Green Flame Rising (Exalted vs Dresden Files)

terrifying, not nonetheless ultimately positive

yet nonetheless?

And

[X] An Artifact Forge, reducing the cost of Splendors by ● to a minimum of ● (●●●●● to ●●●●, ●●●● to ●●● etc...)

I agree with arguments about risk, but mostly I like the idea of less costly splendors more than the idea of enlightening mortals. I also think we are more likely to manage another way to enlighten mortal essence than to make what is basically a factory cathedral without absurd maintenance.
 
You can tell because their addition worked something like going through The Hobbit to write in "and also Tim was there" everywhere Bilbo's name is mentioned. Tim was there, but is utterly useless until later when he's supposed to be Frodo's cool uncle and he suddenly is allowed to matter. They were poorly tacked on and you can see the seams where they didn't want to change the fundamental story but did want to break the rules of their own setting and just kept injecting excuses until they had a veneer thick enough to write "just don't think too hard about it" on.



Essence 10 is the cap the mechanics of the system represent, it doesn't mean you're the strongest thing that can exist. He may have been made to be a point of contrast, but he was still a more limited entity than they were. He's part of a system and not a system himself. The basis of his power was all stuff the primordials made. It's like suggesting the Green Lantern is stronger than the Guardians. Even if they couldn't just turn his ring off they're stronger by every metric.
You know real nerdy of me but your kinda wrong about green lantern the various earth lanterns have surpassed the guardians on several occasions often sometimes to the point they fight the entire corps at once or can't remove the ring from them.
 
The jump between one point and two point splendors is very significant, both in cost and capacity.
With the Forge two points splendors take exactly as much resources and work for Molly as one point splendors.
This makes it possible to equip a lot of our agents with two point splendors per default. This is pretty huge.
Maybe not by default, but certainly more of them and with greater effect.

With this and the ruling on our powerful allies being able to donate 1 dot reagents once a year or something like that we could actually afford to start on equipment for everyone and pay off an appreciable portion of our debt.
yet nonetheless?

And

[X] An Artifact Forge, reducing the cost of Splendors by ● to a minimum of ● (●●●●● to ●●●●, ●●●● to ●●● etc...)

I agree with arguments about risk, but mostly I like the idea of less costly splendors more than the idea of enlightening mortals. I also think we are more likely to manage another way to enlighten mortal essence than to make what is basically a factory cathedral without absurd maintenance.
We have a ruling about teaching people Old Realm being the start. Some splendors to stop them from botching would be a good start.

Personally I'd prefer to use something like the peach tree @Yog designed and the Qiao to get mortals some support. It's a lot less exclusive and can be surprisingly strong with the right support.
You know real nerdy of me but your kinda wrong about green lantern the various earth lanterns have surpassed the guardians on several occasions often sometimes to the point they fight the entire corps at once or can't remove the ring from them.
And Squirrel Girl is the god of the X-Men. Given enough time every franchise has power level shenanigans come up.
 
Maybe not by default, but certainly more of them and with greater effect.

With this and the ruling on our powerful allies being able to donate 1 dot reagents once a year or something like that we could actually afford to start on equipment for everyone and pay off an appreciable portion of our debt.

We have a ruling about teaching people Old Realm being the start. Some splendors to stop them from botching would be a good start.

Personally I'd prefer to use something like the peach tree @Yog designed and the Qiao to get mortals some support. It's a lot less exclusive and can be surprisingly strong with the right support.

And Squirrel Girl is the god of the X-Men. Given enough time every franchise has power level shenanigans come up.
Yeah but its a fairly regular element that the earth lanterns are often bullshit its not rare or a special occasion.
 
[X] An Artifact Forge, reducing the cost of Splendors by ● to a minimum of ● (●●●●● to ●●●●, ●●●● to ●●● etc...)

You know we say mollys a crafter but celestial exalted wise we're not a very good crafter right and are lacking a whole bunch of shit with our all over the place build right? Also AP wise I'm fairly sure no matter what of the two dedicated actions are competing with each other we are always lacking ap. Plus the way the quest is built we barely ever have time for organizational actions, crafting actions, and so on.
 
In Exalted one of the Maidens is a traitor, or from a different perspective a loyalist of the Primordials, she is effectively lobotomized and made into the Loom of Fate after the war and the very memory of her nature is edited out of all memory.
???
*checks*
Ah, you're misremembering. Little Sister and Nox are two different people.
Little Sister is the Sixth Maiden, created by the other five to work in their place while they played the Game of Destiny. Nox OTOH was their brother, the Dark Incarna who stayed loyal to the Primordials.
Manual of Exalted Power Sidereals p88-89 said:
THE SIXTH MAIDEN
Early in the First Age, the Five Maidens realized that running the massive Bureau of Destiny would seriously interfere with playing the Games of Divinity. At the same time, they didn't really want to delegate full authority to any mere god or Exalt. Since no god was trustworthy or competent enough to oversee the Bureau's functioning, the Maidens simply made one who was. The Five Maidens combined their powers and forged... a Sixth Maiden. "Little Sister," the god whose pronouncements shape nearly every aspect of Sidereal existence, manifests as a six-year-old child clutching a china doll, sitting in a tiny chair in a hidden and door-less room beneath the Loom of Fate. She never moves or speaks above a whisper, but the Loom itself responds to her words. Fortunately for Creation, the child has no agenda of her own, or even any personality beyond that of the frightened little girl she appears to be.

Little Sister reflects the consensus viewpoint of the Five Maidens. She monitors every action of the Sidereal Exalted and the gods of the Bureau of Destiny. When she confronts any controversy or indeed anything at all that might interest the Maidens, she considers it from the perspective of each of her creators. If all five viewpoints agree on what should be done, Little Sister communicates this consensus through the Loom. If even one Maiden dissents, however, Little Sister does nothing. Thus, Little Sister is also the source of the malaise that has infected the Bureau of Destiny, especially during the Time of Tumult: the Maidens disagree on how to deal with the returning Solars and the other crises that affl ict Creation. This disagreement has
paralyzed Little Sister and resulted in her routinely giving contradictory orders that benefit the Gold Faction one day
and the Bronze Faction the next. As the Maidens become more divided over the state of Creation, the Convention on Oversight is doomed to drag the entire Bureau down into apathy and ruin.


THE FORBIDDEN INCARNA
Every child in Creation knows of the Five Maidens who rule the night sky, but how many of them know that the Maidens once had a brother? Nox, called the God of Night but actually an Incarna equal to the Maidens, represented the infinite, unformed potential for action that underlies all fates. While the Five Maidens operated the Loom of Fate, Nox monitored the Loom to observe Creation and report any potential threats to the Lidless Eye That Sees, the great Primordial who oversaw Yu-Shan's security. The Dark Incarna remained loyal to the Primordials. Thus, before the Primordials could be brought down, Nox would need to be co-opted, a duty that fell to his sisters.

First, Venus whored herself, seducing Nox into a sexual relationship that would have embarrassed him before the Primordials. Jupiter caused him to fear his secret incest's exposure, rendering him susceptible to blackmail. Saturn ended his loyalty to the Primordials, finally bringing him into the conspiracy of the Incarnae. In this, Saturn miscalculated. Nox's loyalty to the Primordials always came second to his own forbidden lust for his sisters. While he pretended to acquiesce to the conspiracy, he actually planned to expose it right as the coup began in hopes of being rewarded with his five sisters as concubines. Fortunately, Jupiter divined his secret intent, Mercury led him astray before he could warn his masters and then Mars
bested him in battle. For his treachery, the other Incarnae condemned Nox and stripped him of all his power.

But the Incarnae refused to slay one of their fellows, for they had all been created together, and they feared that the Primordials might have linked the Incarnae's fates together in some way. Autochthon then came forward with a solution. He broke Nox's mind and then linked what remained of his intellect to the Loom of Fate so that the Loom would have a limited sentience, just enough to coordinate the activities of the Bureau of Destiny—and perform the functions of Oversight.

Some might question the wisdom of putting a brain-damaged Incarna sympathetic to the Primordials in charge of the Loom of Fate. Nox has never consciously abused his Oversight position to the detriment of Creation. Unfortunately, he often does so unconsciously. For instance,the commands given him by Autochthon included one to suppress all knowledge about Nox's continued existence, lest the idea of a Forbidden God controlling the Loom of Fate undermine the gods' confidence in the Bureau of Destiny. Nox interprets this order to include using the Loom to suppress all knowledge about Forbidden Gods,
lest interrogation of one of them reveal Nox's existence.

Thus, with the best of intentions, the Convention on Oversight has systematically erased every hint of the Forbidden Gods from the knowledge of the Bureau, which is why no one outside the two paranoid Sidereals who comprise the Convention on Forbidden Gods believes that such powers still lurk in the Underneath, all invisible to the Loom's gaze.
How much of this is hard canon, and how much of it is optional is unclear to me.
Especially since it explicitly contradicts the canon that the Sidereals werent created by the Primordials, but just showed up.
But its there in the book.

It just reinforces that Creation was a very fucked up place, and that we should think long and hard before attempting to import features from that place.
 
[X] An Artifact Forge, reducing the cost of Splendors by ● to a minimum of ● (●●●●● to ●●●●, ●●●● to ●●● etc...)

You know we say mollys a crafter but celestial exalted wise we're not a very good crafter right and are lacking a whole bunch of shit with our all over the place build right? Also AP wise I'm fairly sure no matter what of the two dedicated actions are competing with each other we are always lacking ap. Plus the way the quest is built we barely ever have time for organizational actions, crafting actions, and so on.
For an ExWoD crafter she's pretty good. The solaroid crafting charm, TTC, crafting excellency, occult excellency, and a high dot sorcery path for making magical substances.

With the way our stuff works prodigies are supposed to cover everything regular enchanting would do. We don't have some task specific enhancers that others could use, but our difficulty reducers can match or exceed those. Fetishes are basically the only other thing we haven't taken that other exalts could use, and that's more of a side grade.

We're pretty solid on this front overall, even though we still have room to grow.

AP is a concern, but there's a lot of payoff to investing it here.
 
[X] A Proving Ground, allowing for the improvement of Mortal Talents, potentially even the Awakening of Essence

This is particularly interesting as Molly has the corrupted remains of some of the Wan Xian proving grounds integrated into her soul. Those originally had moral tests built in.
This is a theory that we were put forward by our temporary ally Elder Vampire which, as it had major implications and out of a desire for more knowledge from Molly, we agreed to research to see if such a thing existed.

First we would have to conquer the entire Labyrinth (the most likely place for something like this) just to begin with and that is if something like this really exists in our soul, which I doubt because our world, although it looks like the kingdom of a Yama King, is actually our primordial world soul which is just under a cosplay of one.

And why the hell is the soul of the modern American teenager Molly, born on the other side of the world and from the influence of the Chinese Pantheon and the Mandate of Heaven, or the god-killing superweapon, made several Ages before something like Wan's Xian proving grounds, would there be something like that? To me it seems a lot like copium.

Do you want something like that? It's faster to just conquer one of the other hells and rip theirs away.
 
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This is a theory that we were put forward by our temporary ally Elder Vampire which, as it had major implications and out of a desire for more knowledge from Molly, we agreed to research to see if such a thing existed.

First we would have to conquer the entire Labyrinth (the most likely place for something like this) just to begin with and that is if something like this really exists in our soul, which I doubt because our world, although it looks like the kingdom of a Yama King, is actually our primordial world soul which is just under a cosplay of one.

And why the hell is the soul of the modern American teenager Molly, born on the other side of the world and from the influence of the Chinese Pantheon and the Mandate of Heaven, or the god-killing superweapon, made several Ages before something like Wan's Xian proving grounds, would there be something like that? To me it seems a lot like copium.

Do you want something like that? It's faster to just conquer one of the other hells and rip theirs away.
Our hell was perfectly capable of containing things like Cauls a Proving ground from our God because the August personage of Jade and the white God are the same being existing uncorrupted inside of our exaltation is just as possible as anything else. Though it might be a little bit cope it's not without Merit or basis.
 
Essence 10 is the cap the mechanics of the system represent, it doesn't mean you're the strongest thing that can exist. He may have been made to be a point of contrast, but he was still a more limited entity than they were. He's part of a system and not a system himself. The basis of his power was all stuff the primordials made. It's like suggesting the Green Lantern is stronger than the Guardians. Even if they couldn't just turn his ring off they're stronger by every metric.
I find the easiest way to conceptualise the differences between the Incarnae and the Primordials is that the Incarnae are 100 in every stat, and the Primordials are all Infinity in their favourite stat and 0 in everything else. The Primordials are fundamentally bound to their concepts, but their capabilities are unlimited and boundless within that conceptual space.
The Incarnae were given as much power as could conceivably be required for the tasks of serving the Primordials and are created with enough of a mix of concepts that they are flexible in all situations, but they are still technically finite beings.
 
No you do not.
There is absolutely nothing in the mechanics or the lore of Exalted 2E Martial Arts that prevents you learning it and being fucking incredibly evil. A Denarian could pick up Arbiter Style just fine. An Abyssal or Infernal could practice Solar Hero and vice versa.

Do not mistake aspirational fluff for actual mechanical limitations.
MA are internalized philosophical outlooks given actual form, by lore you cannot use a MA for something that is against its core ethos. That would be like Saturn telling secrets to other people, she physically cannot do it, even if she wanted to. To even attempt to learn Path of the Arbiter Style, a Denarian would have to start believing in justice, compassion, and honor, that a requirement to even just start learning the style.

Only exalted have the necessary double think to use MA for something that is against it outlook, and even they struggle to pull that off. And that is just a player concision to gameplay. By lore even Sidereal's will struggle to learn a terrestrial MA that is opposed to their personality. Path of the Arbiter Style was almost a lost style because it users would stop accepting bribes and corruption.

Sadly WW never wrote MA as the should be, they should read as Infernal charms with restrictions when using them. Because that is what MA are your beliefs given form, you cannot use a MA is you don't actually belief in it.
 
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MA are internalized philosophical outlooks given actual form, by lore you cannot use a MA for something that is against its core ethos. That would be like Saturn telling secrets to other people, she physically cannot do it, even if she wanted to. To even attempt to learn Path of the Arbiter Style, a Denarian would have to start believing in justice, compassion, and honor, that a requirement to even just start learning the style.

Only exalted have the necessary double think to use MA for something that is against it outlook, and even they struggle to pull that off. And that is just a player concision to gameplay. By lore even Sidereal's will struggle to learn a terrestrial MA that is opposed to their personality. Path of the Arbiter Style was almost a lost style because it users would stop accepting bribes and corruption.

Sadly WW never wrote MA as the should be, they should read as Infernal charms with restrictions when using them. Because that is what MA are your beliefs given form, you cannot use a MA is you don't actually belief in it.
Not wanting to deny your argument, but as someone who doesn't know much about this subject and being truly curious, allow me to ask this:

A) Justice based on what? Should two people from different societies with different laws follow their own laws or are only the laws of the style's creator's society valid to follow? And if after the style was created the laws of the created society changed, does this influence the style or not? Is a cutist born and raised in the cults of Nicodemus who deeply believes in his words following the justice of his society or not?

B) Compassion towards whom? Neverborn counts, and so the style has no problem with the user doing everything possible to end Creation and thus end their crazy torture? The Yozi, who were each literally imprisoned against their own existence (Oramus) or the one who had his body literally turned inside out and forced to imprison the rest of his brothers (Malfeas), but who if released would bring about an era of ruin and tyranny over all Creation?

C) Honor winning over what? To win this goes head to head with my previous questions.

I think it was left out of the mechanics because it's something very complicated and subjective (and honestly it doesn't seem fun at all, which is more important because it's, all down, a game) so I don't see a problem with the developers' decision. And that's why I side with Uju.

This is also why I kind of feel sorry for the Undefeated Sun, made with all his virtues full but having to do mental juggling to keep his virtues from contradicting each other, just so that the Ebony Dragon could have something so perfectly good for him to contrast.

Could we, with effort from all players and QM after weeks or months of discussion, try to create a version with homebrew fllufy and mechanics? Maybe, but I'll never vote for it because it's not interesting for me, but very boring, besides that same effort can be put into other things like creating city gods, mansions, creating and maintaining our kingdom's embassy in the USA, expanding. our influence in the political and economic sectors, etc.
 
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Some guy* building them in his garage is a huge power shift that calls into question why it hasn't happened a lot and profoundly changed things relative to the canon events baseline this quest started with.
True, but some guy being egotistical and/or ignorant enough to think that he can is perfectly reasonable. Hubris biting someone in the ass is a story that predates Creation.

ask Mab where her kids came from. ;)
From being the Queen rather than the Lady? Different roles have different rules.
 
I find the easiest way to conceptualise the differences between the Incarnae and the Primordials is that the Incarnae are 100 in every stat, and the Primordials are all Infinity in their favourite stat and 0 in everything else. The Primordials are fundamentally bound to their concepts, but their capabilities are unlimited and boundless within that conceptual space.
The Incarnae were given as much power as could conceivably be required for the tasks of serving the Primordials and are created with enough of a mix of concepts that they are flexible in all situations, but they are still technically finite beings.
I think that undersells some things, the first being that a Primordial is a complete image of how reality could work, not a law of physics but the laws of physics for somewhere else.

So their portfolios aren't small and their degree to which they can find coherent applications for them is pretty significant.

See Autochthon as an example; his themes are creation and innovation, with consequences that made him worse at direct confrontation. His elementals were still perfectly capable of fighting in the war though, and when he finally wanted them dead he built something to do the job that worked just fine.

Gaia is another good one. The elemental dragons are some of her subsouls, her portfolio covers a lot of the material world and its interactions. Are the elemental dragons peers to the celestial gods? Hard to say, but they're certainly comfortable ignoring them when it suits their purposes.

They're idea with such clarity of purpose that they carved themselves from formless chaos. The gods do not define things, they were defined. Sol is perfect as the primordials envision perfection. His super armor and equipment stuff they made and could remake because the law of diminishment didn't apply to anything they made.

This drifted a bit, but my basic point is that the primordials weren't that limited even if they were very alien and that there doesn't seem to be parity between the sorts of entities we're comparing here.


The way I look at is that from a certain perspective you could view creation in its entirety as a sort of baby lobotomize child of the primordials in that it's a coherent mythos describing a vision of what reality could be assembled from parts of theirs. It works startling like they do, which makes sense. What else would they pattern a project meant to endure unaided in the wyld off of if not the one thing they know of that can do that?

It's not exactly one-to-one, but humans are like first order demons to Creation where Sol is more like a fetitch soul*. That's where I think his power level sits.


* It even follows the numerology of their soul structures if you count them
 
True, but some guy being egotistical and/or ignorant enough to think that he can is perfectly reasonable. Hubris biting someone in the ass is a story that predates Creation.
Yeah, but it shouldn't include the mad science actually working.


From being the Queen rather than the Lady? Different roles have different rules
She and Merlin liked to mind meld without protection* and that somehow ended with the Winter Lady getting pregnant.

* that is, tinfoil hats.
 
MA are internalized philosophical outlooks given actual form, by lore you cannot use a MA for something that is against its core ethos. That would be like Saturn telling secrets to other people, she physically cannot do it, even if she wanted to. To even attempt to learn Path of the Arbiter Style, a Denarian would have to start believing in justice, compassion, and honor, that a requirement to even just start learning the style.

Only exalted have the necessary double think to use MA for something that is against it outlook, and even they struggle to pull that off. And that is just a player concision to gameplay. By lore even Sidereal's will struggle to learn a terrestrial MA that is opposed to their personality. Path of the Arbiter Style was almost a lost style because it users would stop accepting bribes and corruption.

Sadly WW never wrote MA as the should be, they should read as Infernal charms with restrictions when using them. Because that is what MA are your beliefs given form, you cannot use a MA is you don't actually belief in it.
Not true. You dont have to believe in the UCS to emulate his combat style.

None of the assertions you have made here are true. In order:
Solar Hero Style and Unconquered Sun Style can be used by Abyssals and Infernals as well as Solars, just like Sidereals can learn and canonically did learn Infernal Monster Style and I think Black Claw.

Thats not true either.
There's nothing in the lore or mechanics that says that Exalts get some superspecial exemption from the rules of MA in Exalted 2E. Anybody with the right metaphysical heft can learn any TMA or CMA, whether Exalt or spirit; mortals generally cant learn anything other than a TMA without having to stop being mortal.

I remember that one of the most famous MA schools in the setting is run by Suntarankal, the Crucible of Brass and Iron.
Demon of the Third Circle.
In Malfeas.
Not wanting to deny your argument, but as someone who doesn't know much about this subject and being truly curious, allow me to ask this:
Also, everything here.

The Unconquered Sun used to receive human sacrifices from the Dragon Kings of criminals, political dissidents and escaped slaves. He and the rest of the Celestial Incarna literally gamed through the Great Contagion and the Balorean Crusade killing more than 90% of Creation. This was all considered righteous and appropriate and necessary by the setting's moral paragons.


The Solar Deliberative threatened to murder the Jadeborn and Autochton to get the Jadeborn bound as a servile class, and committed multiple, deliberate genocides AFTER winning their war with the Primordials, including entire species.
This was also considered righteous and appropriate and necessary.


The Sidereals and Dragonbloods committed multiple genocides of their own during the Usurpation, including entire created races; they invented concentration camps and some of the very first shadowlands in Creations from the death and suffering.
This too was considered righteous and appropriate and necessary.


The assertion that anything resembling RL morality has fuck all to do with how Exalted 2E works, or was designed to work, is IMO a grave misunderstanding of the setting.
 
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Sadly WW never wrote MA as the should be, they should read as Infernal charms with restrictions when using them. Because that is what MA are your beliefs given form, you cannot use a MA is you don't actually belief in it.
To further illustrate exactly how off-base this entire argument of yours is?
This is the capstone charm of Hungry Ghost Style, a Celestial Martial Art apparently invented by the Deathlords:
Soul-Consuming Transcendence

Cost: 10m, 1wp; Mins: Martial Arts 5, Essence 4; Type:
Simple (Dramatic Action)
Keywords: Obvious, Training
Duration: Instant
Prerequisite Charms: Soul-Flaying Strike

Few deathknights have even learned that Hungry Ghost Style has this secret final technique, which could set its masters to devouring their fellow Abyssals. By spending one minute monstrously gorging on the corpse of an Essence-wielder who died within the past hour, a master of Hungry Ghost Style can digest some of the deceased's mystical prowess along with her flesh and blood. He instantly intuits the basic description of every Charm the dead character knew as if they were all Obvious and may choose one of them to steal for which he meets all trait minimums (though this Charm cannot steal permanent Charms or Sidereal Martial Arts).

If the master knows all prerequisites and is otherwise capable of learning the stolen Charm, he may pay the normal experience point cost to do so without training time or tutelage. If the Charm has permutations or variations, the martial artist learns it exactly as its original owner knew it, apart from using his own traits.
If he does not wish to pay this experience or cannot learn the Charm for whatever reason, the stolen knowledge lasts only a number of days equal to its owner's Essence rating at the time of death. During this period, the martial artist may activate the stolen Charm as if he had learned it.

There is no limit to the number of Charms an Abyssal can steal at one time, except that he can get only one Charm per fresh corpse and temporary thefts quickly fade once a killing spree ends. Once a body serves as a target for this Charm, too little of its residual Essence remains to provide further knowledge.
Yes, a master of Hungry Ghost Style, whether a spirit or Exalt can learn MA Charms by simply eating his opponent after killing them. Not Sidereal MAs, but every other MA is on the table.

Yes, there's probably an Abyssal or nemissary out there thats learned a bunch of MAs by killing and cannibalizing his way through practitioners.
One per charm.
 
In terms of MAs we're probably better off with the Qiao for now. They can get plenty bullshit and don't require us to try a bunch of research actions first.

In particular I want to start on Mo Kung again once we've got the sleep replacement down. It has some disgustingly good benefits. Then Shen or our hell's style.
 
No problem.
Just tag me if you find it.
I remember there being more, but this is the only part I was able to find:
It does, but you have to be a solar and in any case wizard magic works differently here so I'd say that would not work the same way. Mages do no Awaken in this world they are born.

That said you guys do have alchemy, at the very top of that chain are the means to perform permanent metaphysical transmutations on people.
@DragonParadox I remember you ruling away mage Awakening Effects at least in charms. Do I remember correctly? And does this affect flowering of the soul splendor?

There's also the arcana interaction. From the rulings on the transformation splendors @Yog has designed it should be possible to forge things to transform people in certain ways, even if it's not the same as the PG would be.
Personally I'd prefer to use something like the peach tree @Yog designed and the Qiao to get mortals some support. It's a lot less exclusive and can be surprisingly strong with the right support.
These arguments convince me. Switching to the forge. Especially since the peach tree can be further streamlined and improved following the rulings on being able to sacrifice base ability points (which don't transfer anyway) for freebie points. And with Tiffany helping, we might even improve it further. Yeah, OK. Forge it is, and make the tree as one of the first projects.

[X] An Artifact Forge, reducing the cost of Splendors by ● to a minimum of ● (●●●●● to ●●●●, ●●●● to ●●● etc...)
 
I remember there being more, but this is the only part I was able to find:

@DragonParadox I remember you ruling away mage Awakening Effects at least in charms. Do I remember correctly? And does this affect flowering of the soul splendor?



These arguments convince me. Switching to the forge. Especially since the peach tree can be further streamlined and improved following the rulings on being able to sacrifice base ability points (which don't transfer anyway) for freebie points. And with Tiffany helping, we might even improve it further. Yeah, OK. Forge it is, and make the tree as one of the first projects.

[X] An Artifact Forge, reducing the cost of Splendors by ● to a minimum of ● (●●●●● to ●●●●, ●●●● to ●●● etc...)
I honestly wanted to do one of the first projects those armors that were designed for Molly, Lydia and Daniel, who really need it and I really don't feel comfortable with your plan to give imortality to almost everyone without even an advantage for us. But as long as we use the Forge I'll be happy.
 
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