Green Sun, Black Shadows (CG/Exalted)

So, unless I got my system backwards, doesn't that translates to a whooping 10 successes? Before charms? And we still missed?
Well, like Lelouch said in the update:
As the demon has so eloquently said, what the fuck indeed? But before you can attempt to calculate the odds of what happened, somewhere around the 0,00001% you are sure, two shouts rises above the sound of automatic weapons.
Also relevant:
Yeah, I did the maths wrong. Oops.

And no one trusts the dice. Pray to them, yes, like them, no.
In this quest, we should trust them even less than normal. Because while on this side, we have Lelouch, a master strategist and tactician of the kind that comes only once between dozens of generations and is boosted by Celestial Exaltation, what is in the other corner isn't a giant poodle monster. Its fricking Murphy. And I won't believe even for a second that moving Lelouch outside of fate's influence will help him in that regard.
I FUCKING CALLED IT!
 
Less a miss and more an extremely lucky accidental dodge on her part, it seems. She fell to her knees just after we pulled the trigger. Basically GM fiat to keep her alive and uncaptured for later use, I think. Not something he should do too often, but if he's got sufficiently good plot going I can live with it.
Alternatively, blame enemy action to preserve her...or she's wearing ablative mook armor(aka mass combat unit)
 
I am pleased Nu Survived!
i cant help but want something to give lulu trouble... like having his sister exalt AND swear to stop the evil Infernals at a future point...
 
I... how the hell did this happen?
Mechanically, I mean.
And Viletta managed to escape?

Against a party with multiple Exalts?
I'm calling it, this is enemy action by some hostile Exalt.
 
there are like a dozen ways to manipulate fate and destiny in Exalted, and some of them are subtle and hard to counter. So the occasional odd thing occurring makes sense.
 
Standing on walls, on the other hand...
Or the ceiling, for that matter. And maybe making others stand on the same.
Nah, that is not how Oramus think. It's not you who should move: what you should so, is moving the vey world around you.

[X] Plan Itsy Bitsy Spider

Hurrah! Now I'm part of the quest I just finished marathonning!
Welcome! Sanity is not required, but slowly losing it while reading this quest feels good :ogles:

On a completely different subject: exactly how are the Divine Mafiosi, the Drug Guru, and Morrigan, Raksha Hunter going to react when they find out that their infernal patron - the Ebon Dragon, Lord of Deceit, Agent of Dissolution and Architect of Impurity...

... decided to trick a little British preteen into accepting his other Exaltation by convincing her that she's living in a magical girl anime, complete with a talking stuffed animal sidekick?

What's it going to do to their minds when they realize that, when allowed to choose just six people to act as its agents in Creation, the Shadow of All Things created a parody of Sailor Moon and went "Here, man, this is your backup, right here. Ebon Dragon represent."

Hell, it's not just the sheer WTF aspect of it: Morrigan's quite aware that the Ebon Dragon is bad juju, and the other two must have gotten at least a basic overview from their Coadjutors, enough to know their boss isn't terribly nice. Having to work with someone who serves as living evidence of both just how monstrous their patron can be and how good said patron is at manipulating mortals can't possibly be good for their mental health.
She really is kind of his masterpiece, isn't he?

Isla was offered an Exaltation in order to salvage her belief in magical girls - in other words, the Ebon Dragon intervened to help support a false worldview, helping her to live a lie.

She is constantly lied to and manipulated, and as a result is used to lie to and manipulate others. Her entire purpose in the Reclamation is to lure other Exalts to the side of Yozi, with Isla's own innocence and sincerity acting as a lure.

Her actions under his "guidance" serve as a constant, vicious refutation of what she believes in, making her an unknowing hypocrite and defiling the very archetype she tries to live up to.

Several of the other Green Sun Princes will find Isla Proudfoot's situation unconscionable... but telling her the truth would spoil the Ebon Dragon's fun, and screwing with a Yozi can have all manner of hideous repercussions even when they aren't paying your metaphorical salary. Her presence will force the more moral Infernal Exalts to compromise their beliefs - and whether they do so out of fear, duty, or through desperate rationalization, their beliefs are still being compromised so that a demented sociopath can continue to exploit the trust and compassion of a small child.

Best of all, the whole enterprise has an elevator pitch of "a nigh-omnipotent force of corruption and darkness puts significant time and effort into screwing with a little girl who doesn't know any better by giving her magic powers", which sounds like the most petty, stupid, and pathetic waste of everyone's time that the Ebon Dragon could possibly engage in. In other words, this plan even makes a mockery of itself.

Until we get hard evidence to the contrary, I'm going to put forth the motion that Isla Proudfoot's Exaltation is the single most brilliant, intricate, and effective plot the Shadow of All has come up with in at least the last millennium.
TED: "What can I say? I hadn't the chance to marry the Scarlet Empress and get Creation as a dowry, so I had to make up somehow. Plus, anyone who didn't expect the worst clearly has still much to learn."

So we apparently used our spirit killer enough time to fill up our slots (seems kind of expensive at 5m a shot)
Reality-Raking Claws last a scene.

Also given we have "prisoners" does that mean that Kaguya bound a few of them? Could be useful for her to have some ghostly minions.
Britannian ghosts. They aren't going to last for long.

Less a miss and more an extremely lucky accidental dodge on her part, it seems. She fell to her knees just after we pulled the trigger. Basically GM fiat to keep her alive and uncaptured for later use, I think. Not something he should do too often, but if he's got sufficiently good plot going I can live with it.
I just felt bad to off her without even giving her a single quote. Or that's a lie, and I just wanted a new buttmonkey :p
 
Reality-Raking Claws last a scene.

Hmmm... I more read it as the effect lasts a scene, as in you have one scene to kill the affected victim before it wears off. The benefit of it over other spirit killers is that anyone or anything can kill the victim during that time, not just the Infernal, result in spirit killing. That said, if you want to read it the way you're doing it, that's fine by me.

Britannian ghosts. They aren't going to last for long.

Well, sure, they're disposable, but that doesn't mean they couldn't be useful. If they're bound they can be used for suicide missions, or just causing some general havoc - send a few into a Britannian military base and have them shoot some other Britannian soldiers. The Arcane Fate will make it seem like some dudes went crazy.

Or just have Lelouch turn them into Essence slivers for crafting, later.

I just felt bad to off her without even giving her a single quote. Or that's a lie, and I just wanted a new buttmonkey :p

As long as you don't make a habit of taking away victory through non-Exalted shenanigans impossible events, it's fine, like I said. Being Villetta can be suffering.


I think it goes without saying that Primordials are immune to this Charm. Only Autochthon has the power to slay his brethren, due to the presence of the would-be Engine of Extinction.

I don't think there's any official lore to confirm that or not. The Yozis/Primordials all have their own spirit-killers, but the only spirit-killing Charm that's ever been used on a Primordial is Ghost Eating Technique. The Primordials don't have Deathlord level immortality, I think (if they become Neverborn they gain that, but it's suffering to have that), and RRC might well destroy the oversoul outright and prevent it from becoming a Neverborn. Life-Denying Hate similarly doesn't kill the victim, but shunts them to the darkness beyond the world, though they are effectively dead as far as most of reality is concerned. But those Charms remain untested against a Yozi, so... *shrug* Ghost Eating Technique may not have worked properly because it doesn't actually destroy the soul and wasn't designed proper as the Exalted at the time didn't know the Neverborn would be a thing.

I also don't think Deathlords should have any special kind of immortality above what regular spirits get in general, but that's just my opinion. They're ultimately overpowered human ghosts, not Primordials. Being Essence 10 and having a shitload of Charms is protection enough, and if someone kills one with a spirit-killer they should stay dead.
 
I don't think there's any official lore to confirm that or not. The Yozis/Primordials all have their own spirit-killers, but the only spirit-killing Charm that's ever been used on a Primordial is Ghost Eating Technique. The Primordials don't have Deathlord level immortality, I think (if they become Neverborn they gain that, but it's suffering to have that), and RRC might well destroy the oversoul outright and prevent it from becoming a Neverborn. Life-Denying Hate similarly doesn't kill the victim, but shunts them to the darkness beyond the world, though they are effectively dead as far as most of reality is concerned. But those Charms remain untested against a Yozi, so... *shrug* Ghost Eating Technique may not have worked properly because it doesn't actually destroy the soul and wasn't designed proper as the Exalted at the time didn't know the Neverborn would be a thing.

It's explicitly stated that Primordials are incapable of harming one another past the level of fetich death. In game terms, any attack against a Primordial that isn't enhanced by an effect that specifically says "This effect can kill a Primordial" cannot reduce a Primordial to their Incapacitated health level or below. Primordials themselves have no such effects, nor do the Green Sun Princes unless developed as Heretical Charms.

I also don't think Deathlords should have any special kind of immortality above what regular spirits get in general, but that's just my opinion. They're ultimately overpowered human ghosts, not Primordials. Being Essence 10 and having a shitload of Charms is protection enough, and if someone kills one with a spirit-killer they should stay dead.

The Deathlords' immortality is due to their connection to the Neverborn, who prevent their servants from escaping into Lethe or falling into Oblivion. Should that connection be severed, the Deathlords can be permanently slain. As for the Neverborn themselves, they are explicitly stated to have infinite soak, with any damage left after soak being reduced to 1/5th, 100 -0 health levels, one Incap. HL, and 10 Dying HLs. What happens when all of those HLs are filled (most likely with aggravated damage) is up to the Storyteller.
 
The Deathlords' immortality is due to their connection to the Neverborn, who prevent their servants from escaping into Lethe or falling into Oblivion. Should that connection be severed, the Deathlords can be permanently slain.

I know that. I'm saying they shouldn't have it. They've got enough advantages that killing them the hard way is going to be the result of a monumental, Celestial Exalt-tier Circle effort to begin with. Just to get to them you have to find out where they are in the Underworld, get through their armies of undead that they've gathered for thousands of years while going through a location where you may not be able to regain Essence, possibly fight through their Abyssal Exalt servants who can regain Essence in the Underworld, and then get through their heavily defended sanctums. And once you've done THAT, all you have to do is kill an Essence 10 monster with access to every Solar Charm from the First Age and the highest tier of Necromancy.

The Deathlords are endbosses and they don't need to have an extra condition needed to kill them, but they're still just overpowered human ghosts at the end of the day. A spirit-killing Charm should be enough. There should be no "Deathlord level immortality". It's not like the Incarnae or the Unquestionables can't be killed with spirit-killers, and they're supposed to be the same tier of opponent.

As for the Neverborn themselves, they are explicitly stated to have infinite soak, with any damage left after soak being reduced to 1/5th, 100 -0 health levels, one Incap. HL, and 10 Dying HLs. What happens when all of those HLs are filled (most likely with aggravated damage) is up to the Storyteller.

I never said the Neverborn shouldn't, though. Them being unkillable through anything but monumental effort designed specifically for killing them is acceptable because it's part of what defines their existence and they don't actually have much in the way of agency - they can recruit Deathlords, but not much else.
 
Achievement Unlocked!

Draconic Urge -- Do something so jaw droppingly evil that the rest of the gaming group is left speechless for a few seconds by how much of a dick move that was.



====

I have returned! No votes this time, but next time is the appearance of our (future) favorite seductive cannibaless Lian!

PS: I will answer your posts, past and future, after my weekly stroll.

But the Yozi's made the universe!
Why-


Oh.
Ooooh.
Right.
Now that I think about it, who else is at the table with us Alex?
 
I know that. I'm saying they shouldn't have it. They've got enough advantages that killing them the hard way is going to be the result of a monumental, Celestial Exalt-tier Circle effort to begin with. Just to get to them you have to find out where they are in the Underworld, get through their armies of undead that they've gathered for thousands of years while going through a location where you may not be able to regain Essence, possibly fight through their Abyssal Exalt servants who can regain Essence in the Underworld, and then get through their heavily defended sanctums. And once you've done THAT, all you have to do is kill an Essence 10 monster with access to every Solar Charm from the First Age and the highest tier of Necromancy.

The Deathlords are endbosses and they don't need to have an extra condition needed to kill them, but they're still just overpowered human ghosts at the end of the day. A spirit-killing Charm should be enough. There should be no "Deathlord level immortality". It's not like the Incarnae or the Unquestionables can't be killed with spirit-killers, and they're supposed to be the same tier of opponent.



I never said the Neverborn shouldn't, though. Them being unkillable through anything but monumental effort designed specifically for killing them is acceptable because it's part of what defines their existence and they don't actually have much in the way of agency - they can recruit Deathlords, but not much else.
One of the more interesting homebrews I've seen is that Deathlords have their usual immortality unless you are killing them the same way they died in the usurpation. So, if one died to... Dragon Dies Screaming, or a Daiklave to the face, then they will permanently die if killed the same way as before.

It also had an idea that if you are using the Exact same method: The same needle in the DDS exaple, lets go with, you get *massive* bonuses when used against the deathlord.
Does kinda pose a problem that one of them killed himself with suicide, but enough social might be able to do the same. Bonuses if its the same methods his circlemates used!

... I like this idea to much, me thinks.
 
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