Green Sun, Black Shadows (CG/Exalted)

I'd be happy to, but I also recommend posting your work in the General Exalted thread so that those more skilled than I may examine them. You can also put a "@" symbol in front of a user's name to draw their attention to your post. Easier than sacrificing babies.

But some of those Malfeas charms ought to be looked over again. Dramatic Combustion Gesture is, as others have noted, very undercosted for what it does. GSNF by itself costs 3 motes and that's just to add 2L to one hit. Insta-killing someone (even an extra) for 1 mote is no good.

A thought just came to me for it; instead of just snapping your fingers and incinerating someone, how about you pay X motes upon landing a hit with GSNF, then the GSNF-only damage (2L or higher if you have upgrades) whips out to burn X other targets?
You could have it so it keeps something like the original effect, but it costs more. Maybe allowing you to use the GSNF damage as an unblockable and undodgeable attack on mortals within range, for an extra (say) 3 motes on top of GSNF's activation cost, for example.
 
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Here we are: the first interaction of Oramus' Charmset. Suggestions for mechanics and fluff are appreciated.

A few small grammar and phrasing fixes on the Urge.

ORAMAIC URGE (THE URGE TO CREATE)

All Primordials were inventors par-excellence: from the mighty Theion to the sickly Autochthon, they all rightfully earned their titles as Makers of the World. Oramus internalized that fervor. An artist at heart, he was a hurricane of inspiration to his siblings, staring deeply into the Beyond to grasp shards of impossibilities and bring forth wonders truly never seen before. Now confined within the cage of his wings he has little scope to exercise his aesthetic sensibilities. Nonetheless, his urge for self-expression finds a way. Singular creatures sometimes rise from the stones around him or squeeze out from between his wings like infants from the womb, each of them like nothing that has ever been born before or since. At other times, he appears in the dreams of demons or mortals as a psychic muse, overwhelming their souls with impossible visions that can only be exorcised through imperfect mimesis in painting, sculpture, dance or song. The Urge of Oramus is to create some new world-changing thing, a wonder whose invention rocks the world and drives all either to imitate or rail against it. High-Compassion Oramaic Princes are driven to create new races and species to populate Creation or the Demon City, while High-Conviction Princes are urged to make new magical and technical developments. High-Temperance Princes are usually compelled towards the production of artwork, while High-Valor Oramaic Princes are lead to create nations and empires and spread them over the face of Creation.

Willpower is the core of Oramus, driving him against all adversities and setbacks to follow his dreams. Through Conviction he holds firmly to his mad visions. With Compassion he appreciates the wonder of new lives, no matter how dangerous and twisted they are. His Temperance is approval to those equally driven towards unrealistic pursuits, for he finds kindred souls in them. Finally, Valor is what allows him to inflict destruction when necessary, for often there cannot be a new beginning without an ending.

Examples of Oramaic Urges includes:
-Create a new breed of invasive plant to choke the forests of the East.
-Compose a symphony so alien to audiences that it causes riots in the streets of the Blessed Isle.
-Build a new weapons system that utterly reshapes Creation's paradigm of warfare.
-Forge a new empire, capable of challenging the Realm, in the Threshold.

Otherwise everything so far looks good, though you obviously haven't added the Charms yet for the most part.
 
Good stuff Krein. Do you want to expand on it?
I think the basic idea works... maybe I could change some Charms (not sure how many he should have, as a sorta experienced Infernal?), since Warped Truth Lense looks interesting, but generally I like the basic idea of "spy who fucked up, thus letting Britannian super-scientist figure out how to produce bullshit, now in a shadow war against britannian spy networks".
...IIRC, one ability can be switched out to drive, so I might go with changing out one of the chosen ones for that and altering some abilities, but generally I'm ok with how it's set up already.
 
@Alexander89
ASCENDANCY MANTLE OF ORAMUS
Cost: —; Mins: Essence 5; Type: Permanent
Keywords: Native
Duration: Permanent
Prerequisite Charms: First Oramus Excellency
When the Infernal is left with zero temporary willpower he loses all benefit from his excess Essence dot (high-Essence Charms, superhuman Attributes and Abilities, larger Essence pool, etc) for a day or when his temporary willpower bar is full again, whichever is longer. The same also happen if his permanent Willpower by some reason goes below 7.
This seems incomplete.
 
It's the condition for Ascendancy Mantle of <Yozi>, which is a canon Charm. It allows the GSP to be one Essence rating higher than their age should allow, provided they meet some condition or take on some restriction.
Oh, sort of like Divine Transcendence of (Ability) for Solars then? Anyway, including that info in the charm description might be a good idea.
 
About Witness to Darkness, did the players wanted to have it or it was shoved down Lulu's throat like an unwashed dick and we're supposed to like it?
 
I think the basic idea works... maybe I could change some Charms (not sure how many he should have, as a sorta experienced Infernal?), since Warped Truth Lense looks interesting, but generally I like the basic idea of "spy who fucked up, thus letting Britannian super-scientist figure out how to produce bullshit, now in a shadow war against britannian spy networks".
...IIRC, one ability can be switched out to drive, so I might go with changing out one of the chosen ones for that and altering some abilities, but generally I'm ok with how it's set up already.
I mean things like things like how he looks like, and who is his Unwoven Coadjutor.

Oh, sort of like Divine Transcendence of (Ability) for Solars then? Anyway, including that info in the charm description might be a good idea.
This work?
ASCENDANCY MANTLE OF ORAMUS
Cost: —; Mins: Essence 5; Type: Permanent
Keywords: Native
Duration: Permanent
Prerequisite Charms: First Oramus Excellency
Without his will Oramus is nothing. When the Infernal is left with zero temporary willpower he loses all benefit from his excess Essence dot (high-Essence Charms, superhuman Attributes and Abilities, larger Essence pool, etc) for a day or when his temporary willpower bar is full again, whichever is longer. The same also happen if his permanent Willpower by some reason goes below 7.
 

What he means is that the general description of what Ascendancy Mantle of (Yozi) should be there. Someone who doesn't know the general Charm wouldn't know what the Oramus version is really doing. I don't think it's needed, as most players familiar with Infernals and thus daring to use a custom Charmset will know what it means.
 
Here's a question.
Can Ascendancy Mantles stack?

Also, could Lulu get an Ascendancy Mantle plus Divine Transcendence of (Ability) for say any of the Social skills, letting him get Essence 7 Solar charms?
 
Here's a question.
Can Ascendancy Mantles stack?

No, it says so in the base Charm - you get one.

Also, could Lulu get an Ascendancy Mantle plus Divine Transcendence of (Ability) for say any of the Social skills, letting him get Essence 7 Solar charms?

Even if you could it would be a massive XP sink to learn the prerequisite Charms necessary to get Essence 7 Solar Charms. He'd be better off buying a larger number of Yozi Charms.
 
Hehe, this was in Broken-Winged Crane:

HEARTHSTONES OF ORAMUS
MORTALITY-ENTANGLING GEM (MANSE 5)
This diamond-bright stone flickers in and out
of visibility. When its bearer would be killed by an
attack, it shatters in a breach of causality, so that
the bearer both does and does not die. The bearer
finds herself standing over her own corpse at the
beginning of the next scene, unaffected by the killing
blow. Magical possessions on the body are not
duplicated. This is a Blasphemy 5 effect.
 
Hehe, this was in Broken-Winged Crane:

HEARTHSTONES OF ORAMUS
MORTALITY-ENTANGLING GEM (MANSE 5)
This diamond-bright stone flickers in and out
of visibility. When its bearer would be killed by an
attack, it shatters in a breach of causality, so that
the bearer both does and does not die. The bearer
finds herself standing over her own corpse at the
beginning of the next scene, unaffected by the killing
blow. Magical possessions on the body are not
duplicated. This is a Blasphemy 5 effect.

This was mentioned a while back, actually.
 
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