Green Flame Rising (Exalted vs Dresden Files)

The lantern ring has utility, but it has issues in terms of active use and requires working out the whole chimerical interaction to determine how it interacts with other powers.

Technically chimerical construction only exist if you're already in the dreaming. What does that mean for us here?
I am fairly sure that it should work as advertised. I mean, rules as written, it should generate physical objects, and trading that for constructs, physical but temporary, should be well enough.

As to issues, would you mind clarifying? It takes a turn to generate a construct, yes, but they are spammable, essentially free, if differing in quality depending on the roll, and multiple constructs can be maintained at one time.

@DragonParadox would you mind clarifying what kind of constructs would my idea be able to make?

I envisioned it as a comic book green lantern, sans high level stuff (i.e. bo FTL and such). Something like DC animated universe.
 
I am fairly sure that it should work as advertised. I mean, rules as written, it should generate physical objects, and trading that for constructs, physical but temporary, should be well enough.

As to issues, would you mind clarifying? It takes a turn to generate a construct, yes, but they are spammable, essentially free, if differing in quality depending on the roll, and multiple constructs can be maintained at one time.

@DragonParadox would you mind clarifying what kind of constructs would my idea be able to make?

I envisioned it as a comic book green lantern, sans high level stuff (i.e. bo FTL and such). Something like DC animated universe.
I mean even dc animated universe green lantern could make house sized constructs regularly.
 
I am fairly sure that it should work as advertised. I mean, rules as written, it should generate physical objects, and trading that for constructs, physical but temporary, should be well enough.

As to issues, would you mind clarifying? It takes a turn to generate a construct, yes, but they are spammable, essentially free, if differing in quality depending on the roll, and multiple constructs can be maintained at one time.

@DragonParadox would you mind clarifying what kind of constructs would my idea be able to make?

I envisioned it as a comic book green lantern, sans high level stuff (i.e. bo FTL and such). Something like DC animated universe.
That's my point; it makes dreaming things that don't have an equivalent in DF. Chimera

Baseline a chimerical brick wall summoned by the ring would stop a dream sword, but wouldn't actually exist as far as a mundane bullet or wizard's fireball is concerned unless everyone involved is already in the dreaming.

The issue I was talking about was that your design is based on homebrewing a completely different effect in for mystic fortification that is dramatically more powerful than it is. Mine has some home brew elements associated with it, but only on the construction end. All the powers work without changing.

The ring basically cheats the point buy and then requires us to invent a new system tailored to this use case to replace the chimeric stuff.

It also doesn't make him good at using much of it. All that flexibility backed by mortal muscle isn't that great unless you build the entire home brew system around solving all his specific issues.

Edit: errors
 
Last edited:
That's my point; it makes dreaming things that don't have an equivalent in DF. Chimera

Baseline a chimerical brick wall summoned by the ring would stop a dream sword, but wouldn't actually exist as far as a mundane bullet or wizard's fireball is concerned unless everyone involved is already in the dreaming.

The issue I was talking about was that your design is based on homebrewing a completely different effect in for mystic fortification that is dramatically more powerful than it is. Mine has some home brew elements associated with it, but only on the construction end. All the powers work without changing.

The ring basically cheats the point buy and then requires us to invent a new system tailored to this use case to replace the chimeric stuff.

It also doesn't make him good at using much of it. All that flexibility backed by mortal muscle isn't that great unless you make you build the entire home brew system around solving all his specific issues.

As I understand the intent and in accordance to the resources you would be spending (Gossamer does not grow on trees or if it does it is on the kind of trees that Rocs and Firebirds roost in) it would allow the user to manipulate the Five Elements of Exalted to attack and defend themselves. It would not be at good at attacking as a sword, because that is the whole point of a sword, but it would have more utility. Basically it it a breadth vs depth choice between the two. Also the sword would come with a spirit that could advise him.
 
Vote closed, Vulkan has it.
Adhoc vote count started by DragonParadox on Jul 24, 2023 at 11:18 AM, finished with 243 posts and 24 votes.

  • [X]Plan Vulcan
    -[X] Divide your attention equally between both
    --[X] Write in suggestions for the vehicles (Optional)
    ---[X]Slick: Modified Suburban
    ---[X]Heavy: Boxer AFV
    --[X]Boiling Sea Mastery, Without Honor, MHM, ATB, Craft, Occult and Leadership Excellencies
    -[X]STUNT: Your breath comes out in a white cloud in the chill of a New England autumn, even as around you teams of elves focus on subcomponent fabrication and assembly. A thought calls up additional industrial tools from the depths of your anima, and you begin to work on the first of several sets of computing hardware to support the vehicle designs that Clippy is currently projecting at the far end of the workspace.
    [X] Plan Bond, Odin Bond
    -[X]The 'Slick' given the kinds of enemies they are fighting the ability to slip unseen and still pack a punch is likely to be the most valuable
    --[X] TTC, MHM, BSM, WHWH, Craft, Occult, and Leadership Excellencies, ATB with willpower for quality control
    --[X] Have Clippy pull up plans we used when designing Mab's car to have something to start working with. If locals have access to internet or technical drawings of cars, use those too for inspiration.
    --[X] Transcendent Lord of Flies invoking environmental protection
    ---[X] Install chemical warfare-rated air filtration system
    ---[X] Make the vehicle interior airtight when neede, and install an internal air regeneration system
    ---[X] Thermally insulate the interior and the fuel system, so the car can function in harsh conditions
    ---[X] Make the windows bullet-resistant and also IR and UF opaque; make the windows electrochrome (opaque when a switch is flipped)
    ---[X] Install advanced air conditioner capable of lowering the temperature inside below freezing if needed
    ---[X] Advanced sound isolation of the interior with active acoustic sensors instead to hear what's going on inside
    --[X] MIrror coating
    ---[X] Coat the superstructure, i.e. car's skeleton in it in order to increase structural integrity
    ---[X] Coat car's components that wear down, like ball bearings and engine's cylinders in order to be able to overclock the car's
    ---[X] The fuels line and cabling lines, in order to protect the car from internal explosions and/or combustion
    ---[X] The car body to act as armor. Make the body laminated in multiple layers of mirror and normal material, with a normal material outside.
    --[X] The composition of the car, internals and externals
    ---[X] Install as many redundancies as possible, and harden everything against entropic curses (techbane). Ideally, you want mechanical, hydraulic, and electrical systems acting as backups for each other.
    ---[X] Hybrid power (electrical and combustion fuel)
    ---[X] Airless tires masquerading as normal ones, with mirror-coated lightweight internal support structure
    --[X] The bag of tricks
    ---[X] Flippable license plates
    ---[X] Hidden trunk compartment for contraband
    ---[X] Concealable weapon compartments reachable from the interior
    ---[X] Hidden hardpoints in the trunk for securing prisoners
    ---[X] Electrical arc light projecting system capable of going bright enough to blind the opposition if needed
    ---[X] A megaphone / siren
    ---[X] Gas dispersal system
    -[X] Stunt: As you finish laying out the plan for a vehicle you envisioned on a huge organic-looking flatscreen conjured by your powers, you take a chilly breath and once again look around your environment. In the corner, a giant cauldron is being stirred, a rich quicksilver-like substance sloshing inside, small details already machined periodically being dipped in. All around you, your minions unpaid interns move with purpose and direction, already following your directions. And in the center of the room, a skeleton of a vehicle is slowly taking shape. Once it is assembled, it'll look like nothing more than a simple car. For now, a far more complex and alien interior structure is obvious.
    [X] The 'Heavy' If Monoc needs this kind of firepower things have really gone south
    -[x] Powered by a nuclear reactor this helicopter can fly all the way around the world if it needs to, of course given the price of the radioactive materials needed for fuel it is unlikely to be used that often. It's hexagonal honey comb paneling of one way mirrors mean that the passengers have no blind spots even without the high tech sensor system. Of course the armor isn't just for looking through, but is capable of bouncing just about all anti air weapons.
    [X] The 'Heavy' If Monoc needs this kind of firepower things have really gone south
    -[x] You remember an old TV show about an Airwolf, a helicopter with lots of hidden weapons. You can do better, bumping it up to squad size and incorporating modern stealth technology and noise cancelation.
    [X] Divide your attention equally between both
    -[X] Light: A SUV with tinted windows, unassuming at first glance but unnerving under close examination. A scratch in the point reveals an smooth iridescent surface no blade or bullet can mar. A careful listen to the engine reveals that it's pitch doesn't change at all as the vehicle accelerates. The suspension rides *too* smooth.
    -[X] Heavy: It *looks* like a BMP-2, but that camouflage is only skin deep. Inside there's a single continuous crew compartment, without any driver or gunner spaces. The tracks on closer examination are made of contiguous rubber coated bands. And it shares its lighter cousin's... oddities.
    --[X] Inscribed into the bodies and armor are lines of silver the form interlocked magical circles, each doing its part to shield the vehicle's occupants from magic. Even the circuit boards - made with more conductive silver rather than gold - are laid out to make the hex of magic flow over them.
    --[X] If the cyber devils represent a unacceptable security breach, then we can switch to remote control from the passenger compartment, with VR glasses and controllers... through that will be less capable overall. The decision is up to Piotr.
    [x]The 'Slick' given the kinds of enemies they are fighting the ability to slip unseen and still pack a punch is likely to be the most valuable
    -[x] SUV and truck discrete and dull color, the front a complex arrangement of instruments to serve as a mobile command center. In the back a housing rack of drone carriers. Fly by drones with micro missiles, stealth drones silent, and able to hover for hours over target to feed data to agents, and provide targeting solutions, to ground agents, and other drones, Gunship drones like the HMP able to accompany agents to provide sustained fire support.
    [x]The 'Slick' given the kinds of enemies they are fighting the ability to slip unseen and still pack a punch is likely to be the most valuable
 
That's my point; it makes dreaming things that don't have an equivalent in DF. Chimera

Baseline a chimerical brick wall summoned by the ring would stop a dream sword, but wouldn't actually exist as far as a mundane bullet or wizard's fireball is concerned unless everyone involved is already in the dreaming.

The issue I was talking about was that your design is based on homebrewing a completely different effect in for mystic fortification that is dramatically more powerful than it is. Mine has some home brew elements associated with it, but only on the construction end. All the powers work without changing.

The ring basically cheats the point buy and then requires us to invent a new system tailored to this use case to replace the chimeric stuff.

It also doesn't make him good at using much of it. All that flexibility backed by mortal muscle isn't that great unless you build the entire home brew system around solving all his specific issues.

Edit: errors
Art of Conjury makes no mention of objects being chymerical, merely resonant with the element of dream (such as a shovel being conjurable with the element of death), hence temporary physical constructs. So I think it should be able to generate physical objects.

As to not being good at first, that's somewhat of a point. Instead of something that instantly makes him a powerhouse, we give him a tool that boosts his power and that he has to work master, with clear and observable increase in power as he grows.
As I understand the intent and in accordance to the resources you would be spending (Gossamer does not grow on trees or if it does it is on the kind of trees that Rocs and Firebirds roost in) it would allow the user to manipulate the Five Elements of Exalted to attack and defend themselves. It would not be at good at attacking as a sword, because that is the whole point of a sword, but it would have more utility. Basically it it a breadth vs depth choice between the two. Also the sword would come with a spirit that could advise him.
I am working on the spirit, give me an hour. It actually works great as a power ring. Speaking of, would Molly be able to use green lantern comic, like a first print with author's autograph as a reagent to increase the quality of the forging? There is a common understanding of what a power ring is that can be tapped into, after all, there's magic there.
 
offhand speaking of mythical creatures would a wikipedia article about a mythical creature be enough to find the location of a mythical creature if we used it as a focus? Like say a phoenix, a greater dragon, a qilin, a leprechaun (would they be fae), etc etc? Given some of those questions answers will probably be extinct or a facsimile or home in the nevernever.
 
Last edited:
Art of Conjury makes no mention of objects being chymerical, merely resonant with the element of dream (such as a shovel being conjurable with the element of death), hence temporary physical constructs. So I think it should be able to generate physical objects.

As to not being good at first, that's somewhat of a point. Instead of something that instantly makes him a powerhouse, we give him a tool that boosts his power and that he has to work master, with clear and observable increase in power as he grows.

I am working on the spirit, give me an hour. It actually works great as a power ring. Speaking of, would Molly be able to use green lantern comic, like a first print with author's autograph as a reagent to increase the quality of the forging? There is a common understanding of what a power ring is that can be tapped into, after all, there's magic there.

Sadly no, not magical enough, but she can take inspiration from it normally

offhand speaking of mythical creatures would a wikipedia article about a mythical creature be enough to find the location of a mythical creature if we used it as a focus? Like say a phoenix, a greater dragon, a qilin, a leprechaun (would they be fae), etc etc? Given some of those questions answers will probably be extinct or a facsimile or home in the nevernever.

No, the information there is too muddled to serve as a proper focus. Best to find a bestiary written by someone who had more of a clue if you want to do that
 
Art of Conjury makes no mention of objects being chymerical, merely resonant with the element of dream (such as a shovel being conjurable with the element of death), hence temporary physical constructs. So I think it should be able to generate physical objects.

As to not being good at first, that's somewhat of a point. Instead of something that instantly makes him a powerhouse, we give him a tool that boosts his power and that he has to work master, with clear and observable increase in power as he grows.
Art of conjury specifies resonance, my read was that it was similar to every other similar entry in terms of what that meant for dreams.

If it doesn't mean that then the other reasonable interpretation is that it's only possible to summon dream related things that can be held in your hand. See the shovel example for earth.

In this case that means what, magic pillows?

Elemental sway is definitely specific about it being chimerical in any case. The free form object creation you're after simply isn't what either of those things do.

Unless you front load special rules on the replacement the dreaming specifically to make this work then it's not just bad to start, it's bad all around.

Edit: missed DP's post. Most of this doesn't apply
 
Last edited:
Winning Vote
Adhoc vote count started by DragonParadox on Jul 24, 2023 at 11:18 AM, finished with 243 posts and 24 votes.

  • [X]Plan Vulcan
    -[X] Divide your attention equally between both
    --[X] Write in suggestions for the vehicles (Optional)
    ---[X]Slick: Modified Suburban
    ---[X]Heavy: Boxer AFV
    --[X]Boiling Sea Mastery, Without Honor, MHM, ATB, Craft, Occult and Leadership Excellencies
    -[X]STUNT: Your breath comes out in a white cloud in the chill of a New England autumn, even as around you teams of elves focus on subcomponent fabrication and assembly. A thought calls up additional industrial tools from the depths of your anima, and you begin to work on the first of several sets of computing hardware to support the vehicle designs that Clippy is currently projecting at the far end of the workspace.
    [X] Plan Bond, Odin Bond
    -[X]The 'Slick' given the kinds of enemies they are fighting the ability to slip unseen and still pack a punch is likely to be the most valuable
    --[X] TTC, MHM, BSM, WHWH, Craft, Occult, and Leadership Excellencies, ATB with willpower for quality control
    --[X] Have Clippy pull up plans we used when designing Mab's car to have something to start working with. If locals have access to internet or technical drawings of cars, use those too for inspiration.
    --[X] Transcendent Lord of Flies invoking environmental protection
    ---[X] Install chemical warfare-rated air filtration system
    ---[X] Make the vehicle interior airtight when neede, and install an internal air regeneration system
    ---[X] Thermally insulate the interior and the fuel system, so the car can function in harsh conditions
    ---[X] Make the windows bullet-resistant and also IR and UF opaque; make the windows electrochrome (opaque when a switch is flipped)
    ---[X] Install advanced air conditioner capable of lowering the temperature inside below freezing if needed
    ---[X] Advanced sound isolation of the interior with active acoustic sensors instead to hear what's going on inside
    --[X] MIrror coating
    ---[X] Coat the superstructure, i.e. car's skeleton in it in order to increase structural integrity
    ---[X] Coat car's components that wear down, like ball bearings and engine's cylinders in order to be able to overclock the car's
    ---[X] The fuels line and cabling lines, in order to protect the car from internal explosions and/or combustion
    ---[X] The car body to act as armor. Make the body laminated in multiple layers of mirror and normal material, with a normal material outside.
    --[X] The composition of the car, internals and externals
    ---[X] Install as many redundancies as possible, and harden everything against entropic curses (techbane). Ideally, you want mechanical, hydraulic, and electrical systems acting as backups for each other.
    ---[X] Hybrid power (electrical and combustion fuel)
    ---[X] Airless tires masquerading as normal ones, with mirror-coated lightweight internal support structure
    --[X] The bag of tricks
    ---[X] Flippable license plates
    ---[X] Hidden trunk compartment for contraband
    ---[X] Concealable weapon compartments reachable from the interior
    ---[X] Hidden hardpoints in the trunk for securing prisoners
    ---[X] Electrical arc light projecting system capable of going bright enough to blind the opposition if needed
    ---[X] A megaphone / siren
    ---[X] Gas dispersal system
    -[X] Stunt: As you finish laying out the plan for a vehicle you envisioned on a huge organic-looking flatscreen conjured by your powers, you take a chilly breath and once again look around your environment. In the corner, a giant cauldron is being stirred, a rich quicksilver-like substance sloshing inside, small details already machined periodically being dipped in. All around you, your minions unpaid interns move with purpose and direction, already following your directions. And in the center of the room, a skeleton of a vehicle is slowly taking shape. Once it is assembled, it'll look like nothing more than a simple car. For now, a far more complex and alien interior structure is obvious.
    [X] The 'Heavy' If Monoc needs this kind of firepower things have really gone south
    -[x] Powered by a nuclear reactor this helicopter can fly all the way around the world if it needs to, of course given the price of the radioactive materials needed for fuel it is unlikely to be used that often. It's hexagonal honey comb paneling of one way mirrors mean that the passengers have no blind spots even without the high tech sensor system. Of course the armor isn't just for looking through, but is capable of bouncing just about all anti air weapons.
    [X] The 'Heavy' If Monoc needs this kind of firepower things have really gone south
    -[x] You remember an old TV show about an Airwolf, a helicopter with lots of hidden weapons. You can do better, bumping it up to squad size and incorporating modern stealth technology and noise cancelation.
    [X] Divide your attention equally between both
    -[X] Light: A SUV with tinted windows, unassuming at first glance but unnerving under close examination. A scratch in the point reveals an smooth iridescent surface no blade or bullet can mar. A careful listen to the engine reveals that it's pitch doesn't change at all as the vehicle accelerates. The suspension rides *too* smooth.
    -[X] Heavy: It *looks* like a BMP-2, but that camouflage is only skin deep. Inside there's a single continuous crew compartment, without any driver or gunner spaces. The tracks on closer examination are made of contiguous rubber coated bands. And it shares its lighter cousin's... oddities.
    --[X] Inscribed into the bodies and armor are lines of silver the form interlocked magical circles, each doing its part to shield the vehicle's occupants from magic. Even the circuit boards - made with more conductive silver rather than gold - are laid out to make the hex of magic flow over them.
    --[X] If the cyber devils represent a unacceptable security breach, then we can switch to remote control from the passenger compartment, with VR glasses and controllers... through that will be less capable overall. The decision is up to Piotr.
    [x]The 'Slick' given the kinds of enemies they are fighting the ability to slip unseen and still pack a punch is likely to be the most valuable
    -[x] SUV and truck discrete and dull color, the front a complex arrangement of instruments to serve as a mobile command center. In the back a housing rack of drone carriers. Fly by drones with micro missiles, stealth drones silent, and able to hover for hours over target to feed data to agents, and provide targeting solutions, to ground agents, and other drones, Gunship drones like the HMP able to accompany agents to provide sustained fire support.
    [x]The 'Slick' given the kinds of enemies they are fighting the ability to slip unseen and still pack a punch is likely to be the most valuable
 
Arc 8 Post 41: Of Crimson Marks and Green Bills
Of Crimson Marks and Green Bills

14th of November 2006 A.D.

Truth be told you were not sure what to think of a place that used to be called Post-Attack Command and Control System Facility, Hadley, nor of one now named Hel's Warehouse by those who called it home, brutal industrial efficiency given over into disrepair on the one hand and and a Mad Max style pile of guns bombs, rockets and shells on the other maybe. On the other side of the veil you find neither. The rooms carved out of the heart of Bare Mountain are adorned with Monoc recruitment posters from what looks like the last century, from dramatic poses of a one eyed man with grey hair pointing at the onlooker to caricatures of ravens devouring the maggots that crawled out of the bloody of a newly killed Hitler to images that mock conflicts the world over the length of the Cold War. At least that is what you guess from the ones that are in English.

It is surprising at least at first, everyone who fights for the company does so because they cook the hand of a valkyrie, but as you think about it a bit more it starts to make more sense. The Father of Hosts does not just want people who would rather be fighting for him than stay dead, he wants their loyalty, their trust, their willingness to march through tedium and pain to face weapons that might slay even their new deathless new bodies.

"Does Monoc come with dental?" you ask your no longer winged guides.

"Best in the business," Alina shoots back with a smile.

That is when you notice the red line going under posters, dipping in and out between the pipes the coffee machine in the corner that marble statue someone had dragged here from some distant temple. At first you think it is just a straight red line, but your eyes are sharper than most, there are runes in it, red on red almost invisible, chained together all along the perimeter of each and every room.

Why paint it that way, why hide it? the question springs at once to mind. Because it is not meant to be seen with eyes of flesh, warding runes, veiling runes, maybe even some to empower this place. But even so wouldn't they be easier to cast if they were more distinct in the mind of those who live here? They seemed very few when set against the vastness of space designed to keep a continent's worth of military assets working in the face of nuclear war, but in absolute numbers there must be scores. Curious you reach a hand against the line.

Blood, not paint at all, the runes themselves are blood. Drawing back your fingers as if you had been stung you look up the line of crimson, then down it for what must be miles end on end.

Marzhan does not laugh, she does not smile this time, merely offering a short somber nod.

***​

The workshop thankfully is filled with lathes and presses, steel bars and brass cartridges, spools of many colored cables, bright green circuit boards and more. No one bats an eye when you ask if they can lower the temperature below freezing point. Dumping some anti-freeze on your head does raise a few more eyebrows, but by then you are clearing every mortal mechanic out of the place so the fey can help so what does it matter?

Thankfully between your cybernetic assistants and Monoc's unusually good access to US government network you can find everything you need in regards to hardened communication systems and Nightvision, IR and radar systems, acoustic shot, laser,radar and missile warning detectors. IED jammers, laser dazzlers, roof-mounted smoke grenade launchers and hardkill anti-RPG lasers...

"Would you believe we have good hackers?" Marzhan asks about as convincingly as you at four AM trying to convince your mom you were late because of traffic.

"Is that like a computer wizard?" you ask wide eyed. This level of access is either a massive security breach of the sort they would not be letting outside contractors in on or it is their normal level of access.

The valkyrie concedes the absurdity of that notion with a tip of her elegantly pointed chin.

"Are you planning to sell these designs back to the government?" Belatedly it occurs to you that this stuff could be very valuable even without the alchemical tweaks especially because you were using already existant armored vehicle designs which could be upgraded. Of course there is the fact that you do not have the connections to sell military schematics to Uncle Sam, but you might some day.

"When the designs prove themselves probably," Marzhan admits.

What do you do?

[] Let Monoc have the designs, you already have your fingers in enough pies

[] Try to negotiate extra compensation for the designs
-[] Write in suggestions

[] Make the vehicles with the understanding that the designs are proprietary

[] Write in


OOC: Given how high tech you guys went and how high those rolls are likely to be I thought it would be best to put the question now rather than have you spot your IFV design on the news in a few months. Molly is more than capable of putting two and two together.
 
Last edited:
I'm not sure how practical the designs would actually be as is, given the "advanced material science indistinguishable from magic" that will be involved.
They would likely require some major reworking in order to make them into something that could be built by mortal factories, and it would be worse that the original (even if still better that current designs).

So I guess we can let them resell them if they are wiilling to put in that work

[X] Let Monoc have the designs, you already have your fingers in enough pies
 
[X] Let Monoc have the designs, you already have your fingers in enough pies

We didn't really set clear rules on this, so it behooves us to be generous here.

It's not like we have the means to make use of the IP ourselves either.

The most I'd ask for is the understanding that they keep the source secret unless we ask for them to make it known to someone as the equivalent of a letter of recommendation.

That's a pretty balanced deal because the idea that it could impact our future business is extra incentive to make sure we do a good long term job.

If this process does actually produce something of value we can basically repeat the process whenever we want with a different design and mess with the IP then.

The best place would probably be firearms instead of vehicles though. As complicated and purely mechanical systems we could probably do some crazy stuff with them.

High performance rifles that are also nearly idiot proof and easy to maintain would probably make more in bulk sales than the more expensive lower volume vehicles.

… Though now that I've said that I'm morbidly curious about just what we could do with a custom order on that front.
 
Yeah, so long as Monoc keeps our involvement secret unless/until we want it know, I'm fine with just that. No need to go looking for connections with the US MIC atm, in my opinion. This can be a freebie to establish our credentials for when we try and sell lasguns or chainswords or whatever to the US.

[X] Let Monoc have the designs, you already have your fingers in enough pies
 
Ok, so, here's the refined concept. The ring itself is pretty solid, I feel, the accompanying spirit AI is less so, and I am open to suggestions. The spirit can be conjured after the ring is made, so we don't have to wait too long.
The Splendor takes the form of something that is evocative of the fantastic. It might be a child's
toy, a brightly-decorated banner, a monster or carnival mask, or a treasure chest. It might be a
kaleidoscope, or a bundle of bright balloons. This Element defines the Splendor's physical form
and gives it a character, and that character is aligned with the power of the Dreaming. Other
Elements may draw upon this fact.
The Splendor stands out as a powerful work of magic when seen with chimerical eyes or mystic
scrutiny, but it seems nigh-impossible to credit it with any specific significance if observed with
purely mundane senses. Even when presented with compelling evidence that there's something
weird about the object, anyone who hasn't made a magical survey of the Splendor must make a
Willpower roll against difficulty (4 + Splendor's rating) to accept such a conclusion.
As an Adornment, it raises the difficulty to affect the user with hostile works of Glamour by one.
As the basis for a Fascination, it may have one minor impossible feature such as floating in
defiance of gravity, reflecting people's true selves when looked into, or aging backwards in time
The Splendor manifests in the world as an enchantment embedded in a specific person present at
the time of its summoning, chosen by its owner. If it has no other Form Element, then it appears
as a mark like a tattoo somewhere on the infected individual's body. Wherever they go, so too
goes the Splendor. If it has a physical Form Element, then it appears in the infected individual's
possession, and will always return to them at the beginning of each scene even if thrown away,
left behind, or given away. If its physical Form is something immobile like a tree, then the
targeted individual is going to find that tree wherever they go for the duration of the Splendor's
manifestation.
If the Splendor is an Adornment, then this Element allows its benefits to be enjoyed by the
person to whom the Splendor is attached, even if they're not its owner and not attuned to it. Even

if they're not Exalted at all.
This Splendor defines a rigid certainty and imposes it upon existence.
When used in an Adornment, define a specific roll of (Attribute) + (Ability) and a specialty that
it falls under. When the user makes such a roll, she cannot botch and cannot fail regardless of the
difficulty. No matter what, she always generates at least one success. If this roll is opposed by

another character, Invincible Assertion instead adds two bonus successes.
When used in a Fascination, define a specific roll of (Attribute) + (Ability) and a specialty that it
falls under. Under circumstances defined by the Splendor, such rolls cannot fail in its presence,
and always generate at least one success. If such a roll is opposed, it adds two bonus successes.
This Element may be incorporated into a Splendor more than once.
The Splendor creates a mundane object which resonates with one or more of its characters, as
defined by Form Elements such as Form of Crackling Fire or Form of Ash and Dust. Conjured
objects can have a Resources value no higher than the Splendor's rating.
Incorporated into an Adornment, this Element allows the Exalt to spend a turn and to make a
Wits + Craft roll against difficulty (4 + object's Resources value) to summon whatever object
she likes to hand, so long as it resonates with the Splendor's character in some way, such as a
shovel for an earth-affiliated (or death-affiliated…) Splendor. Objects can be created no more

than once per scene.
Incorporated into a Fascination, this Element allows the Splendor to create particular objects in
response to certain stimuli and conditions which are in accord with its character — often, this
trigger is "when someone is cursed by the Splendor's Root Element." No more than (Splendor's
rating) objects can be created per scene.
One of the Splendor's snares or benefits is particularly wicked or potent. Modify one roll
associated with the Splendor by increasing or decreasing its difficulty by two, or modify one
value associated with activating or resisting its effects (such as the number of points of

Willpower that must be spent to shake off a Beautiful Lie) by two.
The Splendor manipulates and reshapes that which resonates with its character, as defined by
Form Elements such as Form of Crackling Fire and Form of Ash and Dust. The benefits
provided depend on whether the Splendor is an Adornment or Fascination, and on which Form or
Forms it has incorporated.
Incorporated into an Adornment, this Element allows the Exalt to use Craft actions to sculpt
wind, water, and fire as though they were clay, creating impossible works of art or short-lived
elemental tools. Living wood can be induced to grow into patterns the Exalt desires in the same
fashion, while the difficulty to work with stone or metal is reduced by two. The difficulty to craft
dead flesh into Arcana may be reduced by two as well. The Exalt can raise or lower the Gauntlet
by one degree per success on a Crafts roll to modify it, and can rework the chimerical identity of
things.
Incorporated into a Fascination, this Element allows the Splendor to rewrite the details of
landscapes and objects, rerouting the paths of a graveyard, changing the appearance of a corpse,
repairing a rundown wooden shack, or making a barren landscape green and verdant.

This Splendor manifests the resources of a Background, chosen at the time of the Splendor's creation. The Background is either Arsenal or Library (see M20, p. 318). As an Adornment, the character may spend a turn and a point of Willpower to simply manifest whatever equipment or research materials they desire from their Arsenal or Library. They have an effective rating in the Background equal to the Splendor's rating while wearing it. As a Fascination, Panoply of Wonders requires that the Splendor also have a location-type Form Element such as Form of the Hearth. The chosen Background has a dot rating equal to the Splendor's rating, and manifests throughout the affected area.
Mystic Fortification (1 pt. Mystic Element): Willpower cost of Panoply of Wonders, so it either restores willpower on use or, if that's too broken, then Willpower and activation time
Taking a form of a heavy sigil ring, it is at once recognizable by any comic geek, and yet unlike any comic book paraphernalia out there. Semi-transparent, it looks as though it is carved from some manner of unearthly crystal, with a runic symbol on top. If seen against the light, or from the corner of an eye, shadows of movement can be glimpsed inside of its structure, impossible forms of dreams and nightmares ready to come forth upon its master's command.
Exactly what it says on the can, a green lantern ring. A ring that is capable of generating temporary constructs made out of solidified energy / stuff of dreams and nightmares. The constructs are physical, but not permanent. The ring is also capable of generating forcefields and operating them. In principle, this could be used to achieve flight.
(4 dot Emanation)

8 willpower (5 +3 freebie points)
Physical
Strength 1
Dexterity 3
Stamina 2

Social
Charisma 4
Manipulation 3
Appearance 1

Mental (2x purchases of Superior mind for 5 additional points, and raising max attribute to 7)
Intelligence: 5 (4+2)
Perception: 7 (4+3)
Wits: 3 (2+1)
Talents:
Alertness 5 (3 + 2 from freebie points)
Awareness 5 (3 +2 from freebie points)
Empathy 3

Skills:
Etiquette 3
Survival 2

Knowledges
Investigation 5 (3 +2 from freebie points)
Occult 4 (3+1 from freebie points)
Computer 2
Medicine 2
Technology 2
Science 2
Emanations can soak lethal damage, but not aggravated. Select either the Umbra or the Underworld. This is the emanation's native home. It may roam freely in its native realm, where it enjoys the natural ability to converse with the other native denizens and to navigate without undue difficulty (in the Umbra, this amounts to having the Charm Airt Sense, while in the Underworld it amounts to having several dots of Argos). The phantasm may manifest in the physical world only while within one hundred yards of its keystone, or within ten yards of its master. It must pay one Willpower to remain manifest for a scene. It may pay one Willpower to immediately teleport to its master's or keystone's location. If the phantasm's master the emanation's name, the Arcana hears her words wherever it may be. If she commands the ephemera to attend her, it may teleport to her master's location and manifest without paying any Willpower. If the keystone is destroyed, the phantasm is also destroyed. If the emanation is slain, it may reform one hundred years later within its keystone. Each point of Essence fed into the keystone by its master quickens this recovery by 10 years. If the emanation's master has learned The King and the Kingdom: The Thousand and First Hell, the phantasm may treat its master's Hell as a keystone. Ephemera are always otherworldly, disturbing beings with demonic features of some sort that cannot be mistaken for as human.
The Arcana gains three additional dots of Mental Attributes, which may increase its traits to 6. Taking this Feature a second time provides only two bonus dots, but raises the permitted cap to 7.
The Arcana can project its thoughts into the minds of other nearby people to communicate with them. It can communicate with its master across up to (Arcana rating x 100 miles) of distance. By spending a point of Willpower, it can also receive communications from someone… or, to put it another way, it actively reads their surface thoughts for the rest of the scene. The target can always sense this, and can shut the Arcana out by spending a point of Willpower.
Unnatural Sense: The Arcana has some superhuman sense, such as the ability to see in infrared, to see in the dark, or to hear radio waves.
The Arcana has most likely has a machine-mind, though it might
also have some other quirk like a technological spirit having been bound into it during its
creation. Whatever the case, the difficulty of all the Arcana's Computer rolls are reduced by two.
The Arcana lacks the necessary anatomy for easy communication. It can still understand speech, and it could speak if it possessed the proper facilities to do so, but alas, it doesn't. It can still communicate effectively with its master through pantomime.
The Arcana doesn't really have proper hands, as such; or if it does, they're not really equipped with functional fingers. It also doesn't have anything to adequately substitute for the lack, like nimble tentacles or pseudopods. As such, it suffers a +2 difficulty penalty when engaging in tasks requiring fine manipulation.
A disfigurement makes your appearance disturbing and memorable. When in the presence of those who judge based on appearances, the difficulties of die rolls relating to social interaction are increased by two. You may not have an Appearance rating greater than 2. As a three-point Flaw your deformity also raises the difficulty by two for rolls of one chosen Physical Attribute, as your deformity afflicts your mobility.
You're especially devoted to a certain cause, group, creed or person. When someone tries to turn you against the object of your loyalty, you receive a two-die bonus to your dice pool when resisting that attempt with your Willpower. If the assault uses your Willpower Trait as the difficulty for the attack, then your attacker adds +2 to her difficulty while striving to undermine your loyalty. (See the feat Resisting on the Dramatic Feats chart in Mage 20, p. 403, and the Mind Sphere entry in the same book, p. 519.)
Naturally, you must define the source and reasons for your devotion when you select this Merit. Such loyalty will influence many of your roleplaying choices too – your friends, enemies, priorities, magickal focus, and other things besides. For extra fun (ha ha), you can complement this Merit with the Flaw: Conflicting Loyalties, described below.
You have a sixth sense warning you of danger. When in danger, the Storyteller will make a roll against your Perception + Alertness; the difficulty depends on the remoteness of the danger. If the roll succeeds, the Storyteller will say you have a sense of foreboding. Multiple successes may refine the feeling and give an indication of direction, distance, or nature.
Your physical senses are unusually sharp, capturing nuances that few people ever notice. In game terms, your character reduces the difficulty of her Perception-based rolls by -2. At the 1-point level, a single sense (vision, hearing, touch, taste, smell) is more acute than usual; at the 3-point level, all five physical senses are equally sharp.
Everything, to you, has a richer significance than it might otherwise appear. The flight of birds, the fall of cards, the patterns of sand after a wave, a spatter of sacrificial blood… in your eyes, they're all clues to the Universal Mystery. You're good at deciphering such clues, and so while many enigmas remain unanswered, you often spot insights that other people – even mages – fail to see.

In game terms, you can make a Perception + Awareness roll (difficulty 7) whenever the Storyteller feels you're in a position to perceive a hidden message in apparently random phenomena. If you do spot what appears to be a message, you can make a second roll of Perception + Esoterica (or Occult, whichever is higher) to see if you
can interpret the message you think you see. The difficulty of this interpretation roll depends on how random the phenomena is; a deck of cards, for instance, is less
random (difficulty 6 or 7) than a scatter of crow feathers (difficulty 8 or 9), and so is better suited for divination purposes. This doesn't mean you can't read that scatter of feathers, only that doing so is more challenging than interpreting a deck of cards!
Even without employing your Arts, you have a preternatural gift for seeing things as they are, not as they appear to be. Illusions, disguises, cloaking spells, and other forms of trickery rarely deceive your eyes.

In game terms, you can make a Perception + Awareness roll to see through metaphysical deception powers: vampiric Disciplines, faerie cantrips, werecreature Gifts, Sphere-based illusions, and other powers that are based on deceiving a witnesses' perceptions. This roll works only against powers that deceive the target's perceptions, not against any other form of Gift, Discipline, cantrip, and so forth. (Vampiric Obfuscate, for example, but not Presence or Dominate.)

The difficulty for that roll is generally 5 + the highest Sphere Rank or other level involved in that power; a Forces 2 /Prime 2 illusion, then, would be difficulty 7, while a vampire's Mask of a Thousand Faces (Obfuscate 3) would be difficulty 8. If a character could normally get a roll to see through the illusion (as shown in How Do You DO That?, pp. 129-132), then your character subtracts -3 from her difficulty when trying to do so.

Your clear sight also reduces your difficulty by -3 when you try to see through a disguise, a cloaking spell or device, or other attempts to conceal the truth from an onlooker. It does not, however, allow you to see through darkness, notice stealthing or invisible characters, or otherwise perceive something that you would not be able to see without this Merit; combining this Merit with the physical Merit: Acute Senses, however, could make you a formidably perceptive character.
The spirit of the ring takes a form of constantly shifting paradoxical geometric shapes, observable within the ring as a play of light and unnatural darkness. On the rare occasions it manifests outside, the substance of its body is brilliant emerald energy intervened with impossibly black darkness. Something in a lizard part of a human brain finds the constantly changing form unnatural, dangerous and disturbing. it would take a kind mind indeed to see hidden alien beauty and see past its appearance to connect to the deep and kind mind it houses.

Lacking perceivable mouth or equivalent, its ability to physically talk is limited to producing dazzling displays of music. It uses a form of telepathy to communicate, projecting a pleasant gender-neutral voice into the minds of those it talks to.

While it the surface of its body lacks lacks any recognizable sensory organs, its senses are beyond human, capable of perceving the world with perfect clarity. And what it sees, hears and senses, it translates to the master of the ring.

Its main function is to act as an assistant, advisor and an onboard AI, expanding the functionality of the power ring it is bound to.
So, this is basically ring's AI. It generates a heads up display, allows the user to see through disguises, etc. Basically, I wanted the user to be able to do fanfic-based "scan everything" thing. And since the user of the ring is the one with Hero's Shadow, the spirit can attune the ring to itself, so it can use it. Thus getting access to the ring's database (after 5 dot upgrade) and stuff like ability to connect to the internet (via Conjury Art: mobile phone). Oracular Ability is taken as a buff to Danger Sense to form one quasi-ability to perceive and predict danger, including in a fight. If it can connect to the internet / make phone calls, it would be able to act as an intermediary, allowing the user to communicate via these channels.

As it is also very smart, it should be capable of learning languages quickly, thus acting as a translator for the user.
The design I made maximizes senses. If we are maximizing AI thing, then drop Unnatural Sense in favor of
The Arcana has most likely has a machine-mind, though it might also have some other quirk like a technological spirit having been bound into it during its creation. Whatever the case, the difficulty of all the Arcana's Computer rolls are reduced by two.
And drop Oracular Ability in favor of Lightning Calculator Merit, Computer Aptitude and Mechanical Aptitude, redistribute points from occult to Computers, at which point the user could say "ring, obtain information", and it would be done.
This all depends on the ring being able to generate constructs capable of physically interacting with the world. Which is, yeah, a big question. The main thing I like about it is not only it is iconic, it doesn't lock Daniel (or anyone we make it for) into any role. It's as broad of an instrument as possible. Useful in a fight, but also useful as an investigative tool, and as a craft tool (basically, it's TTC without speed boost), and in a lot of other situations. It's something Daniel can take on a quest into NeverNever to gain more power.

So, anyway, thoughts? Feedback? Ideas?
 
Last edited:
So, anyway, thoughts? Feedback? Ideas?

Looks good to me. Is this gonna cost the Gossamer we got, or are there more components we need?

Tbh, I just want to see Daniel's (and Michael's, and Charity's, and Dresden's) reaction to our making him more relevant by giving him a Green Lantern Ring. The cost for this gift will be that he has to deal with the lawsuits about copyright :D
 
Last edited:
Back
Top