Green Flame Rising (Exalted vs Dresden Files)

As for robots, we cant build robots yet. Or afford them, frankly.
It's almost too bad the mortal authorities are completely untrustworthy. I like being able to be fully independent, but access to those sweet sweet high tech industrial death bots would be very nice.

Though they apparently started releasing demilitarized versions of drones like the predator for use as SAR platforms and pipeline inspectors around 2006. Maybe once we have some money we could secure ourselves some highly illegal air support. :V
 
Yes, though limited to things the clones can do, again no charms, o magic
Oh, thats fine. They would make pretty good assistants at a minimum, even without magic.
It solves much of the school problem, at the very least, if we can spawn instances to do home study for a couple hours a day to backup our normal attendance. Much of the Hell administration issue as well.

And it has the not so minor side benefit of reassuring Charity we are alive.
Something to consider after we deal with the Mab issue.
It's almost too bad the mortal authorities are completely untrustworthy. I like being able to be fully independent, but access to those sweet sweet high tech industrial death bots would be very nice.

Though they apparently started releasing demilitarized versions of drones like the predator for use as SAR platforms and pipeline inspectors around 2006. Maybe once we have some money we could secure ourselves some highly illegal air support. :V
Not all that hard though.

Civilian RC planes were a thing before drones, and with HMP you dont need to fly them yourself. Buy a couple low or medium end RC planes, mod with Tool Constructs, hit with HMP and you have a wing of ghetto surveillance drones. Add a kilogram of homemade semtex and its a cruise missile. Stick some holy water dispensers under the wings and its armed for anti-vampire work.

Of course, thats the hard way to do this.

Prophecies Hatched In Meat is 2 dots/8XP to summon a swarm of devil flies. If the QM allows us to dip into the Dark Ages charms, Calling The Citizens To Feast is 3 dots/12XP and allows us to summon a swarm of rats or flies per success on a Intelligence + Animal Ken roll.

Or we could just spend that XP on a Allies 3(9XP) or Allies 4(12XP) Background, once our Hell or other activity gives us the narrative justification, and have them bring the flying death bots.
 
Oh, thats fine. They would make pretty good assistants at a minimum, even without magic.
It solves much of the school problem, at the very least, if we can spawn instances to do home study for a couple hours a day to backup our normal attendance. Much of the Hell administration issue as well.

And it has the not so minor side benefit of reassuring Charity we are alive.
Something to consider after we deal with the Mab issue.

Not all that hard though.

Civilian RC planes were a thing before drones, and with HMP you dont need to fly them yourself. Buy a couple low or medium end RC planes, mod with Tool Constructs, hit with HMP and you have a wing of ghetto surveillance drones. Add a kilogram of homemade semtex and its a cruise missile. Stick some holy water dispensers under the wings and its armed for anti-vampire work.

Of course, thats the hard way to do this.

Prophecies Hatched In Meat is 2 dots/8XP to summon a swarm of devil flies. If the QM allows us to dip into the Dark Ages charms, Calling The Citizens To Feast is 3 dots/12XP and allows us to summon a swarm of rats or flies per success on a Intelligence + Animal Ken roll.

Or we could just spend that XP on a Allies 3(9XP) or Allies 4(12XP) Background, once our Hell or other activity gives us the narrative justification, and have them bring the flying death bots.
Depends on what you mean by hard way. I'd rather spend time and money than exp, and in terms of long range high endurance air support most of the available drones are good enough already.

My main concern with the RC stuff is if the devils can actually see out of it, and how good we'd have to be to modify them to be able to do that.
 
As for robots, we cant build robots yet. Or afford them, frankly.
Actually... unless there has been a word of QM I would like to chime in here.

See, building robots is actually really really easy. I've built robots, a child can make a robot. All you need is some electric motors, batteries, and a controller. See: all those "build your own robot" kits you can get for children.
Building robots is easy, but programming robots is very very hard. And square the difficulty if you plan on having it anything even a little complicated, like oh say, walking or picking up an object.

But we can cheat! We don't need to do any programming, we can just stick a Cyberdevil in a phone and use that as the controller. Hook a few electric motors, a few batteries and a Cyberdevil in a phone together and we have all the parts we need for a robot. Everything else we can make with our crazy good crafting. Gears, chassis, etcetera. And as a bonus it should even fall under our "mechanics" specialty.

Basically we can have a shiny masterwork robot we made out of scrap metal, being controlled by an phone and some motors we slapdash wired together. Total cost of maybe two hundred dollars, less if salvage parts from things.

And we already bought our Cyberdevils as allies even. So would this be a legitimate use of them?
 
Depends on what you mean by hard way. I'd rather spend time and money than exp, and in terms of long range high endurance air support most of the available drones are good enough already.

My main concern with the RC stuff is if the devils can actually see out of it, and how good we'd have to be to modify them to be able to do that.
Buy a couple used or broken cellphones. Rip out the cameras and hook them in. Let magic fill in the gaps. Done.
I think cellphones were up to 2MP sensors by 2006, so hook up half a dozen in parallel and you have a 12MP optical interferometric array. And thats assuming Tool Constructs cant eke out more performance.

Alternatively, simply stuff an off the shelf digital camera in there.
There were a couple 10MP DSLRs on the market, and probably more videocameras.
 
Actually... unless there has been a word of QM I would like to chime in here.

See, building robots is actually really really easy. I've built robots, a child can make a robot. All you need is some electric motors, batteries, and a controller. See: all those "build your own robot" kits you can get for children.
Building robots is easy, but programming robots is very very hard. And square the difficulty if you plan on having it anything even a little complicated, like oh say, walking or picking up an object.

But we can cheat! We don't need to do any programming, we can just stick a Cyberdevil in a phone and use that as the controller. Hook a few electric motors, a few batteries and a Cyberdevil in a phone together and we have all the parts we need for a robot. Everything else we can make with our crazy good crafting. Gears, chassis, etcetera. And as a bonus it should even fall under our "mechanics" specialty.

Basically we can have a shiny masterwork robot we made out of scrap metal, being controlled by an phone and some motors we slapdash wired together. Total cost of maybe two hundred dollars, less if salvage parts from things.
And we already bought our Cyberdevils as allies even. So would this be a legitimate use of them?
IIRC we were talking about a construction bot.

A construction robot is a very different matter from a civilian hobbyist project.
Especially if we are talking one designed to operate outside the very specific constraints of an assembly line.
Or so it would seem to me. Could be wrong.
 
IIRC we were talking about a construction bot.

A construction robot is a very different matter from a civilian hobbyist project.
Especially if we are talking one designed to operate outside the very specific constraints of an assembly line.
Or so it would seem to me. Could be wrong.
And so we cheat ~cheat ~cheat like crazy. You're right there would normally be issues- for anyone who is not us.
The bigger the robot gets the more careful you have to be about safety. What would be an amusing malfunction in a tiny robot can quickly be deadly in a larger one. But for us? Cyberdevils. (And lets be honest here, our workplace was never going to be OSHA certified)
Operate outside the very specific constraints of an assembly line? Cyberdevils. Those constraints are necessary because of limitations in programming we don't have because we aren't using programming.

The actual Mechanics would be harder yes, but for us? It's our specialty, and we can throw superhuman amounts of dice at it. If we can make a motorcycle or car from scrap metal, we can do this easy.

The only major difference would be scaling up the motors and batteries. The $200 tag was me imagining a small or medium sized robot admittedly. A little wheeled bot with brushes and cleaning tools, or a medium quadruped with circular saws and angle grinders (or guns). Little robots we can have help us clean, carry or fix things.

But if instead of taking motors from hand drills and electric beaters we take them from washing machines and treadmills it should work. Mechanics thankfully should cover gear ratios and drive chains. Grab a few car batteries to power things and tada! Construction robots.

Now mind, power will be a bit of a concern for larger robots. Having perfectly efficient gears will only go so far, and the batteries that are available to us won't be that amazing. So we may want to set up a generator or find some easy way to recharge them on site. But we were planning to rig up electricity for the station anyway right?

Anyway we probably shouldn't bother with too many large robots, but I was thinking that a couple mid sized ones could speed things up quite a bit by dealing with the little tasks.
 
Actually... unless there has been a word of QM I would like to chime in here.

See, building robots is actually really really easy. I've built robots, a child can make a robot. All you need is some electric motors, batteries, and a controller. See: all those "build your own robot" kits you can get for children.
Building robots is easy, but programming robots is very very hard. And square the difficulty if you plan on having it anything even a little complicated, like oh say, walking or picking up an object.

But we can cheat! We don't need to do any programming, we can just stick a Cyberdevil in a phone and use that as the controller. Hook a few electric motors, a few batteries and a Cyberdevil in a phone together and we have all the parts we need for a robot. Everything else we can make with our crazy good crafting. Gears, chassis, etcetera. And as a bonus it should even fall under our "mechanics" specialty.

Basically we can have a shiny masterwork robot we made out of scrap metal, being controlled by an phone and some motors we slapdash wired together. Total cost of maybe two hundred dollars, less if salvage parts from things.

And we already bought our Cyberdevils as allies even. So would this be a legitimate use of them?
Building a crappy robot is cheap.

If we want to build something with actual usefulness beyond barely filling a given roll, they're going to be really expensive. Quality materials, powerful servo motors, high capacity batteries, etc., all of that adds up really quickly.

If we're not going to build high quality robots, there is no point in building them at all. At that point, we would be better off just buying motorized toys or RC cars/planes/etc and HMP'ing them.

EDIT: Either way, cheap or expensive, building a robot should be pretty simple once we have the necessary skills, thanks to the Tools Charm. No need for a machine shop helps a lot.
 
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I actually had an idea about how to address the issue.
Imbue Amalgam
Cost:
15+ motes
Target: One mortal creature

Creates an arcane link

When a sorcerer learns this ritual, he learns to transmute mortal creatures to grant them abilities and skills that far supercede their own. By adding new Physical Traits, a sorcerer can increase a target's Attributes and Abilities, grant her Essence and Charms, make her attacks lethal and more. The effects of the ritual, both the physical transmutation and the imbuing of power are permanent.

In addition, the ritual binds the target to the sorcerer with an arcane link, so that the sorcerer can issue commands more efficiently and cast additional spells on the target.

The target becomes servile and unable to disobey the caster's direct orders, and her player must make a successful Willpower roll in order for the character to interpret the caster's wishes beyond a literal sense.

Imbue Amalgam takes an entire day to cast. The sorcerer must have a statue of exacting quality made that has all of the physical transformations he wishes to perform on the subject. The statue must be carved from stone quarried from the Blessed Isle, gilded and inlayed with a variety of jewels that are arranged in a mystical pattern across the body of the statue (total cost of Resources ••••). The sorcerer places identical gems in the same places on the target's body during the ritual. As the ritual proceeds, the jewels are consumed, and the target takes on the physical qualities of the statue, while the statue becomes more like the original form of the target. The statue is intimately tied to the target and must be used in subsequent castings of Imbue Amalgam on that target.

The statue should be carved with any and all possible Traits the caster might want to imbue, and a new statue cannot be created for a creature until the original statue has been entirely used (when it completely resembles the original creature before the spell was cast).

In addition to the base cost of the spell, the caster spends additional Essence to pay for the traits imbued to the target. It costs 2 motes to raise an Attribute by one and 1 mote to raise an Ability by one. Every 4 motes the sorcerer spend on this spell adds one dot of Essence or 5 motes of temporary Essence to the target, which can be used only to power Charms that have been given to the target. A sorcerer may not raise an amalgam's permanent Essence to a score higher than (his permanent Essence - 1).

An amalgam must have enough dots of Essence to meet the minimum Essence requirements of any Charms the sorcerer grants her. The motes recharge at the normal rate ― 4 per hour of gentle activity, 8 per hour of meditation. A sorcerer cannot add more dots to a given Ability or Attribute than his Occult + Essence. For 4 motes, one permanent Willpower may be purchased for the amalgam. Amalgams often develop natural armor and attacks.

Each mote spent creating the amalgam can give it +1L/+1B soak. A sorcerer cannot spend more motes on the amalgam's soak than he has points of Occult + Essence.

The sorcerer can spend 1 mote to convert a hand-to-hand attack from bashing to lethal or for a choice of adding +2 speed, +1 accuracy, +1L damage or +1 defense to the amalgam's hand-to-hand attack. For amalgams who have ranged weapons imbued into them, the caster may spent one mote to add +1 to accuracy or rate, +1L to damage or +100 to range. Amalgams may be armed with both hand-to-hand and missile weapons, but each must be paid for separately. Amalgams do not generate their own ammo without Charms. A sorcerer cannot spend more motes on either weapon individually than he has points of Occult + Essence.

A sorcerer need not know the Charms he lends to the amalgam. However, although the amalgam is a product of sorcery, it is intimately connected with the Exalt who created it, and the Charms he lends it are those of his own type, so a Solar creating amalgams could only give them Solar Charms.

Each such Charm costs 3 motes to imbue. Amalgams betray no anima banner, but close examination will show what type of Exalt created them. Amalgams cannot be granted sorcery more powerful than the Terrestrial Circle. Teaching an amalgam a spell is just like granting it a Charm, save that the sorcerer must know the spell he grants.

Amalgams bleed, heal and fight infection and disease and resist sorcery as Exalted. They can use stunts, and their 10s count as two successes. Though they are typically used as magical killing machines, they need not be. It is impossible to mistake an amalgam for a normal mortal creature ― they are clearly constructs of magic. The best a sorcerer could hope for is to convince someone the amalgam is some sort of Wyld-twisted mutant. Sorcerers most often perform physical transformations with a theme to them, such as having all their amalgams transformed into insects or creating Old Realm markings on them. This spell can only target mortal creatures with a permanent Essence lower than the caster. Exalts and other Essence-using creatures are immune to this spell's effects.
Take this spell water it down a bit, probably drop the ablity to use charms beyond an excellency. And use it to turn simple phone demons into useful servants.
 
Building a crappy robot is cheap.

If we want to build something with actual usefulness beyond barely filling a given roll, they're going to be really expensive. Quality materials, powerful servo motors, high capacity batteries, etc., all of that adds up really quickly.

If we're not going to build high quality robots, there is no point in building them at all. At that point, we would be better off just buying motorized toys or RC cars/planes/etc and HMP'ing them.
Eh *wibbles hand*.
Batteries are going to be a problem I admit. Good batteries are a very recent invention (and are still being worked on) so we they will likely be out of our price range. Still, with some worse batteries and a nearby charging station, perhaps a few redundant battery packs, we should be able to manage.

Motors and quality materials though are less of a concern. Tool transcending Constructs means we can turn a bunch of scrap metal into high quality steel and like. And clever abuse of our Mechanics specialty can do a lot to compensate for cheap motors. Gear ratios, flywheels and the like. Our robots will be 90% exalted grade clockwork robot, and 10% modern tech slapped on top to act as a control system.

It would work well for small and medium robots. Not that much more useful then an unpowered person helping us, but they would be cheap to make and we could churn out half a dozen. They would have the advantage of being able to keep working 24/7 too unlike us. Should hopefully save some time on the refurbishment in net, and we would keep to robots if we want to refit them with guns and use them as security robots or something.

Basically use our inhumanly good exalted crafting abilities to make some really fancy roombas.

On reflection though doing this for a large or huge robot may be difficult. Mostly because of motor and power systems as you say. Instead we can refurbish/make some construction equipment and just attach a little robot to the control systems. If electricity is too annoying to use for our robots, we can just make them run on gasoline.
 
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As someone with an actual degree in Mechanical Engineering, I need to chirp in on this and say that yes, it really is that easy to hook up a robot, building the actual body of the robot should be purely a Craft (Mechanics) roll, and a middle schooler with the right instructions could easily repurpose a RC engine as the computerized brain to control it from the purely physical perspective of hooking the wires to the control board with a bit of soldering work, which is really pretty easy if you have the tools, basically just welding where you make sure the metal forms an electrical circuit with no breaks, and that you don't splash liquid metal across the connections to form a short. I mean, you can burn yourself pretty easily if you're not careful, but I don't think that's going to be an issue as a crafting Exalt.

Programming that robot, on the other hand? I have seen trained engineering students with classes in specifically exactly that fail to program a robot to go through a maze, despite working in groups, having literal weeks to get it done, knowing the exact structure of the maze ahead of time, and having built-in sensors they can use to course-correct. Actually, I've been one of those students, and still been well in the top half of the class on that assignment despite crashing less than halfway through. Programming is hard. Cheating with cyberdevils, on the other hand? Very, very easy.

So yes, I think we can make some construction robots pretty easily. Combat robots, on the other hand, are another story, since that would require motors that move at combat-relevant speeds and good-quality armor, all without introducing overheating issues with the circuitry that both of those things could potentially cause. That's hard. Just my two cents as an engineer.
 
I actually had an idea about how to address the issue.
Imbue Amalgam
Take this spell water it down a bit
That spell was infamously, utterly broken for creating infinite loops and better-than-Solar characters. Look at the way (caster's Occult+Essence) is the cap for the creature's Int, and is separately the cap for the creature's Occult, for a simple example. You would have to water it down more than "a bit". Probably best to ignore every mechanic and number in the spell, and use it only as vague inspiration for creating creatures by magic. :p
 
a middle schooler with the right instructions could easily repurpose a RC engine as the computerized brain to control it from the purely physical perspective of hooking the wires to the control board with a bit of soldering work
Citation: Did it for a competition as a middle schooler here.

Right instructions are pretty important though.
Don't be the guy who didn't realize filing down the connector of the motor to fit would have the steel dust go into the motor's gaps and brick the bloody things.
 
Wait, if this is a pure Wits roll, I'm pretty sure we have 3 dots of Wits? By which I mean that I just checked the Character Sheet on the front page and we have 3 dots of Wits.

Should have been perception+streetwise, I mislabeled it

Anyway Vote closed.
Adhoc vote count started by DragonParadox on Oct 23, 2022 at 2:39 AM, finished with 89 posts and 20 votes.

  • [X] Yes
    -[X] Tell Charity and Micheal together at some point once things have calmed down
    -[X] Use willpower on the first social check, and at any point Molly feels is particularly critical.
    -[X] Stunt: Taking a deep breath Molly catches first her father's, then her mother's, eyes.
    -[X] "Things got… bad at the museum. A lot of people died before we even got there, and most of them weren't freed of their suffering even then". For a moment, the inside of a room you wish you didn't remember flashed before your eyes, and something of it must of shown on your face.
    -[X] " We stopped the people who did it; but it got bloody. I killed the woman started it all, and I can't say I regret it. Maybe it wasn't what was right, nothing about what happened was, but it was what was left." Molly says, a certainty as enduring as stone and brass settling into her voice.
    -[X] " I pray for the wisdom to do better, to be better, but I don't know what else we, I, could have done without innocent people suffering for it"
    -[X] Answer any other questions they have about what we did and why.
    [X] Yes
    -[X] Michael
    -[X] Charity
    [X] Resolve to tell Michael the full details of our fight in the museum, but only when we have time to do so in private with no chance of Charity interrupt. Perhaps in a few days when we're on our road trip?
    [X] Yes
    -[X] Michael
    [X] Yes... sort of.
    -[X] Tell an sanatized version for the family, but say "There are details for just mom and dad." When mon pulls us aside and asks, say we will tell her, but does she really want to know, or just trust us when we say it wasn't good, but also not the worst ether, and we helped people. When Dad pulls us aside tell the whole story. Tell mom if she insists.
 
Winning Vote
Adhoc vote count started by DragonParadox on Oct 23, 2022 at 2:39 AM, finished with 89 posts and 20 votes.

  • [X] Yes
    -[X] Tell Charity and Micheal together at some point once things have calmed down
    -[X] Use willpower on the first social check, and at any point Molly feels is particularly critical.
    -[X] Stunt: Taking a deep breath Molly catches first her father's, then her mother's, eyes.
    -[X] "Things got… bad at the museum. A lot of people died before we even got there, and most of them weren't freed of their suffering even then". For a moment, the inside of a room you wish you didn't remember flashed before your eyes, and something of it must of shown on your face.
    -[X] " We stopped the people who did it; but it got bloody. I killed the woman started it all, and I can't say I regret it. Maybe it wasn't what was right, nothing about what happened was, but it was what was left." Molly says, a certainty as enduring as stone and brass settling into her voice.
    -[X] " I pray for the wisdom to do better, to be better, but I don't know what else we, I, could have done without innocent people suffering for it"
    -[X] Answer any other questions they have about what we did and why.
    [X] Yes
    -[X] Michael
    -[X] Charity
    [X] Resolve to tell Michael the full details of our fight in the museum, but only when we have time to do so in private with no chance of Charity interrupt. Perhaps in a few days when we're on our road trip?
    [X] Yes
    -[X] Michael
    [X] Yes... sort of.
    -[X] Tell an sanatized version for the family, but say "There are details for just mom and dad." When mon pulls us aside and asks, say we will tell her, but does she really want to know, or just trust us when we say it wasn't good, but also not the worst ether, and we helped people. When Dad pulls us aside tell the whole story. Tell mom if she insists.
 
Arc 3 Post 3: A Confession and a Call
A Confession and a Call

23st of July 2006 A.D.

Morning sunlight streams through the windows of the living room, the sun having hardly peaked over the horizon. Everyone but mom and dad are still asleep, even Daniel who had spent hours last night asking you about Lydia, then death gods, then necromancers... and then some really stern warnings about Queen Mab. Normally one would not think that a fifteen year old boy could be trouble for the Queen of Air and Darkness, but he's a Carpenter, he might just find a way. After all you did even if you cannot quite tell what it is.

"Things got… bad at the museum. A lot of people died before we even got there, and most of them weren't freed of their suffering even then". For a moment, the inside of a room you wish you didn't remember flashed before your eyes, in a twisted sort of way it is almost reassuring how angry and sick that makes you feel. It's not that your heart froze over or anything, it's just a little harder. Something of it must of shown on your face.

"Oh Molly I'm sorry. You shouldn't have had to..."

"I didn't have to, I chose to go there," you cut off your mom quickly. "I don't regret it." Deep breath. "I killed the woman who did it and I don't regret that part either. Maybe it wasn't what was right, nothing about what happened was, but it was what was left."

The room goes quiet. Please don't hate me, please don't hate me.

"No soul is beyond the mercy of God and all should be given a chance to take that mercy when it does not inflict yet more suffering upon the innocent." Dad speaks slowly, choosing his words with care. "The innocent does not just mean the helpless, it also means those who would stand for what is right sword in hand. You killed this woman in a battle while she was trying to kill you."

It's not really a question, but you answer it anyway. "Yes."

He sighs. "Regret in doing harm even to the guilty isn't itself a virtue, offering mercy is. If anything I would count regret, compassion even in the darkest of moments, a gift of God to help us steer the right path, but just because we do not always see the sign does not mean we cannot take the right path anyway. We are all of us only human Molly, we cannot be expected to be perfect in compassion anymore than in anything else. All we can do is try to walk the best path we can see, seeking guidance when things look unclear."

Mom is a lot less philosophical about the whole thing. "Mercy to the guilty can be cruelty to the innocent and this Katrina, willing to kill people, violate their bodies and souls would have been that sort. You did the right thing sweetheart, though I wish more than anything you didn't... you had not been the one to do it."

Didn't have to be the one to do it, you mentally finish the thought mom had just tripped over. She does not want to think about you being needed that way, but she is thinking it.

You hug mom a little tighter and longer than you do dad as you get up to start the day in earnest.

Essence Restored to full -> Now at 12/12

***​

24st of July 2006 A.D.

On Monday you get a call from Lydia apologetic over not staying over. "I just... with everything that had happened I just needed some time to myself."

"That's OK, I'm just glad you're alright. Did Harry fix up the wards?"

"Yeah. Is he always that stubborn about getting paid? It took me half an hour to wear him down to it and I had push, you know with... insight. You have that too right? When the world goes all clear like a still pool in starlight and you just know the right way to do something?"

"Yes to the last bit and I have not had the chance to pay Harry for anything but I assumed be was stubborn about that as well, especially if he thinks you could use the money more." you consider asking if she does need the money more, you do not know what kind of contingencies Arawn made, but from the exasperated tone you assume the answer is a resounding 'no'.

"Well anyway I got him to take the money eventually and the house's safe as houses now."

"Ow... ow I say, that's a terrible pun," you joke.

"All puns are terrible,they are the tools of the Puck, most cunning and treacherous of the fey," she fires back, leaving you unsure if that is a joke or not. "Anyway you can come over whatever you like now we can talk magic and stuff, or other stuff if you like."

"I'm actually going out of town with my dad. He has to look into something in Ohio."

"Your dad..." Lydia trails off. "You're going out with him for his job right."

"Yeah. He's got the job, but nothing says he has to do it alone, a lot of what the knights do is seek out allies from people of good heart and courage."

"I know," she answers. "There's mention of it in the Eight Century Canterbury School version of Saint Augustine's On Faith in Invisible Realities and in..." She cuts herself off. "Sorry didn't mean to bore you."

"Not bored at all," you reply sincerely. "I'd love to listen to you describe secret histories and obscure books, only thing better would be to read them myself."

"Well then you're in luck I don't charge entrance fees to the library," Lydia laughs."Listen do you need some help dealing with whatever it is?I think I'd be pretty good whether it's a fight or we have to talk ourselves out of trouble and us magical girls have to stick together."

After a brief moment of being unable to answer from sheer surprised laughter you give it some serious thought. She isn't wrong about how useful she might be and you do like her company. On the other hand she probably has some lawyer stuff to do surely...

"What use mortal artifice if it cannot be used to handle such trivialities from afar?" Usum asks. "Surely she knows more of her own affairs than we do. The chance to strengthen an alliance with one of Lady Lydia's power and skill does not come often" That is the first time Usum has called anyone beside you a lord or lady. You wonder what it might mean , but Lydia's still waiting for an answer to her own question...

Do you invite Lydia along on the trip to Ohio?

[] Yes, you are sure she will be helpful and you like her company

[] No, you do not want to pull her away from settling her affairs at the wrong moment

[] Write in


OOC:And we are off.
 
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[X] Yes, you are sure she will be helpful and you like her company

A day or even a week shouldn't matter in legal issues of inheritance, unless there's an active competing force trying to grab Lydia's assets, like Mab (and I don't think she's that petty). So, take Lydia with us, give her some XP, bond together as Circlemates. Introduce her to our father properly.

The only strange thing about the update is that we already told Lydia our father was on a mission from God:
"Weell..." you draw out the syllable, not really knowing where to start since you don't know what Lydia knows. Not to mention that the alley next to one of Marcone's hideouts is not what you would call a safe place to be having long conversations. "I'm here in a general mission to deal with leftover Nazis and to help a friend, dad's a Knight of the Cross, think of like the Blues Brothers line but 100% for real and Ms Gard is..." you glance over at the woman as she talks to the local 'help' presumably telling them to keep their mouths shut about all this. "She's here for personal reasons to do with the people we are dealing with."
 
[X] Yes, you are sure she will be helpful and you like her company

A day or even a week shouldn't matter in legal issues of inheritance, unless there's an active competing force trying to grab Lydia's assets, like Mab (and I don't think she's that petty). So, take Lydia with us, give her some XP, bond together as Circlemates. Introduce her to our father properly.

The only strange thing about the update is that we already told Lydia our father was on a mission from God:

Fixed, she was looking into what the knights are, but I forgot she had the name already.
 
That is the first time Usum has called anyone beside you a lord or lady. You wonder what it might mean ,
It means that even a Terrestrial-tier Exalt is something you respect, and someone who's inherently attached to an Exaltation like Usum is would know that instinctively.

Besides, all of the Exalted host were originally intended to work together in the war that they were created for, it's why Circles exist, Exalted are naturally drawn to work in groups with other Exalted.

[X] Yes, you are sure she will be helpful and you like her company

And if she ends up needing help with legal stuff later, we can try using some superhuman charm on whoever we need to to get things to settle in her favor. We have those social Excellencies for a reason, after all, and with stunting we can throw 14 dice ignoring 1s at whatever problem comes in our way.
 
[X] Yes, you are sure she will be helpful and you like her company
-[X] Check on Daedalus to see what they know of what happened, and if they're likely to mess with Lydia
 
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