Harry Potter and the Chamber of Secrets
The Chamber of Secrets was, in a single, pure word: magnificent. It was larger than even the Great Hall, with multiple sub-wings that spanned multiple levels, tunnels and corridors elegantly converging upon the central chamber where a statue of Salazar Slytherin stood on a pedestal. The central chamber was a giant hall of weathered stone, and behind the statue was a giant face carved in stone, its open mouth allegedly holding the nest of the Basilisk.
Although somewhat anxious at the prospect of doing so, Harry was curious whether it'd be possible to speak to the Basilisk. Geist said that it was probably a bad and risky idea, as Harry wasn't a natural Parseltongue. Although Geist could remember the exact sibilance and tone of the password into the Chamber, as he'd used it a hundred times before, conveying a question or statement to the Basilisk and persuading her to listen would be in another department entirely.
Harry was slightly more disappointed to learn he wouldn't find any egg fragments. A Basilisk egg was, in essence, a simple chicken egg hatched by a toad. If Harry wanted a Basilisk of his own, it was as simple as buying a chicken egg, getting a toad to sit down on it, and then making sure it stays that way. It was simple to make a Basilisk.
It was much, much harder to train one, apparently.
Do you see that fountain in the corner?
Harry glanced in that direction, and felt that describing the artifact in question as a fountain was maybe a little excessive and exaggerated - it was pretty much an oversized, marble sink with no faucet handle. A translucent liquid - probably water - flowed down its spout in an endless stream.
"Sure."
Its 'water' is actually an enchanted, alchemical compound. It looks and tastes exactly like normal water, but there's a switch that, when used, makes that alchemical compound enter an active state, where it behaves as though it's pure aqua regia. Another use of the switch undoes the change. It's a global effect, and instant as far as I know.
"Huh. What did he use it for?"
As far as I know, he made it as a proof of concept, to prove to Rowena Ravenclaw that he was a better alchemist than her, and in case he ever wanted to brutally poison someone remotely without any conclusive evidence pointing towards himself, though I'm pretty sure he never used it.
"Interesting."
They continued exploring the Chamber of Secrets, and indeed, many of Salazar Slytherin's more interesting inventions and artifacts lay scattered around. There was a lightweight, phony replica of the Sword of Gryffindor in the storage room, enchanted to never dull. Next to it, an unenchanted and clearly unfinished diadem. Another part of the same room had a brass clockwork device composed of segmented humanoid arms that, upon verbal request, would begin to gather invisible strings of aetherial energy from the surrounding air, and then delicately knead them into a desired item of clothing. At the stage of completion, the clothes were magically enchanted to not be transparent anymore. It wasn't very useful because, according to Geist, the clothes produced in such a manner generally tended to decay in less than five days.
"It's amazing that he, like, used gears and stuff," Harry said, poking a brass cog with his wand. "Pretty advanced tech."
Actually, the gear was invented in the third century BC by Greek engineers; Archimedes in particular. The Romans made widespread use of them and popularized them, so by the fourth century AD, there'd probably be some knowledge of them among early Anglo-Saxon scholars, including wizards. It wasn't as advanced and alien as you'd think. I'm betting this machine is something Slytherin made while he was still studying under Merlin; those flawed artifacts meant to replicate his fellow students' relics were probably some of the last. You can see, from the web of enchantments on them, that while his process was exponentially more refined, he'd lost most of his gusto by that period.
"The Romans were pretty advanced," Harry guessed, looking at his wand, and remembering that its wood had originated in Rome. Even to this day, British wizards and witches used incantations in Latin; a language that'd be dead otherwise - as well as the method of casting that Romans pioneered.
Insanely so, by the standards of their time and their contemporaries, Geist agreed. A hint of pride slipped into his voice.
The Romans invented the concept of boarding in naval warfare. They were among the first civilizations to use glass vessels and windows. They had aqueducts and sewer systems, not to mention a modernized political system, advanced military strategy, and logistical support networks; their roads and bridges were particularly notable, and many of them survived to the modern day. Much of Rome was lost and recovered by modern civilization later on. Did you know they even had a modern-style shopping mall, in the capital city? Elevators included.
"No way."
They did. Although the elevators had to be worked by slaves using a system of pulleys and ropes, there wasn't electricity yet. I'm confident they'd have figured it out eventually, though, had their hegemony not tragically ended. As seen by case evidence, the Romans were insanely forward-thinking. If you could speak Ancient Roman and moved back in time to live in their capital, then, aside from the presence of slaves, moderate cultural differences, and absence of some very modern inventions we're used to, like the microwave, you'd probably find that not so much has changed from what you're already living.
"Damn, the Romans were amazing," Harry admitted, vaguely but genuinely astonished. "They really came up with all of this great stuff?"
Yeah, but then a bunch of bloodthirsty, thoughtless barbarians came and took it away.
"So," Harry said, poking another gear. "The moral of the story is, that the main secret of the world is that the Romans basically did and figured everything out already. And we're just kinda aping them."
Exactly. The only problem is that we don't have slaves, but we can work on that in the future.
An uneasy silence.
I was joking, Harry.
"Oh." He released a nervous, flittering breath.
Jesus Christ...
"Sorry, sorry."
Anyway, do you remember what I mentioned about the risks of speaking with the Basilisk? I changed my mind - if you're planning to stay down here, I can show you how to speak parts of it. Find the library section, there are notebooks on speaking Parseltongue there.
Harry slumped but moved in accordance with the orders. "Ugh. I'm gonna be learning a new language?"
Not learning. It's going to be more of a reminder for me. After that, I'll tell you what to say - it'll be fine. We'll simply ask the Basilisk how she's feeling today and tell her that anyone wearing an Azkaban uniform is probably dangerous and should be eaten or something.
---
Alongside Geist, Harry's managed to communicate with the Basilisk and chat with her. However, most of the questions you wanted to ask - such as the Founders or the Ancients and the Guardians, shall have to wait until you're a full-fledged Parseltongue of your own. At the moment, your fluency in the language is terrible.
Also, it was unnecessary to call upon Ornias for anything. Harry simply used his diary to inform Neville about what's happened. Neville seemed distressed that an Azkaban escapee might be wandering about Hogwarts and intends to inform the faculty that he saw a suspicious bandaged man wandering the hallways. Harry agreed with this.
And finally, you wanted to inscribe runic defenses on the entrances of the Chamber. Harry even came up with a pretty advanced and sophisticated array on the spot. However, as soon as he started carving the runes, they faded away - apparently, the Chamber has enchantments on to prevent tampering. Only the Heir of Slytherin may alter the Chamber permanently, and having a soul fragment of the previous (or current?) Heir of Slytherin in your forehead apparently doesn't count according to the Chamber's stringent definition. A good defense you suppose, otherwise, any schmuck with a corpse and some knowledge of Dark Arts would be able to do as they please in this context.
At the moment, you have
44.755 Gnosis. Almost on the border of transcendence.
Now, since you've decided to perform a Full Exploration, you may select up to
two (2) boons that Harry found down here, aside from the Ring of Slytherin itself (which looks identical to Neville's other rings, only with emeralds.) If you pay a further surcharge of
2 Gnosis, you may select
three (3) objects instead; for
7 Gnosis, you may select
four (4).
[ ] Old Wand - Apparently, one of Salazar Slytherin's spares. It's seemingly not as powerful or well-attuned to you as the one you currently wield, but according to Geist, it doesn't have the Ministry's Underage Magic Trace on it, so you can cast in public with it and nobody will know. Also, its core is a Basilisk horn, so a Parseltongue may communicate with it, in order to set its parameters to another type of magic (though it does particularly well in potions, alchemy, and spells that manipulate fluids.)
[ ] Alchemy Primer - An ancient, battered tome, its cover stained, its parchment worn and crinkled by the passed ages. It contains a recipe for the most interesting potions that Salazar Slytherin invented; Geist already knows most of these. However, it also contains a record of alchemical methodologies and symbols that, coincidentally, Geist was never very interested in but might prove enormously useful for your continued advancement in the discipline of Ancient Runes.
[ ] Impossible Perfection - A meticulous record of a specific, recurring astronomical event that exists in another layer of celestial reality. It's not something that you'd be able to conceivably research at the moment, but maybe in several years. Apparently, Slytherin kept referring to it as, 'the perfect diamond in the sky.' He seemed mildly obsessed.
[ ] Book of Dark Law - A well-preserved record tome holding, apparently, a bunch of spells that are considered Dark Arts, or at least
were considered Dark Arts at the time of its writing. It holds a bunch of joyous and long-forgotten spells, such as the 'Salt King Spell,' 'Dementor-Summoning Curse,' and 'Eye-Melting Curse.'
[ ] Blood of Slytherin [7 Gnosis] - A single, graduated canister with a liter of preserved, human blood - and you have a pretty good concept of who it belongs to. Its uses in alchemy and ritual are not to be overstated.
A single drop can be substituted for a spoon's volume of any other potions ingredient or alchemical compound in existence, no matter how rare, and near-perfect quality and purity. A single full mouthful, ingested directly, cures grievous wounds and disease; amputated limbs or lost organs regrow, and throws the imbiber into a hypnotic trance in which they perceive visions of potential futures; futures-that-might-be, and futures-that-might-have-been, and stranger things yet. A skilled alchemist may be able to use slightly under half a liter in order to create a homunculus with a genetic and thaumospiritual make-up that's a 99.25% match to Slytherin's own.
It has multiple effects that are currently barred or hidden from you; either beyond your understanding or your means. If you become a skilled potion-maker and alchemist, you will eventually be able to realize the full potential of this precious liquid.
[ ] Secret of Heaven [12 Gnosis] - A secret that Geist is not able to speak of, as part of his geas. As such, all you know is that it exists somewhere in the Chamber of Secrets and that you can potentially locate it, but not where it is, nor what it does. How excitingly curious.
All that Geist was able to tell you was that using this secret, among other things, he was able to figure out how to bypass the problematic rule known as Newton's Hidden Law (which states that self-levitation is not possible under any circumstances due to a number of thaumaturgical interactions,) and fly without a broom at high speeds.
[ ] Secret of Ocean [7 Gnosis] - A secret that Geist is not able to speak of, as part of his geas. As such, all you know is that it exists somewhere in the Chamber of Secrets and that you can potentially locate it, but not where it is, nor what it does. How excitingly curious.
All that Geist was able to tell you was that using this secret, he figured out the location of Atlantis.
[ ] Secret of Earth [4 Gnosis] - A secret that Geist is not able to speak of, as part of his geas. As such, all you know is that it exists somewhere in the Chamber of Secrets and that you can potentially locate it, but not where it is, nor what it does. How excitingly curious.
All that Geist was able to tell you was that using this secret, he figured out a method of soul-preservation that, among other things, is what allows his fragmented to exist within you as a separate entity in any sense of the word - had he not known it, he'd have simply passed from this world.
---
The Chamber of
Secrets indeed. How many of them you'll carry out, however, is up to you - I should mention that repeat explorations in the future are unlikely to yield any more loot, barring spending of Gnosis.
Here's a
character sheet for this quest.
As a reminder, you can join
Discord here for discussion, as well as alert pings to let you know an update is going to come out in a short while. All discussion on Discord counts partially towards your Gnosis progression and offers boosted rewards if relevant parts of discussion are reposted in the thread.