Green Flame Rising (Exalted vs Dresden Files)

She is, unironically, Kemmler's greatest creation. Like, if he was suddenly resurrected (again), he'd probably consider Darkhallow an obsolete piece of magical engineering far subpar to Lydia. He created something that is, for all intents and purposes a terrestrial+ tier exalt. Possibly from first principles. The man was a genius.

Also, Daniel desperately needs a slap upside his fragile mortal head. And a sisterly intervention.

And yeah, this is on us, as players. We could have helped. In my opinion, we should have helped. I drastically miscalculated how long half a year feels to a teenager. I desperately want him and Lydia to work out.

Shame he doesn't want sacrificial magic empowerment. We could have fed him a naagloshii.
I mean the darkhallow can make someone a peer to mab with enough sacrifices. In sheer power that is. So ehhhh.
 
We can define his (the sword) realm as our hell, and take away the stealth, because Daniel will fight with us and honestly Molly and Lydia are too mystically heavy and noisy to go the subtle route at all, substituting it for another feature like improving his divination or making him harder to kill.
I can see that. My thought was less that Daniel would be doing stealth stuff than that the sword emanation would do things around him from it.

Like manifesting out of sight and sneaking off to physical assist him with something or surprise attack various targets.

To make the baseline kit work it needs to have the highest int, perception, awareness, and occult as possible with a decent bit of brawl + dex following that.

Swapping stealth for this:
Superior Mind: The Arcana gains three additional dots of Mental Attributes, which may increase its traits to 6. Taking this Feature a second time provides only two bonus dots, but raises the permitted cap to 7.
Would let us take perception and intelligence up to 6 dots, which would be very helpful.

It might even be worth axing the expanded senses too, and going whole hog on core mechanics.

Divine Favor: The Arcana gains a Favored Ability, which may be raised as high as 6 dots. Increasing the Arcana's Favored Ability only costs one freebie point per dot.

Set that to either Occult for divination or awareness for spotting oracular ability triggers. With the baseline skill input and bonus points from expertise if we dropped flight as well it could have divine favor for both and get each one to 6 dots without screwing over the point supply for its other skills.

Flight is very useful, but compared to a 12 dice pool on both of the most basic actions it needs to fill there's an argument to be made that it doesn't measure up.

Specializing one way or the other work out well too.

Take integrated weapons, expertise, 2 X superior mind, and divine favor.

Per the base rules for a 4 dot Arcana all attributes start at 1and we can split up to 7 between the mental ones if we set it as primary.

With 5 dots of mental attributes to allocate from 2 purchases of SM, we definitely take intelligence and perception up to 7 dots. A shame to leave wits at 1 when it's also potentially superhuman, but maybe it can earn exp or something and work on it.

Use base ability points to set awareness and occult to 3 dots, then pick on for divine favor and take it to 6 with expertise. Use the balance to bring the other and brawl up to 5.

I'm going to just pick occult here since it's something it'll use more actively and that Daniel needs cover on anyway.

which leaves us with:
perception 7 + awareness 5 = 12
Intelligence 7 + Occult 6 = 13

Actually, this is clearly better since the lower is the same as doing it the other way.

Especially since it gets us 3 5+ abilities without actually dipping into the emanation's freebie supply.

On the limiter stuff, it's already sort of protected:

When a Splendor comes into being, its creator automatically gains ownership of it. From that point, there are only two means by which ownership can be transferred. The Splendor may either be intentionally given to someone else, an act requiring conscious and deliberate choice and the expenditure of one point of Willpower; or else the Splendor may be taken. This requires the murder of its current owner. Ownership of the Splendor automatically transfers to whoever was most directly responsible for its former owner's death.
If the owner of a Splendor dies by natural causes, by their own hand, or by accident or mishap that is the fault of no one but themselves, then they pass into the underworld as a wraith and continue to own any Splendors they possess there.
You can't steal a splendor, the owner has to give it away on purpose or you have to murder them yourself and harvest it from their corpse.

This would be further complicated by the emanation being alive and in our hell most of the time. Their loyalty can be transferred, but not stolen except in the sense that you might seduce someone to your side normally.

Killing Daniel for it would probably result in an angry sword-god who has to do what you say but isn't prohibited from lying or omitting things. If you're relying on it to provide overwatch/insight into what you should be doing right now that's a very risky place to be.
 
Once again I love lydia giving no shits about death. Shes really the type to go why would I fear death and doesn't even know why she needs to ask that.

Lydias totally an enabler. I also have the feeling shes the type to help her friends bury a dead body and ask no questions.
 
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What I think is coolest of all is that it might not be anywhere near as powerful as a Sword of the Cross at first but it would be much more unrestricted on what it can do and with its ability to grow more powerful by killing powerful beings and clear lack of end to dangerous enemies that we will have to kill in the future, after decades and centuries it would give any Sword of the Cross a run for their money.
I hadn't thought of that, though it doesn't quite work like you're implying here.

Splendors have a cap, they only go to 5 dots. So you can't just keep buying more options past a certain point.

However, this is also an Arcana. Specifically an emanation we'd be implementing with god crafting, which makes it a pseudo-demon god exclusively craftable by infernals.

On the splendor side, if we take the 3 points from the upgrade and use them all on this:

Soul Snare (3 pt. Root Element)
The Splendor captures souls. It may hold a number of souls equal to its rating. Captured soul of potent supernatural beings may later be fashioned into Prodigies or used in Splendor-crafting. Lesser souls might be bartered to beings interested in them, or used as display pieces.
To use Soul Snare as an Adornment, the Splendor must also have Form of Imminent Violence. The soul of anyone slain by the Splendor is drawn into it.
As a Fascination, Soul Snare either indiscriminately absorbs the soul of anyone who dies in its vicinity, or may be designed to exercise discretion and only capture certain departing souls. If combined with the Form of Dust and Ash, anyone who dies while interacting with the Splendor whose soul is not trapped by it is guaranteed to linger in the Underworld as a wraith. Coupled with Form of Dust and Ash and a location-type Form such as Form of the Hearth, this fate befalls anyone who dies in the Splendor's area of effect

It would be a pseudo-demon god creature with a belly full of stolen souls.

There isn't a mechanic for it by RaW but that sounds like the perfect justification for the emanation optionally eating them instead of releasing the souls for the user's benefit, converting them into exp for itself or something.

Alternatively, if an implicit spirit killer is too much, it could instead enact a mirror to the Yama Kings.

Spit up the souls in some territory it keeps in our hell and as long as it has them imprisoned it gets some sort of power out of it.

The exact mechanism would depend on how precisely the fluff is arranged for the final product.

Mechanically we're talking about two crafting projects on one physical item, facilitated by how Arcana can explicitly be bound to items of exalted craft to get the benefits of both in one place.

Fluff wise it could be anything from preserving that division to the entire effect being driven by the entity in the sword directly, which has different implications for the power interactions.
 
I hadn't thought of that, though it doesn't quite work like you're implying here.

Splendors have a cap, they only go to 5 dots. So you can't just keep buying more options past a certain point.

However, this is also an Arcana. Specifically an emanation we'd be implementing with god crafting, which makes it a pseudo-demon god exclusively craftable by infernals.

On the splendor side, if we take the 3 points from the upgrade and use them all on this:



It would be a pseudo-demon god creature with a belly full of stolen souls.

There isn't a mechanic for it by RaW but that sounds like the perfect justification for the emanation optionally eating them instead of releasing the souls for the user's benefit, converting them into exp for itself or something.

Alternatively, if an implicit spirit killer is too much, it could instead enact a mirror to the Yama Kings.

Spit up the souls in some territory it keeps in our hell and as long as it has them imprisoned it gets some sort of power out of it.

The exact mechanism would depend on how precisely the fluff is arranged for the final product.

Mechanically we're talking about two crafting projects on one physical item, facilitated by how Arcana can explicitly be bound to items of exalted craft to get the benefits of both in one place.

Fluff wise it could be anything from preserving that division to the entire effect being driven by the entity in the sword directly, which has different implications for the power interactions.

Making a sword, or any other vessel of power that can consumes some aspect of your enemies is something you can do since you have Murder is meat, but it should be kept in mind that it, the Emanation, will not have Murder is Meat, you cannot make Exalted and you cannot hand out charms, with the narrow exception of a familiar. So what this thing would do is consume part of an enemy's power which it would then convert into something useful, not too esoteric, but it could manage XP that he can spend normally.
 
Am I getting it right that sword doesn't work against anything not defending itself? At is to say no sneak attack and if someone just stands there without so much as trying to dodge or perry the sword doesn't work?
 
On a note completely unrelated to this, it just occurred to me we might have an answer for that nuclear transmutation thing @Yog and @uju32 have been arguing about.
Indeed. Using the elves to not just buy, but also sell exotic materials might be viable. I still think that elemental transmutation is a waste of time as far as money production goes, but it would at least solve one of the big issues.

On making an empowering item - I like the idea in general, but we'll need to figure out a lot of details, both in practicalities and in how it's presented, because Daniel would need to accept it. If we had VEE I would say grant him confidence in the form of
Because I think I can (6pt . merit )
When you declare you are using a point of Willpower and
roll for successes, your self-confidence may allow you to gain
the benefit of that expenditure without losing the Willpower
point. You do not lose the point of Willpower unless you fail
your roll. This also prevents you from botching. This Merit
may only be used when the difficulty of your roll is 6 or higher.
It's essentially free success on all hard rolls.


We also have gossamer. We could, in principle, try and craft a mantle out of it. Possibly use one of Mab's favors to learn the secrets of / get help with mantle forging (Or use the crown on Arawn's notes to improve the ritual), and use naagloshii as a sacrifice.
 
Also, with healing potions being available, we have three more reagents that can be used in making a sword - Daniel's, ours and Lydia's blood. Even if we forego ours and Lydia's blood to avoid "we are just carrying him out of pity" issues, Daniel is son of Michael, scion of Charlemagne, his is the blood of kings and Destiny. Willingly given, and then reforged into sword iron, distilled into steel, and catalyzed with essence and the dream-stuff of gossamer, it should have some effects, even if they would be hard to define exactly. And since we are the ones that are going to be doing the catalysis, and we are also of the bloodline, and Lydia is going to be helping, and she has domain over death, maybe we can call up Charlemagne as a mentor for Daniel?

The sword-emanation would be a brawler with lethal natural weapons, stealth, flight, ideally the divination path with a restriction to Daniel's benefit, and 2 merits for getting plot powered prophetic visions so it can fake Mysterious Ways shenanigans by way of clairvoyant precognitive gumshoe action.
A stand, summonable pokemon-type thing, or anything like this is the exactly wrong thing to make, I feel, sorry. Daniel's issue is that he himself is a lowly mortal trying to stand together with exalts. Giving him a role of a squire to a powerful spirit carrying around the spirit's vessel would make him feel even more resentful.

I'll look through the craft rules (I dislike those very much, and feel that this is one thing where the game is very badly designed, perhaps deliberately), and your build, and try to help.
 
Indeed. Using the elves to not just buy, but also sell exotic materials might be viable. I still think that elemental transmutation is a waste of time as far as money production goes, but it would at least solve one of the big issues.

On making an empowering item - I like the idea in general, but we'll need to figure out a lot of details, both in practicalities and in how it's presented, because Daniel would need to accept it. If we had VEE I would say grant him confidence in the form of

It's essentially free success on all hard rolls.


We also have gossamer. We could, in principle, try and craft a mantle out of it. Possibly use one of Mab's favors to learn the secrets of / get help with mantle forging (Or use the crown on Arawn's notes to improve the ritual), and use naagloshii as a sacrifice.

If you had VEE you could do a lot of things for him, VEE is 'you are a hell-genie'. It would probably make more sense to make him lucky as opposed to confident, that would proc on failed willpower rolls as much as anything else and it would also keep him safe in fights
 
The bulk of the effect would come from the splendor mechanics since we can make those and it suits the sort of buff I'm envisioning here.
The issue is that the splendor is normally unmanifested. And requires a turn and essence expenditure to manifest and start providing benefits:
Splendors normally lie dormant inside of a character's anima or spirit. Before it can provide any
benefits, a Splendor must first be summoned. This requires a turn of concentration and the
expenditure of one point of Essence (or, in the case of un-Exalted owners, of a point of
Quintessence, blood, Chi, Sekhem, Gnosis, or whatever else)
That's classical bootstrap issue. Daniel would have to have power already to gain power. He would pretty much explicitly need Form of the Hero's Shadow (2 pt. Form Element) for it to work:
The Splendor manifests in the world as an enchantment embedded in a specific person present at
the time of its summoning, chosen by its owner. If it has no other Form Element, then it appears
as a mark like a tattoo somewhere on the infected individual's body. Wherever they go, so too
goes the Splendor. If it has a physical Form Element, then it appears in the infected individual's
possession, and will always return to them at the beginning of each scene even if thrown away,
left behind, or given away. If its physical Form is something immobile like a tree, then the
targeted individual is going to find that tree wherever they go for the duration of the Splendor's
manifestation.
If the Splendor is an Adornment, then this Element allows its benefits to be enjoyed by the
person to whom the Splendor is attached, even if they're not its owner and not attuned to it. Even
if they're not Exalted at all

We also need to talk to Daniel about what kind of power, what kind of man he wants to be. "Sword good" is an option. But so far he has been working on becoming a mage. He has been painstakingly reading through mystic texts and raising his occult. We could help him in that, instead of making him a melee combat weapon.
 
I'll have to recheck to be certain, but I remember Exalted vs. WoD having a charm for awakening someone as a mage. Presumably that would mean turning someone into a wizard here.

More broadly the perspective you are advocating for is one he could have taken... if he had not rolled 0 for his willpower
Okay then. A proper pep talk from his big sister should be able to bring him around to the healthier perspective.

He got injured in the books because he volunteered for extra duty and encountered a brief bit of pure mortal resistance. We could try setting things up to handle that case alone, but we definitely need to be careful about it.
Michael got injured on the job. It's Tessa, a Denarian, that shot him.
 
I'll have to recheck to be certain, but I remember Exalted vs. WoD having a charm for awakening someone as a mage. Presumably that would mean turning someone into a wizard here.

It does, but you have to be a solar and in any case wizard magic works differently here so I'd say that would not work the same way. Mages do no Awaken in this world they are born.

That said you guys do have alchemy, at the very top of that chain are the means to perform permanent metaphysical transmutations on people.
 
I really liked your choices, especially funny the spirit having to do the legwork of Mysterious Paths, which Uriel usually does with the knights.
Uriel does tend to not be exactly straightforward, but the Knights aren't taking orders from him. Butters asked about that after he got a sword, and it was outright stated that their direction comes direct from God rather than through an angel.

It does, but you have to be a solar
Knew there was probably something that I wasn't remembering.

wizard magic works differently here so I'd say that would not work the same way. Mages do no Awaken in this world they are born.
True, but I could see it possibly revitalizing any magical potential that was allowed to wither away like Charity's. Possibly Daniel as her second child if you said there was still the slightest possibility at that point. Not that it will be relevant since we don't have the charm.
 
Not that I think anyones interested in the idea. But, I know there's a case or three of an abyssal exaltation reversing back into a solars that ever been done for an infernals? Actually I'm kinda curious if an infernal exaltation after they've gotten a hell turned into a solars would said world just die?
 
Not that I think anyones interested in the idea. But, I know there's a case or three of an abyssal exaltation reversing back into a solars that ever been done for an infernals? Actually I'm kinda curious if an infernal exaltation after they've gotten a hell turned into a solars would said world just die?

There has been no case of a Green Sun Prince reverting to Solar. Whether that is because the contrast is less absolute and none of them have tried to walk that path, or simply because none of them tried, because of some aspect of Yozi Essence making it so that they could not revert to Sol's original template or even just because they already have a heretical path before them to become a Primordial whole and terrible no one knows. One thing is for certain, if such a thing can be done it would not be easy.
 
Votes still tied.
Adhoc vote count started by Yzarc on Jul 24, 2023 at 3:46 AM, finished with 207 posts and 24 votes.

  • [X]Plan Vulcan
    -[X] Divide your attention equally between both
    --[X] Write in suggestions for the vehicles (Optional)
    ---[X]Slick: Modified Suburban
    ---[X]Heavy: Boxer AFV
    --[X]Boiling Sea Mastery, Without Honor, MHM, ATB, Craft, Occult and Leadership Excellencies
    -[X]STUNT: Your breath comes out in a white cloud in the chill of a New England autumn, even as around you teams of elves focus on subcomponent fabrication and assembly. A thought calls up additional industrial tools from the depths of your anima, and you begin to work on the first of several sets of computing hardware to support the vehicle designs that Clippy is currently projecting at the far end of the workspace.
    [X] Plan Bond, Odin Bond
    -[X]The 'Slick' given the kinds of enemies they are fighting the ability to slip unseen and still pack a punch is likely to be the most valuable
    --[X] TTC, MHM, BSM, WHWH, Craft, Occult, and Leadership Excellencies, ATB with willpower for quality control
    --[X] Have Clippy pull up plans we used when designing Mab's car to have something to start working with. If locals have access to internet or technical drawings of cars, use those too for inspiration.
    --[X] Transcendent Lord of Flies invoking environmental protection
    ---[X] Install chemical warfare-rated air filtration system
    ---[X] Make the vehicle interior airtight when neede, and install an internal air regeneration system
    ---[X] Thermally insulate the interior and the fuel system, so the car can function in harsh conditions
    ---[X] Make the windows bullet-resistant and also IR and UF opaque; make the windows electrochrome (opaque when a switch is flipped)
    ---[X] Install advanced air conditioner capable of lowering the temperature inside below freezing if needed
    ---[X] Advanced sound isolation of the interior with active acoustic sensors instead to hear what's going on inside
    --[X] MIrror coating
    ---[X] Coat the superstructure, i.e. car's skeleton in it in order to increase structural integrity
    ---[X] Coat car's components that wear down, like ball bearings and engine's cylinders in order to be able to overclock the car's
    ---[X] The fuels line and cabling lines, in order to protect the car from internal explosions and/or combustion
    ---[X] The car body to act as armor. Make the body laminated in multiple layers of mirror and normal material, with a normal material outside.
    --[X] The composition of the car, internals and externals
    ---[X] Install as many redundancies as possible, and harden everything against entropic curses (techbane). Ideally, you want mechanical, hydraulic, and electrical systems acting as backups for each other.
    ---[X] Hybrid power (electrical and combustion fuel)
    ---[X] Airless tires masquerading as normal ones, with mirror-coated lightweight internal support structure
    --[X] The bag of tricks
    ---[X] Flippable license plates
    ---[X] Hidden trunk compartment for contraband
    ---[X] Concealable weapon compartments reachable from the interior
    ---[X] Hidden hardpoints in the trunk for securing prisoners
    ---[X] Electrical arc light projecting system capable of going bright enough to blind the opposition if needed
    ---[X] A megaphone / siren
    ---[X] Gas dispersal system
    -[X] Stunt: As you finish laying out the plan for a vehicle you envisioned on a huge organic-looking flatscreen conjured by your powers, you take a chilly breath and once again look around your environment. In the corner, a giant cauldron is being stirred, a rich quicksilver-like substance sloshing inside, small details already machined periodically being dipped in. All around you, your minions unpaid interns move with purpose and direction, already following your directions. And in the center of the room, a skeleton of a vehicle is slowly taking shape. Once it is assembled, it'll look like nothing more than a simple car. For now, a far more complex and alien interior structure is obvious.
    [X] The 'Heavy' If Monoc needs this kind of firepower things have really gone south
    -[x] Powered by a nuclear reactor this helicopter can fly all the way around the world if it needs to, of course given the price of the radioactive materials needed for fuel it is unlikely to be used that often. It's hexagonal honey comb paneling of one way mirrors mean that the passengers have no blind spots even without the high tech sensor system. Of course the armor isn't just for looking through, but is capable of bouncing just about all anti air weapons.
    [X] The 'Heavy' If Monoc needs this kind of firepower things have really gone south
    -[x] You remember an old TV show about an Airwolf, a helicopter with lots of hidden weapons. You can do better, bumping it up to squad size and incorporating modern stealth technology and noise cancelation.
    [X] Divide your attention equally between both
    -[X] Light: A SUV with tinted windows, unassuming at first glance but unnerving under close examination. A scratch in the point reveals an smooth iridescent surface no blade or bullet can mar. A careful listen to the engine reveals that it's pitch doesn't change at all as the vehicle accelerates. The suspension rides *too* smooth.
    -[X] Heavy: It *looks* like a BMP-2, but that camouflage is only skin deep. Inside there's a single continuous crew compartment, without any driver or gunner spaces. The tracks on closer examination are made of contiguous rubber coated bands. And it shares its lighter cousin's... oddities.
    --[X] Inscribed into the bodies and armor are lines of silver the form interlocked magical circles, each doing its part to shield the vehicle's occupants from magic. Even the circuit boards - made with more conductive silver rather than gold - are laid out to make the hex of magic flow over them.
    --[X] If the cyber devils represent a unacceptable security breach, then we can switch to remote control from the passenger compartment, with VR glasses and controllers... through that will be less capable overall. The decision is up to Piotr.
    [x]The 'Slick' given the kinds of enemies they are fighting the ability to slip unseen and still pack a punch is likely to be the most valuable
    -[x] SUV and truck discrete and dull color, the front a complex arrangement of instruments to serve as a mobile command center. In the back a housing rack of drone carriers. Fly by drones with micro missiles, stealth drones silent, and able to hover for hours over target to feed data to agents, and provide targeting solutions, to ground agents, and other drones, Gunship drones like the HMP able to accompany agents to provide sustained fire support.
    [x]The 'Slick' given the kinds of enemies they are fighting the ability to slip unseen and still pack a punch is likely to be the most valuable
 
So, having looked through Splendors, building a green lantern ring is surprisingly easy. Here, let me show you guys. I think this might actually be a valid option that doesn't make Daniel think we are patronizing him, and allows him to join us in at least some capacity.
Green Lantern Ring
The Splendor takes the form of something that is evocative of the fantastic. It might be a child's
toy, a brightly-decorated banner, a monster or carnival mask, or a treasure chest. It might be a
kaleidoscope, or a bundle of bright balloons. This Element defines the Splendor's physical form
and gives it a character, and that character is aligned with the power of the Dreaming. Other
Elements may draw upon this fact.
The Splendor stands out as a powerful work of magic when seen with chimerical eyes or mystic
scrutiny, but it seems nigh-impossible to credit it with any specific significance if observed with
purely mundane senses. Even when presented with compelling evidence that there's something
weird about the object, anyone who hasn't made a magical survey of the Splendor must make a
Willpower roll against difficulty (4 + Splendor's rating) to accept such a conclusion.
As an Adornment, it raises the difficulty to affect the user with hostile works of Glamour by one.
As the basis for a Fascination, it may have one minor impossible feature such as floating in
defiance of gravity, reflecting people's true selves when looked into, or aging backwards in time
The Splendor manifests in the world as an enchantment embedded in a specific person present at
the time of its summoning, chosen by its owner. If it has no other Form Element, then it appears
as a mark like a tattoo somewhere on the infected individual's body. Wherever they go, so too
goes the Splendor. If it has a physical Form Element, then it appears in the infected individual's
possession, and will always return to them at the beginning of each scene even if thrown away,
left behind, or given away. If its physical Form is something immobile like a tree, then the
targeted individual is going to find that tree wherever they go for the duration of the Splendor's
manifestation.
If the Splendor is an Adornment, then this Element allows its benefits to be enjoyed by the
person to whom the Splendor is attached, even if they're not its owner and not attuned to it. Even

if they're not Exalted at all.
This Splendor defines a rigid certainty and imposes it upon existence.
When used in an Adornment, define a specific roll of (Attribute) + (Ability) and a specialty that
it falls under. When the user makes such a roll, she cannot botch and cannot fail regardless of the
difficulty. No matter what, she always generates at least one success. If this roll is opposed by

another character, Invincible Assertion instead adds two bonus successes.
When used in a Fascination, define a specific roll of (Attribute) + (Ability) and a specialty that it
falls under. Under circumstances defined by the Splendor, such rolls cannot fail in its presence,
and always generate at least one success. If such a roll is opposed, it adds two bonus successes.
This Element may be incorporated into a Splendor more than once.
The Splendor creates a mundane object which resonates with one or more of its characters, as
defined by Form Elements such as Form of Crackling Fire or Form of Ash and Dust. Conjured
objects can have a Resources value no higher than the Splendor's rating.
Incorporated into an Adornment, this Element allows the Exalt to spend a turn and to make a
Wits + Craft roll against difficulty (4 + object's Resources value) to summon whatever object
she likes to hand, so long as it resonates with the Splendor's character in some way, such as a
shovel for an earth-affiliated (or death-affiliated…) Splendor. Objects can be created no more

than once per scene.
Incorporated into a Fascination, this Element allows the Splendor to create particular objects in
response to certain stimuli and conditions which are in accord with its character — often, this
trigger is "when someone is cursed by the Splendor's Root Element." No more than (Splendor's
rating) objects can be created per scene.
One of the Splendor's snares or benefits is particularly wicked or potent. Modify one roll
associated with the Splendor by increasing or decreasing its difficulty by two, or modify one
value associated with activating or resisting its effects (such as the number of points of

Willpower that must be spent to shake off a Beautiful Lie) by two.
The Splendor manipulates and reshapes that which resonates with its character, as defined by
Form Elements such as Form of Crackling Fire and Form of Ash and Dust. The benefits
provided depend on whether the Splendor is an Adornment or Fascination, and on which Form or
Forms it has incorporated.
Incorporated into an Adornment, this Element allows the Exalt to use Craft actions to sculpt
wind, water, and fire as though they were clay, creating impossible works of art or short-lived
elemental tools. Living wood can be induced to grow into patterns the Exalt desires in the same
fashion, while the difficulty to work with stone or metal is reduced by two. The difficulty to craft
dead flesh into Arcana may be reduced by two as well. The Exalt can raise or lower the Gauntlet
by one degree per success on a Crafts roll to modify it, and can rework the chimerical identity of
things.
Incorporated into a Fascination, this Element allows the Splendor to rewrite the details of
landscapes and objects, rerouting the paths of a graveyard, changing the appearance of a corpse,
repairing a rundown wooden shack, or making a barren landscape green and verdant.
Or we trade Art of Conjury and Soevereign Elemental Sway for Panoply of Wonders, and use Mystic Fortification to negate Willpower cost (rules as written would make it so using the effect actually restores Willpower, but that's a bit silly, if thematic of Green Lantern Ring).
Taking a form of a heavy sigil ring, it is at once recognizable by any comic geek, and yet unlike any comic book paraphernalia out there. Semi-transparent, it looks as though it is carved of some manner of unearthly crystal, with a runic symbol on top. If seen against the light, or from the corner of an eye, shadows of movement can be glimpsed inside of its structure, impossible forms of dreams and nightmares ready to come forth upon its master's command.

Essentially, this is better TTC. Art of Conjury + Sovereign Elemental Sway (with Dreaming focus) should allow for stuff like forcefield projections and perhaps flight (via forcefield construct generation). The only thing that's mechanically not iron clad is that I used Mystic Fortification to increase the Art of Conjury from "once per scene" to spammable.

Thematically this works of Molly's TTC. What do you guys think? Use Gossamer, and naagloshii to make one. It's Alan Scott's classical ring, so probably no complicated constructs. To give it an AI we make an ephemera later on. And when upgrading it to 5 dots, we add Panoply of Wonders to it (with another Mystic Fortification to negate willpower costs, or possibly even give it willpower-regenerating abilities), or Scourge the World (which hits the targets with whopping -3 dice all actions, 5 with Mystic Fortification).

So, @DragonParadox can we make a geek's dream a reality?
There has been no case of a Green Sun Prince reverting to Solar. Whether that is because the contrast is less absolute and none of them have tried to walk that path, or simply because none of them tried, because of some aspect of Yozi Essence making it so that they could not revert to Sol's original template or even just because they already have a heretical path before them to become a Primordial whole and terrible no one knows. One thing is for certain, if such a thing can be done it would not be easy.
I think it might be impossible, actually. Abyssals are flipped solars. Infernals are solars + Yozi additions. Exaltations cannot be lessened, so you can flip Abyssal to Solar because essentially nothing is lost, but not rollback Infernal addons to make a solar.
 
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So, having looked through Splendors, building a green lantern ring is surprisingly easy. Here, let me show you guys. I think this might actually be a valid option that doesn't make Daniel think we are patronizing him, and allows him to join us in at least some capacity.
Green Lantern Ring
The Splendor takes the form of something that is evocative of the fantastic. It might be a child's
toy, a brightly-decorated banner, a monster or carnival mask, or a treasure chest. It might be a
kaleidoscope, or a bundle of bright balloons. This Element defines the Splendor's physical form
and gives it a character, and that character is aligned with the power of the Dreaming. Other
Elements may draw upon this fact.
The Splendor stands out as a powerful work of magic when seen with chimerical eyes or mystic
scrutiny, but it seems nigh-impossible to credit it with any specific significance if observed with
purely mundane senses. Even when presented with compelling evidence that there's something
weird about the object, anyone who hasn't made a magical survey of the Splendor must make a
Willpower roll against difficulty (4 + Splendor's rating) to accept such a conclusion.
As an Adornment, it raises the difficulty to affect the user with hostile works of Glamour by one.
As the basis for a Fascination, it may have one minor impossible feature such as floating in
defiance of gravity, reflecting people's true selves when looked into, or aging backwards in time
The Splendor manifests in the world as an enchantment embedded in a specific person present at
the time of its summoning, chosen by its owner. If it has no other Form Element, then it appears
as a mark like a tattoo somewhere on the infected individual's body. Wherever they go, so too
goes the Splendor. If it has a physical Form Element, then it appears in the infected individual's
possession, and will always return to them at the beginning of each scene even if thrown away,
left behind, or given away. If its physical Form is something immobile like a tree, then the
targeted individual is going to find that tree wherever they go for the duration of the Splendor's
manifestation.
If the Splendor is an Adornment, then this Element allows its benefits to be enjoyed by the
person to whom the Splendor is attached, even if they're not its owner and not attuned to it. Even

if they're not Exalted at all.
This Splendor defines a rigid certainty and imposes it upon existence.
When used in an Adornment, define a specific roll of (Attribute) + (Ability) and a specialty that
it falls under. When the user makes such a roll, she cannot botch and cannot fail regardless of the
difficulty. No matter what, she always generates at least one success. If this roll is opposed by

another character, Invincible Assertion instead adds two bonus successes.
When used in a Fascination, define a specific roll of (Attribute) + (Ability) and a specialty that it
falls under. Under circumstances defined by the Splendor, such rolls cannot fail in its presence,
and always generate at least one success. If such a roll is opposed, it adds two bonus successes.
This Element may be incorporated into a Splendor more than once.
The Splendor creates a mundane object which resonates with one or more of its characters, as
defined by Form Elements such as Form of Crackling Fire or Form of Ash and Dust. Conjured
objects can have a Resources value no higher than the Splendor's rating.
Incorporated into an Adornment, this Element allows the Exalt to spend a turn and to make a
Wits + Craft roll against difficulty (4 + object's Resources value) to summon whatever object
she likes to hand, so long as it resonates with the Splendor's character in some way, such as a
shovel for an earth-affiliated (or death-affiliated…) Splendor. Objects can be created no more

than once per scene.
Incorporated into a Fascination, this Element allows the Splendor to create particular objects in
response to certain stimuli and conditions which are in accord with its character — often, this
trigger is "when someone is cursed by the Splendor's Root Element." No more than (Splendor's
rating) objects can be created per scene.
One of the Splendor's snares or benefits is particularly wicked or potent. Modify one roll
associated with the Splendor by increasing or decreasing its difficulty by two, or modify one
value associated with activating or resisting its effects (such as the number of points of

Willpower that must be spent to shake off a Beautiful Lie) by two.
The Splendor manipulates and reshapes that which resonates with its character, as defined by
Form Elements such as Form of Crackling Fire and Form of Ash and Dust. The benefits
provided depend on whether the Splendor is an Adornment or Fascination, and on which Form or
Forms it has incorporated.
Incorporated into an Adornment, this Element allows the Exalt to use Craft actions to sculpt
wind, water, and fire as though they were clay, creating impossible works of art or short-lived
elemental tools. Living wood can be induced to grow into patterns the Exalt desires in the same
fashion, while the difficulty to work with stone or metal is reduced by two. The difficulty to craft
dead flesh into Arcana may be reduced by two as well. The Exalt can raise or lower the Gauntlet
by one degree per success on a Crafts roll to modify it, and can rework the chimerical identity of
things.
Incorporated into a Fascination, this Element allows the Splendor to rewrite the details of
landscapes and objects, rerouting the paths of a graveyard, changing the appearance of a corpse,
repairing a rundown wooden shack, or making a barren landscape green and verdant.
Or we trade Art of Conjury and Soevereign Elemental Sway for Panoply of Wonders, and use Mystic Fortification to negate Willpower cost (rules as written would make it so using the effect actually restores Willpower, but that's a bit silly, if thematic of Green Lantern Ring).
Taking a form of a heavy sigil ring, it is at once recognizable by any comic geek, and yet unlike any comic book paraphernalia out there. Semi-transparent, it looks as though it is carved of some manner of unearthly crystal, with a runic symbol on top. If seen against the light, or from the corner of an eye, shadows of movement can be glimpses inside of its structure, impossible forms of dreams and nightmares ready to take form upon its master's command.

Essentially, this is better TTC. Art of Conjury + Sovereign Elemental Sway (with Dreaming focus) should allow for stuff like forcefield projections and perhaps flight (via forcefield construct generation). The only thing that's mechanically not iron clad is that I used Mystic Fortification to increase the Art of Conjury from "once per scene" to spammable.

Thematically this works of Molly's TTC. What do you guys think? Use Gossamer, and naagloshii to make one. It's Alan Scott's classical ring, so probably no complicated constructs. To give it an AI we make an ephemera later on. And when upgrading it to 5 dots, we add Panoply of Wonders to it (with another Mystic Fortification to negate willpower costs, or possibly even give it willpower-regenerating abilities), or Scourge the World (which hits the targets with whopping -3 dice all actions, 5 with Mystic Fortification).

So, @DragonParadox can we make a geek's dream a reality?

I think it might be impossible, actually. Abyssals are flipped solars. Infernals are solars + Yozi additions. Exaltations cannot be lessened, so you can flip Abyssal to Solar because essentially nothing is lost, but not rollback Infernal addons to make a solar.

You can definitely make this thing, if fits the themes of both artisan and warrior and glamor is particularly good for this kind of chimeric splendor.
 
You can definitely make this thing, if fits the themes of both artisan and warrior and glamor is particularly good for this kind of chimeric splendor.
Ok then. I think we got ourselves a project. Now, to keep Lydia and Daniel from breaking up until we can actually craft it. Which is probably either end of the month, or Christmas.

And the good thing is, Daniel can actually get better on his own, by raising his Wits and Craft in order to improve his conjuration rolls.

EDIT: And if he basically only needs to improve his Wits and Craft, then he might be able to compete with our much less focused build.
 
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So, having looked through Splendors, building a green lantern ring is surprisingly easy. Here, let me show you guys. I think this might actually be a valid option that doesn't make Daniel think we are patronizing him, and allows him to join us in at least some capacity.
Green Lantern Ring
The Splendor takes the form of something that is evocative of the fantastic. It might be a child's
toy, a brightly-decorated banner, a monster or carnival mask, or a treasure chest. It might be a
kaleidoscope, or a bundle of bright balloons. This Element defines the Splendor's physical form
and gives it a character, and that character is aligned with the power of the Dreaming. Other
Elements may draw upon this fact.
The Splendor stands out as a powerful work of magic when seen with chimerical eyes or mystic
scrutiny, but it seems nigh-impossible to credit it with any specific significance if observed with
purely mundane senses. Even when presented with compelling evidence that there's something
weird about the object, anyone who hasn't made a magical survey of the Splendor must make a
Willpower roll against difficulty (4 + Splendor's rating) to accept such a conclusion.
As an Adornment, it raises the difficulty to affect the user with hostile works of Glamour by one.
As the basis for a Fascination, it may have one minor impossible feature such as floating in
defiance of gravity, reflecting people's true selves when looked into, or aging backwards in time
The Splendor manifests in the world as an enchantment embedded in a specific person present at
the time of its summoning, chosen by its owner. If it has no other Form Element, then it appears
as a mark like a tattoo somewhere on the infected individual's body. Wherever they go, so too
goes the Splendor. If it has a physical Form Element, then it appears in the infected individual's
possession, and will always return to them at the beginning of each scene even if thrown away,
left behind, or given away. If its physical Form is something immobile like a tree, then the
targeted individual is going to find that tree wherever they go for the duration of the Splendor's
manifestation.
If the Splendor is an Adornment, then this Element allows its benefits to be enjoyed by the
person to whom the Splendor is attached, even if they're not its owner and not attuned to it. Even

if they're not Exalted at all.
This Splendor defines a rigid certainty and imposes it upon existence.
When used in an Adornment, define a specific roll of (Attribute) + (Ability) and a specialty that
it falls under. When the user makes such a roll, she cannot botch and cannot fail regardless of the
difficulty. No matter what, she always generates at least one success. If this roll is opposed by

another character, Invincible Assertion instead adds two bonus successes.
When used in a Fascination, define a specific roll of (Attribute) + (Ability) and a specialty that it
falls under. Under circumstances defined by the Splendor, such rolls cannot fail in its presence,
and always generate at least one success. If such a roll is opposed, it adds two bonus successes.
This Element may be incorporated into a Splendor more than once.
The Splendor creates a mundane object which resonates with one or more of its characters, as
defined by Form Elements such as Form of Crackling Fire or Form of Ash and Dust. Conjured
objects can have a Resources value no higher than the Splendor's rating.
Incorporated into an Adornment, this Element allows the Exalt to spend a turn and to make a
Wits + Craft roll against difficulty (4 + object's Resources value) to summon whatever object
she likes to hand, so long as it resonates with the Splendor's character in some way, such as a
shovel for an earth-affiliated (or death-affiliated…) Splendor. Objects can be created no more

than once per scene.
Incorporated into a Fascination, this Element allows the Splendor to create particular objects in
response to certain stimuli and conditions which are in accord with its character — often, this
trigger is "when someone is cursed by the Splendor's Root Element." No more than (Splendor's
rating) objects can be created per scene.
One of the Splendor's snares or benefits is particularly wicked or potent. Modify one roll
associated with the Splendor by increasing or decreasing its difficulty by two, or modify one
value associated with activating or resisting its effects (such as the number of points of

Willpower that must be spent to shake off a Beautiful Lie) by two.
The Splendor manipulates and reshapes that which resonates with its character, as defined by
Form Elements such as Form of Crackling Fire and Form of Ash and Dust. The benefits
provided depend on whether the Splendor is an Adornment or Fascination, and on which Form or
Forms it has incorporated.
Incorporated into an Adornment, this Element allows the Exalt to use Craft actions to sculpt
wind, water, and fire as though they were clay, creating impossible works of art or short-lived
elemental tools. Living wood can be induced to grow into patterns the Exalt desires in the same
fashion, while the difficulty to work with stone or metal is reduced by two. The difficulty to craft
dead flesh into Arcana may be reduced by two as well. The Exalt can raise or lower the Gauntlet
by one degree per success on a Crafts roll to modify it, and can rework the chimerical identity of
things.
Incorporated into a Fascination, this Element allows the Splendor to rewrite the details of
landscapes and objects, rerouting the paths of a graveyard, changing the appearance of a corpse,
repairing a rundown wooden shack, or making a barren landscape green and verdant.
Or we trade Art of Conjury and Soevereign Elemental Sway for Panoply of Wonders, and use Mystic Fortification to negate Willpower cost (rules as written would make it so using the effect actually restores Willpower, but that's a bit silly, if thematic of Green Lantern Ring).
Taking a form of a heavy sigil ring, it is at once recognizable by any comic geek, and yet unlike any comic book paraphernalia out there. Semi-transparent, it looks as though it is carved of some manner of unearthly crystal, with a runic symbol on top. If seen against the light, or from the corner of an eye, shadows of movement can be glimpses inside of its structure, impossible forms of dreams and nightmares ready to take form upon its master's command.

Essentially, this is better TTC. Art of Conjury + Sovereign Elemental Sway (with Dreaming focus) should allow for stuff like forcefield projections and perhaps flight (via forcefield construct generation). The only thing that's mechanically not iron clad is that I used Mystic Fortification to increase the Art of Conjury from "once per scene" to spammable.

Thematically this works of Molly's TTC. What do you guys think? Use Gossamer, and naagloshii to make one. It's Alan Scott's classical ring, so probably no complicated constructs. To give it an AI we make an ephemera later on. And when upgrading it to 5 dots, we add Panoply of Wonders to it (with another Mystic Fortification to negate willpower costs, or possibly even give it willpower-regenerating abilities), or Scourge the World (which hits the targets with whopping -3 dice all actions, 5 with Mystic Fortification).

So, @DragonParadox can we make a geek's dream a reality?

I think it might be impossible, actually. Abyssals are flipped solars. Infernals are solars + Yozi additions. Exaltations cannot be lessened, so you can flip Abyssal to Solar because essentially nothing is lost, but not rollback Infernal addons to make a solar.
tell that to the mechanics cause often infernals have solar skills with worse mechanics and an evil tint to it. Which is really annoying due to them not being degradable sounds a bit like bullshit fluff when you realize plenty of former charms that have been yozified are just worse.
 
tell that to the mechanics cause often infernals have solar skills with worse mechanics and an evil tint to it. Which is really annoying due to them not being degradable sounds a bit like bullshit fluff when you realize plenty of former charms that have been yozified are just worse.
True. Still, a "cleansed" infernal is unlikely to become a solar. They're are almost certainly going to be... not a devil tiger, but something close, and possibly manifesting Primordial charms. Like, Theion's and such.
 
True. Still, a "cleansed" infernal is unlikely to become a solar. They're are almost certainly going to be... not a devil tiger, but something close, and possibly manifesting Primordial charms. Like, Theion's and such.
Oh no disagreement there just uh its a sad truth but we're in many ways a worse solar. I hope someday we can become a devil tiger though I doubt it even essence 5 sounds like something we'll have to wait as many as 6 years for at this pace. By the way isn't a devil tiger supposed to have their own inner universe why would that not count as a universe like what a few other primordials made?
 
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