We started with 14 essence
We started with 14 essence
It's counting the ten as two successes. Not sure if Denarians double.
We had 12. We spend two on LaFortier.
Pretty sure the essence number is wrong unless we didn't spend 5 which is why I asked what was used.
We already learned a secret and regained essence from it this scene.But that's a bad idea. Much better to gain knowledge of his plans, or of his arts. This should be an arcane secret that gives us essence regeneration.
I will say we learned a lot from this fight even if it was only in what our enemies are capable of if we had had the shadow spite curse signature that hit would have been it he only didn't take damage by a hair in that instance.
The fallen's coins don't just give them knowledge they can outright assist them in combat via trying to dispel Magic on them that is a very good thing to learn now.
That seems to be the Elder wizard trick which makes sense McCoy had his own version of this so we might need to either invest in some chronomancy or build a prodigy that makes it harder to do time magic in our vicinity but it's good to learn that now that he's not using Angelic powers to do that just wizard magic.
@DragonParadox
Looking back the Shintai stage one's ability to warp the immediate reality with the Five Courts wasn't used. Could that have been used to resist him portaling away since it's a distortion on space?
Mavra uses a realworld teleport to leave her meeting with Dresden in Dead Beat.The inherent assumption that multiple mechanically different non-NeverNever based methods of teleportation / discorporation / escape even exist is a big leap.
This is not true.On the other hand, without shintai it's likely he could have afforded to also kill at least one person here.
This is not true either.He started with 5 actions. If we didn't use Windborn Stride + shintai, we likely wouldn't have come within striking distance of him. This means he would have had one action free to attack, instead of using his last action to flee.
COMMENTARY
I agree with this but GSNF wasn't used so we have 7 essence not 6.
Spoiler: 3 Dot Fascination This subtle fascination takes appearance of a subtle glow that seems to trace the shape of invisible tattoos along the owner's arms.
Under mundane vision they are too indistinct to make out any details on, but when viewed with overtly supernatural senses like Wizard's Sight or Aura reading they resolve into a twisted sort of mirror.
They do not so much show an image as distort an impossible reflection of the viewer to show something that could be rather than something as deceptive as an illusion.
The precise form that this takes is always intensely personal and distressing, the vision of a fate they find so horrific that simply seeing it scours the soul and leaves them experiencing traumatic flashbacks for at least a week after the fact.
System:
Each turn supernatural sensory abilities like Hellscry Chakra or Wizard's Sight, but not sensory boosting abilities like low level Auspex, are used on the owner of this Splendor they roll permanent Willpower + Essence rating against a difficulty of 5. Each success strips 1 temporary point of willpower from the viewer.
If this strips more than half their permanent Willpower rating in temporary points before they avert their gaze it inflicts the PTSD derangement as described here.
He got lucky the only reason he didn't die right there was because he got lucky. Sometimes that happens he just barely avoided taking a fuck ton of irradiation from green sun nimbuslayer which would have catapulted him into deep wound penalties which makes any role after that pretty much impossible.So as predicted, the elder Denarian wizard wasnt an idiot, did come prepared for hostile attackers, wasnt going to just stand around and let the Infernal Exalt shank him, and did have an exit strategy.
And as predicted, neither we nor the wizards had a hope of preventing him peacing out.
Who wants to bet he had a 1UP talisman/effect on him as wel
What allies they are universally fucking hated never mind the fact that only Wizards and things that use wizard magic can attempt to do anything to our charms at all. Which would still be restricted by both our Essence and how much they're willing to devote to peeling away at protections with their limited time on Earth if they attempt to do that.Also as predicted, we just let a Denarian wizard and his Fallen Angel Patron, both magic nerds, get a good hard look at our complete combat suite with magic senses and the Sight. Which is absolutely going to lead to him going back to tailor responses to all of them. And proliferate them across allies, making our life harder.
They didn't enter stasis when they left us, I don't know why you keep pretending like they did they either got to Merlin or they didn't they left before we even started walking to this encounter with the Fallen. There have been at least 10 minutes since they left before we even started moving towards the Fallen.also as predicted, this entire encounter was going to take less than a minute, leaving us time to get to Paris.
And we have to get to Paris because we are the only other person here who can reliably kill Outsiders besides Lydia; even Sophia cant do it.
This also isn't how anything Works nothing works like this Sandra a person who is directly a dupe of Nemesis a knight of the outside with all of the access to outsiders you could ever need and a hole to the outside still only had a handful of them why are you expecting a drowning of fucking Outsiders that's not a thing. If it could be a thing the world would be gone already.his plot thoroughly exposed, the Hollow Man has no reason not to drown every wizard in Paris, from the Merlin and his bodyguard to the junior Warden dupes, in Outsiders. Consolation prize, cripple the Council.
If he could do it, he would have done it without it. Now if Merlin dies...that's where his incompetent ass goes. He'll join the rest of the victims of this arc's incompetence. But I highly doubt it. Especially since I think if there is an ambush army, it's there regardless of the success or failure of the Edinburgh operation.With his plot thoroughly exposed, the Hollow Man has no reason not to drown every wizard in Paris, from the Merlin and his bodyguard to the junior Warden dupes, in Outsiders. Consolation prize, cripple the Council.
You are lying. Straight up. If he was prepared like you said, he wouldn't have had to roll dodge. Like, straight up the fact that he had to roll dispells your assertion of the attack being pointless.So as predicted, the elder Denarian wizard wasnt an idiot, did come prepared for hostile attackers, wasnt going to just stand around and let the Infernal Exalt shank him, and did have an exit strategy.
I'll take this bet. Denarians being able to craft 3 dot splendors requiring exalted craft charms is unlikely.
You are wrong. We haven't shown him full suit of our abilities. And, assuming he didn't takeAlso as predicted, we just let a Denarian wizard and his Fallen Angel Patron, both magic nerds, get a good hard look at our complete combat suite with magic senses and the Sight. Which is absolutely going to lead to him going back to tailor responses to all of them. And proliferate them across allies, making our life harder.
You are lying, straight up. Harry Dresden is a starborn with power over Outsiders.And we have to get to Paris because we are the only other person here who can reliably kill Outsiders besides Lydia; even Sophia cant do it.
Yet Peabody didn't drown Hidden halls in Outsiders.With his plot thoroughly exposed, the Hollow Man has no reason not to drown every wizard in Paris, from the Merlin and his bodyguard to the junior Warden dupes, in Outsiders. Consolation prize, cripple the Council.
I dont think so? Now when you have multiple actions.Shouldn't he have taken multi attacker penalties even if he had multiple actions to work with?
*checks*I agree with this but GSNF wasn't used so we have 7 essence not 6.
That simply hurts innocent wizards. Someone like this will have protections against that sort of damage.Man, we really gotta make that anti-Sight Splendor. Start actively punishing people rather than just relying on our passive nature to drive them insane.
That simply hurts innocent wizards. Someone like this will have protections against that sort of damage.
DP already told us that if anybody could craft empowered items it would be Namshiel though. We should expect him to have some relics at least.I'll take this bet. Denarians being able to craft 3 dot splendors requiring exalted craft charms is unlikely.
And also a thought I have not seen but which will likely occur to Molly: you are not the only one who can make items. Relics made with demonic lore certainly would not be easy for the Fallen to manage, but if anyone would have something like that it would be Namshiel
Multi attacker is distinct from multi action, and as far as I'm aware that's one of the most difficult penalties to erase. Doing so represents the ability to fight arbitrary numbers of other people, which the Denarians never demonstrate. Teaming up on them is repeatedly a useful tactic in the books.I dont think so? Now when you have multiple actions.
Im guessing the roughly two thousand year old wizard has invested in a penalty negator at some point.
He also specifically nerfed the angelic lore out of our option pool for Lash because it was too broken. Which I think was a good choice because the Denarians don't really show the ability or interaction in playing that type of game in canon.DP already told us that if anybody could craft empowered items it would be Namshiel though. We should expect him to have some relics at least.
He directly says that if anyone could craft items with demonic lore that it'd be Namshiel.If the literal shard of an angel can't do it then a human student of one shouldn't be able to either. Buffs and nerfs should have consistency to them instead of being based on what's most detrimental to the players at the time.
Her rifle.
courtesy
Coming back to this because it's just completely wrong.Which is absolutely going to lead to him going back to tailor responses to all of them. And proliferate them across allies, making our life harder.
So we have the spheres necessary to deal with Essence based charms such as wind-born stride and Veridian Legend exoskeleton which is Prime 4 ( messing in a hostile manner with another beings quintessential Energies) Spirit 3 or at a less charitable read Prime 4 Spirit 5.Exalted vs World of Darkness PG 247 said:In general, the mage devises some sort of effect to disrupt or counter the Charm, then makes a contested roll against the Exalt's activation roll. If the mage gets more successes, the effect is disrupted. If there isn't an activation roll, then consult the Essence/Arete equivalency chart in Chapter Two, and have the Exalt roll her effective Arete against difficulty 6 to establish a mark to beat.
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Seeing Essence in action takes Prime 1. Moving it around from place to place requires at least Prime 3, and transforming it into Quintessence (or vice-versa) requires both Prime 5 and Spirit 5.