Green Flame Rising (Exalted vs Dresden Files)

Lydia is just casually rounding out her superhuman baseline attribute options to be the magical girl version of Captain America.
So, I wanted to return to this. Because Lydia's excellency essentially temporary raises her attributes. Now, let me give you all a character sheet
Attributes: Strength 10, Dexterity 15, Stamina 10, Charisma 5, Manipulation 15, Appearance 10, Perception 20, Intelligence 15, Wits 15
The being in question explicitly doesn't have excellencies. Who do you think it belongs to? The answer is that's Exalted 2nd edition Maidens of Destiny character sheet. When you can arm-wrestle a celestial incarna at the height of their power, you are a bit above Captain America. Even with all due respect to the good Captain.
 
About attributes above 5... You know what is really OP? When every attribute above 5 has legendary properties. I think it was in Mummies for the Old World of Darkness. Or somewhere else... BUT in any case, it makes stats above 5 something really special, and not just another dice higher. Like almost all the usual things in this system except magic aka charm aka disciplines...
 
Vote closed.
Adhoc vote count started by DragonParadox on May 16, 2025 at 7:38 AM, finished with 266 posts and 22 votes.

  • [X] Plan Wish Fulfillment V.2
    -[X] Molly, 58 XP 1 Xp Banked
    --[X] Verdant Emptiness Endowment , 20 XP
    --[X] Mana Maggot Plague, 8 XP
    --[X] Alchemy 5, 12 XP
    --[X] Sandstrike Blast, 8 XP
    --[X] Skyfire Seizing Repast 6 XP
    --[X] Appearance 4, 0 XP
    --[X] Wits 4, 1 XP
    --[X] Charisma 5, 1 XP
    --[X] Manipulation 5, 1 XP
    --[X] Perception 5, 1 XP
    -[X] Lydia, 15 XP
    --[X] Excellence of the Tireless Psychopomp: Stamina, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Strength, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Perception, 3 XP
    --[X] Appearance 5, 1 XP
    --[X] Ghost-Warding Glyph, 3 XP
    -[X] Tiffany, 15 XP
    --[X] Lore of Awakening 4, 15 XP
    -[X] Olivia, 15 XP
    --[X] Virtue P'o 5, 7 XP
    --[X] Charisma 4, 1 XP
    --[X] Manipulation 3, 1 XP
    --[X] Expression 2, 2 XP
    --[X] Fortune Path 2, 3 XP
    [X] Plan Primordial Circle Endowment v3
    -[X] Molly, 58 XP
    --[X] Verdant Emptiness Endowment , 20 XP
    --[X] Ablation of Brass and Fire, 12 XP
    --[X] Egocentric Perception Application: Physical Attributes - Craft, 8 XP
    --[X] Egocentric Perception Application: Mental Attributes - Occult, 8 XP
    --[X] Sandstrike Blast, 8 XP
    --[X] Perception 5, 1 XP
    --[X] Wits 4, 1 XP
    --[X] Appearance 4, 0 XP
    -[X] Lydia, 15 XP
    --[X] Excellence of the Tireless Psychopomp: Stamina, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Strength, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Perception, 3 XP
    --[X] Charisma 5, 1 XP
    --[X] Manipulation 5, 1 XP
    --[X] Appearance 5, 1 XP
    --[X] Ghost-Warding Glyph, 3 XP
    -[X] Tiffany, 17 XP (2 from banked last turn)
    --[x] Wits 5, 1 XP
    --[X] Lore of Awakening 4, 15 XP
    -[X] Olivia, 15 XP
    --[X] Virtue P'o 5, 7 XP
    --[X] Charisma 4, 1 XP
    --[X] Manipulation 3, 1 XP
    --[X] Expression 2, 2 XP
    --[X] Fortune Path 2, 3 XP
    [x] Plan: Desires fulfilled
    -[x] Molly:
    —[x] Counter Conceptual Interposition, 16 XP
    —[x] Verdant Emptiness Endowment, 20 XP
    —[x] Sinner Boiling Stare, 12 exp
    —[x] Maggot Mana Plague, 8 WP
    —[x] Appearance 4, 0 XP
    —[x] Charisma 5, 1 XP
    —[x] Manipulation 5, 1 XP
    -[x] Lydia, 15 XP spent
    —[x]Excellence of the Tireless Psychopomp (Stamina), 3 XP
    —[x] Excellence of the Tireless Psychopomp (Perception), 3 XP
    —[x] Excellence of the Tireless Psychopomp (Strength), 3 XP
    —[x] Perception 4, 1 XP
    —[x] Wits 5 dots, 1 XP
    —[x] Awareness 2, 2 XP
    -[x] Tiffany, 17 XP spent
    —[x] Wits 5, 1 XP
    —[x] Perception 5, 1 XP
    —[x] Lore of Awakening 4, 15 XP
    -[x] Olivia, 15 XP spent
    —[x] Virtue P'o 5, 7 XP
    —[x] Charisma 4, 1 XP
    —[x] Manipulation 3 , 1 XP
    —[x] Intelligence 5, 1 XP
    —[x] Expression 2, 2 XP
    —[x] Subterfuge 2, 2 XP
    [X] Plan: If Looks Could Kill
    -[x] Molly:
    —[x] Counter Conceptual Interposition, 16 XP
    —[x] Verdant Emptiness Endowment, 20 XP
    —[x] Sinner Boiling Stare, 12 exp
    —[X] Egocentric Perception Application: Mental Attributes - Occult, 8 XP
    —[x] Appearance 4, 0 XP
    —[x] Charisma 5, 1 XP
    —[x] Manipulation 5, 1 XP
    -[x] Lydia, 15 XP spent
    —[x]Excellence of the Tireless Psychopomp (Stamina), 3 XP
    —[x] Excellence of the Tireless Psychopomp (Perception), 3 XP
    —[x] Excellence of the Tireless Psychopomp (Strength), 3 XP
    —[x] Subterfuge 2, 2 XP
    —[x] Perception 4, 1 XP
    —[x] Wits 5 dots, 1 XP
    —[x] Awareness 2, 2 XP
    -[x] Tiffany, 17 XP spent
    —[x] Wits 5, 1 XP
    —[x] Perception 5, 1 XP
    —[x] Lore of Awakening 4, 15 XP
    -[x] Olivia, 15 XP spent
    —[x] Virtue P'o 5, 7 XP
    —[x] Charisma 4, 1 XP
    —[x] Manipulation 3 , 1 XP
    —[x] Intelligence 5, 1 XP
    —[x] Expression 2, 2 XP
    [X] Plan Fortunate Perfects
    -[X] Molly, 58 XP
    --[X] Verdant Emptiness Endowment , 20 XP
    --[X] Counter Conceptual Interposition, 16 XP
    --[X] Sinner-Boiling Stare, 12 XP
    --[X] Egocentric Perception Application: Mental Attributes - Occult, 8 XP
    --[X] Perception 5, 1 XP
    --[X] Wits 4, 1 XP
    --[X] Appearance 4, 0 XP
    -[X] Lydia, 15 XP
    --[X] Excellence of the Tireless Psychopomp: Stamina, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Strength, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Perception, 3 XP
    --[X] Charisma 5, 1 XP
    --[X] Manipulation 5, 1 XP
    --[X] Appearance 5, 1 XP
    --[X] Ghost-Warding Glyph, 3 XP
    -[X] Tiffany, 17 XP (2 from previous turn)
    --[X] Lore of Awakening 4, 15 XP
    --[x] Wits 5, 1 XP
    -[X] Olivia, 15 XP
    --[X] Virtue P'o 5, 7 XP
    --[X] Charisma 4, 1 XP
    --[X] Manipulation 3, 1 XP
    --[X] Expression 2, 2 XP
    --[X] Fortune Path 2, 3 XP
    [X] Plan: A Bit of Insight V.2
    -[X] Molly, 59 XP spent
    --[X] The Pentacle and the Scepter, 16 XP
    --[X] Alchemy 5, 12 XP
    --[X] Mana Manipulation 3, 13 XP
    --[X] Sandstrike Blast, 8 XP
    --[X] Skyfire Seizing Repast 6 XP
    --[X] Appearance 4, 0 XP
    --[X] Wits 4, 1 XP
    --[X] Charisma 5, 1 XP
    --[X] Manipulation 5, 1 XP
    --[X] Perception 5, 1 XP
    -[X] Lydia, 15 XP
    --[X] Excellence of the Tireless Psychopomp: Stamina, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Strength, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Perception, 3 XP
    --[X] Appearance 5, 1 XP
    --[X] Ghost-Warding Glyph, 3 XP
    -[X] Tiffany, 17 XP
    --[x] Wits 5, 1 XP
    -[X] Olivia, 15 XP
    --[X] Virtue P'o 5, 7 XP
    --[X] Charisma 4, 1 XP
    --[X] Manipulation 3, 1 XP
    --[X] Expression 2, 2 XP
    --[X] Fortune Path 2, 3 XP
    [x] Plan: You do it
    -[x] Molly, 58 XP spent
    --[X] The Pentacle and the Scepter, 16 XP
    --[x] Endless Torment Emanation (•••) 12 XP
    --[X] Verdant Emptiness Endowment , 20 XP
    --[x]Maggot Mana Plague (••), 8 XP
    --[X] Appearance 4, 0 XP
    --[X] Charisma 5, 1 XP
    --[X] Manipulation 5, 1 XP
    --[X] Perception 5, 1 XP
    -[x] Lydia, 15 XP spent
    --[X] Excellence of the Tireless Psychopomp: Stamina, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Perception, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Strength, 3 XP
    --[x] Perception 4, 1 XP
    --[x] Wits 5 dots, 1 XP
    --[x] Awareness 2, 2 XP
    -[x] Tiffany, 14 XP spent 1 unspent (2 unspent from previous arc)
    --[x] Wits 5, 1 XP
    --[x] Athletics 2, 2 XP
    -[x] Olivia, 15 XP spent
    --[X] Virtue P'o 5, 7 XP
    --[X] Charisma 4, 1 XP
    --[X] Manipulation 3, 1 XP
    --[x] Intelligence 5, 1 XP
    --[X] Expression 2, 2 XP
    --[x] Subterfuge 2, 2 XP
    [X] Plan Compromise to not waste 8XP on a ranged attack worse than our gun.
    -[X] Molly, 58 XP 1 Xp Banked
    --[X] Verdant Emptiness Endowment , 20 XP
    --[X] Mana Maggot Plague, 8 XP
    --[X] Alchemy 5, 12 XP
    --[X] Egocentric Perception Application: Physical Attributes - Craft, 8 XP
    --[X] Skyfire Seizing Repast 6 XP
    --[X] Appearance 4, 0 XP
    --[X] Wits 4, 1 XP
    --[X] Charisma 5, 1 XP
    --[X] Manipulation 5, 1 XP
    --[X] Perception 5, 1 XP
    -[X] Lydia, 15 XP
    --[X] Excellence of the Tireless Psychopomp: Stamina, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Strength, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Perception, 3 XP
    --[X] Appearance 5, 1 XP
    --[X] Ghost-Warding Glyph, 3 XP
    -[X] Tiffany, 15 XP
    --[X] Lore of Awakening 4, 15 XP
    -[X] Olivia, 15 XP
    --[X] Virtue P'o 5, 7 XP
    --[X] Charisma 4, 1 XP
    --[X] Manipulation 3, 1 XP
    --[X] Expression 2, 2 XP
    --[X] Fortune Path 2, 3 XP
    [x] Plan: Ally buffs, and enemy bane
    -[x] Alchemy 5, 12 XP
    -[x] Verdant Emptiness Endowment, 20 XP
    -[x] Maggot Mana Plague, 8 XP
    -[x] Endless Torment Emanation, 12 XP
    -[x] Remove Touch of Frost (2 XP)
    -[x] Buy down Nightmares (4 XP)
    [X] Plan: I am out of witty names
    -[X] Molly, 58 XP
    --[X] Verdant Emptiness Endowment , 20 XP
    --[X] Alchemy 5, 12 XP
    --[X] Counter Conceptual Interposition, 16 XP
    --[X] Sandstrike Blast, 8 XP
    --[X] Perception 5, 1 XP
    --[X] Wits 4, 1 XP
    --[X] Appearance 4, 0 XP
    -[X] Lydia, 15 XP
    --[X] Excellence of the Tireless Psychopomp: Stamina, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Strength, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Perception, 3 XP
    --[X] Charisma 5, 1 XP
    --[X] Manipulation 5, 1 XP
    --[X] Appearance 5, 1 XP
    --[X] Ghost-Warding Glyph, 3 XP
    -[X] Tiffany, 15 XP
    --[X] Lore of Awakening 4, 15 XP
    -[X] Olivia, 15 XP
    --[X] Virtue P'o 5, 7 XP
    --[X] Charisma 4, 1 XP
    --[X] Manipulation 3, 1 XP
    --[X] Expression 2, 2 XP
    --[X] Fortune Path 2, 3 XP
    [X] Plan: Counter conceptual sandstrike
    -[x] Molly:
    —[x] Counter Conceptual Interposition, 16 XP
    —[x] Verdant Emptiness Endowment, 20 XP
    —[x] Sandstrike blast, 8 XP
    —[X] Maggot Mana plague, 8 XP
    —[x] Appearance 4, 0 XP
    —[x] 6 XP left.
    -[x] Lydia, 15 XP spent
    —[x]Excellence of the Tireless Psychopomp (Stamina), 3 XP
    —[x] Excellence of the Tireless Psychopomp (Perception), 3 XP
    —[x] Excellence of the Tireless Psychopomp (Strength), 3 XP
    —[x] Subterfuge 2, 2 XP
    —[x] Perception 4, 1 XP
    —[x] Wits 5 dots, 1 XP
    —[x] Awareness 2, 2 XP
    -[x] Tiffany, 17 XP spent
    —[x] Wits 5, 1 XP
    —[x] Perception 5, 1 XP
    —[x] Lore of Awakening 4, 15 XP
    -[x] Olivia, 15 XP spent
    —[x] Virtue P'o 5, 7 XP
    —[x] Charisma 4, 1 XP
    —[x] Manipulation 3 , 1 XP
    —[x] Intelligence 5, 1 XP
    —[x] Expression 2, 2 XP
    [X] Plan: Heart of the Cards Gun
    -[x] Molly:
    —[x] Counter Conceptual Interposition, 16 XP
    —[x] Verdant Emptiness Endowment, 20 XP
    —[x] Sinner Boiling Stare, 12 exp
    —[X] Egocentric Perception Application: Physical Attributes - Occult, 8 XP
    —[x] Appearance 4, 0 XP
    —[x] Charisma 5, 1 XP
    —[x] Manipulation 5, 1 XP
    -[x] Lydia, 15 XP spent
    —[x]Excellence of the Tireless Psychopomp (Stamina), 3 XP
    —[x] Excellence of the Tireless Psychopomp (Perception), 3 XP
    —[x] Excellence of the Tireless Psychopomp (Strength), 3 XP
    —[x] Subterfuge 2, 2 XP
    —[x] Perception 4, 1 XP
    —[x] Wits 5 dots, 1 XP
    —[x] Awareness 2, 2 XP
    -[x] Tiffany, 17 XP spent
    —[x] Wits 5, 1 XP
    —[x] Perception 5, 1 XP
    —[x] Lore of Awakening 4, 15 XP
    -[x] Olivia, 15 XP spent
    —[x] Virtue P'o 5, 7 XP
    —[x] Charisma 4, 1 XP
    —[x] Manipulation 3 , 1 XP
    —[x] Intelligence 5, 1 XP
    —[x] Expression 2, 2 XP
    [X] Plan: A Bit of Insight V.2
    -[X] Molly, 59 XP spent
    --[X] The Pentacle and the Scepter, 16 XP
    --[X] Alchemy 5, 12 XP
    --[X] Mana Manipulation 3, 13 XP
    --[X] Sandstrike Blast, 8 XP
    --[X] Skyfire Seizing Repast 6 XP
    --[X] Appearance 4, 0 XP
    --[X] Wits 4, 1 XP
    --[X] Charisma 5, 1 XP
    --[X] Manipulation 5, 1 XP
    --[X] Perception 5, 1 XP
    -[X] Lydia, 15 XP
    --[X] Excellence of the Tireless Psychopomp: Stamina, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Strength, 3 XP
    --[X] Excellence of the Tireless Psychopomp: Perception, 3 XP
    --[X] Appearance 5, 1 XP
    --[X] Ghost-Warding Glyph, 3 XP
    -[X] Tiffany, 15 XP
    --[X] Lore of Awakening 4, 15 XP
    -[X] Olivia, 15 XP
    --[X] Virtue P'o 5, 7 XP
    --[X] Charisma 4, 1 XP
    --[X] Manipulation 3, 1 XP
    --[X] Expression 2, 2 XP
    --[X] Fortune Path 2, 3 XP
 
think it was in Mummies for the Old World of Darkness. Or somewhere else... BUT in any case, it makes stats above 5 something really special, and not just another dice higher
It was indeed Mummies
Mummy the Resurrection Revised pg.80-81 said:
The accompanying charts give examples of special benefits that particular temporary ultra-normal Attribute ratings may provide. These endowments do not apply to Attributes that one has raised permanently. Instead, the focused benefits reflect the specific mystical boost that Hekau provides rather than the universal usefulness of a permanently acquired Attribute. It is up to the Storyteller to decide which endowment results from a particular type of Hekau. Since Hekau can raise a mummy's Attributes to no higher than eight points, the charts list examples only for ratings 6 through 8 Each chart provides at least one example for a given Attribute level. Use them as starting points for your own character's endowments. A creative mummy could come up with any number of magical superhuman expressions for a given Attribute.
Strength
Rating Effect
6 Your great fists strike with staggering force. Your opponent must make a successful Stamina roll (difficulty 7) when you strike him or be dazed (see Vampire, p. 213).

7 Your grip is mighty as a crocodile's jaws; you can bend steel bars. You strike opponents for lethal damage.

8 You could carry one of the greatest blocks of the pyramids. Your earth-shattering power inflicts strikes so devastating that they inflict aggravated damage.

Dexterity
Rating Effect
6 One extra action. Perfect cat-like balance reduces falling damage and acrobatics difficulties.

7 Two extra actions. Blinding cobra-like reflexes. Roll initiative twice and choose the highest result.

8 Three extra actions. Near-absolute control of manual tasks. You could flip heads on a coin every time.

Stamina
Rating Effect
6 Tough as an ox. You are immune to most sickness and weaker poisons. One additional Bruised health level.

7 You are immune to all non-magical poisons and diseases. Two extra Bruised health levels. You take half bashing damage after soak (round up).

8 Tireless as a camel, you never need to sleep. Three extra Bruised health levels. You take half lethal damage after soak (round up).
Charisma
Rating Effect
6 Commanding presence. Others fall over themselves to please you.

7 Awe-inspiring. Mortals bow in awe or flee in fear, depending upon your actions and the situation. Impressionable people roll Willpower against your Charisma or suffer from an ecstatic or psychotic episode.

8 Divine aura. Crowds of mortals flock around you, and they are like sheep under your guidance.

Manipulation
Rating Effect
6 Absorbing. You can place a single individual in a mild hypnotic trance with a successful resisted Manipulation versus Willpower roll. Lasting for the scene, you can direct the subject to perform minor tasks as long as they do not threaten her.

7 Enthralling. With a successful resisted Manipulation versus Willpower roll, you can implant a post-hypnotic suggestion for a target to perform later, as long as it doesn't threaten her life.

8 Enslaving. As under 6, but your influence continues even when you're not around, so that the subject feels
inclined to look out for your best interests as long as doing so doesn't put her in danger.

Appearance
Rating Effect
6 Heavenly. Your attractiveness has an inner quality that causes others to see their own ideal. Each person sees your beauty through her own desires, and people may disagree as to exactly what you look like.

7 Mesmerizing. Those who are attracted to you fall into a stupor as though you were their favorite rock star or fantasy celebrity. They must roll Stamina or actually swoon in rapture.

8 Hypnotizing. Your words reach into the stunned mind of those who see you. Regardless of their normal sexual orientation, they must roll Willpower to resist trying to satisfy your every desire.
Perception
Rating Effect
6 You have the eyes of an eagle, the night vision of a cat, the ears and nose of a hound or hands delicate as a set of scales.

7 You perceive infrared and ultraviolet wavelengths. You hear like a bat, even using sonar to paint a sound-picture of your surroundings.

8 You read an opponent so well that your Perception may replace Dexterity in hand-to-hand combat. You can pierce any sensory-confounding magic — invisibility, illusion — up to level five, and can resist higher level magic with a successful resisted Perception roll against the power. You may gain slight extra-sensory perceptions at the Storyteller's discretion.

Intelligence
Rating Effect
6 Eidetic memory. You have an encyclopedic pool of knowledge. You can decipher puzzles or mysteries with minimal
clues.

7 Intuitive understanding. You may make Intelligence rolls regarding matters in which you don't have\ actual Skills or Knowledges. (Normal rules apply a -1 dice pool penalty to Skill rolls and forbid any Knowledge roll in which the character lacks a rating.)

8 Universal mind. Your mind is in tune with the cosmic consciousness. Spending at least an hour contemplating the divine order grants one level per success on an Intelligence roll for any Knowledge (difficulty 6), Skill (difficulty 7) or Talent (difficulty 8). This temporary rating lasts for the scene.

Wits
Rating Effect
6 Lightning calculator. You can perform complex math instantly in your head. You may sum up a situation instantly. Roll initiative twice and choose higher result.

7 Complete integration of memory and mental capacity prevents surprise or ambush.

8 Computational mastery. You may have profound insights by processing vast bits of information that reside in an event and reaching an inspired conclusion that leaves others in open-mouthed amazement.
 
Last edited:
I'll admit, if we try to use sandstrike and miss by a mile, I'll laugh.
You've let bronze tongue whisper in your ear a bit too much. We can throw 15 dice with the spear. Without alchemical assistance we can throw at 10 literally the normal human maximum. Even at base 7 anyone that we would bother using the spear rather than the explosion against can be hit with it because yet again every ranged option we have whether that be SSB or SBS is worse than just swording people we have super speed and can fly.
 
Arc 16 Post 1: Encompassing Emptiness New
Encompassing Emptiness

17th of March 2007 A.D.

You wake up in a desert of shifting green sand, which is quite odd since you don't remember going to sleep in one, in fact you don't remember going to sleep at all, though not near as odd as the fact that you don't mind being here. Slowly, gingerly, as though the dune you are standing on could collapse out from under you into some great gaping emptiness you reach down to find. "Oh... not sand at all, dust."

Twenty of fifty percent of dust in the home is dead skin, you remember hearing that on TV, maybe in an infomercial that was trying to sell some kind of dust-be-gone wonder cleaner. Why... what could have shed a desert's worth of dust?

You try to ask the swirling alien sky, bruise purple and bloody red, but here you are not crowned, here you are not queen. In dust and ashes none can rule. Yet the desert still yearns for purpose, as the dunes still hold their shape as the endless miles curve into roads that aren't there, into a world that's been changed.

Before you know it you're walking, somehow knowing that the direction isn't as important as the act. Wind howls, sand shifts and like openings in hollow bones of beasts long dead temple doors stand open, flanked by carvings long since worn smooth for lack of hands to care for them. The desert is endless, swallowing hopes and dreams, will and desire, giving back nothing.

Nothing?

You look down and at he very tip of your shoe— how odd that you're still wearing the sneakers you had on last night— you see a golden ring, shining brighter than gold ought, truer somehow as though it had fallen from the pocket of someone who'd been walking out of the temple in front of you. Surely the sands would have covered that up long ago. Maybe they did, but no more.

Up close the ring is plain and unadorned, but you can almost hear from the band of gold something that 's almost like singing. So, feeling a little foolish and quite glad there's no one else here, that no one else can't be here, you bring the ring to your ear and listen like it was a shell on the beach of all things.

Of all the things to hear in such a place as this, the voices on the other side all seem distinctly human, though not in any one language nor any one voice, young and old, rich and poor, prideful and humble, great and lowly all united in in one thing: want. All want something and buried in the dust is something for each and every one, if they but ask.

They don't even have to mean it.

The dust swirls and flows away in rivers wider than continents and you are standing in an Labyrinth, in your Labyrinth, somewhere near the endurance, the base camp of some recent expedition now empty, only the fixtures for the shelters and the searchlights still marking it, the scratches of of things too heavy or too cumbersome to float out marring the floor.

This too lies beneath the sands, for to ask is to reach out one's hand and to accept is to clasp it.

All who take that which you give, the gift of empty places are yours to to claim if they do not do your will, the gift of empty places is never ever free, but in all the wide spaces there's no one else here, so you decide the price. You wake up with a start, essence humming in your veins and realize the wind's still faintly in your ears, the world strangely thin not for yourself precisely, but for any who would ask.

Far as childish imaginings may have flowed you've never thought of what it would be like to be a genie, even before you found magic, or magic found you, it was always more active sorts of roles that suited your fancy, but now you know. I could hear some guy wish for a pizza, give it to him and claim a year's service if he took a bite.

Now, admittedly, you are upset enough to make up for the serenity of the desert. But logic turns as logic does and you think of the possibilities too. You could give a wish to all your siblings and all they'd have to do is break their word and they'd be in the Fivefold Courts, fast as a thought can carry them.

Do you grant any wishes?

[] Yes
-[] All of your siblings and Mom if she'll take it as a safety measure in case they get attacked
-[] Write in

[] No... probably best to leave the genie powers until there's some pressing need to warp reality

[] Write in


OOC: I've been waiting for you guys to take that charm for a while.
 
I don't know VEE very well, is there a limit on wishesper person, and can wishe be used to heal injuries or otherwise adress an emergency?

Those are the reasons I've come up with to not grant wishes immediately. I'm in favor of going ahead and handing out desires.
 
You've let bronze tongue whisper in your ear a bit too much. We can throw 15 dice with the spear. Without alchemical assistance we can throw at 10 literally the normal human maximum. Even at base 7 anyone that we would bother using the spear rather than the explosion against can be hit with it because yet again every ranged option we have whether that be SSB or SBS is worse than just swording people we have super speed and can fly.
What spear? Do you mean an item or the sand strike blast itself?

In any case:

1) Any dex potion would also apply to firearms, much like how you protested bringing difficulty reducers into the equation without applying them to either option. We could also just get a better gun at any time, which isn't an option now.

Additionally, I don't actually see where that recipe is on our sheet or when skimming through the homebrew corner. The best we have is body building, which adds 2 dots to physicals now. How are you getting to 15 dice? Something that acts like a bottled excellency sounds like it would have terms and conditions.


2) When have we actually remembered it bring potions with us to something important? I'd like to fix this, but how likely is it really?

3) The explosion is 60 ft in radius and does 10 flat damage to people without a defense rated for AoE. That includes us and our primarily close range circle. It's also lethal instead of Agg and can't be boosted because TA only applies to weapons and not charm effects:

I do not think TA applies to charm based attacks, it is part of your shintai that you draw into your normal body with a charm.

I'm annoyed that I needed to stick to even baseline comparisons but you feel free to selectively apply your homebrew magical steroids with no greater indication of what you're using or the costs involved.
 
1) Any dex potion would also apply to firearms, much like how you protested bringing difficulty reducers into the equation without applying them to either option. We could also just get a better gun at any time, which isn't an option now.
We have no dots in firearms. Which means any potion that increases dexterity starts off at a better base with seven dice. Bringing difficulty reducers into the question means that the spear gets better and better because it starts at a lower base difficulty of five while guns start at 6 and go up from there depending on how unyieldy or weird they are. So the difficulty would drop to its minimum of two and we would start getting automatic successes which means the spirit literally in a situation where difficulty reducers are a thing at all reaches a point where it's just literally better than a gun because we would still be rolling a dice at 3 on a non favored skill.

Even with egocentric perception application the point still stands as at that point the difference between a gun and the sand strike blast is a lower starting difficulty.

We've had the option to get a gun this entire time we haven't. I very specifically pitched options that are not dissimilar to get a gun before or very specifically intended to not have to get SBS. For some reason it just can never fit on the fucking schedule and at a certain point you have to stop lying to people that you'll give them some variation of what they want.
2) When have we actually remembered it bring potions with us to something important? I'd like to fix this, but how likely is it really?
We can now Dragon Paradox has said that as long as it makes sense for must have them we can bring them with us we had some when we went to the south Pole they were generics but we had some. Now that the budget isn't literally nothing we can bring even more with us if we need to.
3) The explosion is 60 ft in radius and does 10 flat damage to people without a defense rated for AoE. That includes us and our primarily close range circle. It's also lethal instead of Agg and can't be boosted because TA only applies to weapons and not charm effects:
The explosion is aimed by eye you can literally look behind someone or upwards to the left of words to the right down doesn't really matter just aim 55 ft back and there's the thing. If we're using a weapon that's meant to strike at a big distance like SPS or SSB what do we care that the explosion radius is 60 ft. In that hell we could have literally exploded that entire Battlement he was standing on.

In any situation where we're concerned that is 60 ft explosion radius is a problem is a situation where we have super speed and a sword and it wouldn't be resolved by using a shitty aggravated effect that also subtracts ones and deals with a two dice extra than a normal SSB throw. While being less effective than tougher the opponent is.
I'm annoyed that I needed to stick to even baseline comparisons but you feel free to selectively apply your homebrew magical steroids with no greater indication of what you're using or the costs involved.
Hey I've posted every goddamn potion every time an XP vote comes up. I have quoted the potions multiple times we have bodybuilding it's the last potion in our character list and I've posted it a bunch of times Thunderclap and Flash gives three extra dexterity and multiple actions per turn.

I'll use my Homebrew magical steroids all I like Goddamn it especially when I post them a bunch of Goddamn times across the thread every time there's an XP vote. Did you think I was just writing them up to never have them see use. The thread has no problem with my magical steroids when it boosts their attributes.

You don't stick to Baseline comparisons because there's the thing if we were sticking to Baseline comparisons then SBS is worse in every conceivable way if the being has more than three stamina. If we can see them we have super speed and can fly.

You know what I'll clear this up right now.
@DragonParadox can shaping effects be damaging? Bronzetongue is under the impression that they can't be based on a single quote saying that every being uses the health level track.
If you are attempting to do damage you have to use the health system yeah, that is what it's for. There is no difference between attacking a robot and a person in WoD in that regard or the technocracy would be screwed which it manifestly is not. IC the robots have spirits in them same as human souls. You do not get to treat it as dead matter.
They've extrapolated that into saying shaping effects cannot be damaging which doesn't make sense to me considering pattern damage is a thing in mage. Using the entropy sphere and the base damage table to rot someone to death is completely possible and I would argue it's shaping when it's done. Same with turning you into stone even if they still need to use the standard damage table if they do enough successes to kill you you are turned to stone. Which I would argue is a shaping effect using a Force 3 life 4 effect to boil someone's blood in their veins is still shaping. Which you would definitively use to roll on the standard damage table.
 
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@DragonParadox can shaping effects be damaging? Bronzetongue it's under the impression that they can't be based on a single quote saying that every being uses the health level track.

They've extrapolated that into saying shaping effects cannot be damaging which doesn't make sense to me considering pattern damage is a thing in mage. Using the entropy sphere and the base damage table to rot someone to death is completely possible and I would argue it's shaping when it's done. Same with turning you into stone even if they still need to use the standard damage table if they do enough successes to kill you you are turned to stone. Which I would argue is a shaping effect using a Force 3 life 4 effect to boil someone's blood in their veins is still shaping. Which you would definitively use to roll on the standard damage table.

Shaping effects can be damaging, they can just kill people like that one time a vampire tried to erase you from existence, but there are lesser powers in that discipline that cause damage (by crushing and asphyxiating the victim) which would also be shaping since they alter reality in an area to be... cold evil emptiness. That said it is far easier though to use non-shaping damaging magic normally.
 
So who can we juice of with some VEE goodness beyond immediate family? Rosie, Molly's other mortal friends, all of her minions, employees at her various mortal businesses, the Order of the Cauldron...

Oh, what about Clippy? Can we VEE her an alternative form? Can Black Rider become a mecha?

Bob, Harry, Mouse, Mister?
 
I don't know VEE very well, is there a limit on wishesper person, and can wishe be used to heal injuries or otherwise adress an emergency?
About limits, the charm just says "No character can have more than one wish granted in the course of a year.", which I'd read as saying that as soon as a year has passed you can do it again.

The flavor of it is granting something you lack, so "The Infernal can grant any of the following: a dot of an Attribute; a dot of an Ability; a dot of a Background; a Merit; or she can remove a Flaw." (I.e. the in-post example of "I wish I had a slice of pizza" arguably isn't a valid one to fulfill directly, outside of something like granting a dot of Resources and then buying them a slice from it.) So for healing... you could grant a number of merits that'd basically give someone regen.
 
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[X] Yes
-[X] All of your siblings and Mom if she'll take it as a safety measure in case they get attacked
-[X] Your Circlemates, including Harry
-[X] Isabela


For now these ones
 
[X] Yes
-[X] All of your siblings and Mom if she'll take it as a safety measure in case they get attacked
-[X] Your Circlemates, including Harry
-[X] Isabela
 
[X] Yes
-[X] All of your siblings and Mom if she'll take it as a safety measure in case they get attacked
-[X] Your Circlemates, including Harry
-[X] Isabela

Is essence cost a factor? Molly could explore granting wishes to her subjects as well.
 
Is essence cost a factor? Molly could explore granting wishes to her subjects as well.
She definitely should. Actually

[X] Yes
-[X] All of your siblings and Mom if she'll take it as a safety measure in case they get attacked
--[X] Talk to Daniel about exalting
-[X] Your Circlemates, including Harry
-[X] Isabela
-[X] Select among your subjects those that are stuck


So, I want to bring this up now, because it's relevant: we are able to grant Backgrounds. Destiny: to Exalt is a canon background. We should talk to Daniel.
 
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About limits, the charm just says "No character can have more than one wish granted in the course of a year.", which I'd read as saying that as soon as a year has passed you can do it again.

The flavor of it is granting something you lack, so "The Infernal can grant any of the following: a dot of an Attribute; a dot of an Ability; a dot of a Background; a Merit; or she can remove a Flaw." (I.e. the in-post example of "I wish I had a slice of pizza" arguably isn't a valid one to fulfill directly, outside of something like granting a dot of Resources and then buying them a slice from it.) So for healing... you could grant a number of merits that'd basically give someone regen.

You sort of could, because the wish can control how the Background dot manifests. So, for example, you could grant someone who wished for pizza a lifetime pizza free prize from Dominoes.
 
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[X] Yes
-[X] All of your siblings and Mom if she'll take it as a safety measure in case they get attacked
-[X] Your Circlemates, including Harry
-[X] Isabela
 
[X] Yes
-[X] All of your siblings and Mom if she'll take it as a safety measure in case they get attacked
--[X] Talk to Daniel about exalting
-[X] Your Circlemates, including Harry
-[X] Isabela
-[X] Select among your subjects those that are stuck
 
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