@DragonParadox would Molly get any benefits to other kinds of crafting like what you described for Tiffany? Not that the splendor thing isn't excellent on its own, but since you mentioned it having other effects I'm curious about stuff like prodigies and Arcana.
Just moving the reagent barrier up one level for the former and/or allowing us to use the forge to make arcana without the cool down cycle of a natural dragon nest would be very helpful without breaking game balance.
Proving ground or forge...
Wish we could do both.
@DragonParadox
Is there a way to make it both?
Even if it increases the AP required?
Assuming it can't be both, which do we need more or sooner?
Which will be easier to get from something else?
Crafting has a lot of long and immediate term value. It's been the basis of a lot of influence on our part* and stands to be worth more directly and indirectly going forward. We've also been talking a lot about a crafting heavy turn, so the benefits would be immediately relevant.
There's also a potential substitute to the PG effects in the use of permanent transformation splendors, which are very good even if the PG would likely be better at that specific task. The forge on the other hand offers benefits that it's difficult to determine how to seek any real substitute for later.
We'd get value either way, but the forge is harder to get and offers more in our general circumstances.
* To cover the current major things:
- Lily's amulet
- The Sin Eater's Gob Stopper
- Our trade with Odin
- The Plague Flower
And potential future ones:
- Equipment for our circle
- Equipment for Molly to keep up with other exalts**
- transformation items to enhance large groups in predictable low risk ways
- infrastructure builds to support groups(i.e casting enhancements for the council)
- blocking nemesis
-potentially building items translated from AS spells
- a safe gate replacement involving pocket dimensions to carry trade goods at high volume.
** This is a major component in my view. If other exalts become a thing keeping up will become a problem. Crafting is something we can get good at which will let us cover the gap. Any solaroid can do it, but not all have the mindset. Even then infernals have a lot of tricky properties that play well with this sort of thing that others don't.
If a dawn melee monster comes at us with blood in their eyes we'd be in a lot of trouble, but abusing charm-splendor interactions could let us butcher an arbitrarily blenderific exalt unless they have a very specific counter.