Gyilkos, the Moonlight Assassins
Devas of the First Circle,
Progeny of the Eternal Night of Grace
Sinnihtáre once talked to her progenitor's Coadjutor about his dream to create the most feared group of assassins in all of Malfeas and was inspired. Her honored progenitor can find more time to relax if his enemies are dead, after all. As such, she created the Moonlight Assassins.
The Gyilkos appear to be young teenage girls or boys with sky blue eyes and dark blue hair, wearing hooded dark greenish-blue clothing with glowing green accents. They wear scarves that appear to be made of green witch-light that are for some reason difficult to notice from a distance and always moves as if being blown around by wind. The skin on their arms and legs gradually changes to a pure black color as it approaches the extremities, though goes back to their normal tone at their fingers and toes. Under their hoods they are wearing headphones that constantly play music, though this does not interfere with their ability to hear other things.
These assassins work from the shadows, preferring to eliminate their targets from a distance with their sniper rifles. The Midnight Assassins are always deadly, but they are most so at night when they can become invisible or jump great distances to position themselves for a stealthy kill. They work well in groups and take orders from superiors readily, so long as they are able to eliminate the enemies of their masters, be it through active assassination or by guarding their masters while unseen.
In their free time they tend to be loners, preferring to be by themselves and simply listening to music while relaxing. When praised by a superior, they become happy, though are often visibly embarrassed by it. If their headphones are ever taken from them and cannot easily be retrieved, they will be compelled to seek a source of music until they can retrieve them or get new ones. They may resist this compulsion for a scene by gaining a point of Limit, but they will be visibly nervous until they can hear music again.
Gyilkos reproduce by wrapping a scarf around a mundane sniper rifle and a mundane shotgun and having requiems played to it for hours. When enough time has passed, the scarf and gun will burst into bright green flames and a new Gyilkos will arise from the blaze. Because they lack musical talent of their own, they must ask someone they trust to assist with the playing.
Motivation: To eliminate the enemies of Sinnihtáre and her family.
Attributes: Strength 3, Dexterity 5, Stamina 3; Charisma 2, Manipulation 2, Appearance 3, Perception 5, Intelligence 3, Wits 4
Virtues: Compassion 2, Conviction 4, Temperance 2, Valor 3
Abilities: Archer/Firearms 5 (Sniper Rifles +3), Athletics 3 (Leaping +3), Awareness 4, Dodge 3, Integrity 2, Larceny 2, Linguistics (Native: Old Realm. Others vary.) 2, Lore 1, Resistance 2, Stealth 5 (Ambush +2), Survival 2, Thrown 1
Backgrounds: Backing (Sinnihtáre) 1
Charms:
Call - Other Gyilkos
Essence Plethora - 10 extra motes
Materialize - Costs 55 motes
Moon Walk - A Gyilkos multiplies the distance they may jump by six. While in Creation, this Charm only works at night.
Sneak Walk - By committing 15 motes of Essence, a Gyilkos may become completely invisible in all spectrums of light, though senses other than sight may detect them. Any form of Essence Sight such as All Encompassing Sorceror's Sight can see the Gyilkos in this state, but the user must still pierce the Gyilkos' regular stealth with a (Perception + Awareness) roll to actually notice them. If the Gyilkos performs an attack or other hostile action against another character, she must spend another 15 motes to maintain her invisibility or it will be lost. If directly exposed to Creation's sun, the Charm will deactivate automatically.
Hurry Home - The Gyilkos may recall her weapons to her hands.
Principle of Motion - The Gyilkos may have up to 3 actions banked.
First (Ability) Excellency - Dodge
Second (Ability) Excellency - Firearms, Stealth
Third (Ability) Excellency - Firearms
Join Battle: 8
Attacks:
Punch: Speed 5, Accuracy 6, Damage 2B, Parry DV 3, Rate 3
Kick: Speed 5, Accuracy 5, Damage 5B, Parry DV 2, Rate 2
Clinch: Speed 6, Accuracy 5, Damage 2B, Parry DV —, Rate 1, Tags P
Witchfire Sniper Rifle: Speed 6, Accuracy 16, Damage 10L/2, Range 450, Rate 1, Ammo 12, Tags 2, O
Witchfire Pump Action Shotgun: Speed 6, Accuracy 13, Damage 5L, Range 20, Rate 2, Ammo 6, Tags 2, St
Soak: 3L/5B, 4L/6B against bullets (Bulletproof Clothing 2L/2B, 3L/3B against bullets)
Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap
Dodge DV: 5 Willpower: 8
Essence: 3
Essence Pool: 75
Other Notes: The Witchfire weapons are actually both one weapon that switches forms, and a Gyilkos may switch the weapon between those forms as a miscellaneous action. The weapons are also considered to be part of the Gyilkos, and will disappear from existence upon death.