Not to beat a dead horse more than I already have, but I'd like to point out that the current SSB approach relies on the ego charms to make our dice pools combat viable at range via dice substitution; it's just not viable without that support.
The more cost overhead makes the first use of the charm in a fight three times as expensive as melee. It's somewhat efficient on a per scene basis if we use it a lot and the scene drags on, but typically our fights last 10 rounds and our issue is combat endurance across multiple scenes, which is where the cost issues hurts most.
However, if we get the dice substitution charm
@Yog is suggesting set to whatever category firearms applies to we can get the same dice pool for ranged attacks for a 1 mote surcharge instead of 2. TA automatically upgrades any weapon damage we do to Agg, or we can just use a lightning gun, and we can just keep whatever we use in our inventory charm.
This would allow us to get all the functionality we're after for less exp and motes per activation. We already have Arsenal 3 as a background, we don't even need to do anything else to get a comparable or better damage weapon to the charm.
Edit:
Here is a vote block that includes a new plan for this.
We get the basic ranged functionality and all the other benefits of ego charm for less motes per use and better damage while still being able to afford the other stuff.
[X] Plan Fortunate Perfects
[X] Plan: Desires fulfilled
[X] Plan: If Looks Could Kill
-[X] Molly:
—[X] Counter Conceptual Interposition, 16 XP
—[X] Verdant Emptiness Endowment, 20 XP
—[X] Sinner Boiling Stare, 12 exp
—[X] Egocentric Perception Application: Mental Attributes - Occult, 8 XP
—[X] Appearance 4, 0 XP
—[X] Charisma 5, 1 XP
—[X] Manipulation 5, 1 XP
-[X] Lydia, 15 XP spent
—[X]Excellence of the Tireless Psychopomp (Stamina), 3 XP
—[X] Excellence of the Tireless Psychopomp (Perception), 3 XP
—[X] Excellence of the Tireless Psychopomp (Strength), 3 XP
—[X] Charisma 5, 1 XP
—[X] Manipulation 5, 1 XP
—[X] Perception 4, 1 XP
—[X] Wits 5 dots, 1 XP
—[X] Awareness 2, 2 XP
-[X] Tiffany, 17 XP spent
—[X] Wits 5, 1 XP
—[X] Perception 5, 1 XP
—[X] Lore of Awakening 4, 15 XP
-[X] Olivia, 15 XP spent
—[X] Virtue P'o 5, 7 XP
—[X] Charisma 4, 1 XP
—[X] Manipulation 3 , 1 XP
—[X] Intelligence 5, 1 XP
—[X] Expression 2, 2 XP
—[X] Subterfuge 2, 2 XP
[X] Plan: Heart of the
Cards Gun
-[X] Molly:
—[X] Counter Conceptual Interposition, 16 XP
—[X] Verdant Emptiness Endowment, 20 XP
—[X] Sinner Boiling Stare, 12 exp
—[X] Egocentric Perception Application: Physical Attributes - Occult, 8 XP
—[X] Appearance 4, 0 XP
—[X] Charisma 5, 1 XP
—[X] Manipulation 5, 1 XP
-[X] Lydia, 15 XP spent
—[X]Excellence of the Tireless Psychopomp (Stamina), 3 XP
—[X] Excellence of the Tireless Psychopomp (Perception), 3 XP
—[X] Excellence of the Tireless Psychopomp (Strength), 3 XP
—[X] Charisma 5, 1 XP
—[X] Manipulation 5, 1 XP
—[X] Perception 4, 1 XP
—[X] Wits 5 dots, 1 XP
—[X] Awareness 2, 2 XP
-[X] Tiffany, 17 XP spent
—[X] Wits 5, 1 XP
—[X] Perception 5, 1 XP
—[X] Lore of Awakening 4, 15 XP
-[X] Olivia, 15 XP spent
—[X] Virtue P'o 5, 7 XP
—[X] Charisma 4, 1 XP
—[X] Manipulation 3 , 1 XP
—[X] Intelligence 5, 1 XP
—[X] Expression 2, 2 XP
—[X] Subterfuge 2, 2 XP