Green Flame Rising (Exalted vs Dresden Files)

(I've no Idea what the limits on Splendors are, beside a vague 'can break/bend what are otherwise absolute rules').
I wonder if we can make a Splendor that can make it safe and easy for a skilled mortal wizard to make the most basic of potions (specifically super coffee and the simplest healing potion)

You can just give them the recopies, that is regular alchemy
 
You can just give them the recopies, that is regular alchemy
Yeah, but when talking about sharing the healing and super coffee recipes, you - or perhaps someone else - pointed out that making those two potions is difficult (for mortal wizards) and can be risky if one fails the roll.

I'm asking if it's possible to make a splendor that removes the consequnces of failing the alchemy rolls, whatever they are.
Bonus points if it can also make it easier to make the potions, though that would be very much a stretch goal.

Edit: If the Splendor was limited to only helping with the coffee/basic healing/both, would that be helpful?
 
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How far can we lean into the "seed of a universe, unignited" bit?
Beyond just having fun stunting Cytherea stuff I mean.

Here's the three write-ins I'm thinking about
[] Write in: Kickstart the birth of a new universe
[] Write in: Improve/expand Sanctuary
[] Write in: Graft it onto Lash so that she can have those leylines she initially wanted in her body. Make her closer to her ideal self
 
Yeah, but when talking about sharing the healing and super coffee recipes, you - or perhaps someone else - pointed out that making those two potions is difficult (for mortal wizards) and can be risky if one fails the roll.

I'm asking if it's possible to make a splendor that removes the consequnces of failing the alchemy rolls, whatever they are.
Bonus points if it can also make it easier to make the potions, though that would be very much a stretch goal.

Edit: If the Splendor was limited to only helping with the coffee/basic healing/both, would that be helpful?

Oh, you want to make a a difficulty reducer for alchemy -X DC? No need to dip into the Splendors for that. You can just make Prodigies for that. Splendors are for when you want to break the rules of the world, prodigies are the incremental ones that just allow you to do some specific task better.
 
Yes, it would allow her to make radically larger modifications. She could walk in here with a tub of worms and walk out with a biologically viable griffon, where normally she would have to use some cats and eagles in the mix. (Mechanically flat -3 to difficulty that stacks with everything else)
Well that should allow for making some very special dogs.
 
The proving ground has an advantage of being mostly autonomous. The forge is useful, but only when used.
Thats not an advantage, thats a disadvantage.
That means anyone with a modicum of arcane knowledge can potentially use it, and you can expect to have to fight multiple players to keep it. The Fomor and their supersoldier program, Mikaboshi and his are just two we have met so far.

And thats the least of our issues.
Its on US government territory in the middle of a major metropolitan area, not some out of the way patch in the Third World, and not underground and hidden like Last Station.

When arms of the US government go to the First Circuit and eminent domain it and the grounds around it, then what?
You gonna fight for it? Kill for it?

I mean, Daedalus already behaves like the spoilt last child of indulgent parents, and have persistently pushed every boundary they can find. Do you think the guys who tried to blackmail a Warden into service, who deployed a soul-powered Gauntlet breacher, would see something like that and not try to seize it?

Nevermind the rest of the three-letter agency soup; the CIA was willing to dabble in demonology for a mortal advantage, so what exactly do you think will happen when they learn of this as a potential method to empower their agents? What would their rivals and enemies do to prevent them gaining access? Or to get their own?

The juice is not worth the squeeze.

=====

[X] An Artifact Forge, reducing the cost of Splendors by ● to a minimum of ● (●●●●● to ●●●●, ●●●● to ●●● etc...)

There are strategic applications to this.
And critically, we can control its use, because its of no use to mundane mortals, government agencies or most supernaturals
 
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There are strategic applications to this.
Oh, absolutely, if nothing else it should make it far easier to make the manse I want.
Thats not an advantage, thats a disadvantage.
That means anyone with a modicum of arcane knowledge can potentially use it, and you can expect to have to fight multiple players to keep it. The Fomor and their supersoldier program, Mikaboshi and his are just two we have met so far.
That's an advantage if we build in morality testing, like it already does.
 
And while we're on the topic of artifacts, here's a Prodigy I wrote up after Vegas for Dresden, and potentially Ramirez


Prodigy 2 is where you find armored clothing, so here's a try:
===========================
Wizard's Trenchcoat
Prodigy 2/3​

Designed and crafted after the events of Las Vegas, this stylish, many pocketed trenchcoat or jacket is optimized for the needs of the wizard murderhobo adventurer. Woven from a mixture of synthetic fullerenes and natural Sanctuary fabrics, with alchemical dyes, self-repair and protective magics layered into its waterproof structure during its crafting, it provides 4 dice of unencumbered armored comfort to the mundane wearer.

However, in the arms of an adept of Matter, Forces or Prime, this garment extends 7 dice of full-spectrum protection against all types of damage across the entirety of its wearer's body, while remaining comfortable across a broad range of climactic and environmental conditions on Earth and in the NeverNever.

The arcanely-gifted wearer is also capable of activating additional, temporary(scene-long) enchantments to further improve the wearer's chances of survival in extreme environmental scenarios, from extremes of temperature and pressure to reality-distortion zones, as well as active attack by hostiles with armor-piercing ammo, poison gas, or magical shaping weaponry .

Benchmark
Both Dresden's Lea-conjured armor and McCoy's robes at Chitchen Itza stopped massed assault rifle fire without either person taking any damage. But it didnt stop the Red King shaping their entire party into immobility, but not completely, because Dresden could still move with extreme difficulty.

Mechanics
[Modelled as Alanson R-25 with Armor + Temperature Control + CELSS + NSRM
no Dex penalty, no Quintessence/Primal Energy reservoir,
no Strength bonus, no Hard Fists or Integrated Communications Interface.]

Stat-line
  • Soak 4/7 (mortal/wizard)
  • Temperature Control between -18C and +45C
  • Self-repair if damaged
  • Bonus against shaping attack (+4 dice of countermagick)

Special
  • Environment Life-Support
  • Heavy Armor(+3 Armor)

Activate either or both for a scene with a willpower roll at DC6, or expenditure of 1 willpower or 1 magic

ORIGINAL
••• Alanson R-25 Hardsuit (Device)
Enlightenment 4, Primal Energy 20,
Background Cost 8 pts.

Among the standard gear for Iteration X monster-hunters, an Alanson R-25 Hardsuit provides strong yet flexible protection. With a few small modifications, an Alanson suit can be adapted to low-G environments, alternative dimensions (aka the Umbra), aquatic theatres of operation, and standard Earth ground settings.

A hypertech variation on modern military body armor, the Alanson has stealth technologies, variable weapon mounts, lifesupport attachments, infrared and ultraviolet viewing apparatus, stim-pack receptacles (to provide much-needed, albeit temporary, boosts), and a light yet formidable level of protection.

Since the first Alanson units rolled off the assembly lines at the turn of the millennium, the original bulky armor has gained protective capabilities and slimmed its formidable profile. Current generation hardsuits weigh about 30 pounds (less than half of the original 70), offer better armor, and lack the shutdown flaw of earlier designs. An agent in an R-25 unit still has an imposing silhouette, but the newest-generation armor can be concealed beneath a long coat if the agent removes the helmet.

Thanks to the Age of Terror and its subsequent prevalence of armored police and military forces, the average Sleeper would regard an Alanson-suited operative as a cop or soldier in really cool gear.

System: A compact network of form-fitting composite material armor, micro-servos, a body-stocking, and a selection of modular kits that can be switched out within a turn or two(assuming that the user has access to the various modules, of course; each module costs extra points) allows an Alanson-suited agent to employ the following abilities:

• Armor: Seven additional soak dice of protection shield the character from bashing, lethal, and aggravated damage. The bulk of the suit and servos reduces the wearer's Dexterity-based dice pools by two dice, and he must be wearing the helmet in order to get the full protection for his head.

• Strength: Those internal servos add two dice to the wearer's Strength-based dice pools, except for feats that involve jumping or running. The agent can run a maximum of 20 yards per turn, and that level of activity quickly strains his muscles even with the help of the suit. (Assume one turn of running per dot of Stamina.)

• Temperature Control: Internal heating and cooling units keep the wearer relatively comfortable in temperatures ranging between 0 and 110 degrees Fahrenheit (-18 to 45 degrees Celsius).

• Hard Fists: The suit's reinforced gloves and boots add one die to the damage of all weaponless strikes. That damage, without weapons, inflicts bashing-style harm. Concealed blades can be deployed within the gloves, making that damage lethal instead.

• Integrated Communications Interface (ICI): Assuming that the agent's wearing his helmet, each Alanson hardsuit has radio, Internet, VDAS, GPS, telephone, and video capability.

• Cross-Environment Life Support System (CELSS)(3 pts.): When fitted with an enclosed helmet and an integrated life-support pack, the hardsuit can sustain its operator in hazmat, underwater, deep cold, intense heat, and Deep Umbral environments. Each hour of operation costs one point of Quintessence. Such use is coincidental but not concealable.

• Enhanced Targeting Capacity (ETC) (4 pts.): After spending a turn engaging the ETC system, the operative can add four dice to distance-attack dice pools, thanks to the targeting-and-guidance computer interface.

• Heavy Armor (1 pt.): With a layer of reinforced plating, the suit gains three additional levels of protection (three soak dice, or 10 dice total), at the cost of reduced mobility (10-yard run) and increased bulk (three-die penalty to Dexterity-based rolls).

• High-Intensity Plasma Assault Unit (HIPAU) (9 pts.): A removable weapons system allows the operative to aim his arm and generate a blast of hot, focused, plasmic death. Each shot consumes a point of Quintessence. The player rolls a Dexterity + Energy Weapons attack, which acts as the focus instrument for a six-die Forces 3/ Prime 2 attack. This blast of energy inflicts aggravated damage. Outside of Technocracy Constructs or the Otherworlds, the HIPAU constitutes a vulgar Effect.

Appendix II: Odd Ends 657

• Nanotech Self-Repair Module (NSRM) (3 pts.): With a successful Enlightenment roll (difficulty 7), the suit can temporarily repair itself. Full repairs must be made back at headquarters, but the nanotech patch kit can fix minor damage within a few minutes and major damage in an hour or two. On a botched roll, however, the systems go amok, wrecking the suit's integrity within a minute or two. The agent inside the suit had best get out of it quick; otherwise, she could find herself trapped inside it… or possibly – if she's been injured as well – integrated into the suit through various unpleasant "repairs."

• Self-Contained Emergency Medical System (SCEMS) (4 pts.): If the operative deploys the "seams," advanced drugs and medical nanites conduct biopatch healing. Each use expends one Quintessence point. The player rolls four dice (the module's Enlightenment) against difficulty 6 to trigger the SCEMS' Life 2 Heal Self Effect – an Effect that remains coincidental so long as the operative isn't reattaching limbs or hauling his guts back into place.

• Standardized Primal Energy Containment Matrix(SPECM) (5 pts. each): Removable Primal Energy units allow the suit to carry and utilize an additional 10 points of Quintessence. One suit can accommodate two SPECM units.

Other than the functions of certain vulgar modules, the Alanson hardsuit remains coincidental in tech-based reality zones. A lone operative needs about six turns to put the suit on or take it off, but he needs only half that time if he's got a trained assistant to help him into or out of the armor. Because it's an independent Device, any Technocracy-trained operative – Enlightened or otherwise – can use it. For obvious reasons, however, only the most trusted extraordinary citizens merit hardsuit training. These suits are far too expensive for common deployment.
 
Oh, absolutely, if nothing else it should make it far easier to make the manse I want.
Not particularly interested in a Manse.
More interested in the 9-pt Flowering of The Soul Splendor feature that would allow the people of Sanctuary to Awaken Mages.
Even at a drip of 1 wizard a month.

Just build this:
Keeper of Ultimate Enlightenment (•••••)
This Fascination takes the form of a wise sphinx who poses a riddle to those it meets. Those who answer the riddle gain a minor blessing in the form of the ability to perform stunts. Those who truly comprehend the riddle Awaken.
Mystic Fortification is used to reduce the difficulty of the riddle from 6 to 4.
Form Elements: Form of Dreams and Nightmares, Form of Primal Nature
Root Elements: Flowering of the Soul
Mystic Elements: Mystic Fortification
And park it in Sanctuary.

That's an advantage if we build in morality testing, like it already does.
These things are usually morally neutral. I do not see any way to build in morality testing into such a device, and prevent anyone else changing the settings; there's enough potent people who dont have the authority or expertise to make such a thing, but can surely make use of it to their own ends.

If Nicodemus could use the Shroud of Turin to spread a magic plague, and thought that he could turn the Holy Grail to his own ends, then Im afraid no such feature is worth a good goddamn against the sort of people who could contest such a thing with us.
 
I mean, Daedalus already behaves like the spoilt last child of indulgent parents, and have persistently pushed every boundary they can find. Do you think the guys who tried to blackmail a Warden into service, who deployed a soul-powered Gauntlet breacher, would see something like that and not try to seize it?
When we mentioned it way back Von had told us that Daedalus would be interested in a PG IIRC.
 
[X] An Artifact Forge, reducing the cost of Splendors by ● to a minimum of ● (●●●●● to ●●●●, ●●●● to ●●● etc...)
 
When we mentioned it way back Von had told us that Daedalus would be interested in a PG IIRC.
Yup.
Anyone who uses mortal, or near-mortal agents, would be interested in such a thing.
Or in denying it to their rivals and enemies. Thats a very large pool of potential players across the spectrum of power.

Its just not worth the trouble of establishing such a thing out here in this environment.
Thats the sort of thing that, if you have it, you put in the heart of your power where noone else can approach it without your permission.
 
I don't see how it would be that different from an Artifact Forge. Especially considering where it is gonna be. Each one of these projects is going to be like honey to all the idiots either trying to one up someone or undermine Molly's powerbase. It's just a question of who is going to be in the first ranks.
 
Not particularly interested in a Manse.
More interested in the 9-pt Flowering of The Soul Splendor feature that would allow the people of Sanctuary to Awaken Mages.
Even at a drip of 1 wizard a month
That requires an exalts soul. You can live through it, but making your soul a McGuffin is asking for it. There's no benefit valuable enough to convince me that's a good idea.
 
[X] An Artifact Forge, reducing the cost of Splendors by ● to a minimum of ● (●●●●● to ●●●●, ●●●● to ●●● etc...)
 
[X] A Proving Ground, allowing for the improvement of Mortal Talents, potentially even the Awakening of Essence
 
It's just a question of who is going to be in the first ranks.
The amount of people that could make use of a Forge of this magnitude without exploding as DP said would happen to Harry is a hell of a lot smaller than the number of people that could utilize a PG. Mundane mortals could make use of a Proving Ground.
 
Not particularly interested in a Manse.
More interested in the 9-pt Flowering of The Soul Splendor feature that would allow the people of Sanctuary to Awaken Mages.
Even at a drip of 1 wizard a month.
I am fairly sure that all mage awakening effects have been removed from the game. Charm effects certainly have been.

These things are usually morally neutral. I do not see any way to build in morality testing into such a device, and prevent anyone else changing the settings; there's enough potent people who dont have the authority or expertise to make such a thing, but can surely make use of it to their own ends.

If Nicodemus could use the Shroud of Turin to spread a magic plague, and thought that he could turn the Holy Grail to his own ends, then Im afraid no such feature is worth a good goddamn against the sort of people who could contest such a thing with us.
This proving ground already has moral testing.
 
I don't see how it would be that different from an Artifact Forge. Especially considering where it is gonna be. Each one of these projects is going to be like honey to all the idiots either trying to one up someone or undermine Molly's powerbase. It's just a question of who is going to be in the first ranks.
An Artifact Forge can be used by very few people.
Molly is the only Solaroid Crafter Exalt around in the setting.
Then there's Lash, who might get use of it for Lore of Flesh, and is the only Demon we know of in the setting.

Very senior wizards MIGHT be able to use it without kersploding. Denarian sorcerers MIGHT be able to use it; unlikely, but possible. Maybe some elder fae. Maybe some gods if they had permission to act on Earth.
But thats about it.

We dont need to worry about governments, or mundane mortal organizations, or vampires, or spirits looking to empower their minions.
That requires an exalts soul. You can live through it, but making your soul a McGuffin is asking for it. There's no benefit valuable enough to convince me that's a good idea.
Thats the canon ruleset.
Im assuming we arent dealing with it any longer; a 4 or 5-dot reagent of appropriate sourcing should count here.
But thats up to the QM.

I am fairly sure that all mage awakening effects have been removed from the game. Charm effects certainly have been.
Citation? I dont recall this.

This proving ground already has moral testing.
Like I said, if Nicodemus Archleone can use the Shroud of Turin to whip up a magical pandemic in Death Masks, then that doesnt mean anything at all.
 
These things are usually morally neutral. I do not see any way to build in morality testing into such a device, and prevent anyone else changing the settings; there's enough potent people who dont have the authority or expertise to make such a thing, but can surely make use of it to their own ends.
Where did you get that idea Proving Grounds are almost exclusively about moral integrity. Just set it so that people like Nicodemus cannot utilize it, IE exclude people with false virtue. Or just invite an Angel to run it
 
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Ultimately, I'm not in this just for us. Not just as Molly, the prime mover, the creature that wears reality like a mantle and grasps it like a sword. She will come into power enough, enough that eventually she may need to step away from the universe to preserve it, and so I am not desperate for that tiny bit more that much faster.

What I am hungry for is to see her give people a helping hand, to pull them to their feet, because the world isn't always fair. Either they are the victims of their own helplessness or they end up victims to their own power and broken natures. I want Molly to be a friend even to enemies and strangers, a friend to God and his plan, and a friend to the world.

Mostly it comes down to whether or not that is better sought by her creating great works, and we have seen some of this already, or by giving others a chance to perform their own smaller works and pilot their own lives.
 
[X] An Artifact Forge, reducing the cost of Splendors by ● to a minimum of ● (●●●●● to ●●●●, ●●●● to ●●● etc...)
 
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