Green Flame Rising (Exalted vs Dresden Files)

I will say we learned a lot from this fight even if it was only in what our enemies are capable of if we had had the shadow spite curse signature that hit would have been it he only didn't take damage by a hair in that instance.
The fallen's coins don't just give them knowledge they can outright assist them in combat via trying to dispel Magic on them that is a very good thing to learn now.
So they have the torment transformation direct Angelic lore access and a direct assistant in the fight.
Warp of Whispering Time... 5 actions
That seems to be the Elder wizard trick which makes sense McCoy had his own version of this so we might need to either invest in some chronomancy or build a prodigy that makes it harder to do time magic in our vicinity but it's good to learn that now that he's not using Angelic powers to do that just wizard magic.

There's also that thing where we just don't have any extra actions of our own. If we had more actions we could have kept up with them blow for blow he wouldn't have been able to activate the ring and not without at least partially exposing himself and being irradiated and annihilated.

All in all while not as productive in the way that I would have wanted. The Fallen himself failed in every objective he possibly could have had didn't get to kill or hurt anyone here. Then had to run after performing a full-on transformation into the most powerful State he possibly could unless we attack him in his Sanctum or he knows that we're coming that was as strong as he could get and then he still needed to book it.

We can also apply a lot of what we just learned to most of the Fallen a very least the ones that aren't wearing their bearers like skin suits. Though that torment transformation paired with the Noose is going to make Nicodemus a bitch and a half to deal with.
 
@DragonParadox
Looking back the Shintai stage one's ability to warp the immediate reality with the Five Courts wasn't used. Could that have been used to resist him portaling away since it's a distortion of space?
 
The inherent assumption that multiple mechanically different non-NeverNever based methods of teleportation / discorporation / escape even exist is a big leap.
Mavra uses a realworld teleport to leave her meeting with Dresden in Dead Beat.
Titania uses a teleport from the NeverNever to the real world in Battle Grounds. Allfather Odin uses a different teleport system from the real world to Chicago, also in Battle Grounds, when he opens a portal in the sky.

We see Namshiel!Marcone use a non-NeverNever based teleport in Battle Grounds.
We see Winter Lady Molly and Santa Claus!Odin both use what looked like realworld teleports in the short story The Good People.

And thats just what we've seen in canon, not counting anything we havent seen yet, or any new Demon the Fallen or Mage additions. Harry straight up talks about theoretical teleportation techniques in the Council Library here in Edinburgh that he was barred from looking at as a young wizard presumably for fear of hurting himself.


On the other hand, without shintai it's likely he could have afforded to also kill at least one person here.
This is not true.

Melee Excellency Molly is rolling 20 dice already on the offensive, with Dex 4 + Melee 5 + Excellency 9 + Stunt 2.
Namshiel rolled 8 dice to dodge.
Like I and others have been telling you since the beginning, Namshiel is a wizard. Not a bruiser.

And our war party had 8 Actions to use(Molly, Tiffany, Olivia, LaFortier, Morgan, Nzola, Lady M, Zadok) to Namshiel's 5.
All of this was more or less obvious from the beginning.


He started with 5 actions. If we didn't use Windborn Stride + shintai, we likely wouldn't have come within striking distance of him. This means he would have had one action free to attack, instead of using his last action to flee.
This is not true either.

He started with 1 Action; he spent that action to get 5 Actions.
His first action was to attack the wizards using Mage Snare.
His second and third actions were Dispels. His fourth action was a Dodge. His fifth action was to run away.



As for the assertion that shintai or Windborn Stride were necessary to reach him, a cursory look at the actual story says thats also inaccurate. Dexterity 4 Molly has a base speed of 32 yards/second. A lawn tennis court is 26 yards long.
Molly could have run him around that room three times over in that combat turn.

The narrative makes it clear that he has excellent reflexes, but nowhere does it suggest that he even bothered moving from his starting location. He didnt even use his free movement action, let alone making any extra effort to relocate.


Like some of us said at the beginning, man's a wizard.
We have seen him in action in canon. He fights like a classic wizard, with magic and misdirection.

None of this uncouth running around stuff for him; his only concession to it are reflexes,soak and mad regeneration, like we see when he literally had a hole burned through his spine at the Aquarium and was combat capable in the same book at Demonreach. He has magic for that shit.

He's not any physically faster than a very fit human; Dresden kept up with him, not once but twice.
 
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Skin of Iron, Mind of Gears​
18th of February 2007 A.D.
COMMENTARY
So as predicted, the elder Denarian wizard wasnt an idiot, did come prepared for hostile attackers, wasnt going to just stand around and let the Infernal Exalt shank him, and did have an exit strategy.
And as predicted, neither we nor the wizards had a hope of preventing him peacing out.

Who wants to bet he had a 1UP talisman/effect on him as well?
This is after all, the Fallen Angel who made Marcone resurrect from having the Titan Ethniu break his neck.


Also as predicted, we just let a Denarian wizard and his Fallen Angel Patron, both magic nerds, get a good hard look at our complete combat suite with magic senses and the Sight. Which is absolutely going to lead to him going back to tailor responses to all of them. And proliferate them across allies, making our life harder.

Which was something that was pointed out beforehand.


And also as predicted, this entire encounter was going to take less than a minute, leaving us time to get to Paris.
And we have to get to Paris because we are the only other person here who can reliably kill Outsiders besides Lydia; even Sophia cant do it.

With his plot thoroughly exposed, the Hollow Man has no reason not to drown every wizard in Paris, from the Merlin and his bodyguard to the junior Warden dupes, in Outsiders. Consolation prize, cripple the Council.


We are now down to 7/18 Essence and 4/9 Willpower.
Bringing reinforcements from here like Tiffany, Morgan or LaFortier, we have to spend 2m of Essence. Which takes us down to 5/18 Essence, when we are going to fight an Outsider threat in Paris, which means IPP will be necessary as well.

This was also pointed out earlier. Before the winning vote chose to spend Essence like water.


START
Essence 12/18
Willpower 6/9
1 Shintai uses

CURRENT
Essence 7/18
Willpower 4/9
2 Shintai uses
 
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Man, we really gotta make that anti-Sight Splendor. Start actively punishing people rather than just relying on our passive nature to drive them insane.

Spoiler: 3 Dot Fascination This subtle fascination takes appearance of a subtle glow that seems to trace the shape of invisible tattoos along the owner's arms.


Under mundane vision they are too indistinct to make out any details on, but when viewed with overtly supernatural senses like Wizard's Sight or Aura reading they resolve into a twisted sort of mirror.


They do not so much show an image as distort an impossible reflection of the viewer to show something that could be rather than something as deceptive as an illusion.


The precise form that this takes is always intensely personal and distressing, the vision of a fate they find so horrific that simply seeing it scours the soul and leaves them experiencing traumatic flashbacks for at least a week after the fact.


System:

Each turn supernatural sensory abilities like Hellscry Chakra or Wizard's Sight, but not sensory boosting abilities like low level Auspex, are used on the owner of this Splendor they roll permanent Willpower + Essence rating against a difficulty of 5. Each success strips 1 temporary point of willpower from the viewer.


If this strips more than half their permanent Willpower rating in temporary points before they avert their gaze it inflicts the PTSD derangement as described here.
 
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So on top of just the frankly shitty tone because your vote didn't win there's a whole lot of things wrong with this.
So as predicted, the elder Denarian wizard wasnt an idiot, did come prepared for hostile attackers, wasnt going to just stand around and let the Infernal Exalt shank him, and did have an exit strategy.
And as predicted, neither we nor the wizards had a hope of preventing him peacing out.

Who wants to bet he had a 1UP talisman/effect on him as wel
He got lucky the only reason he didn't die right there was because he got lucky. Sometimes that happens he just barely avoided taking a fuck ton of irradiation from green sun nimbuslayer which would have catapulted him into deep wound penalties which makes any role after that pretty much impossible.

Also what the hell are you talking about one up Talisman that isn't a thing it's not a thing in Dresden Files it's not a thing in fucking mage the Ascension it's not a thing in exalted what the hell are you even talking about with that shit.

All of this on top of the fact a broken neck while it is invariably fatal it isn't actually immediately fatal healing a broken neck is just healing lethal damage which we can also do so can Tiffany so there's a lot of beings in our nearby vicinity who could also do that it's not really particularly impressive as a feat.

Also as predicted, we just let a Denarian wizard and his Fallen Angel Patron, both magic nerds, get a good hard look at our complete combat suite with magic senses and the Sight. Which is absolutely going to lead to him going back to tailor responses to all of them. And proliferate them across allies, making our life harder.
What allies they are universally fucking hated never mind the fact that only Wizards and things that use wizard magic can attempt to do anything to our charms at all. Which would still be restricted by both our Essence and how much they're willing to devote to peeling away at protections with their limited time on Earth if they attempt to do that.

Never mind the fact that our shintai is well known we've used it in public multiple times I don't know why you keep pretending like we haven't. Same with the exoskeleton we have revealed pretty much nothing that wasn't already known.
also as predicted, this entire encounter was going to take less than a minute, leaving us time to get to Paris.
And we have to get to Paris because we are the only other person here who can reliably kill Outsiders besides Lydia; even Sophia cant do it.
They didn't enter stasis when they left us, I don't know why you keep pretending like they did they either got to Merlin or they didn't they left before we even started walking to this encounter with the Fallen. There have been at least 10 minutes since they left before we even started moving towards the Fallen.
his plot thoroughly exposed, the Hollow Man has no reason not to drown every wizard in Paris, from the Merlin and his bodyguard to the junior Warden dupes, in Outsiders. Consolation prize, cripple the Council.
This also isn't how anything Works nothing works like this Sandra a person who is directly a dupe of Nemesis a knight of the outside with all of the access to outsiders you could ever need and a hole to the outside still only had a handful of them why are you expecting a drowning of fucking Outsiders that's not a thing. If it could be a thing the world would be gone already.

No summoning or Magics in mage the Ascension or Dresden Files allows for what you're saying you're completely making that up.

This makes it fucking impossible to really take your points in stride because you assign completely either made up or insane quantifiers to our enemies which makes it insanely difficult to take your points as Salient or good.
 
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With his plot thoroughly exposed, the Hollow Man has no reason not to drown every wizard in Paris, from the Merlin and his bodyguard to the junior Warden dupes, in Outsiders. Consolation prize, cripple the Council.
If he could do it, he would have done it without it. Now if Merlin dies...that's where his incompetent ass goes. He'll join the rest of the victims of this arc's incompetence. But I highly doubt it. Especially since I think if there is an ambush army, it's there regardless of the success or failure of the Edinburgh operation.
 
So as predicted, the elder Denarian wizard wasnt an idiot, did come prepared for hostile attackers, wasnt going to just stand around and let the Infernal Exalt shank him, and did have an exit strategy.
You are lying. Straight up. If he was prepared like you said, he wouldn't have had to roll dodge. Like, straight up the fact that he had to roll dispells your assertion of the attack being pointless.
Who wants to bet he had a 1UP talisman/effect on him as well?
I'll take this bet. Denarians being able to craft 3 dot splendors requiring exalted craft charms is unlikely.
Also as predicted, we just let a Denarian wizard and his Fallen Angel Patron, both magic nerds, get a good hard look at our complete combat suite with magic senses and the Sight. Which is absolutely going to lead to him going back to tailor responses to all of them. And proliferate them across allies, making our life harder.
You are wrong. We haven't shown him full suit of our abilities. And, assuming he didn't take
And we have to get to Paris because we are the only other person here who can reliably kill Outsiders besides Lydia; even Sophia cant do it.
You are lying, straight up. Harry Dresden is a starborn with power over Outsiders.
With his plot thoroughly exposed, the Hollow Man has no reason not to drown every wizard in Paris, from the Merlin and his bodyguard to the junior Warden dupes, in Outsiders. Consolation prize, cripple the Council.
Yet Peabody didn't drown Hidden halls in Outsiders.
 
Shouldn't he have taken multi attacker penalties even if he had multiple actions to work with?
I dont think so? Now when you have multiple actions.
Im guessing the roughly two thousand year old wizard has invested in a penalty negator at some point.
I agree with this but GSNF wasn't used so we have 7 essence not 6.
*checks*
Yeah, fixing.
Man, we really gotta make that anti-Sight Splendor. Start actively punishing people rather than just relying on our passive nature to drive them insane.
That simply hurts innocent wizards. Someone like this will have protections against that sort of damage.
 
That simply hurts innocent wizards. Someone like this will have protections against that sort of damage.

I'm fairly certain nobody has preparations against things that have never been invented before.

Just in this encounter we had him rolling for his sanity when he saw Molly in Shintai, 9 dice against 9DC, with only -1DC thanks to sheer experience. None of our foes are hyper-competent super-god monstrosities that have perfect defenses against splendors we've only theorized about, much less created.

(Also, this was made in response to a very much not innocent wizard-turned-warlock seeing through our ATP)
 
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I'll take this bet. Denarians being able to craft 3 dot splendors requiring exalted craft charms is unlikely.
DP already told us that if anybody could craft empowered items it would be Namshiel though. We should expect him to have some relics at least.
And also a thought I have not seen but which will likely occur to Molly: you are not the only one who can make items. Relics made with demonic lore certainly would not be easy for the Fallen to manage, but if anyone would have something like that it would be Namshiel
 
Yes, it's time to finally start doing all the bullshit crafts we've been discussing. I hope we can do it this time.
 
I dont think so? Now when you have multiple actions.
Im guessing the roughly two thousand year old wizard has invested in a penalty negator at some point.
Multi attacker is distinct from multi action, and as far as I'm aware that's one of the most difficult penalties to erase. Doing so represents the ability to fight arbitrary numbers of other people, which the Denarians never demonstrate. Teaming up on them is repeatedly a useful tactic in the books.
 
DP already told us that if anybody could craft empowered items it would be Namshiel though. We should expect him to have some relics at least.
He also specifically nerfed the angelic lore out of our option pool for Lash because it was too broken. Which I think was a good choice because the Denarians don't really show the ability or interaction in playing that type of game in canon.

If the literal shard of an angel can't do it then a human student of one shouldn't be able to either. Buffs and nerfs should have consistency to them instead of being based on what's most detrimental to the players at the time.
 
If the literal shard of an angel can't do it then a human student of one shouldn't be able to either. Buffs and nerfs should have consistency to them instead of being based on what's most detrimental to the players at the time.
He directly says that if anyone could craft items with demonic lore that it'd be Namshiel.
 
Which is absolutely going to lead to him going back to tailor responses to all of them. And proliferate them across allies, making our life harder.
Coming back to this because it's just completely wrong.
For those who don't know this is how Mages are capable of counter spelling charms there is a lot of implicit information in this that I'm going to go through but it's necessary to describe why this is wrong.
Exalted vs World of Darkness PG 247 said:
In general, the mage devises some sort of effect to disrupt or counter the Charm, then makes a contested roll against the Exalt's activation roll. If the mage gets more successes, the effect is disrupted. If there isn't an activation roll, then consult the Essence/Arete equivalency chart in Chapter Two, and have the Exalt roll her effective Arete against difficulty 6 to establish a mark to beat.
.....
Seeing Essence in action takes Prime 1. Moving it around from place to place requires at least Prime 3, and transforming it into Quintessence (or vice-versa) requires both Prime 5 and Spirit 5.
So we have the spheres necessary to deal with Essence based charms such as wind-born stride and Veridian Legend exoskeleton which is Prime 4 ( messing in a hostile manner with another beings quintessential Energies) Spirit 3 or at a less charitable read Prime 4 Spirit 5.

Which means the roll to deal with them is a difficulty seven or eight roll that must surpass the amount of successes on our essence/Arete equivalency which we roll at difficulty six and have eight dice in.

it's not even worth mentioning shintai we have a perfect defense if they attempt to transform us out of Shintai it immediately splashes against our own innate counter magic our actual counter magic and our perfect defense.

if he manages to create spells that were capable of taking off when born stride and Veridian Legend exoskeleton who's going to cast them successfully and who's going to waste their one magic action per turn to do that and still be alive to benefit even if they do succeed.

The man himself with his near Max magic stat would only be able to actively beat that 50% or 25% of the time that assumes we roll dead average and that we have no difficulty modifiers reducing the difficulty of the Essence equivalency roll.

And you somehow believe there's going to be a Mass proliferation of this. God I hope so that way we can just mow through any warlock that gets arrogant enough to think they can massively overmatch the spell casting power of a powerful sorcerer paired with a fallen angel, it would make it really easy to take their heads off as their spells do fucking nothing.

Edit: The vast majority of Wizards are weaker than Dresden and he has a Casting stat of five Peabody with his eight would only be able to counter spell them 40.6% - 19.4% of the time with the same assumptions of no difficulty modifiers and a dead average roll spending their entire turn trying to peel down a protection and with literally worse odds than a coin flip that they do it.

The further into general population of wizards that you go the more abysmal the performance of trying to counter spell charms goes.
 
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