Green Sun, Black Shadows (CG/Exalted)

I think that charmset is a bit confused about what Cytherea is. There's a lot of plant and growth metaphor in there. Cytherea is a spoof of the Big Bang. Where are the explosions, the fires, the manic drives to create and destroy?
Yeah where's the "ART IS A BANG/BLAST!" (Deidara!Cytherea you know you want it :D)

One important thing of note - the Big Bang is expansion, not explosion. Plants are in theme for her, to some degree. That said, the set could definitely use some work. I'll take a closer look in a while and see what I can think of.

One of the authors of the Infernals stuff on Cytherea, by the way: Cytherea - Chancel Aleph

Basically we'd need to define Cytherea a little more if we're going to use her here.
 
One of the authors of the Infernals stuff on Cytherea, by the way: Cytherea - Chancel Aleph
An interesting examination of the setting, followed by a tasteless sex joke. Yup, that's WW for you.

Anyways: That quote makes me think that Cytherea should have a lot of charms dealing with boosting allies, multiplying essence, being a huge explosion, etc.

Here's a shot:

Combustible Essence Conflagration
Cost: - (5m)
Mins: Essence 4
Type: Permanent
Duration: Permanent
Keywords: None
Prerequisite Charms: Effortless (Cytherea) Dominance

Cytherea is ever-expanding, a cataclysm of devastation that somehow results in creation. Whenever Effortless (Cytherea) Dominance reduces the cost of the First (Cytherea) Excellency, double the reduction. When the Infernal reaches the maximum discount for the First (Cytherea) Excellency, he may pay 5 motes to detonate all the essence he has leaked into the environment, creating a pyroclastic explosion that deals (Infernal's Essence X 2) lethal levels of damage to everything within (Infernal's Essence X 10) yards as a one-time environmental hazard. The Infernal himself is immune, but this reset the discount on the Excellency.
 
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An interesting examination of the setting, followed by a tasteless sex joke. Yup, that's WW for you.

Anyways: That quote makes me think that Cytherea should have a lot of charms dealing with boosting allies, multiplying essence, being a huge explosion, etc.

Here's a shot:

Combustible Essence Conflagration
Cost: - (5m)
Mins: Essence 4
Type: Permanent
Duration: Permanent
Keywords: None
Prerequisite Charms: Effortless (Cytherea) Dominance

Cytherea is ever-expanding, a cataclysm of devastation that somehow results in creation. Whenever Effortless (Cytherea) Dominance reduces the cost of the First (Cytherea) Excellency, double the reduction. When the Infernal reaches the maximum discount for the First (Cytherea) Excellency, he may pay 5 motes to detonate all the essence he has leaked into the environment, creating a pyroclastic explosion that deals (Infernal's Essence X 2) lethal levels of damage to everything within (Infernal's Essence X 10) yards as a one-time environmental hazard. The Infernal himself is immune, but this reset the discount on the Excellency.

And here is her primary offensive charm:

Burn Away Infinite Possibilities
Cost: 3m
Mins: Essence 2
Type: Supplemental
Duration: Instant
Keywords: Combo-OK
Prerequisite Charms: Picking Out the Gems

In the beginning, mighty Oramus separated the possible from the impossible but it was Cytherea who burned away the infinite possibilities of the Wyld to a handful of desirable realities. This charm adds dice to the post-soak damage roll equaling the total number of discrete charms, items or things that the target has committed essence to, to a maximum of (Infernal's Essence). A Essence 3 repurchase, allows the flames of Cytherea to burn away all other possible paths to the target as the attack travels to it's mark - reducing the opponents applicable DV by 1.
 
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Burn Away Infinite Possibilities
Cost: 3m
Mins: Essence 2
Type: Supplemental
Duration: Instant
Keywords: Combo-OK
Prerequisite Charms: None

Mighty Oramus might have separated the possible from the impossible but it was Cytherea who burned away the infinite possibilities of the Wyld to a handful of desirable realities. This charm supplement any physical attack - causing a jet of essence to burn through the target's muscle, bones and organs before coming out on the other side. The enemy takes unsoakable levels of lethal damage to their health tract equal to the number of motes they had committed to charms. At Essence 3, the Warlock has the option to dispense with the damage and instead burn away 3+Essence motes of her opponent's peripheral pool.
This is cool. Thematic and has that unusual-mechanic hallmark of Infernals. Phrasing is a bit awkward though. However, Landcollector is right that's its overpowered. You can easily have 10+ motes committed, which is fatal. Instead of the total motes committed, how about the number of charms, artifacts and things motes are committed to? That way you're likely to deal 1-4 levels of damage, which is comparable to GSNF.

I also think that it should have a prerequisite sight charm to see committed essence though, so that you don't waste an attack only to find out there's nothing to burn with.

Picking Out the Gems
Cost: 2m
Mins: Essence 2
Type: Simple
Duration: Indefinite
Keywords: None
Prerequisite Charms: None

Cytherea is the Divine Ignition, the First Creator who gave rise to all others (save Oramus, who existed before existence). She was the first to see the eddies of power that would become her siblings. In a similar way, the Infernal sees those who use power like him. This charm allows the Infernal to see another character's committed essence as tightly-wound whorls of power, judging how much they have committed and where, but not what they have committed it to. Repurchase at Essence 3 allows the Infernal to discern, in general, whether the essence is committed to charms, artifacts, or other things.

Er, if we keep writing charms, we should probably do it in the General Exalted thread so we don't clutter up the quest.
 
My first time writing original Charms. Went for the themes by the article that @Enjou provided. I don't have that good understanding of the rules, so I just tried to make something vaguely mechanically workable and focused on the fluff. Constructive critical feedback is welcome.

The First Breath of Creation
Cost: -; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: None

While Gaia shaped the Wyld into Creation, its was Cyntherea who provided the power necessary to for such miracle to be feasible in the first place, as well as the very concept of Essence in the rapidly cooling aftermath of her birth. The Infernal's Personal Essence Pool is expanded by Essence x 2 motes, while their Peripheral Essence Pool is expanded by their Essence x 4 motes.

However, their body becomes so accustomed to the abundance of Essence, that should their Personal mote pool drop to lower than their Essence x 3, the vacuum of power leaves them suffering an internal penalty half of their Essence (round down) to all their rolls until the pool fills up past that point. A second worse internal penalty occurs if one of their mote pools drops lower than their Essence rating, which will be equal to their Essence. These penalties can be ignored for one scene by spending a point of willpower.

From Nothing, Everything
Cost: -, +1wp; Mins: Essence 3; Type: Supplemental
Keywords: None
Duration: Instant
Prerequisites: The First Breath of Creation

How can something be born if there is nothing preceeding it? Cyntherea just smiles gently, but unintentionally patronizingly to children who ask her this question. By paying one willpower surcharge to any single Charm, the Prince can ignore its mote cost. This doesn't work for Sorcery, unless the Infernal repurchases this Charm at Essence 5.

Awakening the Dreamers
Cost: 0m +?m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Obvious.
Duration: Instant
Prerequisites: The First Breath of Creation

Cyntherea's birth was what woke up the sleeping Primordials, the spreading Essence workings as a catalyst and raw material for their forms. By spending one willpower, the Infernal can channel up to her Essence x Willpower motes in an stream of Essence visible to mortal eyes to an another character's mote pools, if they have them. The Infernal also becomes aware of how much these pools have motes after spending willpower, and can allocate how much and where the motes go. Mother knows the best.

Resisting this Charm costs 0 willpower.
 
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Ok, I think before anything else, we need to work on the first stuff - Urge, Act of Villainy, and Excellency. We also might want to define her a bit, like determining what exactly her world body is like, and all that.

The Cytherean Urge: The Urge to Design

Cytherea first fashioned the world. Her blueprints laid forth the pattern to be Creation. Green Sun Princes and Akuma who follow the Mother are filled with a similar need to cast broad designs upon the world. These designs are generally positive in nature, though the Prince rarely observes the objections or suggestions of his lessers. After all, this is his plan and none other can quite comprehend its greatness.

High Compassion Cytherean Princes see the struggles in others' lives as flaws in the plan and bumps to be smoothed. They will reorder, rearrange and redesign all aspects of a loved one's life, just to give said loved one an ideal happiness -- at least as the Prince sees fit. The Prince knows best and the complaints of a lover are as the cries of an errant child to its mother. High Conviction Cytherean Princes are single-minded, driven individuals who are willing to break rules and perform harsh acts in the name of their design. Cytherea frowns on unnecessary violence but what isn't necessary in the name of their grand plans? High Temperance Cytherean Princes, like Compassionate Princes, have an invested interest in altering the lives of others, though Temperate Princes lead others to adhere to self-bettering or enlightening strictures. Only the Prince knows what is right and everyone else should follow. High Valor Cytherean Princes pursue their desires with force, be it in one on one duels or in the theatre of war. Fighting, conflict and courage are an art -- they do not delight in gleeful, senseless slaughter or thoughtless, destructive rage. Ultimately, their acts of violence yield something: a new kingdom, new boundaries, new rulership or a new weapon, etc.

Examples of Cytherean Urges
-Teach the misguided Storm Mothers to be accepting of all women
-Reform the culture of Nexus into one of asceticism and spiritual enlightenment
-Replace the Celestial Bureaucracy with something more Yozi-compliant
-Incite civil war within the Hundred Kingdoms so they will become a new and greater nation.

I think this works. It's suitably in theme for a mother/force of creation. Some spelling issues, but those can be fixed.

The Torment of Cytherea: (no name yet)

Her Princes are her Children and, like any child, they step out of line and must be punished. Unlike the other Yozis, Cytherea feels no need to punish anyone but the guilty party. The Torment of Cytherea DOES NOT affect all those around the Prince, nor any Intimacies the Yozi disapproves of. The Mother shows her child the error of her ways by eliminating her ability to further her goals.
When the Prince accrues 10 points of Limit, she gains a number of botches equal to her Essence, as though she had violated an Eclipse Caste Oath. Good Luck Charms and other effects that prevent botches cannot save the character from her mother's punishment. The Storyteller should assign them to any dramatically appropriate roll any time during the subsequent scene. This Torment increases in severity as the Exalt grows in power. Naturally! An older, more powerful child should know better than to disobey. A mortal mother does not put her teenage son in "time out" after all.

This is shit. It's way too punitive - botches for violating one of those oaths happen at the worst possible time, and as such this Torment could very well be deadly at multiple points. I would agree that it's in theme for her not to punish Intimacies, but the actual Torment needs to change.

As an alternative, the Infernal punishing themselves in some manner might work. They have disappointed their mother, so their Torment is actually self inflicted out of feelings of extreme guilt. They might voluntarily go sit in a corner for a day and mope, uttering apologies all the while. They might deny themselves all pleasures for a time. On the extreme end they might voluntarily inflict pain on themselves. Whatever they do, the underlying Torment is actually the extreme guilt they feel,

Act of Villainy: Hubristic Creatrix Imposition

Once per session, whenever the Infernal treats another competent individual as a child who simply does not yet know the ways of the world by forcing them (physically, emotionally, socially or otherwise) into an act that the Infernal desires that they perform, she may roll her Conviction or Compassion, as appropriate, to reduce Torment.

This works, I think.

1)
In Malfeas, there grows a tree the size of the Blessed Isle. At its roots extends a cave that plunges as deep as the mortal imagination can conceive and beyond. This is Cytherea, the Mother. Cytherea embodies the concepts of protection, design and motherhood. From her world-designing genius, the blueprints of reality were shaped, and in a combined effort with the other Primordials, they fastened a world within the Wyld. During the War, she fought back against the Exalted, not out of malice, fear or spite but for the love of her creation and for the protection of her design. Who knew what might happen if the gods succeeded in their rebellion? Creation might unravel and then all her wourk would be unmade, and she could not abide by that. Perhaps because of this, she fought harder than the other Yozis, though by nature she is a designer and an architect, not a warrior; but what good mother lets her disobedient children misbehave? Unnecessary violence and killing is detrimental to the integrity of the design, but this does not mean she is afraid to take punitive measures.
Her loss in the War was a willing self-sacrifice when the once-Primordial put Creation's wellbeing before her own so that no more damages would be wrought. She left behind a fragment of her genius so that Creation could be as it was. Now the tree and the cave rest in solitude within Malfeas. Cytherea yearns to return to her Creation and to implement the perfection that was. To do so would be tearing it from the ruinous hands of the gods and their Exalted. Of this, she is also unafraid. Her goals are of reclamation and restoration, not of torment and wrath. This, perhaps, puts her at odds with her Yozi siblings but she does not fear them, either.

Characters may apply this Charm to any actions in which they begin or further a productive goal supported by their virtues. Cytherea's Excellency also assists actions that defend this goal, either through integrating potential dissenters into the design or removing them through physical force.
Cytherea considers success more important than her own wellbeing, thus it cannot be used to support any action in which the Infernal abandons their plans for whatever reason. Cytherea's Excellency also cannot be used in any scene in which the Infernal has suppressed a virtue, the Mother of All is always true to her nature.

2)
The Divine Ignition is the ultimate creative force among the Primordials. The firstborn Titan embodies beginnings and cosmic splendor. She is the inspiration that kindles actions within others, the inferno that burns away the dross. She instigates and lends her strength to others, but due to excessive caution, she frequently relies on others to finish her projects. She attracts and brings others together for the completion of common goals. When others are stymied, she exhibits explosive insight and sudden flashes of brilliance. As a catalyst herself, she excels at all manner of alchemy and chemistry. When threatened, she strikes back with violent outbursts of primeval essence.

This Charm may be used on any action necessary to begin a project but not necessarily bring it fully to its conclusion unless permitted by other means. A character may also always use this Charm when she receives or grants aid to others — sexual acts always count for this purpose for it was Cytherea who first devised that method of reproduction.

I think we're going to need to write our own First Excellency here. The first one is a good foundation, but it overemphasizes plant themes - even if Cytherea is represented by a tree as her primary world body, keywords like 'tree' and 'roots' aren't really part of the themes that define her actions - and doesn't emphasize her other aspects enough. Expansion and growth would be more key to her nature as the Big Bang. I've underlined some of the things that I don't think work as keywords, need work, or are too long.

So, first I think we're going to need to better define Cytherea's a bit. Here's an idea:

Her fetich/primary world body being a massive tree works, I think. It would be a fair representation of her as a mother, especially if she bears some kind of fruit or gives birth to things in some fashion. Fitting her role as a loving mother, I think she might also accept some kind of voluntary restraints, because if she didn't she would expand endlessly and leave nothing for her children - this would be represented with some kind of voluntary restriction, or one built into her form, that would either restrict her by destroying her growth before it goes too far or by expanding only downwards rather than expanding outwards. She would have been this way even before being imprisoned, so as not to overrun Creation, and the Exalted merely got her to swear to continue this as part of her surrender oaths as otherwise she'd just expand out of Malfeas and into Cecelyne, and after five days of expansion would reach Creation.

The tree whose roots grow down endlessly would work, but it's kind of boring. Another idea is to have her somewhat at war with herself - her tree body is in the middle of a lake, though her branches extend past that. Seeds fall from the tree, and from them sprout giant vines akin to kudzu (though much larger) that grow outward and would expand endlessly. However, a long ways out there is a ring of fiery essence that surrounds this ever growing jungle of vines like a moat. This is one of Cytherea's Third Circle Demons (possibly her fetich or even a second fetich) representing her nature as the Divine Ignition. Before Creation was made, this primeval Essence could expand outward, but she voluntarily made it so that it would only expand inwards so that she wouldn't overgrow creation. When the vines reach it, it provides a catalyst and the Essence burns inwards towards the tree, destroying the vines and anything unfortunate enough to get caught up in the blaze. (Cytherea's First Circle Demons know her rules, and those living in this area have methods by which they seek shelter) Once the fire reaches the lake, it can go no further and runs out of fuel, but the land is made fertile once more by the ash and provides for the next generation of vines.

In this vein of action, Cytherea can only perform a destructive act if it is aimed at providing a catalyst for something else. Destruction for the sake of destruction is anathema to her.

Thoughts, @Alexander89?
 
While Gaia shaped the Wyld into Creation, its was Cyntherea who provided the power necessary to for such miracle to be feasible in the first place, as well as the very concept of Essence in the rapidly cooling aftermath of her birth. The Infernal's Personal Essence Pool is expanded by Essence x 2 motes, while their Peripheral Essence Pool is expanded by their Essence x 4 motes.

This is absurdly broken. Mote pool expanders are OP in general, and this is a Essence 1 charm that multiplies your pool.
 
This is cool. Thematic and has that unusual-mechanic hallmark of Infernals. Phrasing is a bit awkward though. However, Landcollector is right that's its overpowered. You can easily have 10+ motes committed, which is fatal. Instead of the total motes committed, how about the number of charms, artifacts and things motes are committed to? That way you're likely to deal 1-4 levels of damage, which is comparable to GSNF.

I also think that it should have a prerequisite sight charm to see committed essence though, so that you don't waste an attack only to find out there's nothing to burn with.

Picking Out the Gems
Cost: 2m
Mins: Essence 2
Type: Simple
Duration: Indefinite
Keywords: None
Prerequisite Charms: None

Cytherea is the Divine Ignition, the First Creator who gave rise to all others (save Oramus, who existed before existence). She was the first to see the eddies of power that would become her siblings. In a similar way, the Infernal sees those who use power like him. This charm allows the Infernal to see another character's committed essence as tightly-wound whorls of power, judging how much they have committed and where, but not what they have committed it to. Repurchase at Essence 3 allows the Infernal to discern, in general, whether the essence is committed to charms, artifacts, or other things.

Er, if we keep writing charms, we should probably do it in the General Exalted thread so we don't clutter up the quest.

Well I'm just throwing around concepts, so balancing it around the number of committed is also good.
 
This is absurdly broken. Mote pool expanders are OP in general, and this is a Essence 1 charm that multiplies your pool.
Hmm. I was afraid it would be that. Would Essence x 2 / Essence x 3 motes be more reasonable if the penalties stay the same, or would it still be too broken? Would even Essence x 1 / Essence x 2 motes work?
 
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Hmm. I was afraid it would be that. Would Essence x 2 / Essence x 3 motes be more reasonalbe if the penalties stay the same, or would it still be too broken? Would even Essence x 1 / Essence x 2 motes work?
Essence pool expanders usually give a flat number and ways to specially replenish it or ways to use the pool, like overdrive pool which is used for offensive charms only, or Immanent Solar Glory which requires you to perform specific actions to replenish it.
 
Hmm. I was afraid it would be that. Would Essence x 2 / Essence x 3 motes be more reasonable if the penalties stay the same, or would it still be too broken? Would even Essence x 1 / Essence x 2 motes work?
I can't think of a single essence-pool increasing power in the game (aside from a certain mutation from one of the scrolls that-shall-not-be-mentioned, and that's because it's variable with mutation cost) that doesn't grant you a fixed number of motes per purchase. For Solaroid Exalts, it's always 10 per Charm purchase (with some variants being stackable). Having it as an E1 charm with no prerequisites is definitely pushing things too.
 
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Essence pool expanders usually give a flat number and ways to specially replenish it or ways to use the pool, like overdrive pool which is used for offensive charms only, or Immanent Solar Glory which requires you to perform specific actions to replenish it.
Hmm. Maybe an Overdrive pool that works only when creating new things?
I can't think of a single essence-pool increasing power in the game (aside from a certain mutation from one of the scrolls that-shall-not-be-mentioned) that doesn't grant you a fixed number of motes per purchase. For Solaroid Exalts, it's always 10 per Charm purchase (with some variants being stackable). Having it as an E1 charm with no prerequisites is definitely pushing things too.
Yeah, you are probably right. Even if it fits the thematics of the Yozi, if its too broken its no good. Maybe a normal Overdrive pool of 10 m at Essence 1, followed only later on with something that truly Expands the mote pools or gives per turn mote regeneration with severe penalties while the Charm is on, possibly only starting from Essence 5.
 
The First Breath of Creation
Like others have said, mote expanders can rapidly become OP. You could make this the start of Cytherea's crafting tree, maybe letting you buy extra dice in excess of normal maximums, at a cost of one mote per die? Fits her themes as creation and being energy.

From Nothing, Everything
Instead of ignoring a mote cost, make it a cost reduction. Some charms (and especially spells) can be very expensive as a balancing measure. Shintais can run between 20-40 motes, for examples. Maybe 1 point of willpower per 10 motes ignored? That supplies most charms in the 3-5 area that aren't mass-destruction or shintais.

Awakening the Dreamers
This is great.

So, first I think we're going to need to better define Cytherea's a bit. Here's an idea:
I dislike the plant motif entirely. I'd instead go with a giant gas-cloud like you see after a supernova, perhaps with planetoids and other structures floating within. Things constantly form within her, some of which die out in a flash of light, some go on to become people, places or things. Constantly creating, constantly expanding, shifting. Dynamic and never stagnant. She constantly creates new things from her own flesh, hoping to make the perfect child to dote upon.

Third Circles could be stars within her nebula, strange rays (from outer space!), and other cosmic phenomena.




First Excellency... I decided to step away from the "growing, motherly" type and make her more of an explosive creator who likes to be the girl behind the throne. It also fits into the whole "mustache-twirling villain" trope by leaving the Infernal at a loss when the heroes break into her lair and confront her. I figured the only way the Exalted could defeat a walking supernova is if she didn't want a straight-up fight in the first place.

---

Cytherea is explosive and dynamic, an ever-growing force of unbound creation and splendor. A pyroclastic inferno, she burns away the dross to leave perfection behind, producing in mass and reducing the result. Cytherea prefers to act behind the scenes, being the hidden benefactor to those she loves, guiding others to her own goals. Cythera is possessed of ethereal beauty, and seeks to ingratiate others to her largesse, though she never demands repayment for her gifts. When moved to violence, Cytherea is an overwhelming explosion, destroying her enemies in a single cataclysmic blow.

Characters may apply this excellency to any action in which they encourage or support others, especially in pursuit of their own goals. This charm can help remain hidden even when signs of your work are obvious, ensuring that others do your bidding unknowingly. Those who choose to personally intervene attack in shocking violence before withdrawing from further conflict. Cytherea is strongest when she is unknown; this charm cannot be used in any situation where people expected the Infernal before his arrival, or where pursuers catch up to him.
 
I dislike the plant motif entirely. I'd instead go with a giant gas-cloud like you see after a supernova, perhaps with planetoids and other structures floating within. Things constantly form within her, some of which die out in a flash of light, some go on to become people, places or things. Constantly creating, constantly expanding, shifting. Dynamic and never stagnant. She constantly creates new things from her own flesh, hoping to make the perfect child to dote upon.

Third Circles could be stars within her nebula, strange rays (from outer space!), and other cosmic phenomena.

Cytherea is explosive and dynamic, an ever-growing force of unbound creation and splendor. A pyroclastic inferno, she burns away the dross to leave perfection behind, producing in mass and reducing the result. Cytherea prefers to act behind the scenes, being the hidden benefactor to those she loves, guiding others to her own goals. Cythera is possessed of ethereal beauty, and seeks to ingratiate others to her largesse, though she never demands repayment for her gifts. When moved to violence, Cytherea is an overwhelming explosion, destroying her enemies in a single cataclysmic blow.

Characters may apply this excellency to any action in which they encourage or support others, especially in pursuit of their own goals. This charm can help remain hidden even when signs of your work are obvious, ensuring that others do your bidding unknowingly. Those who choose to personally intervene attack in shocking violence before withdrawing from further conflict. Cytherea is strongest when she is unknown; this charm cannot be used in any situation where people expected the Infernal before his arrival, or where pursuers catch up to him.

I like this version a lot more.
 
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I think that charmset is a bit confused about what Cytherea is. There's a lot of plant and growth metaphor in there. Cytherea is a spoof of the Big Bang. Where are the explosions, the fires, the manic drives to create and destroy?
Yea, what Alexander posted definitely looks like its edging into Autochthon's territory.
 
First Excellency... I decided to step away from the "growing, motherly" type and make her more of an explosive creator who likes to be the girl behind the throne. It also fits into the whole "mustache-twirling villain" trope by leaving the Infernal at a loss when the heroes break into her lair and confront her. I figured the only way the Exalted could defeat a walking supernova is if she didn't want a straight-up fight in the first place.

---

Cytherea is explosive and dynamic, an ever-growing force of unbound creation and splendor. A pyroclastic inferno, she burns away the dross to leave perfection behind, producing in mass and reducing the result. Cytherea prefers to act behind the scenes, being the hidden benefactor to those she loves, guiding others to her own goals. Cythera is possessed of ethereal beauty, and seeks to ingratiate others to her largesse, though she never demands repayment for her gifts. When moved to violence, Cytherea is an overwhelming explosion, destroying her enemies in a single cataclysmic blow.

Characters may apply this excellency to any action in which they encourage or support others, especially in pursuit of their own goals. This charm can help remain hidden even when signs of your work are obvious, ensuring that others do your bidding unknowingly. Those who choose to personally intervene attack in shocking violence before withdrawing from further conflict. Cytherea is strongest when she is unknown; this charm cannot be used in any situation where people expected the Infernal before his arrival, or where pursuers catch up to him.

Unfortunately I don't think this fits what Holden had to say - destroying an enemy in a single cataclysmic blow doesn't fit a being that has a lot of raw energy but not a lot of actual power. Her Charms would be more about creating stuff out of nothing, catalyzing things, and working well with others in creative efforts. (I'm also not really sure that really fits Rakshata)

This bears repeating: the Big Bang was not a destructive event. It was a birthing. She then worked with the other Primordials to make Creation. If Cytherea uses destruction, I can only imagine it as being a tool for the purpose of making something else or protecting what she's already made.

Here's an altered version of the other Excellency that I think works better, removing the plant motifs but keeping the motherhood stuff and changes a few other things:

The Divine Ignition is the beginning, her birth and sudden expansion serving as the catalyst that brought forth the other Primordials. Cytherea is the Great Mother, embodying the concepts of protection, design, and motherhood. From her boundless potential the combined effort of the Primordials created the blueprints for reality and fashioned a world within the Wyld. During the War, she fought back against the Exalted, not out of malice, fear or spite, but for the love of her creation and for the protection of her design. Who knew what might happen if the gods succeeded in their rebellion? Creation might unravel and then all her work would be unmade, and she could not abide by that. Perhaps because of this, she fought harder than the other Yozis, though by nature she is a designer and an architect, not a warrior; but what good mother lets her disobedient children misbehave? Unnecessary violence and killing is detrimental to the integrity of the design, but this does not mean she is afraid to take punitive measures.

Her surrender at the end of the War was a willing self-sacrifice, for she could no longer bear to witness to her precious family dying in a war they could no longer win. She was content in her prison so long as the Solars protected her Creation, but when they fell she felt horror and agony as her Creation suffered. Cytherea now yearns to return to her Creation so that she may restore its former glory. To do so would be tearing it from the ruinous hands of the gods and their Exalted. Of this, she is unafraid. Her goals are of reclamation and restoration, not of torment and wrath. This, perhaps, puts her at odds with her Yozi siblings but she does not fear them, either.

Characters may apply this Charm to any actions in which they begin or further a productive goal, as well as defending it. Cytherea's Excellency may also be used in any creative effort when working with others or to nurture the young. The Infernal may not be applied to any purely destructive effort. Cytherea abhors violence for the sake of violence, seeing destruction as a suitable tool only to further or defend her goals or protect her creations.

Needs some more work, I think, but this suits at least some of the actual Charms already present.


Yea, what Alexander posted definitely looks like its edging into Autochthon's territory.

It's fine for there to be overlap, so long as there isn't too much overlap. Oramus can usually create unique things better than Autobot can, but once he's made something once he can't really make it again because then it wouldn't be unique. In my version of the First Excellency above, Cytherea is an excellent creator in the sense that she's got a lot of potential and energy to do stuff, but she's got to work with a team to get her best work done as she's not necessarily got a lot of imagination, though if she's already got the blueprints for something she may or may not be able to make it again but she could at least repair it. Autobot wouldn't be able to make super-unique stuff at the level of Oramus, but he can repeat his work all he wants, and he still does have the creativity to do his new projects by himself.


It may help if we had a better idea of how @Alexander89 views Cytherea, and why she decided on Rakshata, to figure this stuff out.
 
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I don't think the part about working well with others is really a problem with Rakshata at all. One of the things that's shown a couple of times in Code Geass is that Rakshata does have a team of people she works with. None of them are ever named, or really memorable in any sense other than that they existed, but if my memory is correct it's actually more or less the same people the whole time.

Which actually would well with Cytherea I think, because that's her team, they belong to her, work under her, she looks out for them, and while she is simply better than them, Rakshata being a genius even before Exalting and them being forgettable extras, they work together, under Rakshata's leadership; after all, mother knows best.
 
Here's an altered version of the other Excellency that I think works better, removing the plant motifs but keeping the motherhood stuff and changes a few other things:
It's nice, and you've got a point about the non-destructiveness. Nitpick though: Kimbery is the "Great Mother." Gaia is the "Emerald Mother." Don't know Cytherea's epithet.

Could we fuse our two excellency designs somehow? I like your focus on creativeness, but I think the "hidden manipulator" is also an important part of her character.

Fused excellencies said:
The Divine Ignition is the beginning, her birth and sudden expansion serving as the catalyst that brought forth the other Primordials, an ever-growing force of unbound creation and splendor. From her boundless potential the combined effort of the Primordials fashioned a world within the Wyld. During the War, she fought for the love of her creation and for the protection of her design. Perhaps because of this, she fought harder than the other Yozis, though by nature she is a designer and an architect, not a warrior; but what good mother lets her disobedient children misbehave? Unnecessary violence and killing is detrimental to the integrity of the design, but this does not mean she is afraid to take punitive measures.

Cytherea prefers to act behind the scenes, being the hidden benefactor to those she loves, guiding others to her own goals. Cythera is possessed of ethereal beauty, and seeks to ingratiate others to her largesse, though she never demands repayment for her gifts. Characters may apply this excellency to any action in which they encourage or support others, especially in pursuit of a productive goal. This charm can help remain hidden even when signs of your work are obvious, ensuring that others do your bidding unknowingly. Those who choose to personally intervene chastise their foes before withdrawing from further conflict. Cytherea is strongest when she is unknown; this charm cannot be used in any situation where people expected the Infernal before his arrival, or where pursuers catch up to him.
 
Unfortunately I don't think this fits what Holden had to say - destroying an enemy in a single cataclysmic blow doesn't fit a being that has a lot of raw energy but not a lot of actual power. Her Charms would be more about creating stuff out of nothing, catalyzing things, and working well with others in creative efforts. (I'm also not really sure that really fits Rakshata)

This bears repeating: the Big Bang was not a destructive event. It was a birthing. She then worked with the other Primordials to make Creation. If Cytherea uses destruction, I can only imagine it as being a tool for the purpose of making something else or protecting what she's already made.

I disagree. The big bang "ended" the era of dreams by bringing forth certainty. It destroyed everything that is not real or in some cases things that the Primordials did not desire save for those that were too numerous (unshaped Raksha).
 
I don't think the part about working well with others is really a problem with Rakshata at all. One of the things that's shown a couple of times in Code Geass is that Rakshata does have a team of people she works with. None of them are ever named, or really memorable in any sense other than that they existed, but if my memory is correct it's actually more or less the same people the whole time.

Which actually would well with Cytherea I think, because that's her team, they belong to her, work under her, she looks out for them, and while she is simply better than them, Rakshata being a genius even before Exalting and them being forgettable extras, they work together, under Rakshata's leadership; after all, mother knows best.

I never said it was a problem. If anything it's a point in her favor regarding why Cytherea would choose her. Lloyd on the other hand has Cecile, but I don't remember him ever working with anyone else at any point. He's more rivals with Rakshata than anything, even if they have worked together in the past.


It's nice, and you've got a point about the non-destructiveness. Nitpick though: Kimbery is the "Great Mother." Gaia is the "Emerald Mother." Don't know Cytherea's epithet.

There are too many epithets to keep track of. The one I was thinking of is "The Mother of All".

Could we fuse our two excellency designs somehow? I like your focus on creativeness, but I think the "hidden manipulator" is also an important part of her character.

Maybe, but I'm not sure "hidden manipulator" is really what Cytherea is. She is remaining hidden, but I'm not sure how much of a manipulator she actually is. It's not like the Primordials didn't know they were working with her when they made Creation, and it's not like her component souls don't know they're working towards her goals either. Her preference for working behind the scenes probably has to do with not actually being all that strong in direct confrontation to begin with, having a massive pool of Essence but with whatever combat Charms she has being relatively underwhelming. She's not intrinsically stronger when not in the open, just less vulnerable. If she's got protectors she's perfectly willing to act in the open, like when she probably did when working to make Creation.

Maybe replace this part...

"This charm can help remain hidden even when signs of your work are obvious, ensuring that others do your bidding unknowingly. Those who choose to personally intervene chastise their foes before withdrawing from further conflict. Cytherea is strongest when she is unknown; this charm cannot be used in any situation where people expected the Infernal before his arrival, or where pursuers catch up to him."

...with this part...

"Cytherea considers success more important than her own wellbeing, thus this Charm cannot be used to support any action in which the Infernal abandons their plans for whatever reason, nor may be applied to any purely destructive effort. Cytherea abhors violence for the sake of violence, seeing destruction as a suitable tool only to further or defend her goals or protect her creations."

EDIT - Look at the Sorcerous Enlightenment posted. At least the latter part would match that.

Also, I think there needs to be some more emphasis on her as a mother. She is The Mother of All, and one of the aspects of Rakshata that likely appealed to her is how "She affectionately refers to her technological creations as her "children" and treats them with such care, she also becomes enraged when others carelessly mishandle or tamper with them without her permission." Doesn't have to be a lot, but a few more keywords would do it, and the Excellency there isn't all that long so it should work.


I disagree. The big bang "ended" the era of dreams by bringing forth certainty. It destroyed everything that is not real or in some cases things that the Primordials did not desire save for those that were too numerous (unshaped Raksha).

I don't really think so. The Pure Chaos of the Wyld is infinite, and it still exists and not-exists infinitely. Creation is a tiny dot in an infinite sea of madness and dreams, and it's perfectly possible for other worlds where what is not possible in Creation is possible in them. And really, even if something was destroyed, it's arguable that far, far more was created as a result.
 
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