Green Flame Rising (Exalted vs Dresden Files)

Escape is very likely not a free action. Outcome C "he is forced to fight, as we press him hard enough that he can't spare concentration to enact whatever he prepared to escape" is also plausible.
It is possible but considering that we don't know what that method may be or what the activation requirement even is we can't say that it's plausible. That's QM territory.

In any case this is the same as option A.

A) We kill a denarian host. Outside possibility is that we kill the part of the fallen invested in the host too. But that's not likely, I agree. That's more than valuable enough

B) We learn that even when fighting a shintai Molly with significant support, denarians have instinctive escape mechanisms. The scene of the escape gives us the Crown focus to learn how (the mechanism of) he escaped. We then will be able to counter it next time
A) Thats a gain which is the point of the gamble but doesn't provide important data no.

B) No we wouldn't? Not every Denarian has the same powerset and we already know that Namshiel has teleportation capabilities and such. He wouldn't have only one method of escape in all his years and learning only one of them isn't worth over half our tank.

The best possible result is that we kill him, learning only one of his escape methods doesn't provide much, if any, actionable information. If he doesn't die then the end result very likely won't be worth at least half of our tank when we don't know what other combat encounters maybe down the line.
 
Last edited:
If he doesn't die then the end result very likely won't be worth at least half of our tank when we don't know what other combat encounters maybe down the line.

It's more than likely there are none ahead of us.

Arthur has been gone for long enough the situation on his hand is practically guaranteed to be resolved, one way or another and that's basically the only source of combat looming over us short term.
 
It's more than likely there are none ahead of us.

Arthur has been gone for long enough the situation on his hand is practically guaranteed to be resolved, one way or another and that's basically the only source of combat looming over us short term.
Did you expect to possibly have to fight a summoned demon lord, a Denarian within the Hidden Halls or Blampires in the basement before they were revealed?

I'm not anticipating the possibility of unexpected future combat encounters for no reason.
 
A) Thats a gain which is the point of the gamble but doesn't provide important data no.

B) No we wouldn't? Not every Denarian has the same powerset and we already know that Namshiel has teleportation capabilities and such. He wouldn't have only one method of escape in all his years and learning only one of them isn't worth over half our tank.

The best possible result is that we kill him, learning only one of his escape methods doesn't provide much, if any, actionable information. If he doesn't die then the end result very likely won't be worth at least half of our tank when we don't know what other combat encounters maybe down the line.
The inherent assumption that multiple mechanically different non-NeverNever based methods of teleportation / discorporation / escape even exist is a big leap.
 
The inherent assumption that multiple mechanically different non-NeverNever based methods of teleportation / discorporation / escape even exist is a big leap.
How is it a big leap? He's almost two thousand years old and has been practicing magic under the teachings of a Fallen Angel for a significant portion of that time. If there is one method (as per canon) there's no actual reason to think there wouldn't be more.

How many more and how many the old Denarian has is again, QM territory.
 
Vote closed.
Adhoc vote count started by DragonParadox on Oct 10, 2024 at 7:34 AM, finished with 156 posts and 16 votes.

  • [X] Plan Grandslam
    -[X] The best deffense is a good offense, attack the Fallen and let the Wardens see to themselves (Melee Excelency)
    --[X] Immediately proceed to Shintai. You need to know where you stand in comparison to a Fallen.
    -[X]Molly: Melee Excellency 1 Essence
    -[X] Molly: Veridian Legend Exoskeleton 1 Essence
    -[X] Molly: Green Sun Nimbus Flare at first opportunity
    -[X] Molly: Wind-Born Stride 1 Essence
    -[X] Molly: Multiple action to transform and attack on same turn.
    -[X]Tiffany: Pre-Buff on way here: Flesh 3: Personal Stamina to 10
    -[X]Tiffany: Flesh 3: Buff Olivia's Dexterity
    -[X]Tiffany: Light 1: flash
    -[X]Olivia: Open fire
    -[X]Wizards: Countermagic primary
    -[X] Stunt: Your voice takes on a dismissive quality. "An old monster that deals in traitors coin thinks themselves entitled to the lives, the minds, the possessions of those that came after, what a surprise." A shell of molten brass and broken idols unfolds across your body. Your voice takes on an echo "Wizards peel away his magic as much as you are able. Olivia go nuts. Fallen defend yourself or don't." As the masonry under your feet cracks as push off toward monster in human skin with the force of a cyclone.
    [X] Plan Wizardkiller
    -[X]The best defense is a good offense, attack the Fallen and let the Wardens see to themselves (Melee Excelency)
    -[X]Molly: Attack with Melee Excellency
    -[X]Tiffany: Pre-Buff on way here: Flesh 3: Personal Stamina to 10
    -[X]Tiffany: Flesh 3: Buff Olivia's Dexterity
    -[X]Olivia: Open fire
    -[X]Wizards: Countermagic primary
    -[X]STUNT OPTION 1: You make an airy gesture at him with Dark Sun as your eyes case the room."Dont you worry about that." Between heartbeats you are in his face, the viridian light of your anima casting his face in green illumination as his eyes dilate. "Im sure, we can make an argument that you shouldnt be worrying so much about going quietly" your sword parts the air with transhuman grace, time and again."As to where you are going to. And what the price will be."
    -[X] STUNT OPTION 2: You tune out the elder wizard for a moment, meeting the second pair of eyes above his brow for what seems an eternity but is hardly a moment. Gravely, you raise your sword in salute and then into guard, eyes ringing your head like a halo. "Greetings and defiance, Firstborn and Fallen" you say, all false levity gone from your voice. "Wizards, I would appreciate what countermagic support you can spare. Olivia, try not to hit me if you can. And dont look in his eyes" Then you blur forward.
    [X] The best deffense is a good offense, attack the Fallen and let the Wardens see to themselves (Melee Excelency)
    -[X] Immediately proceed to Shintai. You need to know where you stand in comparison to a Fallen.
 
No, that doesn't follow. The universe is not compelled to offer multiple physical (in the expanded sense, which includes magic) mechanisms that allow for teleportation.
So you firmly believe that there's only one way to teleport, even with magic, based on.. what? Real world physics?

Edit: Harry literally used a teleportation potion onscreen before. I'm rather positive there are even more examples in canon if you cared to look.
 
Last edited:
Arc 14 Post 47: Skin of Iron, Mind of Gears
Skin of Iron, Mind of Gears

18th of February 2007 A.D.

Ever since you first learned of your father's calling, of the Fallen he battles you wondered what you would feel laying eyes upon them: terror, righteous anger, some sick temptation? What you feel instead searing from the depths of your soul is contempt. Broken winged rebels spreading suffering for its own sake, playing by the rules that mean they can't win, that mean this is all they will ever be.

"An old monster that deals in traitors coin thinks themselves entitled to the lives, the minds, the possessions of those that came after, what a surprise." An echo grows as you grasp for deeper power . It is harder so soon after the last time, an unseen muscle aching from the strain, but you are no stranger to pushing. "Wizards peel away his magic as much as you are able, Olivia go nuts. "

Distantly you hear the sound of the stone floor cracking under the weight of stone and brass and arms of storied legacy.

The man, the magus shakes his head, like a mildly disappointment teacher.

Between his brows a hellfire brand flares, its light contesting yours, the Coin. Like a leviathan adrift in a liminal sea, the Fallen reveals itself to your sight, a shattered, mutilated thing grand not in spite of it, but because of it. It is broken and the promise of the world's breaking, the dark void in the web of magic, the soft voice of temptation behind in every sorcerer's ear.

And in those ears nearest to him now he screams.

Like perfectly balanced fighters, waiting for a blow only to have the gravity suddenly reversed most of the wizards behind you stumble their will sputtering in smoke and light against the walls of the Halls, except that is Nzola and Aleron LaFortier. The two illusionists had instead of taking your advice called forth shades of dreams and nightmares, knights in armor and lions with manes of fire, birds of steel with mirrored wing and roaring chimeras that shift with every moment, illusions given the weight and power of their will.

A look of annoyance passes over the Denarian's twisting features. Be he ever so mighty he can't curse what he can't see in the glare of magic. You catch the very moment when the he opens his Sight and looks upon the whole of yourself bearing down on him. Threads of unraveling magics flow from clawed hands, slicing the phantasms like smoke and dust, though one still manages to reach him before you moving at the speed of a dream, raking with molten gold claws... though they leave no mark.

He's fast, faster than any mortal man, but even with time seeming to congeal around him far from the fastest thing you've ever fought. Soul-forged brass screeches on iron-hard kin with thorns like nails. It leaves a mark but no blood shed. Looking in the eyes inside the blackened mask close enough to smell his breath you see the moment's indecision fracture.

It had cost him more than he expected to break the phantasms, he had barely turned the blows enough to keep from shedding blood. Behind you are wizards, mortal, frail, ripe for the killing, but they are six and he is one, a nephilim be side them them, a sniper raising her rifle almost as fast as him. Any of them might be his next victim, but not all.

He turns a ring of tarnished silver upon his left hand and the air in front of you implodes. By the arts of the Fallen this place and some distant other become briefly one without having to skim though the spirit world at all.

Lost 5 Essence and 2 Willpower -> Now at 7/18 and 4/9

"Oh come on!" you shout as a bolt of balefire sizzles though the space the Denarian had occupied until a moment ago. "We almost had him!"

"And he almost had whatever he came for," Aleron LaFortier points out. He has a kind of lilting accent you can't place, almost musical. "Pardon the presumption, but one assumes the hell-sworn has planned this for considerably longer. Given the ills of the day I will count us lucky. You have my thanks Miss Carpenter."

He has a point. Doesn't stop you from kicking a crack in the nearest wall.

What do you do?

[] Go to Paris as you are the others need the help, your present form might cause some exposure, but it is night there as well. There can't be that many poeple out

[] Wait until the transofrmation wears out

[] Write in


OOC: That could have gone better, it could also have gone a lot worse. Namshiel is monstrously skilled, but between dripping up the wizards preparing a counter, dispelling twice and having the dodge the 28 dice worth of sword heading his way he was on his last action and then it was Olivia's turn. He did not live this long by running himself out of actions when faced with his kind of opposition.
 
Last edited:
Well, that was expected. On the other hand, he couldn't do anything. But I didn't quite understand what was spent in the end. But okay, I think we were able to foil the plan quite well. Hopefully the second team doesn't need too much help and Arthur is competent enough not to get killed there.
 
Well, that was expected. On the other hand, he couldn't do anything. But I didn't quite understand what was spent in the end. But okay, I think we were able to foil the plan quite well. Hopefully the second team doesn't need too much help and Arthur is competent enough not to get killed there.

• • • TELEPORT
This evocation allows a Fiend to use an existing portal to transport herself instantly to a similar portal at another location, potentially hundreds of miles away.
System: Roll Intelligence + Intuition, The number of successes required depends on your character's familiarity with her destination. If it is somewhere with which she is intimately familiar, such as a doorway in her own home, only one success is required. If it is somewhere she has visited frequently, two successes are necessary. If the destination is somewhere that the Fiend has only recently visited for the first time, three successes are required. The demon must have visited her destination at least once before to be able to travel there with this evocation, and there must be a portal there identical to the type she enters. If she steps through a doorway, there must be a doorway at her destination. The Fiend can travel up to 100 miles for each point of Faith she has. Therefore, a Fiend with 10 Faith could travel up to a thousand miles away.
Torment: Monstrous demons performing this evocation are severely hampered by their lack of focus. If the evocation is successful, a Willpower roll must be made with a difficulty equal to the Fiend's Torment. If the roll fails, the Fiend is transported to a random (but familiar) location as determined by the Storyteller.

Which yes does mean he had to make a DC 10 willpower roll to not end up some familiar place at random, that is why the Denarians do not use it often.
 
So he got away in the end just like I was telling people to expect from the known teleporter.

What is our essence and will looking like right now?
 
I am tempted to use the Crown to ask not how one can prevent this method kf escape from working, but to ask where he fled to, to pursue him right now.
But that's a bad idea. Much better to gain knowledge of his plans, or of his arts. This should be an arcane secret that gives us essence regeneration.
 
Teleport lore from ring
Old Denarians have Torrment 10 which is why they do not use this often so lets see if he ends up in a random location... nope, just made it

Same link here.

Well, it makes sense that he runs, because one doesn't live to an old age by taking risks, even minor ones, and I doubt an infernal exalt with a circle is a minor risk. Hell, being outnumbered is itself a risk, even by mortal wizards. Add in even a fraction of an angel and I doubt he wants to try his luck.
 
I'm a little confused about the format but didn't he roll a 1 and a 10 on the Willpower roll? Shouldn't they cancel each other out? Or did he spend Willpower on the autosuccess?
 
I'm a little confused about the format but didn't he roll a 1 and a 10 on the Willpower roll? Shouldn't they cancel each other out? Or did he spend Willpower on the autosuccess?

Huh... not sure why the site shows one success, you are right those cancel and you can't spent willpower on willpower rolls so he just got randomly teleported.
*gets out the 1d100 to see where he landed*
Inconvenient but not actively dangerous
 
Last edited:
I'm not sure how you read that. It looks like he got overtaxed due to having to take too many actions and being blinded then ran away.
He started with 5 actions. If we didn't use Windborn Stride + shintai, we likely wouldn't have come within striking distance of him. This means he would have had one action free to attack, instead of using his last action to flee.
 
Last edited:
Back
Top