Green Sun, Black Shadows (CG/Exalted)

I looked around and found this. Does it work for someone like Leila who doesn't seem to keen to kill?
Background

The All-Consuming Dragon Form is a relatively new style, developed during the reign of the Scarlet Empress. This terrestrial style was designed to intimidate ones foes into backing down and not entering combat, or to make combat impractical against the users of this form. This served two purposes, the first is that it keep the practitioners alive longer since the best way to survive combat is to not enter it, and secondly it makes the capturing of prisoners more plausible, so further information could be gathered. This style was designed to not kill ones opponent, but the practitioners have no problems wounding their enemies, and even then strive to not even draw blood. While all of the techniques taught by this style have been purposely named as if it worships or pays homage the Ebon Dragon, it very much does not. The names are purely for intimidation. There has been more than a few members of the Wild Hunt who have learned at least some of these techniques.
Yeah right. :rolleyes:

On another note Alexander, there's something I've been wondering about Knightmare/Warstrider combat. Does the use of melee weapon, guns or hand to hand use the their usual Attributes or do they use Ride while inside a mech ?
 
Yeah right. :rolleyes:

On another note Alexander, there's something I've been wondering about Knightmare/Warstrider combat. Does the use of melee weapon, guns or hand to hand use the their usual Attributes or do they use Ride while inside a mech ?
It's probably the lower of the two, going by other multi-requirements.
 
There's always making it radioactive instead of Holy
Well, you have to remember that Holy is a necessary and thematic weakness. Charms of that style are Holy because it says: "You will not be operating at 100% unless you fight this specific type of enemy which may not even appear."

Now, to replace that keyword, you have to find a type of enemy in the base game that can be broadly defined, yet also that you can go the entire session not encountering. Creatures of Darkness and Creatures of the Wyld are easy, since you only really meet them on their turf, or when you meet summoners. But I can't think of anything that would replace those two.
 
Ok, I've got a couple of possible character concepts for Sun-Heart Furnace Soul based on some pictures I found. As a caveat, ignore most of what you might know of these characters, as I picked them out entirely for the aesthetic and how I thought it might fit some aspect of Lelouch's personality.




This version of the soul would be based on Lelouch's inclination to lead from the front. Lelouch is not an armchair general. He does always sit back and watch others do the fighting from afar. No, in canon he frequently gets in Knightmare Frames and takes part in combat in spite of not being an elite pilot. This is only going to be more true now that he actually is an elite pilot.

As such, a Malfean soul spawned from him might have a militaristic mentality. It wouldn't be the same as the strategic brilliance of Muse, but rather more being a warrior and having great tactical acumen. She would be the type to hop into a Knightmare, lead a squad, and crush the enemy leader in battle. She isn't the type to use an avalanche to destroy her enemies, she IS the avalanche, a living embodiment of Lelouch's more destructive schemes.

Relevant Excellency Keywords Filtered Through Lelouch: Arrogant (absolute faith in her own abilities, looks down on opponents), excessive, obvious, crush, overkill, collateral damage (not really a subtle fighter - destroys her enemies with as much force as she can bring to bear, not thinking of the consequences that might have), authority (is a commander), sadistic (enjoys destroying her enemies, lots of maniacal laughter), wrathful glory, hate, vengeance (hates losing, and will fight harder in a rematch), terror, awe (sows terror on the battlefield to make the enemy shocked and afraid)

Relevant Attributes: High Charisma, High Dexterity, High Intelligence or Wits, Low Manipulation
Relevant Skills: Drive (Knightmare), Firearms, Presence, War (Squad Tactics)

Possible Intimacies: Lead from the front, inspire awe in your soldiers, make your enemies fear you



Suzaku believes in working through the system. He believes that criminals should be captured by law enforcement, tried through the judicial system, and punished according to the letter of the law. If that's not sufficient, change the system from within. Lelouch thinks that's naive considering the way Britannia is - it's too corrupt to fix, and even if you could fix it from within it would still leave people suffering in the mean time. It's far more efficient to tear it down and build something new, in the mean time taking the law into your own hands to punish those who deserve it.

This soul would represent Lelouch's desire to punish the wicked, and to an extent his sense of fairness. The aesthetic of the above character is one of being a Yama. Yama, sometimes known as the King of Hell, is a dharmapala (wrathful god) who presides of the cycle of death and reincarnation, judging souls to decide if they reincarnate or get sent to heaven or hell. Lelouch believes himself able to take the role of judge, jury, and executioner all at once, and this soul would represent that part of him. Mind you, Lelouch has a shades of gray view of morality, so she would not judge things as being black and white. When the matter she might judge is something she can be objective about, she'll be quite fair and judge circumstances appropriately. However, Lelouch is not always a fair judge, as matters that affect him or people he cares about skews his judgement greatly, and this soul would be affected by that accordingly. When she does judge someone to be guilty enough to warrant punishment, she does so with a sadistic smile on her face as she administers the sentence, perhaps inflicting terrible pain or non-deadly Green-Sun Wasting for a lighter wrong or burning the guilty with radioactive green hatefire when death is believed to be warranted. Is that evil? Maybe, but Lelouch is fine with there being necessary evils if it results in the destruction of greater ones.

Her general personality would be demure, calm, and collected. She's the Lelouch that could smile at Rolo after he learned that Rolo murdered Shirley. Her rage is in the form of cold, calculating fury - you will be punished for earning her wrath, and you will suffer immensely for it.

Relevant Excellency Keywords Filtered Through Lelouch: Arrogant, authority (acts as judge, jury, and executioner, not caring what others think on the matter), sadistic, cruel, excessive, overkill, blight (enjoys punishing the guilty, often with worse than they might truly deserve, making their end slow and painful), ostentatious, terror, awe (judgement is preferred to be inflicted publicly and grandiously, so that others may see the fate of the wicked and learn what not to do or to fear their own coming judgement), vengeance, hate, collateral damage, indiscriminate callousness (inability to be objective when personal matters are being judged, may cause the deaths of innocents due to misjudgements)

Relevant Attributes: High Charisma, Middling Manipulation, High Intelligence, High to Middling Perception
Relevant Skills: Presence, Performance, Integrity, Investigation, Larceny, Bureaucracy

Possible Intimacies: Punish the wicked, justice must be seen


Thoughts?
 
Yeah right. :rolleyes:

On another note Alexander, there's something I've been wondering about Knightmare/Warstrider combat. Does the use of melee weapon, guns or hand to hand use the their usual Attributes or do they use Ride while inside a mech ?
It's probably the lower of the two, going by other multi-requirements.
What NSMS said. Stating Knightmares is going to be tricky, but I suppose it needs to be done sooner or later. For now it would be helpful if someone helps me defining Soak and Health Levels, which are really the only two factors that give me problems. Health Levels for vehicles are:
Undamaged (U). Effects: none; operates normally.
Minor Damage (M). Effects: Half Speed and Maneuverability (rounded up); -1 external penalty to piloting rolls.
Critical Damage (C). Effects: Speed drops to one quarter normal rate (rounded up); Maneuverability 0 (if normally positive); -3 external penalty to piloting rolls; consecutively unbroken successful piloting actions required to avoid automatically crashing.
Inoperative (I). Effects: Ceases functioning. See Inoperative effects by craft type.
Destroyed (D). Effects: The vehicle immediately explodes, crashes, falls apart or otherwise suffers violent destruction.
or now it's sufficient to define Sutherlands and Gloucesters.
 
Well, you have to remember that Holy is a necessary and thematic weakness. Charms of that style are Holy because it says: "You will not be operating at 100% unless you fight this specific type of enemy which may not even appear."

Now, to replace that keyword, you have to find a type of enemy in the base game that can be broadly defined, yet also that you can go the entire session not encountering. Creatures of Darkness and Creatures of the Wyld are easy, since you only really meet them on their turf, or when you meet summoners. But I can't think of anything that would replace those two.
As in, instead of super effective on CoD, it simply inflicts Green Sun Wasting as a consequence....which is too slow to matter in combat, so it's mechanically largely just hitting them with radioactive lasers.
 
Well, you have to remember that Holy is a necessary and thematic weakness. Charms of that style are Holy because it says: "You will not be operating at 100% unless you fight this specific type of enemy which may not even appear."

Now, to replace that keyword, you have to find a type of enemy in the base game that can be broadly defined, yet also that you can go the entire session not encountering. Creatures of Darkness and Creatures of the Wyld are easy, since you only really meet them on their turf, or when you meet summoners. But I can't think of anything that would replace those two.
Gods
 
Knightmare Frame - Glasgow

Repair: 2

Speed: 30/70mph (Using Landspinner)

Maneuverability: +1D (Lore 1, Drive 1)

Endurance: They require refueling once every day and maintenance at least one hour every day of use. For every week in arrears, its Maneuverability and the Accuracy of its weapons suffer a -1 penalty. On reaching -4 Maneuverability the Frame is no longer mobile, and at -2 Accuracy its weapons cease to function.

Crew: 1/1

Cargo: May accommodate one passenger comfortably, and two in discomfort.

Armor: 9L/12B

Health Levels: Ux7/Mx3/Cx2/I/D

Weapons: varies.

Notes: Remain to decide what bonus the Factsphere gives, and the speed if Landspinners don't work.

Notes 2: I found this, maybe it can help.
 
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It's probably the lower of the two, going by other multi-requirements.

I'm not sure this quite meshes with what we've seen in canon, specifically with Suzaku vs Kallen. From everything I can tell from the rather limited incidents of it, Kallen is notably inferior in melee and hand to hand to Suzaku, which makes sense given her skills are largely going to be self-taught and Suzaku was trained by a master from childhood. Yet in Knightmares the two are on par, possibly with Kallen being a little better.

Also, Knightmares seem rather easy to use - in spite of likely never having been in a Sutherland, numerous terrorists seem to pick up on piloting them at a basic level rather quickly. I would guess there's some form of system assist.

Maybe it depends on the weapon/system? A number might work based purely on your Drive skill, while others allow you to use Drive but have a minimum requirement elsewhere, with system assist providing a bonus based on your Knightmare (Drive) specialty?

A few examples... (presume all have a base requirement of Drive 1 and Lore 1 or whatever is required to pilot the particular Knightmare unless otherwise stated)

Slash Harken - Drive only. (useful as a weapon, but also is part of a Knightmare's maneuverability)
Knightmare Martial Arts (limited to 6th gen Frames and up) - Martial Arts 2+ and Drive 3+ requirement, can use highest of MA and Drive. Knightmare (Drive) can be used as a Martial Arts Specialty with this. Use of specific techniques requires knowing the technique. (can't spin kick if you don't know how to do it normally) [Using Guren MkII's Radiation Wave arm falls under this category] System assist inapplicable.
Knightmare Melee Weapons - Melee (variable by weapon), low for things like Stun Tonfas and higher for things like swords, can use highest of MA and Drive. System assist provides higher of Knightmare (Drive) OR one dice if conditions not met. Use of specific techniques require knowing that technique. (can't use Tohdoh's patented triple thrust if you don't know it)
Knightmare Frame Guns - Firearms 2+ to use Firearms Attribute. System assist provides higher of Knightmare (Drive) OR one dice if conditions not met.
Specialty Weapons and Systems - Varies. For example, the Shinkiro's Absolute Defense System and Diffusion Structure Phase Transition Cannon (with Prism) would purely use Intelligence + Lore, rather than Drive or Firearms, as they are pure calculation.

Thoughts?
 
Knightmare Frame - Glasgow

Repair: 2

Speed: 30/70mph (Using Landspinner)

Maneuverability: +1D (Lore 1, Drive 1)

Endurance: They require refueling once every day and maintenance at least one hour every day of use. For every week in arrears, its Maneuverability and the Accuracy of its weapons suffer a -1 penalty. On reaching -4 Maneuverability the Frame is no longer mobile, and at -2 Accuracy its weapons cease to function.

Crew: 1/1

Cargo: May accommodate one passenger comfortably, and two in discomfort.

Armor: 9L/12B

Health Levels: Ux7/Mx3/Cx2/I/D

Weapons: varies.

Notes: Remain to decide what bonus the Factsphere gives, and the speed if Landspinners don't work.

Notes 2: I found this, maybe it can help.
My idea for the Factsphere would be something like this: if it's not active have a small (-1) External Penalty to Awareness, if it is active lose some armour (down to maybe 6L/8B) but gain two dice on all Awareness + Firearms rolls.
I'm not sure this quite meshes with what we've seen in canon, specifically with Suzaku vs Kallen. From everything I can tell from the rather limited incidents of it, Kallen is notably inferior in melee and hand to hand to Suzaku, which makes sense given her skills are largely going to be self-taught and Suzaku was trained by a master from childhood. Yet in Knightmares the two are on par, possibly with Kallen being a little better.

Also, Knightmares seem rather easy to use - in spite of likely never having been in a Sutherland, numerous terrorists seem to pick up on piloting them at a basic level rather quickly. I would guess there's some form of system assist.

Maybe it depends on the weapon/system? A number might work based purely on your Drive skill, while others allow you to use Drive but have a minimum requirement elsewhere, with system assist providing a bonus based on your Knightmare (Drive) specialty?

A few examples... (presume all have a base requirement of Drive 1 and Lore 1 or whatever is required to pilot the particular Knightmare unless otherwise stated)

Slash Harken - Drive only. (useful as a weapon, but also is part of a Knightmare's maneuverability)
Knightmare Martial Arts (limited to 6th gen Frames and up) - Martial Arts 2+ and Drive 3+ requirement, can use highest of MA and Drive. Knightmare (Drive) can be used as a Martial Arts Specialty with this. Use of specific techniques requires knowing the technique. (can't spin kick if you don't know how to do it normally) [Using Guren MkII's Radiation Wave arm falls under this category] System assist inapplicable.
Knightmare Melee Weapons - Melee (variable by weapon), low for things like Stun Tonfas and higher for things like swords, can use highest of MA and Drive. System assist provides higher of Knightmare (Drive) OR one dice if conditions not met. Use of specific techniques require knowing that technique. (can't use Tohdoh's patented triple thrust if you don't know it)
Knightmare Frame Guns - Firearms 2+ to use Firearms Attribute. System assist provides higher of Knightmare (Drive) OR one dice if conditions not met.
Specialty Weapons and Systems - Varies. For example, the Shinkiro's Absolute Defense System and Diffusion Structure Phase Transition Cannon (with Prism) would purely use Intelligence + Lore, rather than Drive or Firearms, as they are pure calculation.

Thoughts?
Seems a little unnecessarily complicated, though I do see where you're coming from. Maybe simplify it to something like 'Use the lowest score of [Higher Ability] or [Lower Ability+2]'?
 
Why would soak go down if it's active?
The factsphere is a weakspot. It's normally protected by armour, but that can be opened to allow the sensors easier scanning of the surroundings at the risk of increased vulnerability. That's what I was referring to by active- it being uncovered.
 
My idea for the Factsphere would be something like this: if it's not active have a small (-1) External Penalty to Awareness, if it is active lose some armour (down to maybe 6L/8B) but gain two dice on all Awareness + Firearms rolls.
The factsphere is a weakspot. It's normally protected by armour, but that can be opened to allow the sensors easier scanning of the surroundings at the risk of increased vulnerability. That's what I was referring to by active- it being uncovered.

Knightmare armor isn't all that thick to begin with. I think every instance I've seen of a Knightmare using a Factsphere it had to stop, activate them, and let them scan for a second. Might be better to have using them provide a penalty to dodge instead.

Seems a little unnecessarily complicated, though I do see where you're coming from. Maybe simplify it to something like 'Use the lowest score of [Higher Ability] or [Lower Ability+2]'?

I'm not quite certain if that would be good enough. Suzaku is utter bullshit on the physical skills level, so making him and Kallen equal in Knightmares would seem to me to need more than just a +2 on the lower ability to compensate for their differences.

Maybe have it be (Drive + Knightmare [Drive] + Ability + Specialty) instead of (Attribute + Ability + Specialty) as usual for Knightmare Frame rolls? (unless using a specialty system, again) If Kallen is sufficiently superior in Drive to Suzaku, it would be enough to make up the difference. Though that doesn't account for him gaining experience in canon and Kallen still being roughly equivalent (unless Kallen got some training in MA or something during the timeskip, though then again that experience is only in the Knightmare specialty)... *shrug*
 
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I prefer the Field Marshal. The other souls we've come up with so far have been generally a support role; it's about time for a straight-up combatant. Though with that nature, Field Marshal isn't an appropriate title- maybe something like The Green Knight? Chevalier in Verdigris? Sun Knight?

I still vote for male, though. Because then he can be Sun Son. And if he's emotionally unsure about Lelouch, he can be Tsun-Tsun Sun Son. :V
 
I prefer the Field Marshal. The other souls we've come up with so far have been generally a support role; it's about time for a straight-up combatant. Though with that nature, Field Marshal isn't an appropriate title- maybe something like The Green Knight? Chevalier in Verdigris? Sun Knight?

The titles for the pics aren't titles at all, just archetypes, so yeah, she'd get a different title.

I still vote for male, though. Because then he can be Sun Son. And if he's emotionally unsure about Lelouch, he can be Tsun-Tsun Sun Son. :V

That's bad and you should feel bad. :p
 
Ok, I've got a couple of possible character concepts for Sun-Heart Furnace Soul based on some pictures I found. As a caveat, ignore most of what you might know of these characters, as I picked them out entirely for the aesthetic and how I thought it might fit some aspect of Lelouch's personality.
Like Peanuckle, I would say that the "Field General" is a more fitting concept. While Lelouch is seeking justice and revenge, he is planning to do so by smashing to pieces whole corrupt systems that support the heinous acts being done around the world, with Britannia being the worst one. Any individual evil-doer caught in his path is just a bonus, appart from those that he feels have personally wronged him and/or Nunnally.

Though I have to say, her Intimacies don't feel quite right. Part of them remind me too much of what Akito has as his Urge. I know they are just limited examples, but I feel we could refine Heart's personality here and now. So how about adding one more to the list?

Possible Intimacies: Lead from the front, inspire awe in your soldiers, make your enemies fear you, crush the armies of the wicked

It would combine a little bit from the Judge-persona, and so we end up with someone who doesn't tolerate what she sees as evil. And enjoys immensely crushing such enemies with excessive military might, and thus also making examples of those who think they are beyond judgement.
 
We're decided on our soul-thingies already? God this thread is hard to keep up with. What do we have so far for them?
 
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