So, just more thoughts on future stuff, particularly involving what to do when we make our first trip into Malfeas.
1. Meet Malfeas and convince him to give us access to his Charm set. Some people have mentioned Cecylne, and while I think eventually getting her Charms will be useful it's more important to get Malfeas's Charms first. There's a number of Charms that are rather useful to us in his set. Hardened Devil Body will give us more health, which is important since the Imperfection of Oramus sets our soak value to 0 against mundane attacks when it's active. By Pain Reforged is useful as we can keep moving normally even if Suzaku spin-kicks the crap out of us. Next after that Purity of Madness Defense allows us to stop Shaping attacks against us, which given that many Geass effects on the mind are probably Shaping effects is a damn important thing to have. Insignificant Embers Intuition isn't overly important, but it does lead to Green Sun Nimbus Flare which is a Charm that does damage and has interesting options further in - of particular importance are Godscorch Invective which lets attacks using Green Sun Nimbus Flare affect incorporeal beings and Kissed By Hellish Noon removes the range limit so we can use the charm with ranged weapons which we're currently planning to spec for as our combat option.
2. Convince the bosses that we should be the owner of The Scarlet Bridge, provided we're able to find out about it. The main reason for this is that it saves time. Our first trip into Hell will have to involve the five day trip in and another five day trip out through the Endless Desert. I'd like to avoid repeats of that. The Scarlet Bridge is a five dot artifact constructed by a Solar akuma before the Usurpation which allows those attuned to it to summon the far half of the bridge into Creation for 20 motes, which creates a portal that anyone who passes through it can instantly go to the other half in the Demon City, maintaining the connection for a mote per minute. Further, whoever owns the bridge can also use it in reverse, going from the Demon City to the bridge's last location in Creation. This is a major time saver and given we're expected to be the leader of the only Coven that seems to have its shit together and also are the chosen of the Yozi whose concepts include transcending all boundaries it is only natural we should be the Infernal who gets it.
Also, our Coven members (and us, if we can't get ownership of the bridge) should get at least a three dot Key to the Infernal Gates, though preferably a four dot ones, as these allow fast passage to the Demon City by being used in a door in Creation. Three dot ones have some restriction that is easy to deal with, like being used at night or while in a city, and four dot ones have no restrictions.
While the passage of time in Malfeas isn't one to one with Creation, time is still a resource and events aren't going to stop just because we went to Hell for something.
3. Consider getting a tattoo. No, seriously. Demon Ink Tattoos are awesome. Like with most Infernal Artifacts, you basically melt a demon into its base Essence and then turn that into ink for a tattoo. The tattoo seems to move when you look at it, and actually does move when hidden from sight. Milly would totally want to get one just to piss off her parents, but we want one for the mechanical benefits. A one dot tattoo gives three Specialty dots in one to three fields. A two dot tattoo also adds one dot each to three Abilities, or two dots in one. A three dot tattoo (obviously what we want) gives both those benefits, as well as giving one dot each to three Attributes or two dots to one. Which Abilities and Attributes are affected depend on the demon used to make the ink.
4. Get a territory (if one isn't just given to us with our townhouse, cocaine, and demon hookers) and get some vassal citizens to run it and pay us taxes. We can use those resources to have artifacts and stuff made, expand the Dark Green Fangs or get other minions, or other things that might benefit us.