Green Sun, Black Shadows (CG/Exalted)

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Vote Tally : Green Sun, Black Shadows (CG/Exalted) | Page 69 | Sufficient Velocity
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[X] Plan Zero is Nobody
No. of Votes: 14
Enjou
Broken25
chocolote12
codeRR
Doomsough
Iceblocks
Kiriel
landcollector
random_npc
ryuan
the DragonBard
Unelemental
Walker of the Yellow Path
Zaratustra
[X] Let the GM decide.
No. of Votes: 7
Ruisu
chocolote12
Enjou
landcollector
random_npc
ryuan
Unelemental
[X] Canon Costume
No. of Votes: 2

Iceblocks
Zaratustra
[x] Costume this.
No. of Votes: 1
Yzarc
[x] Show our LSD'd Japanese face to our core subordinates to establish our cred, but only once. We wear our Zero mask the rest of the time and call it information control.
No. of Votes: 1
Reckless_Sun
-[x] keep the people in the knights that know our faces to as few as possible and call it OPSEC. Only Khellen and Ohgi need to know our face. Once they are on our the rest of the Knights will follow.
No. of Votes: 1
Reckless_Sun
[X] but include no yozi imagery or symbolism.
No. of Votes: 1
random_npc

Total No. of Voters: 17
Personally I like the "Zero is Nobody" plan. As the "If I fall, one of you will take my place". Very dramatic.

Alright, for Lelouch's costumes I had those ideas. Nothing truly Yozi evident, but little add-ons:
-The inside of the cape is a more brilliant red, vermillion.
-The suit is black instead of purple.
-The gold on the cape is replaced with green.
-The gold on the suit is replaced with brass.
-The scarf around the neck is silver.
-The purple visor on the mask has a white circle around it.
-The mask is black with seven spikes.

In order: Green for everyone, Brass for Malfeas, Silver for Cecelyne, White for SWLiHN, Red for Adorjan, Black for Ebon Dragon and Purple is Lelouch. Seven colors, and seven spikes for Oramus. A living embodiment of the Reclamation, its Architects, its mastermind, its most recent member...and its, hopefully, future greatest champion.

Thoughts?

Also, some material from Ink Monkeys I found:

Hearthstones of Oramus

Marcher-Prince Diadem (Manse 2)
The bearer of this chiaroscuro agate moves more easily at the edges of things. He doubles his movement rate when traveling along boundaries between states: the banks of a river, the shores of a sea, the edge of a cliff, the border of a shadowland or the periphery of a landscape-formed Yozi or Third Circle Demon. If the boundary being traced is that of Oramus or one of his Third Circle landscapes, his movement rate triples instead.

Wyld-Spreading Gem (Manse 3)
This stone is of no fixed color or form, these things shifting from moment to moment. Its presence breaks down the barriers between order and chaos, amplifying the chaos of the Wyld. Within 10 yards of the stone, treat Creation (or any other realm!) as the Bordermarches; the Bordermarches as the Middlemarches; the Middlemarches as Deep Wyld; and Deep Wyld as Pure Chaos.

Fortune's Favor (Manse 4)
The bearer of this amber cube doubles the bonus dice received from stunts whose benefits involve random chance: thunder punctuating a dramatic Performance check, favorable winds for Sail, stumbling over a stone as part of a Dodge, etc. These bonus dice become automatic successes within the landscapes of Oramus' Third Circle souls.

And, I realized Oramus has not defenses against Shaping effects. Beside this from an incomplete charmset:

Toothless Mites Mocked
Cost: 2m; Mins: Essence 2; Type: Reflexive (Step 10)
Keywords: Combo-OK, Shaping
Duration: One week
Prerequisite Charms:
In the Time Before, Oramus danced with the children of Chaos, laughing as they tried, one by one, to Shape him into harmlessness. It gave him great pleasure, watching them congratulate each other over defeating him, only to return to his full glory and devour them. Activating this Charm, the Infernal chooses a single Shaping effect and suppresses any of its effects on her or her equipment. After one week, or when it would otherwise end, a Shaping effect so suppressed falls off, congealing into a small but useless trinket, a memory of battles past. An Infernal with this Charm treats all Shaping effects it can affect as Obvious.

Suggestions are accepted.
 
Personally, I'd say that instead a normal shaping defense Oramus has self shaping charms he can activate to either reshape himself for crazy shenanigans or to counter enemy shaping attempts.

Or at least something different then just a 'you no shape me' charm which I don't really see fitting him.

Edit : As another idea, to go with his 'master of the play/theater' that some of his charms have, maybe he can shuck off shaping attempts by giving them to someone else, one of the 'actors' instead of effecting him, the 'stage manager'.
 
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I am not sure how to put this on rules , but I fell that a shaping defense should be build around the concept that you can't turn Oramus into something he is not, because the paradox dragon already is everything he isn't
maybe instead of protecting it would absorb the attack and use it to strenght the Exalt somehow
 
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Alright, for Lelouch's costumes I had those ideas. Nothing truly Yozi evident, but little add-ons:
-The inside of the cape is a more brilliant red, vermillion.
-The suit is black instead of purple.
-The gold on the cape is replaced with green.
-The gold on the suit is replaced with brass.
-The scarf around the neck is silver.
-The purple visor on the mask has a white circle around it.
-The mask is black with seven spikes.

In order: Green for everyone, Brass for Malfeas, Silver for Cecelyne, White for SWLiHN, Red for Adorjan, Black for Ebon Dragon and Purple is Lelouch. Seven colors, and seven spikes for Oramus. A living embodiment of the Reclamation, its Architects, its mastermind, its most recent member...and its, hopefully, future greatest champion.

Thoughts?

Very nice. I like it. It fits thematically, but doesn't automatically scream "Yozi".

Also, some material from Ink Monkeys I found:

Hearthstones of Oramus

Marcher-Prince Diadem (Manse 2)
The bearer of this chiaroscuro agate moves more easily at the edges of things. He doubles his movement rate when traveling along boundaries between states: the banks of a river, the shores of a sea, the edge of a cliff, the border of a shadowland or the periphery of a landscape-formed Yozi or Third Circle Demon. If the boundary being traced is that of Oramus or one of his Third Circle landscapes, his movement rate triples instead.

Wyld-Spreading Gem (Manse 3)
This stone is of no fixed color or form, these things shifting from moment to moment. Its presence breaks down the barriers between order and chaos, amplifying the chaos of the Wyld. Within 10 yards of the stone, treat Creation (or any other realm!) as the Bordermarches; the Bordermarches as the Middlemarches; the Middlemarches as Deep Wyld; and Deep Wyld as Pure Chaos.

Fortune's Favor (Manse 4)
The bearer of this amber cube doubles the bonus dice received from stunts whose benefits involve random chance: thunder punctuating a dramatic Performance check, favorable winds for Sail, stumbling over a stone as part of a Dodge, etc. These bonus dice become automatic successes within the landscapes of Oramus' Third Circle souls.

Shiny.

And, I realized Oramus has not defenses against Shaping effects. Beside this from an incomplete charmset:

Toothless Mites Mocked
Cost: 2m; Mins: Essence 2; Type: Reflexive (Step 10)
Keywords: Combo-OK, Shaping
Duration: One week
Prerequisite Charms:
In the Time Before, Oramus danced with the children of Chaos, laughing as they tried, one by one, to Shape him into harmlessness. It gave him great pleasure, watching them congratulate each other over defeating him, only to return to his full glory and devour them. Activating this Charm, the Infernal chooses a single Shaping effect and suppresses any of its effects on her or her equipment. After one week, or when it would otherwise end, a Shaping effect so suppressed falls off, congealing into a small but useless trinket, a memory of battles past. An Infernal with this Charm treats all Shaping effects it can affect as Obvious.

Suggestions are accepted.

Suggestions/Questions:
1. Does this Charm immunize the user to repeated attempts at using the Shaping effect, or just the initial attempt? I'm not clear on that, so it may need work.
2. The Duration of One Week is kind of pointless, IMO, since you can end the Charm at any time you choose before them. Either make it Indefinite or make a special exception to force the Infernal to keep it up for a week.
3. Suggested Prerequisite is Play The Music, Light The Lights.

Alternatives:
1. A Charm that is a subset of Play The Music, Light The Lights that gives perfect Shaping defense for free provided that the user is in the effect range of Play The Music, Light The Lights or is otherwise in a Bordermarch or up, and for a mote cost lets the user send the Shaping effect to another person withing the effect range of Play The Music, Light The Lights, or (Essence x 100) yards if in a natural instance of the Wyld.
2. A Charm that does not actually defend against Shaping directly, but instead inflicts a horrible consequence - the attacker becomes intrinsically aware that using a shaping effect against the Infernal will result in madness, allowing them to stop it at the last moment. If they do not stop it and the Infernal allows the Shaping effect (which is Obvious and understood to her) then they can spend motes on this Charm to inflict a Derangement of their choice on the attacker, which cannot be defended against and lasts for the duration of the Shaping effect. (intended duration or actual, I'm not sure)

Thoughts?
 
Glancing about the rules, it appears that Oramus's shaping defense would be (Yozi) Glory Incarnate, which confers a passive perfect defense against shaping due to the bearer's conceptual purity, so long as they have at least one willpower and one mote remaining.

... that it requires Essence 10 and is gated behind (Yozi) Cosmic Principle might make it a bit hard to get in the short term, though... .
 
[X] Plan Zero is Nobody
Nicely done Enjou, has everything I'm looking for.
Hopefully we can introduce them to the Supernatural on favorable terms later. Maybe convince our slayer or pull a Big Damn Heroes moment ourselves.


[X] Let the GM decide.
 
Ok, @Alexander89, I wrote up a Charm for one of the Shaping defense suggestions I made. I think it's rather in theme for Oramus.

Deranged Molding of Not
Cost
: - (2m); Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: What Is And What Should Never Be

The children of Chaos once thought to Shape Oramus into harmlessness, only to learn that only the mad would to try to shape that which paradoxically is and is not. Whenever the Infernal would be altered by a Shaping effect, that effect becomes Obvious to her senses. If the Infernal takes no actions to reject the change, such as using Purity of Madness Defense, she may spend two motes of Essence to inflict a Derangement of her choice upon the attacker. Should the Infernal make this choice, the attacker will immediately know their sanity is in peril and withdraw the attack, though all motes, willpower, etc. committed to the attack are lost. If the attacker commits to the attack anyways, the Derangement is inflicted upon them with no chance of defense, even by Charms that would otherwise provide a perfect defense against such an effect.

The inflicted Derangement lasts until the attacker dies, makes a conscious decision to remove the Shaping effect on the Infernal with a thought (even if this is not normally possible) , or until the duration of the Shaping effect would normally end. Once any of these conditions are met, the Infernal also loses the Shaping effect.

The idea is that only a crazy person would try to Shape that which defines what is possible and what is impossible against its will. If you're trying to do that, you're voluntarily admitting you're crazy, so you go crazy - doesn't matter if you're normally immune to such things, because you're willingly accepting the madness of your own actions. And hey, if at any point you decide you want to end the madness, or you're just dead, then you can stop being crazy. The write-up could probably use some work, as could the name, but I think you get the idea.

Not so much a defense as a deterrent. Example scenario of how this would work:

Schneizel: *Attempts Shaping attack*
Lelouch: *Detects attack, decides consequences are acceptable, decides on Derangement to give Schneizel of Berserk Anger triggered against the nearby foreign diplomat.*
Schneizel: *Immediately withdraws the attack, knowing something horrible is coming* OR *accepts Derangement, attacks the diplomat, withdraws the attack OR kills the diplomat, in either case causing a diplomatic incident*
 
I think for Orasmus's Shaping Defense, I'd probably peg it as a counterattack format. Rolloff the Shaping attack and retarget it if you beat it.

Alternatively, devour the Shaping effect and use it to fuel OUR own shaping effects for free.
 
This part is sketchy to me. No-Selling active Perfect Defenses is not a good thing.

Under normal circumstances, yeah, but this Charm really doesn't work otherwise - there's not much reason to use this in lieu of something else that gives a Perfect Defense against Shaping if the other guy is just going to block the Derangement. Why suffer the Shaping effect if they enemy is just going to block your counter?

Also, the key thing here is the attacker is suffering for their decision - if they want to undertake an action that they know is going to drive them insane, then why shouldn't they suffer the consequences for it? The only reason it's bypassing the normally perfect defenses is because the person who would use those defenses is choosing a situation where they can't use them. The attacker does in a way have a perfect defense here, and that's just to withdraw their attack.
 
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Under normal circumstances, yeah, but this Charm really doesn't work otherwise - there's not much reason to use this in lieu of something else that gives a Perfect Defense against Shaping if the other guy is just going to block the Derangement. Why suffer the Shaping effect if they enemy is just going to block your counter?

Also, the key thing here is the attacker is suffering for their decision - if they want to undertake an action that they know is going to drive them insane, then why shouldn't they suffer the consequences for it? The only reason it's bypassing the normally perfect defenses is because the person who would use those defenses is choosing a situation where they can't use them. The attacker does in a way have a perfect defense here, and that's just to withdraw their attack.

Wouldn't work either, perfects can't not be stopped except by way of their flaw of invulnerability- UF vs IO rule.

Just have the shaping effect not work at all if they have a perfect defense or it just goes into the environment instead warping it as appropriate to the shaping effect. Or possibly call in something from the Beyond as Oramus was born there.

[X] Plan Zero is Nobody
[X] Let the GM decide.
 
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Actually, I like that it bypasses Perfect Defenses. They're being warned, after all: they have voluntarily chosen to lower their own defenses for the purposes of this Charm, in exchange for the attack on the Infernal.
 
Wouldn't work either, perfects can't not be stopped except by way of their flaw of invulnerability- UF vs IO rule.

Just have the shaping effect not work at all if they have a perfect defense
or it just goes into the environment instead warping it as appropriate to the shaping effect. Or possibly call in something from the Beyond as Oramus was born there.

What would be the point of using a Perfect Defense in this case? They can willingly and freely decide not to commit to the attack, which would result in the shaping effect not happening, so why would they spend motes, willpower, or anything else in this endeavor if they can just stop the attack? Again, they are effectively being provided with a perfect defense here, which is just not committing to the attack at the cost of not having their attack connect.

Another way to look at it is that the bypassing is part of what makes this Charm a Perfect Defense - normally inflicting an Derangement on someone is an attack, but in this case it's a defense. A strange defense, but still a defense. Since it's a Perfect Defense, the effect works no matter what.
 
I dislike it for two reasons:

It bypasses perfect defenses, which is contrary to a setting conceit.

It doesn't actually defend the Infernal if he allows it to go through.

So you use this charm and the opponent goes ahead with the attack. You get Shaped into a duck while your opponent obsesses over organizing marbles.

It's not a very potent deterrent, is what I'm saying.

I like Veekie's idea of a counterattack: Oramus is the master of madness; attacking him with Shaping is just giving him ammunition.

Another way to look at it is that the bypassing is part of what makes this Charm a Perfect Defense - normally inflicting an Derangement on someone is an attack, but in this case it's a defense. A strange defense, but still a defense. Since it's a Perfect Defense, the effect works no matter what.
What if the attacker goes through with the attack and combos a Perfect Defense, or is somehow immune to shaping?

It's controversial and really not all that great anyways.
 
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