Green Sun, Black Shadows (CG/Exalted)

@Alexander89
I think that the C.C. character page needs a bit more.
I'd say that, after everything she's gone through, she needs a few dots of Resistance, at least 3, and probably a few specialty dots in Lore, to represent the fact she's 500 years old, with all the experience that comes with it. Maybe (History) Lore, and (General Knowledge) Lore or (Random Trivia) Lore. Maybe a specialty dot or two of (Geass) Occult as well.
 
@Alexander89
I think that the C.C. character page needs a bit more.
I'd say that, after everything she's gone through, she needs a few dots of Resistance, at least 3, and probably a few specialty dots in Lore, to represent the fact she's 500 years old, with all the experience that comes with it. Maybe (History) Lore, and (General Knowledge) Lore or (Random Trivia) Lore. Maybe a specialty dot or two of (Geass) Occult as well.
I was going by chargen Rules for Heroic Mortals in Anathema.
 
Not to mention it would require unlocking Adorjan's Charmset. Mind you, there will be occasion in which the Silent Wind will be more than happy to share her wisdom with Lelouch and "help" him...her special brand of help, that's it.
Ok, so, other than the point about having to unlock her Charmset, I'm not sure what you were trying to say here.

...Wait, no, you're talking about the way the discount goes away once the Derangement is cured. My original question was about Charms that make Derangements we have effect us less, which would let us walk around and train with the Derangements up.

However, even assuming we don't unlock her Charmset and can only get the ability to remove Derangements instead of coping with having them, if, say, Milly could get that Charm, she could use it, we could buy at least Willpower and Virtues using Experience Debt, and those have a Training Time of Immediate. Then we cure the Derangement so quickly it doesn't really impact us.
 
Alright it seems likely we'll end up returning home after chatting with Malfeas, and we've managed to build a fair chunk of xp, so do people have thoughts towards what Charms they're interested in, so that we can train them whilst traveling home? There are a few immediately cool ones to be grabbed including My Dark Lady, Insane Graceful Movements, and the Malfeas Charm that gives you extra health (I forget the name). There are also various charm tree options that can be worked towards. Ulululating Nightmare Wings is poorly suited for our campaign, but the tree that builds towards Lunatic Pyre Shintai seems cool. I already made clear some of my opinions on the TED charms in my earlier post. Do people want to chat about any Malfeas charms that catch their eye?
Hardened Devil Body is the health-level adder. A purchase or two of that would go a long way towards not dying.

GSNF is the quintessential damage-adder for Malfeas, so that's a must-have. Getting on the path to Chartreuse Coronary Ignition (depending on how you want it to work alongside Titanic Heart charms) is an easy-to-get deva.

So, just to go over my thoughts on this...

First, how much XP will we have? Currently we have 49 XP to spend. After the current scene ends we'll have an additional +5 for completing the scene, +4 for completing the main objective, and at least +3 I think for various bonus objectives completed. From the end of the prior scene to the current vote we've had 105 different people vote in the quest (congrats, @Alexander89), giving a massive 21 XP for participation.

In total, this is 82 XP. We may have more after talking to Malfeas, as that's supposed to be a separate scene, though I don't know if Alexander will decide to give XP or not since the scene will likely be shorter, so for now I'll say we'll have 82 XP to spend.

Now, I'm all for getting some Charms, but we should spend some on Abilities as well.

Three Oramus Charms I think are essential:
1 & 2. Flowers Bloom Like Madness + Muse of Unearthly Delights (16 XP) - A good first foray into Pantheon Charms. Also has the benefit of letting us help Rakshata make new stuff.

3. Preposterous Molding of Zero (8 XP) - We need a defense against Shaping attacks, as currently we have none. This is very important not only to defend against enemy Charms, but also against Geass users. I'm fairly certain that many Geass effects are Shaping effects. Lelouch's canon Geass for instance likely is, given that even in the two cases where the individuals had extreme willpower and managed to temporarily resist it they wouldn't. If that's the case, Marrybell mel Britannia's Geass (if she has it in this AU) most definitely is, given that it turns people into slaves with no ego of their own. We may also consider getting Soothing Balm of Insanity so as to have a defense against Unnatural Mental Influence other than spending Willpower, but at least we already have that as an option. But the Shaping defense we'd get from PMoZ is great, because we can basically reflect the Geass effect back at the user. Mind you, me wanting this early may just be me being paranoid.

That would leave 58 more XP to spend.

After that I'd get some Malfeas Charms. Given these cost 10 XP each for us, we should limit it to two or three purchases. Some combination of the below would seem wise.

Hardened Devil Body
By Pain Reforged
Insignificant Embers Intuition
- Green Sun Nimbus Flare
-- Kissed By Hellish Noon
- Skyfire Seizing Repast
-- Sun-Heart Furnace Soul (Pantheon)

And as mentioned the Ebon Dragon's Pantheon Charm, Darkling Grace Complete, and it's prerequisite are desirable at 16XP for the package.

If we spend 30XP on Malfeas Charms that'd leave us with 12 XP.

It is important to remember though that we'll probably want to save some XP for Fourth-Soul Devil Domain, which will be 10XP. Also, I kind of want to max out our dots in Drive so we can murderstomp people in a Knightmare. Lelouch is now better than he was in canon, but seeing as in canon he lost handily to Cornelia while he was in the Gawain (which according to him should have been enough to make him win by machine specs alone) I think it rather important to get that sooner or later.
 
If we are talking charm aquisition, shouldn't we make a stop at Orabilis lyibrary to see how much information on Solar/Lunar/Sidereal/Whatever charms worth taking he has ? we are a Fiend after all
 
If we are talking charm aquisition, shouldn't we make a stop at Orabilis lyibrary to see how much information on Solar/Lunar/Sidereal/Whatever charms worth taking he has ? we are a Fiend after all

Maybe on the next trip to Hell. Honestly we have so many good Charms in our current options we need to get that Charms from other Exalted types aren't high on my list of priorities. Even with the massive amount of XP we have we still just don't have enough to get everything we want from the sets we have.


Oh, one thing I forgot to mention - it might be useful to get a dot in Occult.
 
After that I'd get some Malfeas Charms. Given these cost 10 XP each for us, we should limit it to two or three purchases. Some combination of the below would seem wise.

Hardened Devil Body
By Pain Reforged
Insignificant Embers Intuition
- Green Sun Nimbus Flare
-- Kissed By Hellish Noon
- Skyfire Seizing Repast
-- Sun-Heart Furnace Soul (Pantheon)
Hmm, assuming we're successful in convincing Malfeas to open his charm panopoly to us I'd say 1 purchase of Hardened Devil Body as well as Insignificant Embers Intuition for now.
 
Hmm, assuming we're successful in convincing Malfeas to open his charm panopoly to us I'd say 1 purchase of Hardened Devil Body as well as Insignificant Embers Intuition for now.

Remember that we only need to purchase Charms once in this quest due to the house rules, so we'd only need to get Hardened Devil Body once, and from then on would just need to increase our Stamina and Resistance to get higher levels of it.

Also, another "DUH!" moment - we also need to purchase First Malfeas Excellency so we can get everything that comes from that.
 
I thought that was just for stuff like the Excellency charms?
@Alexander89 ?

It's right there in the rules section.

"I'm going with an anti-xp sink houserule, where all the general charms (First Yozi Excellency, Yozi Mythos Exultant) are free when the minimum Essence is reached, repurchase Charms are also free. However, for Yozi that aren't Patron or Favored you still need to buy the First Excellency, but only that."

Notice how we have x2 for "What Is And What Should Never Be" despite never explicitly repurchasing it.
 
Okay, but I'm pretty sure those rules assume a mortal lifespan.

Being 500 years old, I think CC probably has enough life experience to net a few more dots.

Also, I think the 3 in Appearance is a little low. 4 seems more appropriate to me.
I think it was mentioned somewhere that characters tend gain around 10xp a year, so yeah she would have a tone of stuf more than any run of the mill heroic mortal
 
I think it was mentioned somewhere that characters tend gain around 10xp a year, so yeah she would have a tone of stuf more than any run of the mill heroic mortal

That's for the Exalted, though.

Also, I'll note it's likely impossible for C.C. or other Code Bearers to increase their physical stats. (though they might effectively have limitless stamina, given they recover from any and all damage immediately)
 
That's for the Exalted, though.

Also, I'll note it's likely impossible for C.C. or other Code Bearers to increase their physical stats. (though they might effectively have limitless stamina, given they recover from any and all damage immediately)
True.

Imagine if an Exalted could become a Code Bearer, after hitting ten dots in all stats.

Also, 1xp per year might be sufficient, and at 500 years, that would be 500xp worth, even if she couldn't spend it on Attributes or Charms, could still spend it on Abilities.

Charms...

We know that Exalted can never become Code Bearers, and Code Bearers can never Exalt, but can one learn Terrestrial Charms, specifically MA charms? Considering their immortality, Celestial might also be possible for them., as I think I heard it's not impossible, just fatal to use them.
 
Also, I think the 3 in Appearance is a little low. 4 seems more appropriate to me.

Nah, 3 seems right for her. Remember, 4 and 5 are exceptional. C.C is pretty but she is never considered specially beautiful.

(Clamp designs make hard to evaluate their appareance, you need to judge based in how other characters react)

Also, I'll note it's likely impossible for C.C. or other Code Bearers to increase their physical stats. (though they might effectively have limitless stamina, given they recover from any and all damage immediately)

She can still train her abilities though. I would give her around 100-150 xp
 
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Nah, 3 seems right for her. Remember, 4 and 5 are exceptional. C.C is pretty but she is never considered specially beautiful.

(Clamp desingns make hard to evaluate their appareance, you need to judge based in how other characters react)
considering that currently every single female menber of our coven has appearance 4 (even the dragonblood subordinate ) and I don't remenber anyone ever comenting on Rakshata looks, I think C.C. having it at 4-5at this point is just par for the course
 
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considering that currently every single female menber of our coven has appearance 4 (even the dragonblood subordinate ) and I don'r remenber anyone ever comenting on Rakshata looks, I think C.C. having it at 4-5at this pint i just par for the course

/Checks Rakshata sheet

You know, i think she should have Appareance 3 too. Maybe giving her a point more of manipulation instead.
 
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