- Location
- Germany
Propably an American thing honestly.* Not sure if that was a Protestant only thing, but the general idea holds.
You know that people most likely mean "What would Jesus, the Good Man, do", not "What would Jesus, who is God, do"?
Propably an American thing honestly.* Not sure if that was a Protestant only thing, but the general idea holds.
that thing is super cursed.We could go get that dragon corpse.. build armor for mollys dad and her bother. Use the fangs the gossomer and the demon corpse thing for a sword for daniel.
I mean the darkhallow can make someone a peer to mab with enough sacrifices. In sheer power that is. So ehhhh.She is, unironically, Kemmler's greatest creation. Like, if he was suddenly resurrected (again), he'd probably consider Darkhallow an obsolete piece of magical engineering far subpar to Lydia. He created something that is, for all intents and purposes a terrestrial+ tier exalt. Possibly from first principles. The man was a genius.
Also, Daniel desperately needs a slap upside his fragile mortal head. And a sisterly intervention.
And yeah, this is on us, as players. We could have helped. In my opinion, we should have helped. I drastically miscalculated how long half a year feels to a teenager. I desperately want him and Lydia to work out.
Shame he doesn't want sacrificial magic empowerment. We could have fed him a naagloshii.
I can see that. My thought was less that Daniel would be doing stealth stuff than that the sword emanation would do things around him from it.We can define his (the sword) realm as our hell, and take away the stealth, because Daniel will fight with us and honestly Molly and Lydia are too mystically heavy and noisy to go the subtle route at all, substituting it for another feature like improving his divination or making him harder to kill.
Would let us take perception and intelligence up to 6 dots, which would be very helpful.Superior Mind: The Arcana gains three additional dots of Mental Attributes, which may increase its traits to 6. Taking this Feature a second time provides only two bonus dots, but raises the permitted cap to 7.
Divine Favor: The Arcana gains a Favored Ability, which may be raised as high as 6 dots. Increasing the Arcana's Favored Ability only costs one freebie point per dot.
You can't steal a splendor, the owner has to give it away on purpose or you have to murder them yourself and harvest it from their corpse.When a Splendor comes into being, its creator automatically gains ownership of it. From that point, there are only two means by which ownership can be transferred. The Splendor may either be intentionally given to someone else, an act requiring conscious and deliberate choice and the expenditure of one point of Willpower; or else the Splendor may be taken. This requires the murder of its current owner. Ownership of the Splendor automatically transfers to whoever was most directly responsible for its former owner's death.
If the owner of a Splendor dies by natural causes, by their own hand, or by accident or mishap that is the fault of no one but themselves, then they pass into the underworld as a wraith and continue to own any Splendors they possess there.
I hadn't thought of that, though it doesn't quite work like you're implying here.What I think is coolest of all is that it might not be anywhere near as powerful as a Sword of the Cross at first but it would be much more unrestricted on what it can do and with its ability to grow more powerful by killing powerful beings and clear lack of end to dangerous enemies that we will have to kill in the future, after decades and centuries it would give any Sword of the Cross a run for their money.
Soul Snare (3 pt. Root Element)
The Splendor captures souls. It may hold a number of souls equal to its rating. Captured soul of potent supernatural beings may later be fashioned into Prodigies or used in Splendor-crafting. Lesser souls might be bartered to beings interested in them, or used as display pieces.
To use Soul Snare as an Adornment, the Splendor must also have Form of Imminent Violence. The soul of anyone slain by the Splendor is drawn into it.
As a Fascination, Soul Snare either indiscriminately absorbs the soul of anyone who dies in its vicinity, or may be designed to exercise discretion and only capture certain departing souls. If combined with the Form of Dust and Ash, anyone who dies while interacting with the Splendor whose soul is not trapped by it is guaranteed to linger in the Underworld as a wraith. Coupled with Form of Dust and Ash and a location-type Form such as Form of the Hearth, this fate befalls anyone who dies in the Splendor's area of effect
I hadn't thought of that, though it doesn't quite work like you're implying here.
Splendors have a cap, they only go to 5 dots. So you can't just keep buying more options past a certain point.
However, this is also an Arcana. Specifically an emanation we'd be implementing with god crafting, which makes it a pseudo-demon god exclusively craftable by infernals.
On the splendor side, if we take the 3 points from the upgrade and use them all on this:
It would be a pseudo-demon god creature with a belly full of stolen souls.
There isn't a mechanic for it by RaW but that sounds like the perfect justification for the emanation optionally eating them instead of releasing the souls for the user's benefit, converting them into exp for itself or something.
Alternatively, if an implicit spirit killer is too much, it could instead enact a mirror to the Yama Kings.
Spit up the souls in some territory it keeps in our hell and as long as it has them imprisoned it gets some sort of power out of it.
The exact mechanism would depend on how precisely the fluff is arranged for the final product.
Mechanically we're talking about two crafting projects on one physical item, facilitated by how Arcana can explicitly be bound to items of exalted craft to get the benefits of both in one place.
Fluff wise it could be anything from preserving that division to the entire effect being driven by the entity in the sword directly, which has different implications for the power interactions.
Why would that be the case?Am I getting it right that sword doesn't work against anything not defending itself? At is to say no sneak attack and if someone just stands there without so much as trying to dodge or perry the sword doesn't work?
Indeed. Using the elves to not just buy, but also sell exotic materials might be viable. I still think that elemental transmutation is a waste of time as far as money production goes, but it would at least solve one of the big issues.On a note completely unrelated to this, it just occurred to me we might have an answer for that nuclear transmutation thing @Yog and @uju32 have been arguing about.
It's essentially free success on all hard rolls.Because I think I can (6pt . merit )
When you declare you are using a point of Willpower and
roll for successes, your self-confidence may allow you to gain
the benefit of that expenditure without losing the Willpower
point. You do not lose the point of Willpower unless you fail
your roll. This also prevents you from botching. This Merit
may only be used when the difficulty of your roll is 6 or higher.
A stand, summonable pokemon-type thing, or anything like this is the exactly wrong thing to make, I feel, sorry. Daniel's issue is that he himself is a lowly mortal trying to stand together with exalts. Giving him a role of a squire to a powerful spirit carrying around the spirit's vessel would make him feel even more resentful.The sword-emanation would be a brawler with lethal natural weapons, stealth, flight, ideally the divination path with a restriction to Daniel's benefit, and 2 merits for getting plot powered prophetic visions so it can fake Mysterious Ways shenanigans by way of clairvoyant precognitive gumshoe action.
Indeed. Using the elves to not just buy, but also sell exotic materials might be viable. I still think that elemental transmutation is a waste of time as far as money production goes, but it would at least solve one of the big issues.
On making an empowering item - I like the idea in general, but we'll need to figure out a lot of details, both in practicalities and in how it's presented, because Daniel would need to accept it. If we had VEE I would say grant him confidence in the form of
It's essentially free success on all hard rolls.
We also have gossamer. We could, in principle, try and craft a mantle out of it. Possibly use one of Mab's favors to learn the secrets of / get help with mantle forging (Or use the crown on Arawn's notes to improve the ritual), and use naagloshii as a sacrifice.
The issue is that the splendor is normally unmanifested. And requires a turn and essence expenditure to manifest and start providing benefits:The bulk of the effect would come from the splendor mechanics since we can make those and it suits the sort of buff I'm envisioning here.
That's classical bootstrap issue. Daniel would have to have power already to gain power. He would pretty much explicitly need Form of the Hero's Shadow (2 pt. Form Element) for it to work:Splendors normally lie dormant inside of a character's anima or spirit. Before it can provide any
benefits, a Splendor must first be summoned. This requires a turn of concentration and the
expenditure of one point of Essence (or, in the case of un-Exalted owners, of a point of
Quintessence, blood, Chi, Sekhem, Gnosis, or whatever else)
The Splendor manifests in the world as an enchantment embedded in a specific person present at
the time of its summoning, chosen by its owner. If it has no other Form Element, then it appears
as a mark like a tattoo somewhere on the infected individual's body. Wherever they go, so too
goes the Splendor. If it has a physical Form Element, then it appears in the infected individual's
possession, and will always return to them at the beginning of each scene even if thrown away,
left behind, or given away. If its physical Form is something immobile like a tree, then the
targeted individual is going to find that tree wherever they go for the duration of the Splendor's
manifestation.
If the Splendor is an Adornment, then this Element allows its benefits to be enjoyed by the
person to whom the Splendor is attached, even if they're not its owner and not attuned to it. Even
if they're not Exalted at all
Okay then. A proper pep talk from his big sister should be able to bring him around to the healthier perspective.More broadly the perspective you are advocating for is one he could have taken... if he had not rolled 0 for his willpower
Michael got injured on the job. It's Tessa, a Denarian, that shot him.He got injured in the books because he volunteered for extra duty and encountered a brief bit of pure mortal resistance. We could try setting things up to handle that case alone, but we definitely need to be careful about it.
I'll have to recheck to be certain, but I remember Exalted vs. WoD having a charm for awakening someone as a mage. Presumably that would mean turning someone into a wizard here.
Uriel does tend to not be exactly straightforward, but the Knights aren't taking orders from him. Butters asked about that after he got a sword, and it was outright stated that their direction comes direct from God rather than through an angel.I really liked your choices, especially funny the spirit having to do the legwork of Mysterious Paths, which Uriel usually does with the knights.
Knew there was probably something that I wasn't remembering.
True, but I could see it possibly revitalizing any magical potential that was allowed to wither away like Charity's. Possibly Daniel as her second child if you said there was still the slightest possibility at that point. Not that it will be relevant since we don't have the charm.wizard magic works differently here so I'd say that would not work the same way. Mages do no Awaken in this world they are born.
Not that I think anyones interested in the idea. But, I know there's a case or three of an abyssal exaltation reversing back into a solars that ever been done for an infernals? Actually I'm kinda curious if an infernal exaltation after they've gotten a hell turned into a solars would said world just die?
I think it might be impossible, actually. Abyssals are flipped solars. Infernals are solars + Yozi additions. Exaltations cannot be lessened, so you can flip Abyssal to Solar because essentially nothing is lost, but not rollback Infernal addons to make a solar.There has been no case of a Green Sun Prince reverting to Solar. Whether that is because the contrast is less absolute and none of them have tried to walk that path, or simply because none of them tried, because of some aspect of Yozi Essence making it so that they could not revert to Sol's original template or even just because they already have a heretical path before them to become a Primordial whole and terrible no one knows. One thing is for certain, if such a thing can be done it would not be easy.
So, having looked through Splendors, building a green lantern ring is surprisingly easy. Here, let me show you guys. I think this might actually be a valid option that doesn't make Daniel think we are patronizing him, and allows him to join us in at least some capacity.
Green Lantern Ring
The Splendor takes the form of something that is evocative of the fantastic. It might be a child's
toy, a brightly-decorated banner, a monster or carnival mask, or a treasure chest. It might be a
kaleidoscope, or a bundle of bright balloons. This Element defines the Splendor's physical form
and gives it a character, and that character is aligned with the power of the Dreaming. Other
Elements may draw upon this fact.
The Splendor stands out as a powerful work of magic when seen with chimerical eyes or mystic
scrutiny, but it seems nigh-impossible to credit it with any specific significance if observed with
purely mundane senses. Even when presented with compelling evidence that there's something
weird about the object, anyone who hasn't made a magical survey of the Splendor must make a
Willpower roll against difficulty (4 + Splendor's rating) to accept such a conclusion.
As an Adornment, it raises the difficulty to affect the user with hostile works of Glamour by one.
As the basis for a Fascination, it may have one minor impossible feature such as floating in
defiance of gravity, reflecting people's true selves when looked into, or aging backwards in timeThe Splendor manifests in the world as an enchantment embedded in a specific person present at
the time of its summoning, chosen by its owner. If it has no other Form Element, then it appears
as a mark like a tattoo somewhere on the infected individual's body. Wherever they go, so too
goes the Splendor. If it has a physical Form Element, then it appears in the infected individual's
possession, and will always return to them at the beginning of each scene even if thrown away,
left behind, or given away. If its physical Form is something immobile like a tree, then the
targeted individual is going to find that tree wherever they go for the duration of the Splendor's
manifestation.
If the Splendor is an Adornment, then this Element allows its benefits to be enjoyed by the
person to whom the Splendor is attached, even if they're not its owner and not attuned to it. Even
if they're not Exalted at all.This Splendor defines a rigid certainty and imposes it upon existence.
When used in an Adornment, define a specific roll of (Attribute) + (Ability) and a specialty that
it falls under. When the user makes such a roll, she cannot botch and cannot fail regardless of the
difficulty. No matter what, she always generates at least one success. If this roll is opposed by
another character, Invincible Assertion instead adds two bonus successes.
When used in a Fascination, define a specific roll of (Attribute) + (Ability) and a specialty that it
falls under. Under circumstances defined by the Splendor, such rolls cannot fail in its presence,
and always generate at least one success. If such a roll is opposed, it adds two bonus successes.
This Element may be incorporated into a Splendor more than once.The Splendor creates a mundane object which resonates with one or more of its characters, as
defined by Form Elements such as Form of Crackling Fire or Form of Ash and Dust. Conjured
objects can have a Resources value no higher than the Splendor's rating.
Incorporated into an Adornment, this Element allows the Exalt to spend a turn and to make a
Wits + Craft roll against difficulty (4 + object's Resources value) to summon whatever object
she likes to hand, so long as it resonates with the Splendor's character in some way, such as a
shovel for an earth-affiliated (or death-affiliated…) Splendor. Objects can be created no more
than once per scene.
Incorporated into a Fascination, this Element allows the Splendor to create particular objects in
response to certain stimuli and conditions which are in accord with its character — often, this
trigger is "when someone is cursed by the Splendor's Root Element." No more than (Splendor's
rating) objects can be created per scene.One of the Splendor's snares or benefits is particularly wicked or potent. Modify one roll
associated with the Splendor by increasing or decreasing its difficulty by two, or modify one
value associated with activating or resisting its effects (such as the number of points of
Willpower that must be spent to shake off a Beautiful Lie) by two.Or we trade Art of Conjury and Soevereign Elemental Sway for Panoply of Wonders, and use Mystic Fortification to negate Willpower cost (rules as written would make it so using the effect actually restores Willpower, but that's a bit silly, if thematic of Green Lantern Ring).The Splendor manipulates and reshapes that which resonates with its character, as defined by
Form Elements such as Form of Crackling Fire and Form of Ash and Dust. The benefits
provided depend on whether the Splendor is an Adornment or Fascination, and on which Form or
Forms it has incorporated.
Incorporated into an Adornment, this Element allows the Exalt to use Craft actions to sculpt
wind, water, and fire as though they were clay, creating impossible works of art or short-lived
elemental tools. Living wood can be induced to grow into patterns the Exalt desires in the same
fashion, while the difficulty to work with stone or metal is reduced by two. The difficulty to craft
dead flesh into Arcana may be reduced by two as well. The Exalt can raise or lower the Gauntlet
by one degree per success on a Crafts roll to modify it, and can rework the chimerical identity of
things.
Incorporated into a Fascination, this Element allows the Splendor to rewrite the details of
landscapes and objects, rerouting the paths of a graveyard, changing the appearance of a corpse,
repairing a rundown wooden shack, or making a barren landscape green and verdant.Taking a form of a heavy sigil ring, it is at once recognizable by any comic geek, and yet unlike any comic book paraphernalia out there. Semi-transparent, it looks as though it is carved of some manner of unearthly crystal, with a runic symbol on top. If seen against the light, or from the corner of an eye, shadows of movement can be glimpses inside of its structure, impossible forms of dreams and nightmares ready to take form upon its master's command.
Essentially, this is better TTC. Art of Conjury + Sovereign Elemental Sway (with Dreaming focus) should allow for stuff like forcefield projections and perhaps flight (via forcefield construct generation). The only thing that's mechanically not iron clad is that I used Mystic Fortification to increase the Art of Conjury from "once per scene" to spammable.
Thematically this works of Molly's TTC. What do you guys think? Use Gossamer, and naagloshii to make one. It's Alan Scott's classical ring, so probably no complicated constructs. To give it an AI we make an ephemera later on. And when upgrading it to 5 dots, we add Panoply of Wonders to it (with another Mystic Fortification to negate willpower costs, or possibly even give it willpower-regenerating abilities), or Scourge the World (which hits the targets with whopping -3 dice all actions, 5 with Mystic Fortification).
So, @DragonParadox can we make a geek's dream a reality?
I think it might be impossible, actually. Abyssals are flipped solars. Infernals are solars + Yozi additions. Exaltations cannot be lessened, so you can flip Abyssal to Solar because essentially nothing is lost, but not rollback Infernal addons to make a solar.
Ok then. I think we got ourselves a project. Now, to keep Lydia and Daniel from breaking up until we can actually craft it. Which is probably either end of the month, or Christmas.You can definitely make this thing, if fits the themes of both artisan and warrior and glamor is particularly good for this kind of chimeric splendor.
tell that to the mechanics cause often infernals have solar skills with worse mechanics and an evil tint to it. Which is really annoying due to them not being degradable sounds a bit like bullshit fluff when you realize plenty of former charms that have been yozified are just worse.So, having looked through Splendors, building a green lantern ring is surprisingly easy. Here, let me show you guys. I think this might actually be a valid option that doesn't make Daniel think we are patronizing him, and allows him to join us in at least some capacity.
Green Lantern Ring
The Splendor takes the form of something that is evocative of the fantastic. It might be a child's
toy, a brightly-decorated banner, a monster or carnival mask, or a treasure chest. It might be a
kaleidoscope, or a bundle of bright balloons. This Element defines the Splendor's physical form
and gives it a character, and that character is aligned with the power of the Dreaming. Other
Elements may draw upon this fact.
The Splendor stands out as a powerful work of magic when seen with chimerical eyes or mystic
scrutiny, but it seems nigh-impossible to credit it with any specific significance if observed with
purely mundane senses. Even when presented with compelling evidence that there's something
weird about the object, anyone who hasn't made a magical survey of the Splendor must make a
Willpower roll against difficulty (4 + Splendor's rating) to accept such a conclusion.
As an Adornment, it raises the difficulty to affect the user with hostile works of Glamour by one.
As the basis for a Fascination, it may have one minor impossible feature such as floating in
defiance of gravity, reflecting people's true selves when looked into, or aging backwards in timeThe Splendor manifests in the world as an enchantment embedded in a specific person present at
the time of its summoning, chosen by its owner. If it has no other Form Element, then it appears
as a mark like a tattoo somewhere on the infected individual's body. Wherever they go, so too
goes the Splendor. If it has a physical Form Element, then it appears in the infected individual's
possession, and will always return to them at the beginning of each scene even if thrown away,
left behind, or given away. If its physical Form is something immobile like a tree, then the
targeted individual is going to find that tree wherever they go for the duration of the Splendor's
manifestation.
If the Splendor is an Adornment, then this Element allows its benefits to be enjoyed by the
person to whom the Splendor is attached, even if they're not its owner and not attuned to it. Even
if they're not Exalted at all.This Splendor defines a rigid certainty and imposes it upon existence.
When used in an Adornment, define a specific roll of (Attribute) + (Ability) and a specialty that
it falls under. When the user makes such a roll, she cannot botch and cannot fail regardless of the
difficulty. No matter what, she always generates at least one success. If this roll is opposed by
another character, Invincible Assertion instead adds two bonus successes.
When used in a Fascination, define a specific roll of (Attribute) + (Ability) and a specialty that it
falls under. Under circumstances defined by the Splendor, such rolls cannot fail in its presence,
and always generate at least one success. If such a roll is opposed, it adds two bonus successes.
This Element may be incorporated into a Splendor more than once.The Splendor creates a mundane object which resonates with one or more of its characters, as
defined by Form Elements such as Form of Crackling Fire or Form of Ash and Dust. Conjured
objects can have a Resources value no higher than the Splendor's rating.
Incorporated into an Adornment, this Element allows the Exalt to spend a turn and to make a
Wits + Craft roll against difficulty (4 + object's Resources value) to summon whatever object
she likes to hand, so long as it resonates with the Splendor's character in some way, such as a
shovel for an earth-affiliated (or death-affiliated…) Splendor. Objects can be created no more
than once per scene.
Incorporated into a Fascination, this Element allows the Splendor to create particular objects in
response to certain stimuli and conditions which are in accord with its character — often, this
trigger is "when someone is cursed by the Splendor's Root Element." No more than (Splendor's
rating) objects can be created per scene.One of the Splendor's snares or benefits is particularly wicked or potent. Modify one roll
associated with the Splendor by increasing or decreasing its difficulty by two, or modify one
value associated with activating or resisting its effects (such as the number of points of
Willpower that must be spent to shake off a Beautiful Lie) by two.Or we trade Art of Conjury and Soevereign Elemental Sway for Panoply of Wonders, and use Mystic Fortification to negate Willpower cost (rules as written would make it so using the effect actually restores Willpower, but that's a bit silly, if thematic of Green Lantern Ring).The Splendor manipulates and reshapes that which resonates with its character, as defined by
Form Elements such as Form of Crackling Fire and Form of Ash and Dust. The benefits
provided depend on whether the Splendor is an Adornment or Fascination, and on which Form or
Forms it has incorporated.
Incorporated into an Adornment, this Element allows the Exalt to use Craft actions to sculpt
wind, water, and fire as though they were clay, creating impossible works of art or short-lived
elemental tools. Living wood can be induced to grow into patterns the Exalt desires in the same
fashion, while the difficulty to work with stone or metal is reduced by two. The difficulty to craft
dead flesh into Arcana may be reduced by two as well. The Exalt can raise or lower the Gauntlet
by one degree per success on a Crafts roll to modify it, and can rework the chimerical identity of
things.
Incorporated into a Fascination, this Element allows the Splendor to rewrite the details of
landscapes and objects, rerouting the paths of a graveyard, changing the appearance of a corpse,
repairing a rundown wooden shack, or making a barren landscape green and verdant.Taking a form of a heavy sigil ring, it is at once recognizable by any comic geek, and yet unlike any comic book paraphernalia out there. Semi-transparent, it looks as though it is carved of some manner of unearthly crystal, with a runic symbol on top. If seen against the light, or from the corner of an eye, shadows of movement can be glimpses inside of its structure, impossible forms of dreams and nightmares ready to take form upon its master's command.
Essentially, this is better TTC. Art of Conjury + Sovereign Elemental Sway (with Dreaming focus) should allow for stuff like forcefield projections and perhaps flight (via forcefield construct generation). The only thing that's mechanically not iron clad is that I used Mystic Fortification to increase the Art of Conjury from "once per scene" to spammable.
Thematically this works of Molly's TTC. What do you guys think? Use Gossamer, and naagloshii to make one. It's Alan Scott's classical ring, so probably no complicated constructs. To give it an AI we make an ephemera later on. And when upgrading it to 5 dots, we add Panoply of Wonders to it (with another Mystic Fortification to negate willpower costs, or possibly even give it willpower-regenerating abilities), or Scourge the World (which hits the targets with whopping -3 dice all actions, 5 with Mystic Fortification).
So, @DragonParadox can we make a geek's dream a reality?
I think it might be impossible, actually. Abyssals are flipped solars. Infernals are solars + Yozi additions. Exaltations cannot be lessened, so you can flip Abyssal to Solar because essentially nothing is lost, but not rollback Infernal addons to make a solar.
True. Still, a "cleansed" infernal is unlikely to become a solar. They're are almost certainly going to be... not a devil tiger, but something close, and possibly manifesting Primordial charms. Like, Theion's and such.tell that to the mechanics cause often infernals have solar skills with worse mechanics and an evil tint to it. Which is really annoying due to them not being degradable sounds a bit like bullshit fluff when you realize plenty of former charms that have been yozified are just worse.
Oh no disagreement there just uh its a sad truth but we're in many ways a worse solar. I hope someday we can become a devil tiger though I doubt it even essence 5 sounds like something we'll have to wait as many as 6 years for at this pace. By the way isn't a devil tiger supposed to have their own inner universe why would that not count as a universe like what a few other primordials made?True. Still, a "cleansed" infernal is unlikely to become a solar. They're are almost certainly going to be... not a devil tiger, but something close, and possibly manifesting Primordial charms. Like, Theion's and such.