Alright, for Lelouch's costumes I had those ideas. Nothing truly Yozi evident, but little add-ons:
-The inside of the cape is a more brilliant red, vermillion.
-The suit is black instead of purple.
-The gold on the cape is replaced with green.
-The gold on the suit is replaced with brass.
-The scarf around the neck is silver.
-The purple visor on the mask has a white circle around it.
-The mask is black with seven spikes.
In order: Green for everyone, Brass for Malfeas, Silver for Cecelyne, White for SWLiHN, Red for Adorjan, Black for Ebon Dragon and Purple is Lelouch. Seven colors, and seven spikes for Oramus. A living embodiment of the Reclamation, its Architects, its mastermind, its most recent member...and its, hopefully, future greatest champion.
Thoughts?
Also, some material from Ink Monkeys I found:
Hearthstones of Oramus
Marcher-Prince Diadem (Manse 2)
The bearer of this chiaroscuro agate moves more easily at the edges of things. He doubles his movement rate when traveling along boundaries between states: the banks of a river, the shores of a sea, the edge of a cliff, the border of a shadowland or the periphery of a landscape-formed Yozi or Third Circle Demon. If the boundary being traced is that of Oramus or one of his Third Circle landscapes, his movement rate triples instead.
Wyld-Spreading Gem (Manse 3)
This stone is of no fixed color or form, these things shifting from moment to moment. Its presence breaks down the barriers between order and chaos, amplifying the chaos of the Wyld. Within 10 yards of the stone, treat Creation (or any other realm!) as the Bordermarches; the Bordermarches as the Middlemarches; the Middlemarches as Deep Wyld; and Deep Wyld as Pure Chaos.
Fortune's Favor (Manse 4)
The bearer of this amber cube doubles the bonus dice received from stunts whose benefits involve random chance: thunder punctuating a dramatic Performance check, favorable winds for Sail, stumbling over a stone as part of a Dodge, etc. These bonus dice become automatic successes within the landscapes of Oramus' Third Circle souls.
And, I realized Oramus has not defenses against Shaping effects. Beside this from an incomplete charmset:
Toothless Mites Mocked
Cost: 2m; Mins: Essence 2; Type: Reflexive (Step 10)
Keywords: Combo-OK, Shaping
Duration: One week
Prerequisite Charms:
In the Time Before, Oramus danced with the children of Chaos, laughing as they tried, one by one, to Shape him into harmlessness. It gave him great pleasure, watching them congratulate each other over defeating him, only to return to his full glory and devour them. Activating this Charm, the Infernal chooses a single Shaping effect and suppresses any of its effects on her or her equipment. After one week, or when it would otherwise end, a Shaping effect so suppressed falls off, congealing into a small but useless trinket, a memory of battles past. An Infernal with this Charm treats all Shaping effects it can affect as Obvious.
Suggestions are accepted.
Canon costume wouldn't have anything to hint at Yozi's, right?
Meh. It doesn't seem to fit. Try looking up the shaping combat styles in Graceful Wicked Masks for inspiration. I am always amused by laughing monster style.
Deranged Molding of Not
Cost: - (2m); Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: What Is And What Should Never Be
The children of Chaos once thought to Shape Oramus into harmlessness, only to learn that only the mad would to try to shape that which paradoxically is and is not. Whenever the Infernal would be altered by a Shaping effect, that effect becomes Obvious to her senses. If the Infernal takes no actions to reject the change, such as using Purity of Madness Defense, she may spend two motes of Essence to inflict a Derangement of her choice upon the attacker. Should the Infernal make this choice, the attacker will immediately know their sanity is in peril and withdraw the attack, though all motes, willpower, etc. committed to the attack are lost. If the attacker commits to the attack anyways, the Derangement is inflicted upon them with no chance of defense, even by Charms that would otherwise provide a perfect defense against such an effect.
The inflicted Derangement lasts until the attacker dies, makes a conscious decision to remove the Shaping effect on the Infernal with a thought (even if this is not normally possible) , or until the duration of the Shaping effect would normally end. Once any of these conditions are met, the Infernal also loses the Shaping effect.
This part is sketchy to me. No-Selling active Perfect Defenses is not a good thing.If the attacker commits to the attack anyways, the Derangement is inflicted upon them with no chance of defense, even by Charms that would otherwise provide a perfect defense against such an effect.
This part is sketchy to me. No-Selling active Perfect Defenses is not a good thing.
It gets into Transperfect madness such as Zeal, so it better to make it a bog standard Perfect Effect that can be resisted with a Perfect Defense. It fits as an attack against the Fair Folk since I doubt they have actual perfects.This part is sketchy to me. No-Selling active Perfect Defenses is not a good thing.
Under normal circumstances, yeah, but this Charm really doesn't work otherwise - there's not much reason to use this in lieu of something else that gives a Perfect Defense against Shaping if the other guy is just going to block the Derangement. Why suffer the Shaping effect if they enemy is just going to block your counter?
Also, the key thing here is the attacker is suffering for their decision - if they want to undertake an action that they know is going to drive them insane, then why shouldn't they suffer the consequences for it? The only reason it's bypassing the normally perfect defenses is because the person who would use those defenses is choosing a situation where they can't use them. The attacker does in a way have a perfect defense here, and that's just to withdraw their attack.
Not the way it is supposed to work.Actually, I like that it bypasses Perfect Defenses. They're being warned, after all: they have voluntarily chosen to lower their own defenses for the purposes of this Charm, in exchange for the attack on the Infernal.
Wouldn't work either, perfects can't not be stopped except by way of their flaw of invulnerability- UF vs IO rule.
Just have the shaping effect not work at all if they have a perfect defense or it just goes into the environment instead warping it as appropriate to the shaping effect. Or possibly call in something from the Beyond as Oramus was born there.
What if the attacker goes through with the attack and combos a Perfect Defense, or is somehow immune to shaping?Another way to look at it is that the bypassing is part of what makes this Charm a Perfect Defense - normally inflicting an Derangement on someone is an attack, but in this case it's a defense. A strange defense, but still a defense. Since it's a Perfect Defense, the effect works no matter what.