Hmmph... this junior is a good seed [Cultivation Management Quest]

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Omake Writer Instructions:

There are four fields you need to fill out.

Omake Link, which is just a link to your first omake for the turn. This makes it easier for me to read them as I do the update - without this it's tough to know off the bat which omake were written this turn, and to properly

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All other fields are for QM use to record character information to properly run the flow of the game.
 
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I've got a bunch of background questions I'd like to ask here, @occipitallobe.
  • What's the triangle on the map near Divine King Zhao's Forge?
  • Is there anything left of the Shang Clan after we took their lands?
  • Where were we before we got pushed south, then into the mountains? For that matter, when we were pushed south, were we in Chuan lands or only Yu?
  • Was the Abyssal Demon Sect adherent to Blood Path?
  • Were we vassals of the Wei Empire?
  • How far south did the Wei Empire stretch?
  • How long ago was it ended?
  • How long after that was the first Demon-Annihilating War started?
  • How long ago did Demonic Soup Chef strike down the Turtle Young?
  • Why is the Great Mountain Bell Sect bereft of a mountain?
I'm trying to put together a timeline here, in order to figure out where we were when, this is what I've got so far.

  • Heaven-Defying Demon Sect invasion.
  • Heaven-Defying Demon Sect destruction and Demonic Soup Chef slays the Turtle Young.
  • The Wei Empire fell "a number of millenia ago." It occupied Demon Altar and 2/3s of the plains. Probably also SPS.
    • This must have been after Soup Chef, but before any Blood Path cultivators, The Seventh Prince was the one who brought Blood Path to the mainstream.
  • The previous eight Demon-Annihilating Wars stretched over two thousand years, it's unknown how long after the fall of the Wei Empire they started or how long ago the eighth one ended.
  • Five thousand years ago, we were in the mountains (some time after being pushed from the best part of the plains, whatever that was, and then the southern plains) warring with the Abyssal Demons. SDSP, SPS and the rest then formed the Devil-Punishing Coalition, attacking the mountains and killing our Spirit Severing Elder Komnenos.
    • As Komnenos was the last Spirit Severing elder in the region, it can be assumed this was after the fall of the Wei Empire, as the Seventh Prince rose to Spirit Severing.
    • I asked about whether the Abyssal Demon Sect was Blood Path before I found the above. If the ADS was BP, we'd know the Litany of Slaughter was before five thousand years ago.
  • A couple of centuries later, when we were finally pushed out of the mountains and into the desert, Komnenos' curse activated, ending the Coalition.
  • Bear Enslavement have been fighting Noble Knowledge for a couple thousand years.

There's been a pretty large gap in the Demon-Annihilating Wars, Demon Altar has been active for at least five thousand years, while the DAWs have spanned only two thousand. If I had to guess? There was a five thousand year gap. SPS had the slack to attack us in the mountains, which meant Demonic Altar wasn't that bad a threat. They were probably bottled up pretty well for thousands of years until Altar Lord showed that he'd hit Late.

Complete speculation below this line:


I'd guess that the Wei Empire were the ones who pushed us South, they were a superpower and it wasn't said that we were their vassal. If they had 2/3s of the Plains, I'd guess they had everything north from and including SPS and Bear, or everything between Joyful Blacksmiths and the Great Mountain Bell. So when the SCA broke, they pushed us from, say, the Joyful Blacksmith area to the Yu/SDSP area. Then we got pushed out by SDSP, Yu, Blacksmiths, SPS to the mountains, where we stayed until five thousand years ago.

It could be that the Heavens destroyed the SCA through both our first evictions, and this was the series of losing battles we had.

Or it could be that we were pushed out of the Good Plains before Soup Chef killed the turtle, and it was while we were being pushed from the South Plains into the Mountains that he killed the Turtle Young.
 
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Adhoc vote count started by Katana1515 on Aug 25, 2021 at 1:21 PM, finished with 123 posts and 48 votes.

  • [X] Manuel's plan
    [X] Plan Shell Game, Modified
    -[X] Manuel and Kleisthenes only, Manuel heading a western Prong, Kleisthenes Southern.
    --[X] There are two advantages we have in terms of force obfuscation. The first is the spear, hard earned and only brought about by Jin Muyi's sacrifice. The Second is Kleisthenes. I will attack from the west, challenging Junjie and his daughter implicitly, daring them to face me. Junjie now has a choice. On the one hand, this may be a bluff, and I may be obfuscating another nascent or stalling him. But Lady Yao will be seen elsewhere in our core territories, and Kleisthenes' tribulation was barely a nascent tribulation at all, fitting more with a Core Formation, or a Single Pillar 'King', of which we now have several. On the other hand, this may be me hiding a new secret weapon, a single use treasure to kill a nascent perhaps, or something else. The benefit of a competent opponent is that you can predict them, at least slightly, and Junjie is definitely competent. But this time, I don't need to predict him. Either he sees that this is a bluff, moves to protect the south, and I run rampant over his best defenses, or he sees that this is me bluffing of a different sort, attacks me, and I spear him through the chest. Either way, once one 'bluff' is revealed, he will be blinded to the other.
    -[X] Feint Manuel's presence in both prongs, Manuel obscures himself while cracking open and salvaging the contents of the Forts.
    --[X] Of course, why settle for merely one layer of obfuscation? A wise old man once said to 'look underneath the underneath', both in war and in peace. That wise old man was me, and I said it for the first time just now. Hopefully, without a Dao of secrets such as mine, Junjie won't have the same wisdom. If one force is moving into his territory without a Nascent, Junjie will rightly assume that there's a deeper trick in play. But he will make that assumption no matter what, so I'll have him assume that a different trick is in play. I will be in both assaults at the same time, or at least, I'll pretend to be. Of course, with mere misinformation, Junjie will easily notice the trick, so I must do something more. I have dozens, if not hundreds of treasures and arts and one use techniques, and more than a few of them can serve my purposes perfectly. Obviously, I'll be using all of them, because what's the point in not giving something your all? And to further complicate matters, some of my obfuscation techniques will be used on Kleisthenes as well as a few random cores. With any luck, she'll be mistaken for one of my clones
    -[X] Swift operational Tempo spearheaded by Nascents to bait out Nascent Soul engagements. Wound and drive off Jingshen. Kill Jiao and other Nascents that may appear.
    --[X] The heart of this war is Nascent battle, and we have the initiative. We hold the advantage right now, but given time and impetus Old Jingshen will equalise the balance in a heartbeat. Therefore, my strategem is henceforth: We will proceed with a two-pronged assault, one from the west and one from the south. Their objectives are irrelevant; their role is to be bait, dangerous enough to threaten the Jingshen Clan but not too important that their deaths will cripple us. Your roles will not be to win the war, but to tempt the Jingshen Nascents into action. Once done, Second Elder Kleisthenes and I will manage the rest. As long as the first blow is true and Old Jingshen is crippled, we will win this war in good order.
 
Winning Vote

Scheduled vote count started by occipitallobe on Aug 20, 2021 at 10:42 PM, finished with 126 posts and 48 votes.

  • [X] Manuel's plan
    [X] Plan Shell Game, Modified
    -[X] Manuel and Kleisthenes only, Manuel heading a western Prong, Kleisthenes Southern.
    --[X] There are two advantages we have in terms of force obfuscation. The first is the spear, hard earned and only brought about by Jin Muyi's sacrifice. The Second is Kleisthenes. I will attack from the west, challenging Junjie and his daughter implicitly, daring them to face me. Junjie now has a choice. On the one hand, this may be a bluff, and I may be obfuscating another nascent or stalling him. But Lady Yao will be seen elsewhere in our core territories, and Kleisthenes' tribulation was barely a nascent tribulation at all, fitting more with a Core Formation, or a Single Pillar 'King', of which we now have several. On the other hand, this may be me hiding a new secret weapon, a single use treasure to kill a nascent perhaps, or something else. The benefit of a competent opponent is that you can predict them, at least slightly, and Junjie is definitely competent. But this time, I don't need to predict him. Either he sees that this is a bluff, moves to protect the south, and I run rampant over his best defenses, or he sees that this is me bluffing of a different sort, attacks me, and I spear him through the chest. Either way, once one 'bluff' is revealed, he will be blinded to the other.
    -[X] Feint Manuel's presence in both prongs, Manuel obscures himself while cracking open and salvaging the contents of the Forts.
    --[X] Of course, why settle for merely one layer of obfuscation? A wise old man once said to 'look underneath the underneath', both in war and in peace. That wise old man was me, and I said it for the first time just now. Hopefully, without a Dao of secrets such as mine, Junjie won't have the same wisdom. If one force is moving into his territory without a Nascent, Junjie will rightly assume that there's a deeper trick in play. But he will make that assumption no matter what, so I'll have him assume that a different trick is in play. I will be in both assaults at the same time, or at least, I'll pretend to be. Of course, with mere misinformation, Junjie will easily notice the trick, so I must do something more. I have dozens, if not hundreds of treasures and arts and one use techniques, and more than a few of them can serve my purposes perfectly. Obviously, I'll be using all of them, because what's the point in not giving something your all? And to further complicate matters, some of my obfuscation techniques will be used on Kleisthenes as well as a few random cores. With any luck, she'll be mistaken for one of my clones
    -[X] Swift operational Tempo spearheaded by Nascents to bait out Nascent Soul engagements. Wound and drive off Jingshen. Kill Jiao and other Nascents that may appear.
    --[X] The heart of this war is Nascent battle, and we have the initiative. We hold the advantage right now, but given time and impetus Old Jingshen will equalise the balance in a heartbeat. Therefore, my strategem is henceforth: We will proceed with a two-pronged assault, one from the west and one from the south. Their objectives are irrelevant; their role is to be bait, dangerous enough to threaten the Jingshen Clan but not too important that their deaths will cripple us. Your roles will not be to win the war, but to tempt the Jingshen Nascents into action. Once done, Second Elder Kleisthenes and I will manage the rest. As long as the first blow is true and Old Jingshen is crippled, we will win this war in good order.
 
Committed now bois and girls! Let's make this our finest hour

Until the next one anyway, because this is going to decide whether we become a Superpower and thus have the right to influence our own fate in the days ahead!
 
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Committed now bois and girls! Let's make this our finest hour

Until the next one anyway, because this is going to decide whether we become a Superpower and thus have the right to influence our own fate in the days ahead!
This is going to decide whether we can afford enough Nascents to hold off Old Cannibal by ourselves. If we can raise enough Nascents in the 130 years we have left. It's going to be a nailbiter.

If we can't make that tight schedule, we're going to have to ask one of the other Lates in the region to defend us.

On the bright side, if we do manage to pull together a Nascent formation, we've won, more or less. There's only a couple of Great Circle Nascent Souls in the region, and no one can raise a Spirit Severing cultivator. Means we'd be the only ones in the region capable of hitting that hard.
 
Missions for Turn 12
Missions are now available on the Omake Rewards sheet!

Select a Mission for your Good Seed (or don't, and get a more generic Fate).

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Manuel spoke.

There had been arguments on tactics and degrees of risk, but in the end Legates had largely agreed with his analysis of the situation. The Jingshen Nascent Souls needed to be drawn out.

They discussed long into the night, bringing up ideas and variations on what Sheng Yu had said, looking at the core of what had to be done. The question of what the Legions should do was resolved, but as always the questions of where to lure their most talented cultivators to was another. The missions should be dangerous and rewarding, yet not overly chancy. Skill and talent should see them clear, weeding out the weak. But they should lose no great cultivators to the vagaries of fate if they could avoid it.

Manuel proposed firstly that they raise up A Great Clamour.

"Let them strike deep into Jingshen territory, our talents in Foundation Establishment wreaking havoc. Rob caravans, kill cultivators, destroy defenses and arrays designed to detect. Blind the Jingshen and make the cost of not fighting ever-greater. The Qi Condensation cultivators will sent to the south, raiding villages and roads and stripping the land bare of anything that might be of use to the Jingshen. Success would mean weakening the Jingshen conventional forces by some degree. A Failure would see the Jingshen more easily hold their lands."

Sheng Yu nodded.

"And of the Foundation Establishment experts?"

Manuel smiled.

"The Foundation Establishment cultivators will be deployed deep within Jingshen lands, their abilities as Experts making them crucial in the various raids that can destroy and damage the Jingshen. Success would mean that the Jingshen feared to come out of their holes, forcing Junjie and his daughter to take the field. Failure would mean that our purposes are gleaned and the Jingshen can more easily hold the field against us, forcing me to engage them in unfavorable ways."

Sheng Yu took the stage next.

"We of the Clan... What We Have, We Hold"

"
Taking the Jingshen lands is one thing, but we must fortify them and begin supplying the Great Battlefield with Spirit Stones in short order. Our Qi Condensation cultivators will be applied to the task of guarding and shipping Spirit Stones from captured mines back into Clan territory. Success for them would mean that we impact our relations with the Righteous Path less, as we are able to continue supplying their Spirit Stone needs. For Foundation Establishment cultivators, they will be tasked with securing cities and forts taken. As spies and inquisitors, they must root out those capable of sabotaging us. Success would let our advance continue unabated, Failure would mean our assault would grind to a halt."

Destasia Duca, who had been uncharacteristically quiet, also spoke. As the breeder of the Scorpion Legions, she was crucial for answering a great many questions about what the beasts could and could not do.

"I think I've considered ways to contaminate or damage some of the tribulation treasures listed by our spies in the Jingshen. If we could once again break into the Underworld Spirit Palace..."

Her voice trailed off and she grinned evilly.

"Our Qi Condensation cultivators would be of use, able to sabotage or weaken outer defenses, perhaps. They'd be able to slow old Jingshen's response time and cloud his information a little, which might be crucial. Probably wouldn't be. A major success would be surprising, but incredible. As for Foundation Establishment, they'd try and sneak in, bearing the Contamination Spike I created to force Yao Zhihao to be filthy enough to finally bathe. It bears traces of pure contamination - anything left within a few li of it for more than a few weeks will need purification. Consequently if we can use it on the Jingshen treasures..."

She paused.

'Stealing them would be impossible. Gaining access to within a few li is plausible, and such contaminants would not be detected until someone tried to use the treasures. A Success could buy us years in the worst case. A Failure on the other hand might tempt Old Jingshen to raise up his Nascents ahead of schedule..."
 
Aiding the Clan
Aid the Clan is now an updated mechanic. You can use it and visit a Secret Realm in the same turn. You cannot do this if you are not at least in Mid Foundation Establishment in Impact terms.

There are three levels. Each gives increasingly greater benefits - roughly doubled at each level. Bravely Aiding the Clan is worth on-quarter as much as Fanatically Aiding the Clan once. Bravely Aiding doubles your contributions to Missions, Heroically quadruples them, and Fanatically multiplies them by eight. One good Fanatic will often do as much as everyone else on the Mission combined, but the cost can be painful.

Bravely Aid the Clan -

The realm of true and stout cultivators who seek to aid their Clan. They give up much of their time and effort to the Clan, getting a -10 malus applied to their Fate roll. A cultivator who hunts down an enemy of similar power is Bravely Aiding the Clan.

Heroically Aid the Clan -

Only a few do such things. Taking risks and great ones, seeking out enemies, slaying and fleeing and hunting, braving down odds seemed terrible... all for the sake of the Clan. A -20 malus is applied to the Fate roll.

Fanatically Aid the Clan -

Who cares for their lives? They care only for the good they can bring about. Madmen who seek to die so they might accomplish something great... this is the realm of the Indomitable Thirteen. You take a -20 malus to your Fate roll - a roll in which you take the lower of 2 dice. Fate seeks to crush you for your impudence in defying it, but you do not care for your life, merely for what you could accomplish.
 
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Teaching Juniors
As things stand, New Seeds are going to find it incredibly hard to even halfway catchup or become more relevant, so this is the first mechanic (maybe more in future) to help them catch up.

By doing a joint omake with someone in Foundation Establishment, Qi Condensation seeds gain 20 cultivation-years. As you might imagine, the omake needs to be written about the senior cultivator teaching/helping the junior one. It can be one single joint omake, or two omake - one from each perspective. The only limitation that applies is you cannot do this once you're at or above 9th Heavenstage.

To get the bonus, please make sure you put Teaching Juniors as well as a link to the relevant omake in your Turn Notes in the spreadsheet. Sorry, it's a bit finicky at the moment - I'll see if there's an easier way to get it on there.
 
Defying the Heavens
Jin Muyi's gaining the Stone Spear this turn was a result of him Defying the Heavens. This was originally meant to be a mechanic for the Clan's Nascents to try and risk wounding or worse to recover.

Defying the Heavens is the new Impact Consumption mechanic. As Impact becomes less and less relevant to those who have swimming pools of it, this mechanic opens up a new way for people to spend their hard-earned Impact points in a way that should feel satisfying.

Who can do it?

You need to be at least in Foundation Establishment, and have at least 10 Impact. Unorthodox Impact (gained from extra Heavenstages) cannot be used this way.

It is a highly personal action. Essentially, it allows your Good Seed to gain the most valuable thing of all. Screen time. Or more specifically, they'll get the power to impact (get it) the quest's main story. By spending Impact, you can do something of considerable value. The more you spend, the more you can get. Jin Muyi spent 30. So, y'know, don't expect every Defying the Heavens to be that huge.

If you want to invent a new array for the Clan permanently, try and kill or hurt a story character, impact the trade/war/diplomacy/intrigue between the Clan and another power, or really anything along those lines... it's hard, but if you were willing to defy the heavens, maybe you could do it.

What can you do?

If you want to spend that much Impact (and are willing to follow through), come to me via PM or on Discord and we'll hash out the possibilities. It's very open and I'm dedicated to making sure people get something cool.

Do I get to keep the Impact or can I get it back somehow?

Once the Impact is spent, it's gone.

How do lose Impact in a story sense?

It's up to you. Do you want to genuinely lose items? Maybe you get a permanent bloodline curse, or you weaken your meridians permanently, or... it's really up to you as to how you get weaker. We can weave it into the story, or you can decide on something yourself.

Do I have to do this?

No, you can just be strong and smack people around, you don't need to spend your Impact.
 
TURN TWELVE MISSION COORDINATION CENTER
A brief summary of Objectives and Brave Cultivators who Take Them

A Great Clamour:
Qi Condensation Objective: Raid In Force, disrupt Jingshen battle readiness by disrupting supply lines and striking at poorly defended infrastructure, Success reduces Jingshen overall combat readiness, failure emboldens them and brings stiffer defenses.
Foundation Establishment Objective: Seizure of High Value Targets, assassination of leaders, and disruption of key facilities. Success forces the hand of the enemy Nascent Souls, Failure hints to our purpose and negatively influences our odds in the pending Nascentbowl.

What we Have, we Hold:
Qi Condensation Objective: Secure Spirit Stone Mines and ensure the supply to the Great Battlefield goes uninterrupted, Success mitigates the diplomatic hit we'll take to the Righteous Pact, Failure presumably magnifies it.
Foundation Establishment: Counter Jingshen Guerillas and saboteurs, while resisting sally attempts on newly captured territory. Success magnifies Clan rate of advance, Failure gets us bogged down.

Underworld Spirit Palace:
Qi Condensation Objective: Minor sabotage of outer defenses and potentially securing an escape route for the Covert Team. Success likely to be of middling impact on lower levels, but hinted to delay Jingshen Nascent Reaction Times on a Moderate or Triumph result. Failure potentially tips our hand and makes the Covert Team's job that much harer.
Foundation Establishment: Deploy a Contamination Spike inside the Underworld Spirit Palace, close enough to impair the Tribulation Treasure Stockpile. Success buys more time before the Jingshen clan can whistle up a new Nascent Soul, Failure tips our hand and our awareness of the stockpile and encourages him to raise them sooner.

Initial Analysis:
Every Foundation Establishment mission is of high value, It is important to coordinate with your peers to ensure we're all giving it the best we've got.

Current Objective Potential on each Mission:
Objective Potential is a number and a rating for each tier. Representing the overall level of force being brought to bear. Ideally, these remain in relative balance, but Aid the Clan can influence matters further!

A Great Clamour:
Qi Condensation: 34 Objective Potential
Foundation Establishment: 55 Objective Potential
Aid the Clan?: X Braves, 1 Heroes, X Fanatics

What we Have, we Hold:
Qi Condensation: 32 Objective Potential
Foundation Establishment: 69 Objective Potential
Aid the Clan?: 1 Braves, 1 Heroes, X Fanatics

Underworld Spirit Palace:
Qi Condensation: 31 Objective Potential
Foundation Establishment: 45 Objective Potential
Aid the Clan?: 3 Braves, X Heroes, 1 Fanatics

Observations:
Qi Condensation is well balanced between all Missions. Underworld Spirit Palace has a moderate deficit in FE Objective Potential but has 4 people ATCing, including one Fanatic, it should be fine--though more certainly wouldn't hurt to restore balance and fish for a Triumph.

Last Coordination Center Update: September 2, 0556 EST
 
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These missions are about what I expected. It's too bad the second one is a lot more boring than the first and third, considering we should go for a roughly even spread this time around. Sometimes it's better to get funky with it and prioritize one mission, but not this time.
 
Magnus should be on guard duty, normally I say he and Minervina should do the contamination together since they did so well last time, but Magnus barely recovered from crippling
 
As for Foundation Establishment, they'd try and sneak in, bearing the Contamination Spike I created to force Yao Zhihao to be filthy enough to finally bathe. It bears traces of pure contamination - anything left within a few li of it for more than a few weeks will need purification. Consequently if we can use it on the Jingshen treasures..."
But the really important question here is, was the attempt successful?

If she'd succeeded, would she just have immediately jumped to Nascent Soul from Early Core Formation? :V
I think it would count as a tribulation treasure. Killing Lady Yao's stench has to be worth karma, even for a Golden Devil.
 
It should advance our mad scientist by following her dao. since the smell is a 'natural' part of the settings, and removing it is going against the will of the Heaven above the Heaven above the Heaven.... (the GM settings) :p

let call the soap that will clean the bandit. 'the heaven defying soap' :p

(complete self-interest speaking now^^) and let build the best bath we could possible, with CERTANLLY the best sewer we can build to endure what it will receive :p
 
Aid the Clan is now an updated mechanic. You can use it and visit a Secret Realm in the same turn. You cannot do this if you are not at least in Mid Foundation Establishment in Impact terms.

There are three levels. Each gives increasingly greater benefits - roughly doubled at each level. Bravely Aiding the Clan eight times is worth as much as Fanatically Aiding the Clan once.

Bravely Aid the Clan -

The realm of true and stout cultivators who seek to aid their Clan. They give up much of their time and effort to the Clan, getting a -10 malus applied to their Fate roll. A cultivator who hunts down an enemy of similar power is Bravely Aiding the Clan.

Heroically Aid the Clan -

Only a few do such things. Taking risks and great ones, seeking out enemies, slaying and fleeing and hunting, braving down odds seemed terrible... all for the sake of the Clan. A -20 malus is applied to the Fate roll.

Fanatically Aid the Clan -

Who cares for their lives? They care only for the good they can bring about. Madmen who seek to die so they might accomplish something great... this is the realm of the Indomitable Thirteen. You take a -20 malus to your Fate roll - a roll in which you take the lower of 2 dice. Fate seeks to crush you for your impudence in defying it, but you do not care for your life, merely for what you could accomplish.
A couple of clarification questions/typos.

Fanatically Aiding should be more than Bravely, not the reverse.
If it doubles each time, the multiplier across 2 levels should be 4, not 8.
And the question: is the malus applied before or after the Fate multiplier for words/quality?
 
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