Green Sun, Black Shadows (CG/Exalted)

I'll laugh if Milly accidentally kills him here.
 
well this is a rather stunt friendly format, so we can probably reliably put out 2die stunts to keep her damage at 10L.

Oh, yeah, no question. 2 die stunts are easy enough with a little effort, it's just that 3 die stunts have to be gloriously awesome.


We need 3 more votes to lock in my plan and to get rolling, by the by.
 
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I'm really glad that we don't have to deal with an enemy perfect defense. That would just make this even more frustratingly complicated.

EDIT: Also, I just thought of something: how has he been learning new Charms if his Coadjutor's dead? And how will he figure out what his Urge is?
 
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I'm really glad that we don't have to deal with an enemy perfect defense. That would just make this even more frustratingly complicated.

EDIT: Also, I just thought of something: how has he been learning new Charms if his Coadjutor's dead? And how will he figure out what his Urge is?

I don't think he can figure it out on his own.

As for charms...well I don't know off hand.
 
[X] Plan Milly Brings The cookies.

Now, could someone explain how exalted combat works? I've picked up bits and pieces, but I still am missing... most of it, to be honest.

Urgg, lets see, atacks step by step:

Step 1: Attack type described, attack Charms/Combos are listed.
Step 2: Defense type described, defense Charms/Combos are listed.
Step 3: Attack is rolled, apply Attack Charms.
Step 4: Attack reroll (if any). < 3rd Excellency goes here. (A completely useless step since nobody uses the 3rd Excellency)
Step 5: Subtract Defense penalties, apply Defense Charms.
Step 6: Defense reroll (if any). < 3rd Excellency goes here. (Useless as well)
Step 7: Add up raw Weapon Damage (Strength + Weapon Damage + Extra Successes + Charm bonuses)
Step 8: If raw damage is greater than Hardness, Soak is subtracted from it. Roll total damage remaining or Ping, whichever is higher.
Step 9: Counterattacks are used.
Step 10: Apply damage/effect/Charm-based result.

Things to note:

Exalted combat is super-lethal. A bit less in 2.5, but even so, a couple good hits can kill you or leave you crippled for the rest of the combat (Which eventually kills you)

Step 2 and step 7 are the points of defense. In step 2 you declare if you parry or dodge the atack, and what charms you want to use(Mainly, if you want to use a perfect defense). Note that against unexpected atacks, your Parry and dodge defense values are innaplicable, and thus your DV is 0. So you want a surprise negator to avoid becoming chunky salsa.

At step 7, your soak is reduced from damage. But there is always some min damage, unless you use a perfect Soak. And even a few points of damage can cripple you with wounds unless you have some kind of wound penalty negator.

For efficient combat, you want a surprise negator, a perfect defense, the highest defense values and soak you can get, and a perfect soak. The first two are actually mandatory for long term survival, since whitout one of those you can be insta-killed by a doom combo. The other two are just to spend less motes per round in your defenses.

(A perfect soak can't substitute for a perfect parry/dodge is all cases, since there exist atacks that mess with you jut with a touch, even if they don't cause damage)

Sorry if it's a bit confusing.
 
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Let's roll. It's Milly time!

Sky-Crisis Strike: 4(Charisma)+3(Presence)+2(Stunt)+3(Conviction)+3(Excellency)=15 dice



8, minus Akio's DV of 3, makes 5 successes. Lightning Scourge: -8 Soak, maiking all Soak zero. Meaning, roll for 15 Raw Lethal Damage.



5 successes. Meaning, Akio's Health Level is as follow:

Health:
-0 [/]
-1 [/] [/]
-2 [/] [/]
-4 [/]
Incapacitated [/]
Dying [ ] [ ] [ ] [ ]


Correct? I'm following the Corebook here.
 
Note that I'm talking about Raging Behemoth Charge, not Retribution Will Follow.
The resource I'm currently looking at says

Anyway, Enjou did an excellent job creating a plan of attack here, so I might as well do him the politeness of updating my stunt to match the excellency use, so his effort gets used regardless of which stunt gets picked. (Also, I like my stunt. It's funny dangit!)

[x] Plan Milly Brings The Cookies.

Charm Use: Wind Born Stride (0m), Gravity-Rebuking Grace (0m), Death-Dealing Journey (3m, committed), Sky-Crisis Strike + Firmament-Shaking Cataclysm (Lightning Scourge) (4m), First Hegra Excellency (x3) (3m), Faster Than Sight (5m), 15m total
Virtue Channel: Conviction (costs no Willpower due to Firmament-Shaking Cataclysm)
Stunt:
Milly watched with excitement as Lelouch's blast turned the violent man's expression from one of excitement to bloodthirsty anger. A creepy smile spread across her face, as a new thought entered her mind.
"Yes, that's right. Let your hate and anger flow through you. Soon you will know the power OF THE DARK SIDE OF THE FORCE!"
Building on this new game of hers, Milly blurred as she began to run along the side of the wall, as though being supported by some supernatural Force. With an exaggerated gesture, she pointed her hands towards him as forks of lightning began to strum from her fingertips.

Slight modification for extra awesome.

First Milly jumps onto one of the spiders, then uses the recoil to bounce even higher only to land on the wall and keep running.
 
Let's roll. It's Milly time!

Sky-Crisis Strike: 4(Charisma)+3(Presence)+2(Stunt)+3(Conviction)+3(Excellency)=15 dice



8, minus Akio's DV of 3, makes 5 successes. Lightning Scourge: -8 Soak, maiking all Soak zero. Meaning, roll for 15 Raw Lethal Damage.



5 successes. Meaning, Akio's Health Level is as follow:

Health:
-0 [/]
-1 [/] [/]
-2 [/] [/]
-4 [/]
Incapacitated [/]
Dying [ ] [ ] [ ] [ ]


Correct? I'm following the Corebook here.

Does the Adorjan Mythos Exutant apply?
 
Fun fact. Akio's not even unconcious. By Agony Enpowered means that he doesn't enter dying from being brought to Incapacitated. Instead, extra damage starts bringing it into his Aggravated track, and he'll start dying then.

I'm actually mildly concerned we're going to kill this guy.
 
5 successes. Meaning, Akio's Health Level is as follow:

Health:
-0 [/]
-1 [/] [/]
-2 [/] [/]
-4 [/]
Incapacitated [/]
Dying [ ] [ ] [ ] [ ]
Prior to this, he has 4 HLs of Bashing damage on him, right?
-0 [Ba]
-1 [Ba][Ba]
-2 [Ba][]
-4 []
Incap []

5 HLs lethal
-0 [Le]
-1 [Le][Le]
-2 [Le][Le]
-4 [Ba]
Incap [Ba]
Dying [][][][]

The two left over Bashing damage levels convert the other two to Lethal, I think.

-0 [Le]
-1 [Le][Le]
-2 [Le][Le]
-4 [Le]
Incap [Le]
Dying [][][][]
 
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