because we don't know what to do with it. Considering Magnostadt's practice of draining mana from its nonmagical citizenry, there's a chance the specializations overlap and may be available in the same tutor.

But if I had to pick one subject to be tutored on, it might be Rukh manipulation. The plane description mentioned Jade could likely double the amount of mana she takes from the lands of this world once she figures out a way to bond with the Rukh:

Starting over: A world of Red and White. Tiny spirits draw power from the land and make it usable by the locals. In the mana department, it is perhaps the single most mana-rich plane you've ever laid eyes on. Much of that is due to the tiny spirits, but if you can figure out a way to bond with them, you could probably double the amount of mana you could take from the lands of this world.
 
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Capabilities we need, hmm.
  • We're overbalanced on combat-oriented brute force.
  • We have decent combat-oriented trickery, thanks mostly to Agneyastra's tricks for mucking with mana using MGLN magic. We might be able to do with some mana-magic-specific trickery, counterspells and such.
  • We have decent short-term buffs. We could take a chance on some exotic buffs, things like Spell Resistance, but it's a long shot and not high-impact or broadly-applicable - the artificial vessel claimed all the low-hanging fruit and some of the higher stuff.
  • We're very light on long-term magical effects in general. Enchantment and artificing both got good pickups with this trip, though, and I think that we'd probably want to focus on something specific; artificing and enchanting in general probably aren't good for us to spend this on.
  • We're good on mook-making. MGLN magic, especially with Agneyastra around, covers the majority of uses (scouting, distractions, area pressure), and many more are made pointless by our own hilarious durability.
  • We need ramp. Enchantments, artifacts, Red mana-ritual effects, doesn't matter, we need more ways to make mana.
  • Investigations into landbonding would be neat, except I doubt they know anything about it. I think Jade's described as pulling it through Eternity, which would make it very much a planeswalker thing.
  • Sweepers and other "all" effects would be nice. The Jewel Seeds in particular will probably want some "do X to everything within two miles" effects to deal with Jewel Seed effects. Might also apply to Remnant's Grimm and MGLN's immortality block.
  • We don't have any land destruction. I don't think that we want any; no real use.
  • We could stand to be better at suppressing or destroying artifacts and enchantments, especially stealthily. This might have some real use; dangerous persistent spell effects are turning out to be surprisingly common, ranging from curses to huge things like the Grimm enchantment.
  • We could see if they know anything useful about Eternity. Getting better summoning-sickness suppression, cross-planar communication, or even a start on transportation would be pretty fantastic. But, uh, there's no way they're going to have much. At best I think we might see it trigger more planeswalker knowledge.
  • We could see what they know about souls. I suspect that Agneyastra and Remnant have them seriously beat, however.
  • Individual colors: Meh. We don't get along with White, I wouldn't be surprised if we know more Red than anyone here, Black I think makes Jade feel ugh and I don't know if we have anything to do with it, we have Sidhe for Blue, Green I think we're probably going to go hit up death metal forest girl?

I vote ramp. Ramp in the card game is a good choice because it lets you cast bigger stuff. Ramp in Ignition is the god stat because it lets you practice more, so you're not only improving your raw mana but also your efficiency and your control and your knowledge of spells.

[X] Ask for a tutor on a specific subject.
-[X] The theory and practice of mana generation.

I'm deleting "storage and" because we want more sustained availability of mana so that we can train with it.
@Alivaril : Could we skip over the rest of our visit to Magnostadt? Kind of want to get back to Sigurd.
Let's not. This is a great opportunity to find out more about this plane, which it seems we'll be interacting with an increasing amount in the future, and to focus our attention on magic that'd be better to learn.
 
Could we throw in asking why mana in artifacts is shaped like it is? It was pointed out just above that Jade can see the mana is restricted, but has no idea why it works or needs to be that way. Though that might be a second entire lesson at some other time as well I suppose.
 
Concerning the vote, a tutor for Black mana or mana storage/generation would certainly be useful. Mana storage is a tertiary item on the JS preparation checklist, whilst Jade has an affinity for Black mana that is currently sitting unused because we don't know what to do with it. Considering Magnostadt's practice of draining mana from its nonmagical citizenry, there's a chance the specializations overlap and may be available in the same tutor.

But if I had to pick one subject to be tutored on, it might be Rukh manipulation. The plane description mentioned Jade could likely double the amount of mana she takes from the lands of this world once she figures out a way to bond with the Rukh:
If we're going to learn to form a bond with the Rukh, a Magi would be the best teacher for Jade. And, since we plan to make an ally of one, I don't see much reason to settle for learning a bit here, rather than a lot from Scherazade. The odds are she sucks with Black.
I vote ramp. Ramp in the card game is a good choice because it lets you cast bigger stuff. Ramp in Ignition is the god stat because it lets you practice more, so you're not only improving your raw mana but also your efficiency and your control and your knowledge of spells.

[X] Ask for a tutor on a specific subject.
-[X] The theory and practice of mana generation.

I'm deleting "storage and" because we want more sustained availability of mana so that we can train with it.
I'd vote ramp, except they don't seem to know much about it themselves, as Terry was just complaining about. They have leads, but the funding isn't there. I'm kinda worried that what we'll learn will be focused on extracting Black from people, which is not what we're after.
 
[X] Crash the history lesson.
-[x] Basically repeat what you told Terry. It worked before, so why not reuse it?

None of the proposed tutorings are worth the rep hit.
 
I don't particularly care what helps most with the Jewel Seeds. Better to have a broader base of information so we can make better decisions in the future, and this is one of the subjects we can't learn anywhere else.
 
I don't particularly care what helps most with the Jewel Seeds. Better to have a broader base of information so we can make better decisions in the future, and this is one of the subjects we can't learn anywhere else.
It's also something we should probably know already, if we were from this plane. We have other potential teachers who are likely to know more on the subject, too, who I trust a lot more with the knowledge that we're not from these parts.
 
Given the direction this quest is going, with the full blown Goddess thing, does anyone else want Jade to discover the Stargate universe?

That has the potential to be completely hilarious.
 
"We don't really have a guarantee of that," you feel obliged to point out. "Absence of evidence is not itself evidence of absence. Provided, I think not having them show up after I'm this loud would be evidence in of itself, but... um, I don't know. Anyway, what's there to do around here?"
Objection! Absence of evidence is, in fact, the evidence of absence, though the weight of that evidence varies with thoroughness of research. I'd expect Agneyastra to be pedantic enough to mention that proof, not evidence, is the word Jade was meant to use here.
 
Objection! Absence of evidence is, in fact, the evidence of absence, though the weight of that evidence varies with thoroughness of research. I'd expect Agneyastra to be pedantic enough to mention that proof, not evidence, is the word Jade was meant to use here.
To be precise, absence of evidence is evidence of absence to the exact complement of the degree to which presence of evidence would be evidence of presence. If belief goes up on one side of the observation, it has to go down in the other.
 
  • Sweepers and other "all" effects would be nice. The Jewel Seeds in particular will probably want some "do X to everything within two miles" effects to deal with Jewel Seed effects. Might also apply to Remnant's Grimm and MGLN's immortality block.
  • We don't have any land destruction. I don't think that we want any; no real use.
  • Individual colors: Meh. We don't get along with White, I wouldn't be surprised if we know more Red than anyone here, Black I think makes Jade feel ugh and I don't know if we have anything to do with it, we have Sidhe for Blue, Green I think we're probably going to go hit up death metal forest girl?
  • Chain spell! We can even set criteria for what to hit, as seen with the cancer treatment. And wow, I didn't even consider how powerful this is against construct swarms like the Grimm. If we can get fire to consume Black as fuel...
  • Disjuncting mages from mana sources (e.g. rukh, djinn, artifacts, rituals) takes the place of land destruction here. This might be essential against high level opponents.
  • We do get along with White, we just never bothered to learn about it. Non-mental Blue seems like a subject both we and Sidhe could learn a lot about here.
[] Working with Rukh.
[] The theory and practice of mana generation.
As mentioned by others, Magnostadt probably isn't the best place to learn about these. If we want to bond rukh, ask Sheherazade. Green and Black seem to be the only colors they can generate reliably:
the forestation efforts and other mana-generating projects are getting less and less support with every passing year.
A pity we didn't ask Terry about the "other mana-generating projects"...


@Alivaril/Agneyastra: When will Sidhe's seminar end, and is it at the same time as the other lessons? Is there an ongoing lecture or demonstration on advanced uses of Black?

[X] Visit the library
-[X] Look up traits of colored mana
-[X] Have Agneyastra scan everything
[X] Ask for a tutor on a specific subject.
-[X] in 45min together with Sidhe
-[X] non-mental Blue spells (counterspell, hexproof, ice magic, scrying, divination)



Edit: Remember that scrying bowl we found in Orias' dungeon but couldn't use without finding an instructor? This is our best chance to finally get to use it!
 
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[X] Ask for a tutor on a specific subject.
-[X] Working with Rukh.

Unique opportunity trumps the rest imo
 
Given the direction this quest is going, with the full blown Goddess thing, does anyone else want Jade to discover the Stargate universe?

*checks list of available planes*

Yeah, I won't be swapping out any of the others and I hadn't even watched Stargate when I'd first made Ignition. I've since remedied that, but it still wasn't on the original list. I think we've got a pretty good assortment now; three high-technology planes (XCOM2, MGLN, and sorta Girl Genius), three soul planes (PMMM, XCOM2, RWBY), three colored magic planes (Velgarth, Dragon Age, Magi), and three irregular planes (MGLN, Fairy Tail, Girl Genius). Avatar kinda ceased to be a viable plane after you picked up Agneyastra. :/


I'd expect Agneyastra to be pedantic enough to mention that proof, not evidence, is the word Jade was meant to use here.

Agneyastra doesn't see this as something worth getting pedantic over, especially as Jade seems to be figuring out the issues with her wording on her own.


@Alivaril/Agneyastra: When will Sidhe's seminar end, and is it at the same time as the other lessons? Is there an ongoing lecture or demonstration on advanced uses of Black?

1: 45 minutes from now.

2: No.
 
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