Green Flame Rising (Exalted vs Dresden Files)

Will we get to vote for a variant versus the base or are we not doing that?
Personally I feel like the base is fine depending on the rulings on it*. And if those rulings are not accurate then I fail to see why a strictly better homebrew version would be allowed.

*Clones use our passive charms and can be empowered with Inner Devils Unchained.
 
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I'll keep it in mind

BTW though if you guys choose SGI the next update will not be the plan, it will be explaining how Molly became twins to her parents :V
Molly: "So, it turns out that a person-sized package can only hold so much awesomeness."

Charity: "Molly-"

<Molly #2 blurs into existence in a feat of supernatural speed>

Molly #2: "Surprise! It's twins!" 🥳
 
We must assign each clone a personal nickname fitting their role: this one is Educated Molly, that one is Queen Molly, and this here is Suicide Bomber Molly. Last one is Backup Molly.
 
Personally I feel like the base is fine depending on the rulings on it*. And if those rulings are not accurate then I fail to see why a strictly better homebrew version would be allowed.

*Clones use our passive charms and can be empowered with Inner Devils Unchained.
As far as I understand most people don't want Molly to become a young mother. Selling it to Charity would be kinda hard.
Personally I'm willing to take a weaker charm as long as it dodges this bullet.
 
As far as I understand most people don't want Molly to become a young mother. Selling it to Charity would be kinda hard.
Personally I'm willing to take a weaker charm as long as it dodges this bullet.
To me that seems like a really weird way to look at it. Our clones don't need raising or to be taken care of.



On another topic all together being a young mother isn't nearly the problem when you are financially stable and have an entire legion worth of people who would fight each other for the privilege of helping to take care of your kids. Not that I expect Molly to have any kids any time soon unless Harry goes very out of character or Tiffany does.
 
Personally I feel like the base is fine depending on the rulings on it*. And if those rulings are not accurate then I fail to see why a strictly better homebrew versions would be allowed.

*Clones use our passive charms and can be empowered with Inner Devils Unchained.
Those rulings basically solve my issues as long as passives covers possession. Though I'm curious if that extends to our permanent effects.

I'm much more willing to give out clones bomb collars to use at their discretion* than I am to do so regularly with core Molly. They don't get excellency so they impact is less broken when them anyway.


* but not force them to wear for "don't be an asshole to your subsouls" reasons.
Molly: "So, it turns out that a person-sized package can only hold so much awesomeness."

Charity: "Molly-"

<Molly #2 blurs into existence in a feat of supernatural speed>

Molly #2: "Surprise! It's twins!" 🥳
I'm still in favor of good old fashioned "pretend it's normal and see how long it takes for someone to notice" for Molly's family. Not hiding it, but just sort of start using it obviously around them and see how long it takes for them to put it together or go crazy.

Tiffany and Harry are harder. On one hand getting them at the same time would be funny, but on the other it'd be good to have a conspirator.

Imagine Harry walking into his apartment to see Tiffany and five Molly's huddled around some eldritch schematics. He makes a noise and they all look up at him simultaneously, like Mickey Mouse just showed up at a Bengal Tiger convention.

Alternatively, next time we meet somewhere Molly just keeps showing up every few minutes dressed in exactly identical outfits save for the color until she's her own power rangers team.

For Tiffany specifically I think the ticket is to just have them start helping in the middle of our next project with her, one at a time.

We've got health potions, a cardiac event or two are totally treatable. :V
 
As far as I understand most people don't want Molly to become a young mother. Selling it to Charity would be kinda hard.
Personally I'm willing to take a weaker charm as long as it dodges this bullet.
The clones are Molly. They should be merged in and broken off again fairly regularly to keep in sync and everything. There is a young mother option in SGI, but it's really weird and I can't see why we'd ever use it.

That said, I much prefer my version of it that is much clearer about the soul-subsoul structure involved and avoids this entirely.
 
The clones are Molly. They should be merged in and broken off again fairly regularly to keep in sync and everything. There is a young mother option in SGI, but it's really weird and I can't see why we'd ever use it.

That said, I much prefer my version of it that is much clearer about the soul-subsoul structure involved and avoids this entirely.
The reason you would use the parthenogenesis function as an infernal is because you could use to make brass(Brassen, Brassy) children to the solar's golden children. Using the charm it essentially allowed you to get a lot of help that was inherently within your control and possess Supernatural power The Depths of the charms at which you would get splintered Gale meant that they were tools meant to be raised used and then discarded at will but that is what they were meant for whether that be the Clone bodies or the children.

Edit: it was also a story element because it's the charm that allows Adorjan the Silent Wind, The entire being to have flesh and blood Children.
 
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@BronzeTongue
Throwing Rules
V20 p261 said:
Throwing [Dexterity + Athletics]: Objects (Molotov cocktails, knives, beer bottles) with a mass of two pounds/one kilogram or less can be thrown a distance of Strength x 5 yards/meters. For every additional two pounds/one kilogram of weight that an object has, this distance decreases by five yards/meters (particularly heavy objects don't go very far). As long as the object's mass doesn't reduce throwing distance to zero, your character can pick up and throw it. If an object can be lifted, but its mass reduces throwing distance to zero, the object can be hurled aside at best — about one yard or meter of distance. Obviously, if an object can't be lifted, it can't be thrown at all (refer instead to "Lifting/Breaking," p. 260).

The Storyteller may reduce throwing distances for particularly unwieldy objects or increase them for aerodynamic ones. Throwing an object with any degree of accuracy requires a Dexterity + Athletics roll versus dif- ficulty 6 (to half maximum range) or 7 (half maximum to maximum range). This difficulty can be adjusted for wind conditions and other variables at the Storyteller's discretion. On a botch, your character may drop the object or strike a companion with it, or she might toss something that wasn't what she intended to throw, af- ter all....
M20 p420 said:
Thrown Weapons
When a gun's too much and a fist doesn't reach far enough, a hurled beer mug or knife can be remarkably effective... especially when enhanced with a bit of magick.

Throwing objects is easy enough; actually hitting someone with one requires a successful Dexterity + Athletics roll. That roll's difficulty is typically 6, though close targets might be difficulty 5 instead. Distant targets, or clumsy objects being thrown (tables, street signs, weapons that haven't been designed to be thrown), may raise that difficulty by +1 or +2.
TLDR
So basically MHM cant wield improvised weapons for Throwing with any sort of efficiency.
Range drops off fast with increasing weight, and DC rises.
 
Arc 12 Interlude 9: Star Wars and Peace on Earth
Star Wars and Peace on Earth

31th of January 2007 A.D.

"You know something Harry?" the blonde haired woman who wasn't really human mused to the man sitting at her side on the bench. "You never did ask me what I thought of Star Wars."

"Lemme guess? Palpatine had a good thing going for him but he should have ditched the 'evil emperor look'?" the tall man in the trenchcoat, the Wizard of Chicago answered, though without as much heat as he might once have used. He had learned over the past month and a bit that his new... roommate was as good as her word about the the big lines, the ones etched deep, even as she might sometimes tap across the little ones just to prove a point, or so it seemed to him.

"Nah, I think Anakin should have gone to a psych evaluation and the fact the Jedi Order didn't have one was their greatest failing."

"Yoda gave some pretty top notch advice it seems to me," he countered.

"Yoda failed, twice in fact over the course of two generations," she countered seriously. "The reason the Emperor lost in the end was Anakin's love of his son, attachment. That wasn't something Yoda was counting on, he would have expected Luke to win by the sword, lightsaber, or by inspiring the Rebellion

"I don't know... the little guy never struck me as much of a plotter," Harry countered. "What won the day in the end was who Luke was and his ability to see the good in his father, something reinforced by Yoda's tests."

"Oh really?" She arched an eyebrow. People passing by were starting to give them the side-eye, not that either of the pair seems to notice.

"The part where he saw himself behind Vader's helmet. If Luke has that possibility for evil within himself then it stands to reason that Vader still had a spark of good in him."

She was quiet a long moment, the being older than Ur then she came back with: "That doesn't follow, Falling is easier than the opposite, there's a reason you use that word after all." So saying she flipped a bright coin into the grass setting the small terrier already straining on his owner's leash into a mad dash. "Gravity only pulls one way."

"Not if you're on a space ship, down's a matter of perspective," Harry counters drolly.

"So you've changed your mind about talking to Marcone?" Tiffany changed the subject on a dime. "If good is relative than so is evil, and what's another word for relative evil than lesser."

"Tell you what," Harry's voice dropped into a more serious tone, though of course that did not mean giving up on the Star Wars metaphor. "When John Marcone drops the evil emperor down a reactor shaft we can talk."

"That's a bit harsh don't you think?" Lash tipped her head in askance. "I don't remember him blowing up any planets either..." Or killing any younglings, even she knew not to say that part aloud, but there was a reason they were in this park even though it was pretty out of the way. "I'm no saying you should take the man about the shoulders and sing drinking songs, just a nonaggression pact of sorts."

"I'm not gunning for him now am I?"

Silence followed, a long moment's worth. "You are usually cute when you're obtuse, but but that's not what I meant and you know it. Right now Marcone doesn't know if you're enemy biding his time for a take down or if you just don't care one way or the other."

"What about gangsters shooting people, selling drugs, buying cops at a discount?" Harry's words were sharp. "Guess what I do care."

"Then why aren't you doing something about it?" she countered. "You have friends in this town, powerful ones, you have magic, why aren't you cleaning up the small fry before they can become a problem, before the gang problem turns into a vampire problem or a warlock problem. After all this is a man of great ambition with access to significant access into the nature of magic. A dangerous cocktail to be sure." When he did not answer, the answer being obvious she said it for him. "Because he's not a priority, which is the entire point of an explicit nonaggression pact, making everyone's red lines clear so that neither side steps on one by accident."

"And here I thought I was Luke Skywalker, Han Solo at least," he sighed. "When did I get drafted for the Republic Senate."

"When they gave you that fancy bathrobe, or the cloak that goes with it at the latest," Tiffany pointed out, not unreasonably.

OOC: One more interlude since the conversation is still ongoing. Vote will be called tomorrow.
 
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@BronzeTongue
Throwing Rules


TLDR
So basically MHM cant wield improvised weapons for Throwing with any sort of efficiency.
Range drops off fast with increasing weight, and DC rises.
You are correct, there is a reason the charm uses Brawl or for you guys Melee and not Athletics or Firearms.
We have a ruling on it it essentially counts as a arm that has a weight capacity of x and wields objects like fist weapons or melee weapons not a throwing attack so if we wanted to make a buzz saw the size of it small sedan we could and wield it using mind hand manipulation.
 
Had to run errands.
That's not how the charm works though as far as I understand it.
It gives her an infinite length arm, moving things with it is picking them up, not throwing them. Throwing is an action we can take to send it out of our grip with force, like tossing it around a corner or something.

The charm doesn't say anything about it being a throw at range and none of the manipulation comments make sense in that context.
The argument that people were talking about was Throwing.
Picking up something like a truck then hurling it for massive damage to get around the Bashing Damage restriction.
Ive provided the rules for those, and why it doesnt work.

Wielding a weapon with it is a different matter; the rules for fine manipulation are in the charm as written.
And are fairly explicit as well.
System: After a moment spent in concentration,
the Infernal spends 1 Essence and rolls her Intelli-
gence + Occult against difficulty 6. This Charm re-
mains active for the rest of the scene, and allows her
to telekinetically lift and move objects within her line
of sight. If she tries to wrest an object away from an-
other character, or perform fine manipulations, her
successes form her dice pool to do so.
Otherwise, her
successes on the activation roll determine her strength
in lifting and moving objects:

Moving something that MHM is currently holding from one point to another is not stated, though.
Tthe charm makes no declaration I can find, and I am not sure where to look for an applicable rule in the sourcebook, so I've been assuming that the movement speed of the PC applies to that.
Reasons that generally apply to Sand strike blast. We have good almost free options. Sandstike blast is heavily hampered by being linked to a non-key skill that we are unlikely to ever buy up.
No they dont.
Sandstrike Blast suffers from none of the constraints that MHM does, it rolls at a lower difficulty, and its linked to an Ability that is something we need for one of our capstones charms(Opened Eye of the Hurricane), or so Ive been told.
 
Incidentally if Lash feels very formal and lawyer-like above, that is intentional, not because it is how Lasciel is but because that is how she was designed to think. The whole point of Shadows is to strike bargains with the host, wearing away at their resolve. She may not be in that position anymore, but she still thinks of the world in terms of contracts and agreements because that is what she is good at.
 
Incidentally if Lash feels very formal and lawyer-like above, that is intentional, not because it is how Lasciel is but because that is how she was designed to think. The whole point of Shadows is to strike bargains with the host, wearing away at their resolve. She may not be in that position anymore, but she still thinks of the world in terms of contracts and agreements because that is what she is good at.
Eh I mean lash still had lasciel personality before it drifted as far as I know.
 
Lash does not get the LoH in your plan though?
Yeah, sorry my bad. I dropped it to get Countermagic.
Still, yeah, I support Yog that its a reasonable investment for her.
Both narratively and mechanically.

About Olivia, maybe Iron Mountain 2?
Every bit of it improves all other soak she gets, so it's great synergy with having Lash tune her up.
Suddenly she goes from nearly normal human squishiness to being tougher than Rocky in a pricefight.
Raising Disciplines for a Dhampir is (Current Rating*15)XP as per canon.
Iron Mountain 2 costs 15xp. Iron Mountain 3 costs 30xp.
Even if we used kuejin XP charts instead, Disciplines cost (Current Rating*8)XP, so Iron Mountain 2 would cost 8xp.

This is one of the reasons why I banked XP.
Dhampir abilities are expensive.
Yeah. Sandstrike blast was the reason why. I switched.

Do not like Yogs vote but at least we get some use out of them.
May I ask why?
To see if I can address some of your concerns?
 
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The argument that people were talking about was Throwing.
Picking up something like a truck then hurling it for massive damage to get around the Bashing Damage restriction.
Ive provided the rules for those, and why it doesnt work.

Wielding a weapon with it is a different matter; the rules for fine manipulation are in the charm as written.
And are fairly explicit as well
These are not mutually exclusive. Range is irrelevant because we can just move it close enough to a target to throw whatever we're using. There are also tools like grenades where proximity is enough.


Moving something that MHM is currently holding from one point to another is not stated, though.
Tthe charm makes no declaration I can find, and I am not sure where to look for an applicable rule in the sourcebook, so I've been assuming that the movement speed of the PC applies to that.
This is a very narrow reading of a telekinesis charm, and DP already weighed in on it anyway.
 
I'll keep it in mind

BTW though if you guys choose SGI the next update will not be the plan, it will be explaining how Molly became twins to her parents :V
Honestly, this is one of the things I am looking forward to as a narrative beat.
Not just her parents and family, but the rest of her circle. Cauldron, school friends, the Jade Dogs, Harry.
Bob. :V

Im looking forward to people beginning to grok just how weird her shit is likely to get.
Its why Im likely to vote for a slower, mostly social turn in the month.
 
Sad to say, but I'm with Harry here. If you're going to vote for an evil, you may as well vote for a greater one, such as, in this case Molly, Empress of (a) Hell.

More seriously, Marcone and his ilk aren't always with us, organised crime is always much worse than unorganised crime, and him and his organisation being broken on the wheel is a good thing.
 
We must assign each clone a personal nickname fitting their role: this one is Educated Molly, that one is Queen Molly, and this here is Suicide Bomber Molly. Last one is Backup Molly.
Gold/Yellow, Red, Blue,Pink, Green and Black
You know, like the Power Rangers :V

More seriously, hair color is the easy way to have family and friends tell them apart.
 
Sad to say, but I'm with Harry here. If you're going to vote for an evil, you may as well vote for a greater one, such as, in this case Molly, Empress of (a) Hell.

More seriously, Marcone and his ilk aren't always with us, organised crime is always much worse than unorganised crime, and him and his organisation being broken on the wheel is a good thing.
In fairness marcone does kill off those peddling drugs and harming kids. Not really justifying him but he definitely helps organize crime into a direction away from that stuff specifically.
 
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