Hmmph... this junior is a good seed [Cultivation Management Quest]

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Firstly, if you have questions about Good Seeds and the like please read here. If that doesn't answer your question please ping me in thread, or on Discord.

If you write a new Good Seed, or write an omake, please update the spreadsheet if you have access.

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Omake Writer Instructions:

There are four fields you need to fill out.

Omake Link, which is just a link to your first omake for the turn. This makes it easier for me to read them as I do the update - without this it's tough to know off the bat which omake were written this turn, and to properly

Requested Bonus, which is your requested bonus for your omake. You can leave it up to me if you like. You can see more info in the Good Seed infopost here.

Cultivation Aims. For those following unorthodox paths - higher than 9th Heavenstage or later than 7th Dao Pillar paths. Please put in what you are aiming for before you break through. I have left it as 'default'. If you do not edit it, I'll go with that.

Turn Notes - Do you want to do something specific? Enter a Secret Realm? Help the Clan out in some way? If you have something specific you want to accomplish on this turn, put it in turn notes so I can adjust your Fate around it.

All other fields are for QM use to record character information to properly run the flow of the game.
 
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What investments? Your plan intends to spend all available cash at the start of the investment attempt. We only have 25 wealth available at the start, which becomes 0 at the start, leaving at best 2 wealth for investment if the cash isn't tied up to mean the available cash is actually 0 sum.
Well realistically not all assets need it be payed for upfront. Like do we need to throw all 28 Wealth away at the beginning of year 60, or spread out over the course of the 20 years which turn 4 represents. Likewise do we make our income and increased wealth in one lump sum on the 80th year or over the course of the 20 years which turn 4 represents. So mechanically speaking can we use our income to pay for expenses in the current turn.
 
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[X] Plan Firming Foundations
-[X] Increasing Wealth - More trade, more mines, more growth. Aim to find more Spirit Stones, tax more from traders, whatever works to increase your Clan Wealth. Increases Wealth by an average of 5.
-[X] Economic Activity - Carve arrays, scribe useful cultivation techniques onto scrolls, hunt down useful opportunities that might be dangerous to a Core Formation Elder. Make some money for the Clan.
-[X] Invest in Colonisation (10 Wealth)
-[X] Rebuild the Golden Eye Array (7 Wealth)
-[X] Regain Full Strength (6 Wealth)


Pretty straightforward. We have 5 Base Wealth Income. Increase the Wealth by an additional 5. That gives us 35 to work with. Colonisation, the Golden Eye and Full Strength cost 23 Wealth leaving us with 12 Wealth going into next turn with the possibility of our Wealth increasing from Colonisation and Economic Activity.

The Golden Eye Array gives us passive bonuses for Intrigue stuff going forward, and also puts us on decent footing going into the Hundred Years Trials in a couple more turns. Meaning we can take a good look at our strategic situation then and decide whether or not to go full YOLO or not.
 
[X] Plan Firming Foundations
-[X] Increasing Wealth - More trade, more mines, more growth. Aim to find more Spirit Stones, tax more from traders, whatever works to increase your Clan Wealth. Increases Wealth by an average of 5.
-[X] Economic Activity - Carve arrays, scribe useful cultivation techniques onto scrolls, hunt down useful opportunities that might be dangerous to a Core Formation Elder. Make some money for the Clan.
-[X] Invest in Colonisation (10 Wealth)
-[X] Rebuild the Golden Eye Array (7 Wealth)
-[X] Regain Full Strength (6 Wealth)


Pretty straightforward. We have 5 Base Wealth Income. Increase the Wealth by an additional 5. That gives us 35 to work with. Colonisation, the Golden Eye and Full Strength cost 23 Wealth leaving us with 12 Wealth going into next turn with the possibility of our Wealth increasing from Colonisation and Economic Activity.

The Golden Eye Array gives us passive bonuses for Intrigue stuff going forward, and also puts us on decent footing going into the Hundred Years Trials in a couple more turns. Meaning we can take a good look at our strategic situation then and decide whether or not to go full YOLO or not.
We got a 12 hour moratorium in effect. Doesn't matter really, but you seem unaware of it.
 
I wouldn't expect profit from Colonization. We picked the integrate option, which gives us military strength. It will transfer into economical boosts with time, but not in short term. It's still a good long term investment. A coin saved is a coin earned.

What is the upkeep on Nascent Souls anyway?
 
Aristoteles 'Aris' Kalokagathos 3 - The Grey Devourer pt. 1
Aristoteles 'Aris' Kalokagathos

The Grey Devourer pt. 1

--​
Aris stood at the head of the small courtyard, looking over fifteen shining bronze helmets, and couldn't help but think the torment that had cost him near one and a half years of his life had been worth it. He was comfortably in the Ninth Heavenstage now, the Scourge pills he had taken chiseling out meridians like lead-cast irrigation channels. He pulsed his Dantien, and the Essence of Heaven and Earth circulated through his body. The feeling was exhilarating – he still hadn't gotten used to it, even though it was already years ago that he had first fully circulated Qi.

Today – he would join in his first larger operation. The years before he had taken multiple contribution board assignments, hunting spirit beasts, chasing lesser rogue cultivators and bandits, mostly standing guard and escorting soft targets from one point to another. At most, he had been in charge of a few Fifth Heavenstage cultivators, but that was about to change. A particular bit of nastiness in the southernmost part of the Uncast Molds, near the current border with the Blood Cannibals, was the occasion for which they were gathered. One Cannibal Sect researcher had left one of his Spirit Beast creations behind, which had escaped from the underground caverns where it had been held. Apparently it was a gruesome thing of approximately Early Foundation Establishment-strength, capable of turning the corpses of cultivators into Essence Gathering-equivalent thralls, meaning it could snowball out of control quickly. To add insult to injury, the thing could regenerate almost from nothing and had gotten away several times before, popping up elsewhere a few years after its supposed destruction to cause chaos with a small army of turned cultivators.

The operation to root it out was therefore a laborious affair, involving support staff, Array Engineers, a crack team of Foundation Building cultivators with fire techniques, infantry support of half a centuria, a Formations expert and fifteen of the Vanguard.

He now held the junior non-commissioned officer rank of Decanus or Dekarchos – a ten-man – qualifying him for command. When this mission had popped up, he hadn't hesitated a second, even though it came with significant risks. The body of cultivators killed and turned by the beast could not be recovered, and the casualty rate of previous operations to kill the creature did not bode well for anyone venturing out. The wealth of contribution points to be earned however was paltry to what was to be gained in terms of reputation.

He was at the head of twelve Aspirants of the Vanguard, supported by three non-commissioned Pentarches. Fifteen men and women in bronze lamellar between Seventh and Ninth Heavenstage, who were supposed to bear the brunt of the attack and cut a way to the beast, so the kill-team could preserve their Qi for one fell killing stroke. His immaculate – even for a cultivator – features remained impassive and schooled, but on the inside he was giddy with excitement.

These men and women would be his instrument, the tool he would use to carve out the first step to his glorious ascendancy. Magnificent.

"Squads, at ease. I expect to move out soon, pack your full kit and be ready to march at my signal."

--​

The running march to the south of the Uncast Molds from Dawn Fortress took several weeks, even at the rapid pace at which later Qi Condensation cultivators could run and sustain their running over days without rest if need be. Their infantry component would largely be sourced from fortresses closer by, and the other components, supplies and engineers had taken their own supply train there more than a month ago.

They arrived at the city that would be their staging grounds. Tiger Claw City – named after a miniature delta of one small river flowing into a small lake, feeding the hilly shrublands around – was constructed around the core of a derelict mortal city, depopulated by Child Corpse Gulper's desperate actions. Now it was surrounded by a meters-high clay wall with array script circling it and watchtowers looking out over the surrounding hilly green-brown shrublands.

The creature – classified as Corpse-Defiling Blood Familiar, but called Grey Devourer informally – had been sighted close-by a few months back, in the foothills which were still in the process of being repopulated. A cordon had been erected around its supposed position, thirty kilometers from Tiger Claw City. Over the past few weeks, scouts had managed to pinpoint his location with greater accuracy, and detection arrays had been deployed en-masse by their Array Engineers to tighten the noose.

They had arrived in time for the final stage – the direct strike. Gathered outside of the city in a small army camp of tents were the rest of his force. The command tent contained the centurio or kentarches of the infantry – a Mid Foundation Establishment expert – the pentekontarches officer in charge of the Engineers, the tesserarius for the expilatores or scouts and the Formation expert of the same rank – all of Low Foundation Establishment – and the three Foundation Establishment experts that were the kill-team, all three in Mid Foundation. Of the three, one of them looked normal enough, a bright copper-haired centurion with two sabers. The two others were clearly fire cultivators, one's hair bright red, sweating profusely but seemingly without discomfort, the other – the nominal commander of this expedition – had a greatbow strapped to his back and a thin line of smoke curled out of his nose, filling the tent with a scorched smell. At seeing the gathered officers, he felt a small pang of regret that Leo could not be here to support him, stationed as he was some ten thousand kilometers from here in the Burnished Crags as a Vanguard non-commissioned officer to lead a rapid response unit.

As he entered the tent, Aris noticed a map lying in the middle – red dots pinned on display of their surrounds, the dots clustering at a gorge some forty kilometers from Tiger Claw City.

"Spots where the creature's thralls have been detected." The cultivator with the greatbow answered his unspoken question. As the commanding officer, he continues with an even, but grave voice.

"Now that we are all gathered here, we will review the plan once. The situation dictates caution, this beast has eluded our troops on multiple occasions, and cost us the lives of many promising juniors. This expedition represents a significant investment of resources and personnel, all to bring the slippery beast low. It must succeed."

"We make our way to the gorge tomorrow at dawn. The array engineers have created a hermetic seal around its position – the creature's thralls cannot leave, and if any part of manages to escape, we will know. Our approach is screened by the scouts, and as soon as the creature masses its thralls, the Vanguard takes point, with the kill-team right behind, Legionnaires on their flanks and back. The engineers have so kindly provided us with a solution should the dread thing be hiding, so once it is flushed out or reveals itself, the Vanguard charges its position with all they have, serving as ram and bait. My two partners and I will mask our cultivation until the last moment, hoping the catch the beast unawares. Is this understood?"

A round of nods follows.

"Very well. There is no option but to succeed. We have preparations to attend to.

For the Clan. Dismissed."

--​

They rounded a hilly crest dotted with tough shrubs, and looked over a gently sloping depression, small rocky formations and a steeper drop at its lowest point.

Resistance up until now was fairly minor. The creature's thralls were vile, but not particularly impressive on their own. Naked, grey things resembling humans, oozing grey sludge from mouth and pores, leaving trails of fetid slime across the landscape like a disgusting variety of humanoid snails. The creatures that were once their comrades moved with savage speed and fought with claw and teeth, most using an eclectic mix of standard Bronze Arhat Fists or Eight Trigram Fists and more savage, beast-like movements. They were however not stupid, still able to identify weak spots and counter simpler weapon techniques – as two unfortunate legionnaires had found out. The grey sludge spread over corpses like mold, and – so had the Formations expert told him – would turn any unfortunate cultivator into a thrall in a matter of minutes. Incineration was the only way to prevent this from happening.

Aside from the two unfortunate victims, taking care of even small bands of stragglers was easy enough. Their scouts had informed them the creatures had retreated towards the gorge overnight, and were now concentrated there. As they looked over the gentle gorge, they were proven right – the depression of about a square half a kilometer stank of sweat and sickly rotten meat, and was painted grey by the several hundred thralls shambling around.

The expedition formed up in formation, vanguard at the front and center, legionnaires armed with shield and spear on their wings, legionnaires with pilum and bow at their back. On the first line of the archers, the kill-team blended in discreetly with lamellar and bows, their formations specialist and array controllers in the middle of the ranged formation. A smattering of fifteen scouts trailed them at a distance, to act as reserve troops if things got truly dire.

They were close to fifty in the melee, and he would be the fulcrum of it all, dead in the middle of their formation. They moved downwards cautiously, spaced evenly apart, shields raised. The thralls which clustered a few hundred meters below – gravely outnumbering them – stood still, looking blankly at some point or another.

Then, Aris stepped across some imaginary line, and every one of the creatures snapped their heads around to look at them directly, hundreds of eerie, blank grey eyes looking but not seeing. As one, they charged their formation, their speed double what a mortal sprinter could achieve at his peak.

Aris breathed in, and then Breathed in.

"BROTHERS! RAISE THE SHIELDWALL!"

His voice makes the earth tremble ever so slightly.

The formation seals shut, large round bronze shields sliding over each other, spears poking between the gaps, forming a semicircle of shining bronze and outstretched spears around their softer troops.

As the wave of grey creatures approaches them, he sees a few of the legionnaires on the front line flagging slightly. No wonder, this was a dangerous and large-scale mission, for some of them the very first time they were up against something truly deadly. The outlook of the creatures and thought of fighting dead comrades didn't help matters.

The centurio at the head of the right wing barks orders to his troops, his non-commissioned officers organizing and steeling their squads. But the formation would move when the Vanguard moved.

"WE SHALL BREAK THESE WRETCHES UPON OUR SHIELDS. VANGUARD. BRACE!"

The first of the thralls were a mere hundred meters away from them now, and would reach them in a few seconds. A first volley of javelins and arrows lashes out, blowing small craters in the ground and tearing through the mass of unliving flesh.

The formations expert, a tall woman with bronze locks shouts on top of her lungs.

"Bronze Bulwark Formation!"

Every legionnaire in the shieldwall channels Qi into their shieldbearing arms in one of the more basic Formations taught by the Clan. The formation controller makes a defensive mudra, and their mundane shieldwall is suddenly a Bulwark, meters high and of thick burnished bronze, even though to anyone's eyes the wall of interlocking bronze shields remains exactly the same.

The tsunami of oozing flesh hits their formation on top of the hillock with a wave of force, but the Bulwark holds, no legionnaire retreating even an inch. Their spears lash out repeatedly like hidden vipers, while the creatures claw at openings in the wall, or try to find purchase on one of the shields – to no avail.

For a few seconds they remain like this, their ranged troops raining down arrows and javelins onto the amorphous mass of grey flesh, while the Bulwark holds fast, spears reaping a brutal toll among the turned cultivators.

Then a claw finds a legionnaire's face, and he is dragged screaming out of the shield wall, into the sea of grey. Then a second loses his shield, and a third is flung back meters by the force of a blow, and the Bulwark ceases to be, the shield wall returning to its mundanity.

Aris could smell the sickly disgusting smell from behind his shield, as he uses it to push away as he strikes with his spear. The creature puppeting the thralls would try to book an escape while they were occupied with its thralls. Once the engineers flushed him out, they needed to be as close as possible, to hem it in and to convince it to take the bait of fifteen soldiers of the Vanguard.

He braced his shield.

"VANGUARD. DRIVE THESE WRETCHES BEFORE US. ADVANCE! FOR THE CLAN!"

They pushed forwards with their shields as the infantry officers echoed his command. Aris dropped his spear for his saber – a brutal, short yanchidao, a weapon made for chopping and hewing, flaring out towards a thicker tip.

They pushed back against the horde of creatures, chopping and cleaving, his Vanguard advancing step by step in a steady march.

The creatures showed an uncanny ability to coordinate in a group this size, one would pull a shield away while another lunged forward with its slobbering maw, sacrificing itself to get off a hit. Aris begun to understand why they had made as many victims as they had. They were no mere soldiers however, and responded brutally to attempted feints or combinations, reaping a bloody toll among the turned humans.

The semicircle had turned into an arrowpoint, Aris and his vanguard pushing through the mass of flesh at the very tip of the spear, the infantry trailing and flaring out behind them. They murdered the thralls one after another, but the tide seemed unceasing. Occasionally, a legionnaire fell, and a sudden surge of bodies had even pulled one of his Vanguard out of the formation and into their midst – but they couldn't break formation to try and mount a rescue.

They had pushed about a hundred metres ahead, but the horde of creatures had started to surround the small army of Golden Devils entirely, necessitating a more defensive formation – the legionnaires now encircling their ranged cultivators and support personnel in an O-formation with a point faced forwards.

The expedition leader shouts an order over the din of combat.

"DEVILS. HOLD."

He heard the commander yell additional orders to the array controllers, and three high whistles suddenly sounded. A reedy sound like the wind, and a sudden gust washed over them, picking up strength rapidly. In the distance, a teal glow traces a circle around the gorge.

While they are in the midst of combat, the ground under their feet suddenly sinks, or no – it is blown away, but without the massive airborne quantities of sand one would expect. Rocks sticking out of the shrubby sands are similarly eroded, but the overall terrain features remain the same. They sink a meter, then two, then three, not losing their footing, but feeling disoriented all the same. On the lowest point of the gorge, the eroding rock reveals large grey stains, that progressively start to cover more of the ground as more earth disappears into thin air.

When about five meters have been blown away – the edge of the array now looming like a wall of sand in the distance – they see a small, writhing lump of grey flesh on the other side of the gorge, exposed after a large then-underground rock formation with small, cramped tunnels is eroded in seconds. The grey flesh attempts to crawl deeper into the subterranean – now quickly becoming supraterranean – network, but erosion keeps pace with its attempts.

The commander's voice resounds clearly but not loudly.

"Vanguard, brace."

Aris' voice follows up, echoing off of the faraway wall of sand and rock like a large bronze gong being struck.

"FEAR NOT VANGUARD, AT THE SIGNAL, WE SHALL SALLY FORTH AND CRUSH ALL BEFORE US. FEAR NOT, FOR GLORY AWAITS US!"

The crack team was to their back, inconspicuous with mundane (for a cultivator) weapons and armor, the commander's greatbow stored in a loaned storage ring. It wasn't known whether the creature even had conventional senses or would understand the difference between the panoply of an Essence Gathering cultivator and one of a stage above – but with such a tricky foe, no risks were taken. They had been covered in a lesser variant of Qi-Cloaking Oil to suppress their cultivation to Essence Gathering levels.

"Go."

With a carrying roar, the Vanguard breaks away from the formation, the circle-shaped cordon sealing itself behind them, and in a narrow arrow formation with Aris at its head, dashes into the mass of flesh. The goal was not to kill, the goal was to prevent being bogged down, and deliver an appealing target with a cloaked thorn to the creature's doorstep.

They charge, ramming and shoving with their shields, lashing out with sword and spear to debilitate and disengage – chopping off limbs and pushing back with spears – only seldom actually killing. They get about halfway through the writhing mass of slimy bodies before the thralls pick up on the strategy, and no longer seriously attempt to wound them, instead just trying to bog them down with the weight of bodies, clinging to shields, spear-arms, jumping on top of them without any real intent to follow up with attacks.

The occasional glance Aris casts over the heads of the thralls towards the creature's last position reveals more rock formations, but no sign of the pulsating grey flesh. They needed to be quick.

The acupoints in his lungs quivered with Essence, and when he shouts it is more reminiscent of a blast of pressurized air than sound generated by human lungs.

"IS THIS TRULY YOUR WORTH, VANGUARD? ARE THESE THE PARAGONS OF BRONZE? YOU WILL FOLLOW ME, AND YOU WILL DIE IF YOU MUST, BUT YOU WILL NOT SHAME THE CLAN!"

An exhilarating roar of the fourteen men and women behind him is his answer.

"BRASS AND THUNDER!"

He does not look back. He flexes his leg acupoints, his meridians pumping vital essence into his muscles and tendons, and shoots forward like an arrow. He uses his shield as a bludgeon, unconcerned about conserving his strength, breaking bones and throwing thralls meters away. His wicked saber shears through flesh, tearing through multiple thralls, then springing forward with his shield like a cannonball. In his wake, the Vanguard fight like demons to keep pace with him, burning their Qi like dry tinder to flow into the breaches he makes in the mass of grey flesh. They lose one, two, three of the Vanguard as they are torn away from the formation or fall behind and go down in heroic last stands. The crack team release the occasional supersonic arrow or decapitate multiple thralls with one fell blow, but mostly hang around the back of the formation while easily keeping pace, keeping their eyes trained on the Devourer's last position. They were expendable – getting the beast was worth almost any number of Qi Gathering sacrifices.

He dashes forwards time and time again, bashing, breaking and tearing. The now thinned out horde of thralls is split between one smaller group trying to hold the infantry back and suffering grievous losses for it, and the larger group trying to swarm the Vanguard, a few hundred meters further. With only a mass of five men thick standing between him and the grey-painted bottom of the gorge, Aris brings his full strength to bear, and bursts forwards, pushing through the writhing mass, breaking out of the stinking swarm with the rest of the Vanguard on his heels. He does not break pace, and spurts the last hundred meters downward, trailed by the rest of the Vanguard. Some of the thralls make chase, most others rejoin their companions in holding back the infantry.

The sand around them is still being eroded – he guessed that they'd be about fifteen meters down from where they stood before, looking at the immense wall of sand in the distance. A small flash of oily, grey skin, about fifty meters from where the thing had appeared before, underneath a grey outcropping that was steadily disappearing into nothingness.

"THERE!"

Aris crosses the remaining distance in a matter of seconds, his subordinates fanning out around the position. The kill-team hangs back.

By the time he arrives, the thing has disappeared further underground again. They peer intently around them, as then suddenly the ground bursts open, and an enormous gaping maw snaps up the leg of one of his squad-leaders like a dry branch from a tree. It had taken the bait.

The creature that emerges looks like a combination of a mound of months-rotten flesh, fetid oil and grey mud, gaping holes opening and closing across its surface, without much in the way of a face or any other distinctive properties. It oozed liters of the murky, grey substance, soaking into the already tainted underground. The hole on its body that had swallowed the leg had already closed, and the oily, amorphous creature moved towards the wounded officer to gobble her up whole. Aris threw his shield towards the creature – which it gobbled up in a blink – and leaps to the officers aid.

The beast was quicker than he ever suspected though. Two gaping maws opened up across its body, and it tore his subordinate in two before he could even blink. Blood splattered across his face and armor, and even he had the slightest pang of fear at the casual ease with which the beast had torn an Eigth Heavenstage apart.

"VICTORY!!!"

With a ferocious roar, he charges the creature. It remained still for a bare moment, and then flows around his saberstrike. A smaller maw opens to gobble up his head, and it takes everything he has to react quick enough, and lift his arm in defense.

A maw that could crush boulders like rice paper closes around his arm. It seals just beneath his shoulder, splintering the reinforced Spiritual Bronze lamellar like so many twigs. Within the maw, four large rock-like teeth close around his bronze flesh and bite down.

A dull crunch sounds, and a fragment of one of the creature's teeth breaks off and shoots through its flesh with the force of the impact. A grin appears across Aris' features.


"Golden Deva's Immortal Body Art"
 
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Magnus Centenius 8 - New Project, Preparing for the Trials
Magnus Pt. 8 New Project, Preparing for the Trials

Magnus regained focus after breaking into the 10th Heaven stage. He looks around and wrinkles his nose at the horrible smell coming off him. Entering the 10th Heaven Stage purified his body of the leftover impurities from all the pills, beast cores, and poisons he subjected his body to. The think black sludge coming out of his pores smelled like sewage mixed with rotting meat. The poor Centenius family was forced to air out the family mansion for a week before the smell dissipated.

Magnus then got a terrible idea. He should transform these impurities into a drink, hoping the strong smell would get stronger to weaken beasts and cultivators with strong senses. To this end, he made a mix with rotting spirit fruits, Decomposing Dorian Drupe(small spirit fruit with horrible smell and strong poison), and the impurities as his base for his new poison. Magus was forced to add a bag of yeast every 30 minutes for a week to keep the process going long enough to create a strong enough drink to qualify as a brandy. Then, our mad brewer placed this foul smelling mix into a burnt Walnut wood barrel that gave off a bitter smell. This mix was stored for a whole year before being opened in an empty part of the desert.

A single crack in the lid of the barrel released a smell so bad that all the animals and spirit beast in a 10 Li radius fled in a flood of foaming feral beasts. Poor Magnus nearly fainted from being so unprepared to just how foul the liquid was. He was barely able to fill all the bottles and seal them in his storage ring. So far, he has yet to test what would happen if a living creature drank this because no one had been able to stop vomiting long enough to actually drink it.

Still, Magnus has made a decent amount of money working for caravans along the Scorpion Road. The merchants love not having to fight beast and even bandits try to find targets that don't smell diseased. This has allowed Magnus to buy his own home after his parents kick him out every time he uses his new Stinking Beast-Repelling Brandy. Now, he just needed to find another cultivator ready to enter the 10th Heaven Stage and ask to collect the impurities they leave behind.

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With every mentally scarring, trauma inducing incident, a cultivator can find inspiration. In Magnus's case, the opening of the Stinking Beast-Repelling Brandy gave him an idea for poison bombs that would release a blast of poisonous air when opened.

The easy part was making a poison that would explode out, since he had everything he needed with his smoke bombs and BP. The hard part was finding a usable delivery system. Leaving barrels or pots in the middle of a field made for an obvious trap and easily avoided. Burying the traps did not help, because the poison would be contained underground. Magnus needed considered using a bird to drop the poisons on enemies, but wind could blow the packages off and any decent cultivator would see the birds coming from dozens of kilometres away.

Magnus thought that perhaps an empty golem or puppet could be used to run into an enemy formation and attack letting an enemy crack it open to release the gas inside. Unfortunately, while Magnus was skilled in several fields, building puppets and adjusting arrays for those puppets was not one of them. He was forced to post a request for any clan members who want help him work on a war weapon for the trials. Anyone was welcome, but he specifically need an array specialist first and foremost to change a standard puppet's array.

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Magnus was not like ordinary cultivators. Where a normal person out gain an epiphany in a single field after a great trial, Magnus gained two. First was his idea for a new weapon, and second was a breakthrough on his Dao path.

He realized that Adaptation was a big part of the Poison Dao, but there was a stronger pillar known as "Change". Poison, no matter if it affected itself or other things, it would force change. Sometimes that change would force something to adapt to the poison, sometimes it failed to adapt and died. No matter the outcome, a change was inflicted.

Everything in the world is constantly changing due to influences. Like how the Turtle Young was killed, the Expert that killed it could be considered a poison that slowly weaken the entire Virtuous Flipper Region . The entire region is still changing to this day from that one action. If that Demonic Soup Chef had not killed the Turtle, then the region would have continued as always with no world shattering changes.

The Demonic Altar Sect is another type of poison. It forces all the nearby groups to change and adapt to its actions, otherwise the near by sects would never work so closely together to beat the sect down. People and groups that force the lands to change are poison, both good and bad. If they were gone, then Righteous sect wold start competing with each other with out a big enemy to focus on.

The poison main method of change is to quicken or slow reactions. It can slow the aging of the body so nature death takes longer to arrive, but it can also quick the march of time on a person and send them to death sooner. In pill making, it special poison can slow a reaction so a catastrophic explosion is changed to a burn that transforms the pill into something useful. Pill bombs are also use these poisons to speed up a reaction to make it explode with more force.

Tying into this is his possible third Dao pillar of Medicine. Medicine is a poison that has beneficial effect, like curing sickness, speeding cultivation or strengthening that body. It is only considered a poison when the used in the wrong quantities and starts to hurt the body. Then it is called poison.

Poison is change, in the body, in the world, even Qi is a type of poison. If used correctly, it can change the body and spirit to make it strong, better, and extend life. If allowed to run rampant, it can destroy veins, break meridians, reverse blood flow, and even cause death. Therefore, cultivation is poison that changes you.

Magnus knew his first Pillar much be of change, like all the changes he has going through from the poisons he had taken. The poisonous pills, poisonous beast cores, poisonous wines, and poisonous Qi, all of it was what is the base of his strength and his Dao.

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@occipitallobe
The first part is how Magnus created that stinking beast-repelling brandy
second is working on that poison puppet bomb, that is going to be a background research, hoping some of the other seeds join in, maybe if my next fate roll is great I can finish it.
third part is Magnus working on his Dao pillar

Bonus this turn into his pillar/tribulation

@Mochinator
Your turn to add to our death puppet project

@Katana1515
If you can to join in, a poison puppet could always use more poisons that can hurt Formation level enemies, if you add those poisons, my seed will trade his BP with your for one of them
 
Lihua Kokkinos 2 - The Phoenix spreads her wings whilst she remains within her egg
Another one that got away from me.

Need to put a leash on these or something.
Lihua Kokkinos
@occipitallobe

"The Phoenix spreads her wings whilst she remains within her egg."

Lihua tosses the cryptic letter onto the glowing coals of the forge in frustration. Decades late in her reply, her mother could not have taken the time to write more than a single koan before sending it off, and truth be told, she was reaching the limits of talent and hard work alone - none of the pills, herbs nor beast cores did a thing, all were but ash and smoke.

Still, the implication was clear enough - go out there and do something, rather than try to reason her way out within the forge. Anyone could have told her that!
She pauses. Anyone COULD, if she had not been making an excellent attempt at becoming a hermit smith. What use would arms and armor have been if not tested in battle?

With a grimace, she turns to arm herself, only to find that the letter was still upon the coals, still intact, the parchment somehow impervious to the heat where the thin coat of clay upon it had cracked, shattering the koan and exposing a map.

A map with no landmarks whatsoever, just a series of swirling lines and marks drifting to some chaotic pattern. There was only one fixed marking, and yet, as she retrieved the map from the coals, it moved, almost imperceptibly when the map did.

---

The wind map, as it turned out to be, was made to chase storms. This was perhaps, not the best of plans when you were clad in metal AND made of metal, Lihua thought glumly, as the lightning bolts seemed to take an unholy glee in striking her relentlessly.

They did her little enough harm as it was, her flesh could not be burned by electrical force alone, and the pain minor enough to one who had carved her own flesh for years to her own arms. No, it was the sand that was the true bane. It got everywhere, through the joints and gaps in her armor, then vitrifying whereever it could cause the most discomfort.

The map meanwhile, seemed to presume some manner of flight on the part of its user. To let the winds carry her to the eye of the storm, trusting her vitality to survive its ordeal, rather than trudging through sand, too heavy to be budged by the winds, much less blown.

This became clear when dusty maws rose up, Yin Qi laden Earth awakened by the storm hammering upon it. The first lunge swallowing Lihua whole, only to be rocked by brutal hammerblows from within, before its' side bursts open, scattering viscera when a frustrated smith ripped its core out.

This became clear when sand turned to liquid, and Lihua could not tell whether she was swimming or walking any longer, following a map which cared not for storm or dirt.

This became clear when the only storm which had the courtesy of remaining in place long enough for her to walk to turned out to be roaring forth from a caldera whose surface shimmered with deadly heat.

This became abundantly clear that her mother had planted en egg of dull red ruby in the middle of the caldera, suspended where no flier could have seen beneath an overhang, but immediately visible to anyone who came by on foot. Over a picnic basket, somehow unfazed by elemental tumult around it.



Omake reward: Lifesaving treasure False Phoenix Egg - by infusing the ruby with your qi and blood, if you would be fatally wounded, the Egg would shatter and you'd be reborn where you hid it.
(Her mom just wanted her to go out there, and set up tailored Bait to provoke her to keep going against all sense)
 
@Mochinator
Your turn to add to our death puppet project
Haha! Might be a bit limited for Formations since that require's other Cultivators for it to work. Hmm, might be possible to include the poison bomb aspect for the Poison Arrow formation. I can fluff it as not all Clansmen being familiar with poison, so a sample they can use to enhance the effects seems possible. Maybe even pair it with the formation enchancing the speed of the puppet, in essence turning it into the Poison arrow.

"Vanguard, brace."

Aris' voice follows up, echoing off of the faraway wall of sand and rock like a large bronze gong being struck.

"FEAR NOT VANGUARD, AT THE SIGNAL, WE SHALL SALLY FORTH AND CRUSH ALL BEFORE US. FEAR NOT, FOR GLORY AWAITS US!"

Excellent group fight scene, very Epic in feel. I can just imagine them moving as these unbreakable line. I was halfway expecting a " Immortality is yours, Seize It! "
 
Haha! Might be a bit limited for Formations since that require's other Cultivators for it to work. Hmm, might be possible to include the poison bomb aspect for the Poison Arrow formation. I can fluff it as not all Clansmen being familiar with poison, so a sample they can use to enhance the effects seems possible. Maybe even pair it with the formation enchancing the speed of the puppet, in essence turning it into the Poison arrow.
You could reshape the puppet into a bird like a Stymphalian bird from the 12 labors of Hercules
 
One thing I would like to remind all the people making plans is-
(3) Actions. What you, personally, do. Usually mediated by skills, but often by Cultivation level - especially when it comes to combat. You can always Write In Actions. In fact, writing in more complex and well-thought out Actions will positively increase your chances of success.

So, if you write in more detail in a well thought out manner, we increase our chances of success. I would advise editing your plan to write in more detail and increase the chances of success.
 
Yeah, it really does look like the Devil Bees are winding up to try something.

I'm also wondering if we should send out feelers to the Strength Purity Sect, we have a good working relationship--and while I wasn't willing to grant a discount for the Jingshen Clan's sake, I might be willing to provide some covert support to keep the Demonic Altar Sect suppressed.
 
Yeah, it really does look like the Devil Bees are winding up to try something.

I'm also wondering if we should send out feelers to the Strength Purity Sect, we have a good working relationship--and while I wasn't willing to grant a discount for the Jingshen Clan's sake, I might be willing to provide some covert support to keep the Demonic Altar Sect suppressed.
Spending anytime now on subterfuge would eat into our own time to build up for the centennial attack on our wealth, resources, people, and infrastructure. Just because you can anticipate a threat, doesn't mean you can attack it.
 
Minervina Barda 6 - The First Pillar
Minervina Barda: The First Pillar

It had been a long few months of seclusion, cultivation and quiet pondering on the nature of her Dao. Long Bi had become a sort of unofficial handmaiden for her senior, she would dutifully stop by her meditation chamber every third day, fetching books, tea and other small necessities as Minervina required them.

She was slowly discovering that a Dao of Transformation could not be cultivated in a vacuum. In Qi Condensation her Cultivation had been a largely rote affair. Countless hours spent in meditative contemplation, slowly mastering the Clans diverse breathing exercises, channeling Qi through the body in the approved manner and manipulating the medicinal energy of whatever pill or other concoction she had acquired most recently.

Now as she approached the Peak of the 1st realm and prepared the way for her breakthrough attempt, she found that such things were not enough

After a week of frustration she left the meditation chamber and took to her garden. She was instantly certain she had made the right choice. Her Cultivation Base seemed to almost sing with happiness as she pruned and planted.

She shook her head at her foolishness. She had set out to create a Pillar of Life in a room of barren stone. Out here amongst her countless venomous blooms and herbs, she had endless sources of inspiration.

Her breakthrough was a suprisingly quiet thing. It was only barely a conscious effort at all. While strolling through her carefully maintained meadow of Weeping Orchids she felt a sort of shift in her soul. Her expression was serene as the viridian bolt of lightning hit her.

She had always visualised her Dantian as a vast lake of violet water. The lake was her Qi and its violent perpetual churning was the result of it flowing out into the rest of her body, circulating through her meridians and then returning to the seat of her soul. That constant motion represented her Cultivation, her commitment to defy the heavens and reach for immortality.

As her soul shifted, an Island appeared in the centre of the lake. It was a humble thing, a mound of mud really. But to a gardeners eye it was perfection. Lush soil, full of nutrients and begging to bring forth new life.

She spotted tiny flecks of old bone seeded throughout the island and nodded. Countless life and death clashes over the preceding decades had prepared her for this moment. It was fitting that her next step was taken on the broken bodies of her enemies. Moreover bonemeal made excellent fertilizer.

Smiling she sang an old prayer to a very distant tree, even as lightning played around her and burned her precious flowers. In her minds eye she saw an oak seed appear on the island. It looked fragile and alone amongst the violet waters.

Heavens contempt knew no bounds and the Tribulation broke even into this sacred space. Bolt after bolt of painfully brilliant judgement lashed down onto the Seed. For a moment its destruction seemed certain. How could something so newborn and helpless stand before such divine fury?

"Life is born in a spark of lightning"

And it was so, instead of destroying the seed, the lightning seemed to spur it into life. After the first bolt it visibly swelled in size and tentative roots emerged, digging into the damp earth.

After the second bolt the seed was gone entirely, replaced by a frail looking sapling just sprouting its first leaves.

The flash of the third bolt revealed a proud young tree with the beginnings of thick roots and branches spread high into the sky.

The bolts stop for a moment, as if Heaven itself is bewildered and uncertain of how to proceed.

Its answer was simple and furious. A roar of outraged wind followed by a thick torrent of fresh lightning strikes. Each was as thick as her waist and struck with a force to sunder stone.

The Tree Pillar seemed almost gleeful to meet this challenge. With each moment it shot up higher, feeding on the energy that was meant to destroy it and reaching ever upwards as if eager to gobble up the source of this delicious 'judgement.' Its bark glowed golden and its leaves were a resplendent display of every possible colour as Minervina's first Dao Pillar bathed in the ire of Heaven itself.

All things must end, at least temporarily, even the anger of the celestial plane. Eventually the Tribulation was spent. Minervina couldn't help but smile in pride and awe at the beautiful new existence that had taken root in her soul. It was a shining, deep rooted pillar of strength. She knew with certainty that whatever trials might come her way in the future, she could not have asked for a more steadfast companion on her journey.

She came back to the world of flesh to find herself unharmed in a field of lightning struck orchids. The once beautiful flowers were little more than ash.

She smiled again, bent down and breathed out onto the burnt out roots while letting out a small fragment of the power now bubbling inside her. Instantly new life sprung from the scorched soil.

Orchid buds burst out to replace what was lost. But where before they had been red and white, now their leaves were a velvet black with a distinctive silvery pattern like some fairy goddess had woven shimmering metallic thread into them.

"Star Struck Orchids. Even in its wrath, Heaven leaves the odd boon behind." Minervina pulls herself up, brushes the dirt off her dress in a workmanlike fashion and makes her way back home, humming a pleasant little tune to herself all the while.

--------------------------------------

The promised breakthrough Omake is here!

I will try and pull out another one for the collaborative poison project!

My desired Bonus is Cultivation Speed! I suspect I will need it if I want to hit 9 pillars before Old Age bites. IC those orchids will be the core ingredient of an incense that is potently useful for poison cultivation.
 
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So I was told Diogenes got his Fate updated-
Diogenes Aparámillos - A lucky lad, finding his Bloodline and the unique expression thereof to see him cultivating at immense speed. It was a venture into the Stone Forest of Mikhael Li (or Li Mikhael, the naming conventions matching poorly) that had him encounter a sliver of that great Clan sword cultivator's Sword Intent, allowing him to walk a straight path from the 1st Heavenstage to the 9th Heavenstage in merely 20 years.
YO WHAT

Okay, that's a lot better than I'd hoped. I see my lack of actual omake writing means that my first planned omake is a bit late now, tho :V
 
Daedalus Khimaira - Good Seed Background
@occipitallobe got a Good Seed for you to approve.

Daedalus Khimaira

Back Story:
Daedalus Khimaira is the son of a foundation establishment couple of the Khimaira family. Raised in the communal Khimaira bakeries, Daedalus possesses a happy childhood. Perhaps, he would remain in the kitchens, oblivious to the future, if not for his step into cultivation. Unusual for a Golden Devil clansman, he does not possess a hint of the clan's bronze bloodline, but retains all other traits common to the Golden Devils. This was most evident when a trip to market to acquire supplies for the bakery of his family resulted in the rather common broken box/barrel/crate experience some members of the clan have in their lives. Moments when the heavens themselves seem to trip a Golden Devil on perfectly flat land.

The Khimaira Family: Founded by a group of Golden Devil radicals intent to try and fight the will of heaven by any means possible, they turned to paths that many may consider unnatural. Fortune-manipulation, breeding experiments, dao stress tests, were some of the most well known experiments they used to seek a way their clan will remove itself from the heaven's curse. Needless to say, they failed with every experiment. Eventually the family reached a point where they just stopped their experiments, accepted their methods of trying to fight the will of heaven may be unwise, and opened a pie shop! Khimaira is now a small merchant family of the clan, their disillusioned past mostly forgotten by all.


Overall High Concept: A long forgotten eugenics experiment by the Golden Devil clan to try and breed out of heaven's punishment, or at least remove some of the negatives. Here, the experiment is intended to have resulted in a kinda throwback on the genetic lottery giving a chance at a bloodline not taken in the past. Mostly, I wanted to try my hand at a character I could jump timelines with into what ifs? What if the clan had a different bloodline? What if the clan settled down somewhere else? The idea got kinda silly. I could make it work, but I kinda don't want to. The original inspiration was to take one of the choices of bloodlines the clan could have chosen instead of the canon clan bloodline, fuse the idea with a dao of time or something like that, and you could, in theory, affect a character with some severe fish out of temporal waters disabilities. Then I snowballed the idea into an I want everything scenario, realized I was going too overboard on my capabilities, went with this version instead.

Good Seed Bonus: Sun Bloodline - Sun cultivators are simple enough compared to other bloodlines. In the day they are ascendant, at night they are weak. They heal under the light of the sun, but are suppressed by the Moon.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Goals (Turn 6)
Current Main Objective: Reach the 13th Heavenstage.
Current Secondary Objective: Obtain a Tribulation Boost
Dream Objective: Open a pie shop, after the Trials. Just a dream right now.

Dao: Potential

All Turns:
--Turn 4: Fate -
Capable - managed to save a small town as the sun rose from a far northern Devil Bee raid, using his powers to hold them off for a few hours until a nearby Clan patrol rescued them. Given the extreme danger to his own life, gained considerable Contribution Points. Omake Bonus = Lifesaving Treasure - Burning Sun Chariot
--Turn 5: Fate -
Lucky in the Trials, sneaking around a larger camp of enemies. Instead of attacking, he found himself surrounded and was forced to hide from a small legion of Fifth Sea cultivators. He buried himself in the desert sands for nine days, breathing through a reed and drinking through a second reed that sat in a pool of water that was unfortunately near a Golden Night Tiger's chosen grounds to urinate. This powerful Spirit Severing beast was the guardian of some elite young masters from the Fifth Sea (being the pet of some Spirit Severing cultivator who was sent to also administer the Trials), however, and what is a humiliation to one is empowerment to another. One night his enemies left the camp, and he was able to escape, moving without being detected. No doubt the tiger knew he was there all along - but he was beneath its notice.

Drinking water infused with Spirit Beast urine of such power left him with traces of a a Golden Tiger Constitution (+2 Impact), allowing him to transform his hands into claws and move near-silently. The raw Qi in the water advanced his cultivation drastically as well,
--Turn 6: Fate - While Daedalus made great strides in his Dao, he too was a victim of the relentless poor payments from the Contribution Board. This chaos in the Clan meant his ordinary work paid poorly, and he could hardly shift his profession. Under-resourced and under-paid, he advanced only a little. Omake Bonus = Trib Boost
--Turn 7:
--Turn X:

Current Status as of Turn 7
: 9th Heavenstage
Age started at: (21)
Age ended turn 4 at (41)
Age ended turn 5 at (61)

Age ended turn 6 at (81)
Age ended turn 7 at (101)
Age ended turn 8 at (121)
Age: eighty-one Years Old. Remaining lifespan potential at 119 years (5-6 Turns).
Health - Currently healthy.
Items: Lifesaving Treasure - Burning Sun Chariot
--------
Impact
: 2 = 2
- Golden Tiger Constitution: +2

Starting Perk: Sun Bloodline
Completed Omake; Total Word Count for Turn 4: 1,650 + 1,084 = 2,734 words
Completed Omake; Total Word Count for Turn 6: 1,038
Completed Omake; Total Word Count: 1,650 + 1,084 + 1038 = 3,772 words
Turn 4: Black Shadows, 1,650 words, the journey begins, = Cultivation Supplemental (I didn't understand only 1 bonus per turn for all omakes written that turn by the same author. This omake should have been converted into a Cultivation Supplemental).
--------- Battle Formations: Basics , 1,084 words, sets some rules on battle formation theory,= Lifesaving Treasure
Turn 5:
Turn 6: Make a Friend, 1,038 words, just a word dump, really not my best work, I got a lot of omake to work on. (Year 67) = Tribulation Boost
Turn 7:
---------
---------
---------
---------
---------
Turn X:
---------

Time Chart
Turn 4 = Year 60
Turn 5 = Year 80
Turn 6 = Year 100
Turn 7 = Year 120
Turn 8 = Year 140
 
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On the Strength Purity Sect, I'd be a lot more comfortable with a tentative alliance with them when we can have the Eye keeping them honest.
 
...So I was about to start writing an omake for Diogenes, but then I realized I have no idea if Sword Intent is anything like how Core Formation and higher can leave fragments of their will behind, or is just lingering killing intent

Someone more versed in Xiaxia, could you help me with which it is?
 
...So I was about to start writing an omake for Diogenes, but then I realized I have no idea if Sword Intent is anything like how Core Formation and higher can leave fragments of their will behind, or is just lingering killing intent

Someone more versed in Xiaxia, could you help me with which it is?
Sword Intent (剑意 jiànyì) – somewhat similar to Killing Intent. A dangerous aura emitted from a sword or master swordsman which causes others to feel as if they're about to be cut by a sword. In some novels, experts can even create physical manifestations (consisting of energy and their knowledge of sword-arts) with their Sword Intent, and this can be used to attack their foes.
Here is a definition from the Glossary of Terms in Wuxia, Xianxia and Xuanhuah Novels.

It usually varies slightly based on which author/novel you talking about, but this is a pretty good explanation imo.
 
If we assume the average increase of 5 Wealth you get 30-28=2. Although that is assuming we get the increased wealth during our turn to pay for the other stuff. Income I think only happens at the end of our turn, which might have already gone up due to our investments by that point. But if it remains 5 we will have 7 Wealth at the beginning of turn 5 Year 80.

@occipitallobe Does Increasing Wealth give its wealth during the turn?

No - increasing wealth is an average, so you might do disastrously and only get 1 or even 0 (unlikely), or magnificently and get 10+. You can't spend wealth that's not yet there - just for simplicity's sake.

@occipitallobe You might have missed it so I will ask again, can we fortify against the devil bees again?

I assume that we can but with diminishing returns

Yes, but diminishing returns are correct.

Allright. So I don't want to protest too much, but I really dislike how you implemented this. Whilst it's true that you can get argued round into bad deals in actual negotiations, there is no indication that this can happen in the original option, which basically just says that if we fail it defaults to refusal.


Secondly, whilst in general I would support your habit of not showing rolls for a lot of things I feel it is somewhat damaging here, since we can't see why we failed.

Finally, the way in which the failure was presented.

It doesn't lay out the results upfront (or summarise them after), making things harder to track in subsequent turns because I have to re-read the whole prose section each time.

Secondly, the characterisation and flow on from the previous update seems lacking.

Manuel is in a state of utter contempt. That can work for him refusing and booting her out unceremoniously. Or it can work for his contempt undermining his estimation of her abilities. The problem is we hit the walk away case, and by all evidence Manuel walked away. He didn't get suckered into signing something that seemed to favour him but actually favoured them. Giving the concession, rather than kicking them out in a massively rude fashion doesn't seem to make sense in that context.

I feel like you either needed a much shorter sequence I.e. "Negotiation failed. Jingshen gain minor concession. *CONCESSSION*" or a much longer sequence showing actual interaction and negotiation. As is it feels a bit worst of both worlds.

On the positive side, at least it was something small. Any patients wanting to use the Oasis still have to cross our lands and I really hope we're zealously checking the credentials of every "Doctor" who wants to pass through without paying.

Edit: Clarity.

I don't think this is an unfair critique. Suffice it to say I wrote it after the actual voting update, and couldn't find anything I was happy with - so I ended up dashing off the first thing that came to mind to get it out of the way. I had considered leaving it for an update afterwards, but thought that'd get confusing. In future I'll try to be a bit more explicit about what consequences can be.
 
I know it's a little early for 12 hours, but I'm pretty sure I have food poisoning(irony) and about to knock out so I want to put this out before I sleep the next few days
Also, don't know why no one else wants to colonize, it's the best long term to keep the cannibals from getting their land back

[X] Plan Rebuild and Grow
-[X] Intrigue(Devil Bee Sect)
-[X] Lecturing
-[X] Invest in Colonisation (10 Wealth)
"Archegetes, our new lands hold great potential, yet we must realise it. Let us colonise en masse, and spend lavishly to raise new cultivators and to encourage mortals to have more children. If we can populate them sufficiently, they can be well-fortified and we will be difficult to dislodge in a hundred years."'
-[X] Build up the Scorpion Road (5 Wealth)
"Archegetes, with another Demon-Annihilating War beginning, we are well off to make friends with the Righteous powers who do not overmuch hate us. Making the Scorpion Road more accessible will increase our income in future, but will also allow us to facilitate trade with a grateful Strength Purity Sect. Given they are the ones who must approve any Righteous expedition through the mountains against us, their goodwill is most valuable.'
-[X] Regain Full Strength (6 Wealth)
"Archegetes, regaining our full strength before the Hundred-Year Trials is paramount to avoiding decline. For a modest investment, I can ensure we reach that goal over the next 40 years, rather than a mere 90% of it.
 
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