Green Flame Rising (Exalted vs Dresden Files)

[X] Swing by Harry's place to pick up Mouse for a night on the town. We'll take him and Rosie out for ice cream, then just enjoy a few hours of freedom. If that also involves Mouse riding around with his head sticking out of Black Rider's sunroof, then so be it.
 
On further thought, would this be pretty damn close to "thou shalt not swim against the currents of time" law violation? I mean, FTL and FTL-like effects don't like causality.

Er... maybe, that is rather beyond the scope of Mollly's occult skill as she has not herself worked with time magic abd even the Exaltation cannot help with that as it comes from a time when time itself was different and way less flexibile.

Anyway I am at my destination and typing on a toaster of a laptop aisde I have the time to write so vote closed
Adhoc vote count started by DragonParadox on Dec 22, 2022 at 12:18 PM, finished with 68 posts and 26 votes.
 
Arc 4 Post 22: Into the Wide World
Into the Wide World

20th of August 2006 A.D.

Fun as it would be to just ride around for a few hours, something Black Rider for one thinks is just the bee's knees, or maybe the data spider's fangs, you do have a plan in mind for tonight. At least you did until a grumpy Harry answered the phone, obviously still half-asleep. Who is sleeping at a quarter past ten in the evening? The man in charge for prosecuting a war with Blood-sucking monsters across a not inconsiderable portion of North America, responsible-Molly answers all too quickly, she also sounds a bit too much like mom for your liking.

"Ok then can Mouse come out with us to get some ice cream?"

The grunt on the other end sounds vaguely approving so you swing by.

Rosie is surprised to see a woolly dog the size of a small bear waiting on the curb with an old-fashioned phone in his mouth, she us even more surprised when the dos squeezes into the back, drops the phone which proclaims in an artfully static-y manner:

"Greetings from myself and my Ever-watchful companion Creator, may this night in company be profitable and... joyous." The last is said rather dubiously as though Burny is not sure if wishing joy on another is entirely polite.

More immediately than explaining that to him Rosie has questions, she has a lot of questions. So you explain temple dogs, including not just where they come from in the abstract, but how Harry in particular had gotten Mouse. It takes a while for the giggling to stop once you get to the monkey shen with incendiary poo, but eventually you get to the 'helper spirits'. The term demon is not really that helpful to the conversation and in any case to the mind thinking in a broadly Western context it evokes a scale of malice that Burny or Black Rider could have never managed in their previous lives. Apart from Roise's questions the only interruptions are happy woofs as the wise and diligent scion of Foo Dogs sticks his head out the sunroof, tongue lolling out.

So you must make quite the interesting sight outside of Marge's Candies, the simple brick and mortar confectionery that looks like it would be a good background for Grease, if it weren't for late arriving tourists lingering nearby. Thankfully this close to closing there aren't that many people around the place... and they do not have a 'no pets' policy, Clippy had cheked while you were driving here.

Granted the servers look a little queasy at the sheer size of Mouse, but it's nothing you can't smooth over with a few words and an unseen ignition of Essence.

Lost 1 Essence, now at 10/12

The five of you, counting Burny and Clippy who are both out to soak in the atmosphere, step into the ambiance of old fashioned booths with tinny jukebox music filtering out of each one under the soft light of original, or more likely very good recreation, Tiffany's lamps. Even though you had primarily chosen this place so Harry could show off a bit of his magic to Rosie without blowing out the lights they also make really good chocolate-chip ice cream.

Even though Rosie settles into her cup easily enough you can see her shift in her seat uneasily, left hand tangled in the fur on Mouse's head set in her lap, he claims for space, though you think it is most likely to give comfort. She certainly seems like she needs it.

"There's this entire other world out here huh?" At your cautious nod she continues. "So is it like Harry Potter, do they have wizard banks and wizard cops, wizard schools and wizard hospitals? Could you... could I just vanish into it? Because I don't know if you noticed Molls but I really screwed the pooch in this world." She glances down at Mouse. "No offense."

When you do not answer at once, from sheer surprise, she continues. "I'm good at the dream stuff right and I learned fast, You said there is more stuff I can do if, when I get more experienced. Is this something you can make a living off, not being a PI like your Harry, I'd be terrible at that, but other magical things?"

What do you reply?

[] Well Rosie may not be a ghoul, but that does not mean she cannot use the help any less desperately, a fact which unlike with the ghouls is partly your fault. You could take her in

[] Counsel her that jumping into this headfirst is not the best idea, most people on the supernatural side keep a foot in both worlds

[] Write in


OOC: OK, toaster-written chapter is a go. Hope it does not have too many errors.
 
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I mean, I'd suggest she start prepping herself for moving in with us once we get our shit together. We don't have said shit together quite yet, though, even if its not too far off. She should be going into this fully eyes open and... yeah... right now she is thinking Harry Potter with our having a cottage seven right turns off of Diagon Alley. The reality is underwhelming. Wizarding society is just a bunch of old crazy fucks who occasionally trade postcards.

She is welcome to whatever we set up, a place in our Fully Legitimate Business™, fucking Wolfram and Hart or whatever, but right now we're pretty much going to be stacking bricks. And, holy shit, will we be stacking bricks. We'll be dumping ALL our actions into construction and finance building for the next few turns.

She may be training up as a practitioner but chances are her primary job is going to be something mundane.
 
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[] Write in - There is no clean divide. Some creatures are entirely one or the other, but us humans rarely get that luxury. No, if she wants out of her current life we need to start prepping another for her to move into. Worrying about how mundane or supernatural it is can come later.
 
Well, in principle, there's little stopping her from moving into our personal hell once we get it up. Not that we know it IC.

I am fairly sure that doing stuff in supernatural world kinda sorta can be profitable. The issue is that stuff like dream therapy and magically assisted counselling and stuff probably runs afoul of the laws.

Senior council members and most wardens make their living somehow, with magic being their primary / only job, but I'm not sure how applicable it is for Rosie.

I think we should council her and help her not to run away, but to rebuild herself, with magic as a part of her life, but without cutting away other parts.
 
Rosie is surprised to see a woolly dog the size of a small bear waiting on the curb with an old-fashioned phone in his mouth, she us even more surprised when the dos squeezes into the back, drops the phone which proclaims in an artfully static-y manner:
We should make Mouse a harness to carry Burny. Not least because I'm sure the saliva isn't good for the phone
 
I think we should council her and help her not to run away, but to rebuild herself, with magic as a part of her life, but without cutting away other parts.
She'd have a damn hard time cutting out the mundane. Most goddamn wizards can't do it, save for those so goddamn old that indoor plumbing is an optional luxury, and anything that isn't isn't part of the Nevernever is going to be taking advantage of the wonders of civilization and there is a reason Harry is in the yellow pages. She may think she can jump ship to Hogsmeade but there simply is no such thing at the moment and won't be unless we build it.

If we employed her chances are she'd be acting at least partially as an intermediary between those who have actual problems interacting with the world of men, even the ghouls who legally exist probably shouldn't reveal themselves under their true names as one example, rather than as a practitioner.

She wouldn't be running away so much as just moving out of her parents' place and getting an apartment.
 
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[X] Counsel her that jumping into this headfirst is not the best idea, most people on the supernatural side keep a foot in both worlds

The term demon is not really that helpful to the conversation and in any case to the mind thinking in a broadly Western context it evokes a scale of malice that Burny or Black Rider could have never managed in their previous lives.
to be fair that's a really high benchmark.
Though, I would love to read Demon the Fallen fic by DragonParadox ;)
 
I mean, my understanding of the world as presented in Dresden Files is that trying to make a living via magic comes down to a handful of options...

Join up fully with one of the larger factions that has the need for some magical service you can provide and the resources to either pay or provide a good lifestyle for you in exchange. The example that comes to mind would be essentially indenturing yourself to one of the faerie courts, or maybe try to get a job doing something for Marcone? Here of course, there's the option of signing up with Molly Inc. or whatever we end up calling our faction.

Figure out some kind of magical service you can offer which will be sufficiently in-demand that you can make a living with a potential client base as small as the magical community. Thinking on it, oneiromancy could be good for this? Depending on what it turns out to actually be capable of anyway. A subscription service for guaranteed pleasant dreams might be hard to get off the ground but could have potential.

Lastly, figure out an edge-case where your magic allows you to subtly out-compete mortals in a way which can be made profitable. If oneiromancy works for divination the way I'd hope, then the classic example would be trying to predict the stocks well enough to make a living on a handful of good trades a month.

None of those are exactly easy to get started with though.
 
[X] Counsel her that jumping into this headfirst is not the best idea, most people on the supernatural side keep a foot in both worlds
 
[X] Write in - There is no clean divide. Some creatures are entirely one or the other, but us humans rarely get that luxury. No, if she wants out of her current life we need to start prepping another for her to move into. Worrying about how mundane or supernatural it is can come later.
 
I think we should teach rosie lucid dreaming talent and the Demesne background from Mage. They are almost custom designed for her style of ability. We wouldn't be the only friend who has a world of their own to rule granted hers will be quite smaller and probably need to draw in dream spirits and some guards we provide to get started. But with dream realms being in the nevernever, and the demesne stabilizing that to be permanent, it can became a major holding for us in case of needing to fight something there.

We need to get that background providing merit asap.

talent and background provided below for ease of access.

Lucid Dreaming
Most folks float through dreams with no sense of control.
Not you. When you choose to assert yourself in the dreamlands,
you may shift the tone of a dream, change locations, confront
nightmares head-on, or even construct dreams of your choosing.
Cosmologically, you know how to tap into the essence of Maya
and turn it in your favor. With practice, you might create a
Demesne Background (see below) that suits your temperament.
In game terms, this Talent lets you manipulate your
surroundings in a dream (Perception + Lucid Dreaming,
difficulty 6); shape new structures (difficulty 8); or take complete
control over that dream and your place in it (difficulty 9).
You can use this Talent to direct conscious meditations, too
(difficulties 5, 7, and 8, respectively), which can help you gain
insights, unravel riddles, and achieve a state of calm or resolution.
If you're meditating or dreaming about a particular enigma, then
your successes – after you wake up – count as if they were successes
on an Enigmas roll. Jennifer Rollins, as an example, meditates
about a puzzle she wants to solve, and so her successes with a Lucid
Dreaming roll count as successes used to solve that puzzle; once she
leaves the trance, she understands how those pieces fit together.
For the Demesne Background, see that entry in this chapter,
(pp. 310-311). For game systems involved in riddles, puzzles,
and enigmas, see Art and Science and Social Occasions and
Intrigue in Chapter Nine, (p. 404).
• Novice: You're aware of your dreams and can
remember them if you choose.
•• Practiced: You can try to dream a certain dream.
••• Skillful: Some control over your dreams.
•••• Expert: You know how to influence and read
dreams as aspects of your inner self.
••••• Master: You understand the metaphysical elements
of dreams and can manipulate them, recall them,
inspire them, or share them to your will.
Possessed By: Shamans, Sages, Witches, Artists, Savants,
Philosophers, Dream Researchers, Marauders, Martial Artists,
Fey-Blooded People, The Dream Police
Suggested Specialties: Dream Control, Waking From
Nightmares, Puzzling Enigmas, Visionquesting, Omens, Dream
Combat, Demesne
Demesne
A mage's mind is her castle. There, she can get away
from it all to a world of her own making. Classical and
Renaissance treatises refer to memory palaces, wherein a person
builds a structure in her mind as an aid to meditation, study,
reflection, and, of course, memory. Shaped from the builder's
consciousness, these constructs have no physical form, yet
they offer a type of refuge. With this Background, you have
such a place.
Cosmologically, a Demesne exists in the Maya as a semi-
permanent Dream Realm inspired by your dreaming mind.
This Realm might be something you created intentionally
with the Talent: Lucid Dreaming, or it might exist in a place
conjured by your subconscious imagination. Either way, it
follows cues from your consciousness and features elements
of personal significance for you. Your mind might build a
temple that no one can defile, a field of flowers in honor of
your beloved, a gallery of pictures that immortalize people or
places you wish to remember… if you can dream it, you can
create it… though you might not actually control your creation
once the Demesne exists.
This Demesne might not be a pleasant place. Nightmares,
Quiets, suicidal thoughts, or other dark neuroses can spawn
a Demesne too. Maybe you want to craft a nightmare realm,
either a testing-ground, a purgatory, or a reflection of your love
for horror films. Pleasant or otherwise, the Demesne could be
small, impressive, or vast. You yourself might not know just how
expansive it can be. Our minds, after all, are full of surprises…
In game terms, the Background rating reflects the degree
of control you have over this place once it's established. At
low ratings, you can visit the Realm but not command it,
while at higher levels you determine almost every detail of
your Realm. (Again, see the Lucid Dreaming entry, p. 294.)
Figure out your Demesne's appearance and nature, probably
in collaboration with your Storyteller… who's bound to add a
few elements of her own.
When dreaming or meditating, your character can go visit
his Demesne with a successful Perception + Demesne roll.
The difficulty depends upon your situation: directing yourself
there under normal circumstances would be difficulty 5 or 6,
whereas trying to reach it under distressing circumstances (say,
while enduring torture or other challenges) would range from
difficulty 7 to 9. Once he's arrived, the character's consciousness
is free to wander around the Demesne. Although physical or
mental distress can disrupt the Realm, it's still a familiar – if
not always welcoming – space.
There's nothing physical about a Demesne. You don't go
there physically, and you cannot take anything physical from
that Realm. Instead, a traveler sends his astral form into that
Demesne, leaving his body behind; for details, see Astral Travel
in Chapters Four and Nine, (p. 87) and (pp. 476-478). That
said, you don't need Mind 3 or better to enter your personal
Demesne – the Background Trait takes care of the travel
arrangements. A mage who can travel astrally, though, may
wander out of the Demesne and reach other Dream or Astral
Realms from there.
In the Demesne, your appearance reflects your state of
mind. If you're calm, you're lucid dreaming, or have managed
to project your ideal astral form, you look however you want
to look. Under other circumstances, your visiting form might
betray whatever stress, fear, or insecurities you're facing in
the physical world. A successful Wits + Demesne (or Lucid
Dreaming) roll lets you adjust your appearance at that point,
though… and similar rolls can help you change the dreamscape
too. Large changes, of course, demand several successes – see
above for potential difficulties.
Because the Demesne itself reflects its creator's mental state,
you can also confront internal issues within the Dream Realm's
boundaries. A successful Perception + Demesne roll allows you
to puzzle out subconscious conflicts and figure out what's going
on beneath the surface. On a related note, you can try to access
memories that might be hidden throughout the Demesne. In
this case, roll Intelligence + Meditation or Demesne (whichever
is higher), with the difficulty and numbers of successes based
upon the obscurity of that information. The name of your last
girlfriend would be easy to find, but the name of the kid who sat
next to you in third grade would be significantly harder to recall.
A skillful Mind mage (that is, Mind 3 for a sleeping
subject, Mind 4 for one who's awake) can draw other people's
consciousness into his Demesne too. If that person doesn't want
to enter the Demesne, they have a Willpower-versus-Willpower
contest (see Resisted Actions in Chapter Eight, p. 390), with
the winner achieving his objective. A person who's fighting
the dream can roll every few turns to leave the Demesne; until
the roll succeeds, however, that character is trapped. Again,
this is not a physical trap, though being stuck in someone else's
nightmare can be pretty horrifying…
If your mage falls into a Quiet, you can roll his Willpower
(difficulty 9) in order to go into your Demesne; there, he's still
trapped in the mindscape, but at least it's familiar territory. A
few successful Perception + Demesne rolls could lead him back
out again. See Quiet in Chapter Ten, (pp. 554-561).
X No Dream Realm to speak of.
• Occasional visitor to the Realm. You have a
name for it and recognize a few significant
features.
•• A regular visitor, you've traveled extensively
through the Demesne.
••• In your dreams, you know this place quite well.
•••• This is your Realm, and though you don't
command its every feature or resident, they
know and recognize you as someone of
authority there.
••••• Lord or Lady of the Demesne, you know
and command this Realm as if it were your
kingdom… because it is.
 
[X] Write in - There is no clean divide. Some creatures are entirely one or the other, but us humans rarely get that luxury. No, if she wants out of her current life we need to start prepping another for her to move into. Worrying about how mundane or supernatural it is can come later.
 
[X] Write in - There is no clean divide. Some creatures are entirely one or the other, but us humans rarely get that luxury. No, if she wants out of her current life we need to start prepping another for her to move into. Worrying about how mundane or supernatural it is can come later.
 
I absolutely think we should create a Wolfram and Hart to put our various companies under, especially a law firm (which we will need greatly both for ourselves and our servants in the future). About the vote, I think this one is better:
[] Write in - There is no clean divide. Some creatures are entirely one or the other, but us humans rarely get that luxury. No, if she wants out of her current life we need to start prepping another for her to move into. Worrying about how mundane or supernatural it is can come later.

After all what Rose really wants is not really to throw herself into the supernatural but just to get out of her parents' control and away from a community that had her image under the axe. Soon she'll be eighteen, if she isn't already, she'll be able to go out on her own and then we can help pay for an apartment away from her parents, even in another city if she wants to, while she puts her feet on the ground.

Life as it totally doesn't suit Rose, unlike Molly, she has neither the raw power nor the mindset to thrive in this type of environment. Not to mention she wants to raise the child and there are few things more ridiculous than defending an innocent child when she has no power and is up to her neck in the supernatural.

Forgetting possible enemies she would inevitably make there are dozens of magical species whose whole thing is to eat children.

[X] Write in - There is no clean divide. Some creatures are entirely one or the other, but us humans rarely get that luxury. No, if she wants out of her current life we need to start prepping another for her to move into. Worrying about how mundane or supernatural it is can come later.
 
Yes, Sunroof Mouse! 🐶

[X] Write in - There is no clean divide. Some creatures are entirely one or the other, but us humans rarely get that luxury. No, if she wants out of her current life we need to start prepping another for her to move into. Worrying about how mundane or supernatural it is can come later.
 
I absolutely think we should create a Wolfram and Hart to put our various companies under, especially a law firm (which we will need greatly both for ourselves and our servants in the future). About the vote, I think this one is better:


After all what Rose really wants is not really to throw herself into the supernatural but just to get out of her parents' control and away from a community that had her image under the axe. Soon she'll be eighteen, if she isn't already, she'll be able to go out on her own and then we can help pay for an apartment away from her parents, even in another city if she wants to, while she puts her feet on the ground.

Life as it totally doesn't suit Rose, unlike Molly, she has neither the raw power nor the mindset to thrive in this type of environment. Not to mention she wants to raise the child and there are few things more ridiculous than defending an innocent child when she has no power and is up to her neck in the supernatural.

Forgetting possible enemies she would inevitably make there are dozens of magical species whose whole thing is to eat children.

[X] Write in - There is no clean divide. Some creatures are entirely one or the other, but us humans rarely get that luxury. No, if she wants out of her current life we need to start prepping another for her to move into. Worrying about how mundane or supernatural it is can come later.
Hell, I am sure a specific hair salon can find an opening for a hard working down on her luck teen mom who is willing to ignore any... strangeness she may see going about her work.
 
[X] Write in - There is no clean divide. Some creatures are entirely one or the other, but us humans rarely get that luxury. No, if she wants out of her current life we need to start prepping another for her to move into. Worrying about how mundane or supernatural it is can come later.
 
[X] Write in - There is no clean divide. Some creatures are entirely one or the other, but us humans rarely get that luxury. No, if she wants out of her current life we need to start prepping another for her to move into. Worrying about how mundane or supernatural it is can come later.
 
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