Green Flame Rising (Exalted vs Dresden Files)

@Yog it would be helpful if you edited in all the recipes into the first post, or just re-voted with all of them in there, that way I could see what you are voting for.

Speaking of votes, it is getting late and we do not have many votes so I think an interlude might be worth it.

J would be interesting seeing as we are focusing on Cauldron again, see what he is up to.
 
@Yog it would be helpful if you edited in all the recipes into the first post, or just re-voted with all of them in there, that way I could see what you are voting for.

Speaking of votes, it is getting late and we do not have many votes so I think an interlude might be worth it.

J would be interesting seeing as we are focusing on Cauldron again, see what he is up to.
Interlude is definitely worth it, especially since I think I'll be switching my vote.

•••A metal alloy that is lighter and stronger than titanium (but easier to work), retains an edge almost forever and stays more resilient than the finest blade. Armor produced with this alloy gets an extra dot of bashing and lethal soak, and melee weapons made of it do one more die of damage and are -1 difficulty to hit with (due to their light weight and fine balance).

••• A fine metallic dust that reveals hidden, disguised or invisible things for what they truly are or disrupts illusions.
••• A salve which heals three non-aggravated Health Levels worth of open wounds in a matter of minutes. This must be applied by moonlight by one who loves the wounded. Each success creates one application of the balm.

••• Metal that can be made into a handful of bullets that will inflict a single aggravated level of damage in addition to any other wounds.

••• A hallucinogenic compound that grants the imbiber a sense of the Astral Umbra, giving them the equivalent of a dot of the Astral Projection Numina (Sorcerer Revised, pg. 92).

••• A lotion that unnaturally hardens the skin where applied, granting the user 1 die of Lethal soak that stacks with Armor.
••• Anavitreol: This oil will dissolve glass and is completely inert with respect to every other substance

••• Dust of True Sight: A dust that can reveal invisible, hidden and disguised objects or beings, and disrupt illusions.

••• Hunter's Blade: A treatment for a small weapon to cause it to do aggravated damage against supernatural beings.

••• Prima Metallum: A metal that is stronger than titanium but as workable as aluminum, that retains an edge perfectly almost forever. Armor made from it gains an extra soak die against basing and lethal without additional restriction, melee weapons gain +1 damage and -1 difficulty to hit.

••• Psi-Boost: Grants the user a first level Psychic Phenomenon for up to one scene, with all the costs associated with it.
•••• A chemical compound that raises the user's Physical Attributes for (Stamina +3) hours. During this time, the user will be very hungry, due to the excess strain being placed on her metabolism. This chemical may raise user Attributes to 6 dots or higher.

•••• A regimen of drugs and potions that extends the user's life (though not indefinitely). While on the regimen, the user ages at the rate of one month for every year. If the regimen is halted, these years come back upon the user at the rate of one month per day, until the regimen is started back up or the user dies of old age.
•••• A salve that, when applied to the eyes, grants the user the ability to see through the Shroud for one night (see Wr20).

•••• An unstable metal that can be turned into a projectile that will burst into flames when fired or launched, inflicting an extra two dice worth of fire damage and igniting flammable materials.

•••• An incredibly unhealthy "study aid" that sharpens the user's focus unnaturally, granting them +1 Intelligence and +1 Wits, which can take them above their normal maximums for a scene, after which time they'll typically crash hard, needing a full 12 hours of sleep.

•••• A headache-inducing powder that, when inhaled, grants the user two dots of Anti-Psychic (Sorcerer Revised, pg. 91) for a scene, although they suffer extreme headaches the entire time, causing a -1 wound penalty equivalent.
•••• Accelamine: A pill that speeds up the taker's reflexes and thinking. It grants one extra action per turn for the remainder of the scene, but all attempts to focus on anything are at +2 difficulty.

•••• Body Building: For Stamina+3 hours, the user has two dots added to their Physical Attributes. During this time, the Attributes may be above 5, and the user will be extremely hungry as their metabolism tries to keep up.

•••• Death-Sight: a salve that is applied to the eyes and allows the user to see through the Shroud for one night.

•••• Flaming Bullet: A treatment for a bullet that causes it to burst into flame when fired. This adds two dice of fire damage and will ignite anything flammable it impacts.

•••• Slow Aging: Drugs and potions that, all together, cause the user to age at a rate of one month for every year. If they ever go off of it, their age catches up to them at a month per day, but so long as they stay on the regimen, they will live for a long, long time.
A Series of nacreous Potions and Lotions that move the user closer to the perfected ideas of beauty in all aspects charm, wit and attraction. Similar to the library background for abilities and Spheres, this decreases the Xp cost of Social attributes, lowering the XP cost by one per day to a minimum of 1XP. In the case of Appearance it can automatically increase after Current rating weeks.
Strange seemingly liquid silver pills that sharpen the senses and mind in all facets, taken 3 times daily At the rising, crowning and drowning of the sun. Similar to the library background for abilities and Spheres, this decreases the Xp cost of Mental attributes, lowering the XP cost by one per day to a minimum of 1XP.
An oddly warm Stone formed from a viscous yellow bright concoction taking the form visually similar to Sunburst marble allowing the possessor of the stone to resist passive forms of harm that detract from health such as Poison. This lowers the difficulty to resist Poison by one and adds a dice to the resistance roll on successful creation for every two successes after another dice is added.
A crystalline substance that is capable of sustaining spell matrices in its facets this Crystal lowers the difficulty penalty of hanging spells by one per two successes past the first to a minimum of zero.
When poured over an object, the target transforms into a small clear gem with an image of the original object inside. When the gem is crushed, which can be done by hand or by smashing it against a solid surface, the object is released back into its original form as if no time has passed since its transformation.

Maximum weight limit of the target that can be transformed this way depends on the amount of successes when preparing the potion:
1 Success 1 lb.
2 Successes 5 lbs.
3 Successes 15 lbs.
4 Successes 25 lbs
5+ Successes 15 lbs/success
A clear liquid that when poured over an enchanted object removes the magic from it. This functions similar to unweaving with the number of dice used identical to the number of successes during the potion's making. If drunk by or injected into a magic user, the potion instead acts as a difficulty adder, with each two successes beyond the first one adding one level of difficulty to any magic using roll by said person. The effect is identical to getting drunk, and lasts as long as it takes the potion to metabolize (same time frame as strong alcohol)

Very much needed counter-spelling in a bottle
Converts food sacrificed in the process of its creation into a small pill. The pill, when ingested, provides the body with the same nutritional value as the total amount of food consumed in its making, at the rate that is most healthy for the body. While it does, the sense of hunger is suppressed. Magical effects are not preserved.
During brewing the maker selects an ability they have. When consumed, the potion grants the consumer one additional die for the roll of the same ability plus one additional dice for each two successes during the making of the potion, up to the dot rating of the ability possessed by the crafter plus one. The potion doesn't stack with itself.

So, a recipe for a *potion of ability*. The ability is selected during crafting. The amount of dice added is 1 at 1-2 successes, 2 at 3-4 successes, etc, up to the dots possessed by the crafter plus one. So, Molly could brew a potion of up to +5 dice of crafting, but but only one additional die of Law.
Are these two recipes approved?
(****) Healing potion: salve that when applied heals one level of aggravated damage in seconds.
(****) Escape potion: grants the consumer ability to escape clutches of their enemies for a scene. The consumer cannot be held by any enemy for a scene.
 
Actually here is a idea for a Alchemical potion (a bit late) Snow-white draught. Drinking it leaves someone in a ageless status sleep until kissed. Good for keeping prisoners.

Can also be made into a mist with Factory Fog.

Also

Inner Darkness unleashed: This potion anti-glows with an eerie anti-light. When poured on the ground the the light level in the room drops and everything with frenzy rules has to make a DC 7 willpower check to avoid frenzy.
 
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Arc 12 Interlude 2: A Cat on the Town
A Cat on the Town

23st of January 2007 A.D.

J did not fit in Pauline's kitchen, pastel, prim and... pasteurized. This was the kind of place you did book clubs in, the only thing he would be able to bring to book club would be the wine. If he was being honest it would probably be the cheap box wine that tasted like the scrapings off an aquarium too. There were a lot of up sides to being a DJ, the money wasn't one of them.

One of said upsides took that moment of hesitation to speak up, bright as a spring day of the kind that sometimes felt like they would never come in the depths of a Chicago winter: "Hey, my name is Bùshì Tùzǐ, you can call me Tùzǐ and I am a shapeshifter." The last word has four syllables and as many transformations from woman to cat and back to woman back to miniature leopard and finally back to human holding a clear plastic casserole full of dumplings —store-bought since Tùzǐ shared his terrible cooking skill— and took another deep breath, can lungs were smaller than human lungs so she always had to take a deep breath when she changed. "I am a spirit, guardian of the dead, keeper of thresholds, you have a good one here by the way and this guy's girlfriend, I think that is the one without funny connotations, not that I have something against funny connotations you understand, but I thought I would let you guys get to know us first. Point is I am a spirit, he's a spirit talker and..." she lowered her voice to a kind of hushed half purr. "He talks real good."

The sporadic giggles that burst past the social dam of first meetings did not do much for J's confidence at least not until he heard someone in the back mutter. "If there's half-cat people I'm out."

"Oh there is technically..."

"Ahem," the older woman to Pauline's right side barely made a pretense of clearing her throat to interrupt, though she seemed more amused than annoyed to have whatever her introduction was derailed. "Welcome both of you, I'm glad you could find the time to speak with us. I'm Anna Ash..."

Tùzǐ raised her hand slowly, fingers slightly curled in. "For the record that is a very weird expression. I know what it means, but just the idea that you can lose time is kind of terrifying in implication, like you control time."

"Well if it's our time that makes sense doesn't it?" Anna said, taking the casserole, eyes daring to the sticker Tùzǐ hadn't done a very good job taking off.

"There, you did it again," Tùzǐ cut in. "Owning shards of time. I knew a hakutaku once who said the trouble with mortals started when you got it into your heads that you could own land, but I can kind of see the claim to that. A city is not like any other kind of place between heaven and earth for good or ill, dreamed by mortal minds, raised by mortal hands, good for you. On the other side of things though cutting up time into little pieces and thinking you own the part of it just because you happen to be standing in it? I'm sorry, but that is just silly. Maybe if you invent one of those time machines from the movies, only I guess you are not allowed to anymore since... oops. Did I say too much again?"

"Well," J said with the kind of sigh that was fooling absolutely no one. "You implied time travel used to be a thing and that it used to be allowed within less than a minute of meeting these people."

"Oh I don't think there were machines, I was just talking about swiming against the currents of time in general," she explained brightly.

"Well then I'm sure that's a relief for everyone." J waved at the room and said. "Hello, my name is J and I am a DJ because whenever I try dancing she runs me into the ground."

That got another, even bigger laugh.

"So about these wards," Tuzi tapped her foot against the screen door. "Have you considered binding them all together."

"Oh we don't live around here," a younger woman who had introduced herself as Maria said, more than a little bewildered.

"Didn't you hear what I said about a city being man's place?" Tùzǐ echoed her tone. "Why should you trip over a little bit of distance now?"

The conversation took a turn to the arcane from there.

OOC: This was fun. Hope you guys enjoy too. I know we are slowing down a little, but I did not want to take away from the conversation on alchemy since this is part of the level up I know those are your abilities going forward.
 
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Not really; 9 difficulty effects are relatively rare for sorcerers, especially low level ones. An alchemist with all the knowledge to make enhanced gas without killing themselves or ruining 90+% of their batches isn't going to be some 1 dot punk with access to basement drug lab grade materials.

Especially because they have to perform experiments to learn how to do things like this where we can cheat a bit harder. Consider the number of meth operations that burn to the ground despite not trying to make something specifically designed to be deadly at every step. Surviving the design and implementation process would be a trip.

None of this is to say it isn't possible, just that you're not hiring guys like Karl here to do the job if you're interested in it actually going anywhere.

You're relying on someone reading our character sheet, successfully jumping through a lot of hoops to do something, and all of our other countermeasures being ineffective.

Could it happen? Maybe. But there's no reasonable evidence placing this risk higher than any other; if you're right it'd be a fluke.
I don't quite understand where you're getting the idea that the DC to soak poison has anything to do with the difficulty of making that poison considering you can get difficulty 7 poison under every sink in America and just acidic compounds in general are difficulty 8 but that doesn't really matter.

You don't generally have to read our character sheet to understand that if you want Molly Carpenter out of the way permanently and you don't think you're hard enough poison is probably the way you have to go. We are at this point a well known combat monster with a strong grasp on magic. Which closes or at least deeply prohibits large and common avenues of attack.

Which leaves three things large scale bombardment, Poison and if they know the deep lore massed mortal combat. Considering the Vast majority of our known enemies are infiltrators and sneaky shits in general maybe we should at least prepare for them to try something sneaky before they do something that might blow their cover.
 
Look what the cat dragged in. :p

This chapter makes me curious about how the Order is doing in general.

Our actions have changed their circumstances quite a bit already, and the political landscape of supernatural Chicago has shifted as well. It would be cool to see more of the knock on effects of our meddling.
 
Look what the cat dragged in. :p

This chapter makes me curious about how the Order is doing in general.

Our actions have changed their circumstances quite a bit already, and the political landscape of supernatural Chicago has shifted as well. It would be cool to see more of the knock on effects of our meddling.
It would yeah, plus I'd like know how the order us doing with the whole reveal of Molly being a divine-ish hell queen now that they've had some time to think about it?
 
[X] Plan healing Aggravated Damage and Escape Artist

I really like the escape potion. Not so much for Molly, though it's great for that too, but I can see any number of scenarios where we want to get some squishy bystander far away before a fight starts to prevent them becoming collateral damage.

Nice to see the Ordo is doing well and making further friends.
 
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(****) Healing potion: salve that when applied heals one level of aggravated damage in seconds.
(****) Escape potion: grants the consumer ability to escape clutches of their enemies for a scene. The consumer cannot be held by any enemy for a scene.
@DragonParadox , I am sorry for being annoying about this, but do these two recipes have your approval as is, or do they need some sort of adjustment in either dow or up scaling direction? The major voter block is voting for them, after all.
 
@DragonParadox , I am sorry for being annoying about this, but do these two recipes have your approval as is, or do they need some sort of adjustment in either dow or up scaling direction? The major voter block is voting for them, after all.
  1. The agg potion is too strong, healing a point of aggravated damage in a day is more alchemy's speed
  2. The escape potion unfortunately does not work at all, too conceptual, it feels more like a charm than anything
 
I don't quite understand where you're getting the idea that the DC to soak poison has anything to do with the difficulty of making that poison considering you can get difficulty 7 poison under every sink in America and just acidic compounds in general are difficulty 8 but that doesn't really matter.

I want to point out that acids, especially strong ones that are almost pure, are not as easy to make as what you seem to think here.

We just don't see the process now due to it begin made inside big factories with the means to do it.

Try the equivalent as an individual, and I can guarantee you that the DC to create it would probably actually correspond to the DC to beat it, probably worse in fact.

And if you think that what people can buy in general is a powerful acid, boy is that not the case.

I would know, I work with lots of way nastier ones.

PH 0 is not the end, oh no, it can get worse.

Edit:

Actually, this apply to quite a lot of things in modern society, not just acids.

Making a computer is not an easy process, requires a lot of specific minerals and metals (pretty sure a number of them are specific to very little regions of the world), very precise manipulations, and probably a lot more that I don't know enough to tell.

Yet almost everyone has one.

That still doesn't make trying to build one from first principles with all the components made by yourself any easier.

A person cannot make their own computer from the base materials is what I mean, you can buy the pieces, but you cannot make them.

We live in an interconnected world full of things that are flat out impossible to make without lots of connexions.
 
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  1. The agg potion is too strong, healing a point of aggravated damage in a day is more alchemy's speed
  2. The escape potion unfortunately does not work at all, too conceptual, it feels more like a charm than anything
Two questions:
1) What rating would a potion that, when consumed, drops someone into a state of suspended animation, in which, absent further injuries, they can remain alive no matter how many injuries they have received up to the point of taking the potion?
2) Are we getting to spend XP before the next month's planning? I.e. is this a short(ish) mini-arc?

The second question is relevant, because I want to buy a lot of recipes, and need to think how long we are going to operate with these ones.
 
J seems like someone who would take an offer of Inner Darkness Unchained.
Yeah, he really does now that you mention it.
  1. The agg potion is too strong, healing a point of aggravated damage in a day is more alchemy's speed
  2. The escape potion unfortunately does not work at all, too conceptual, it feels more like a charm than anything
Can you suggest an acceptable version of the Escape Potion?
 
I want to point out that acids, especially strong ones that are almost pure, are not as easy to make as what you seem to think here.

We just don't see the process now due to it begin made inside big factories with the means to do it.

Try the equivalent as an individual, and I can guarantee you that the DC to create it would probably actually correspond to the DC to beat it, probably worse in fact.

And if you think that what people can buy in general is a powerful acid, boy is that not the case.

I would know, I work with lots of way nastier ones.

PH 0 is not the end, oh no, it can get worse.

Edit:

Actually, this apply to quite a lot of things in modern society, not just acids.

Making a computer is not an easy process, requires a lot of specific minerals and metals (pretty sure a number of them are specific to very little regions of the world), very precise manipulations, and probably a lot more that I don't know enough to tell.

Yet almost everyone has one.

That still doesn't make trying to build one from first principles with all the components made by yourself any easier.

A person cannot make their own computer from the base materials is what I mean, you can buy the pieces, but you cannot make them.

We live in an interconnected world full of things that are flat out impossible to make without lots of connexions.
There's the thing we live in a connected world they don't have to make almost anything from scratch you can literally go to any store and buy some version of bleach or ammonia, but that completely ignores my point of poisons aren't rated anywhere near on their difficulty of finding or creation it is a difficulty eight roll to resist taking damage from drinking fouled water. That does bashing damage but it's still difficulty 8 and you still would take two to four levels of bashing damage from doing it.

This also ignores the fact that in a connected world people can just buy a vast majority of these chemicals off the shelves anyone with any level of license or just the right amount of money could just buy industrial chemicals Flat Out. The level of alchemy necessary to turn chlorine gas into alchemical chlorine gas is 1. Observing proper lab safety would prevent the majority of people from taking damage from alchemical poisons brewed.
 
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Anyway, I am changing my vote. Anyone who voted for me by name, please be aware of this.

My new vote works under the assumption that we will be buying other potion recipes later. A couple of them are too useful not to buy, long term and on large scale.

[X] Plan steroids for explorers
-[X] Level up Alchemical Formulas
--[X]●●● Astarte Venerian
--[X]●●● Nabu Mercury
--[X]●●● Prima Metallum
--[X]●●●● Body Building
--[X]●●●● Magic Cleaner
--[X]●●●● Aelgean Marble

Once we get to next XP spending, I am planning to buy both Theia's tears and Liquid Prep Time. The reason I am choosing Body Building and Magic Cleaner now is because we are planning to go into an unknown environment. I want us prepared to survive it. Body Building gives us more dex and stamina, Magic Cleaner is to get rid of whatever magic might impede us there, and Aelgean Marble is for protection against poisonous stuff. It's basically a survival kit.
 
Two questions:
1) What rating would a potion that, when consumed, drops someone into a state of suspended animation, in which, absent further injuries, they can remain alive no matter how many injuries they have received up to the point of taking the potion?
2) Are we getting to spend XP before the next month's planning? I.e. is this a short(ish) mini-arc?

The second question is relevant, because I want to buy a lot of recipes, and need to think how long we are going to operate with these ones.
  1. A potion of stabilization basically? I'd call that three dots
  2. Yes, we are in a short arc to make up for the last one a bit.
Yeah, he really does now that you mention it.

Can you suggest an acceptable version of the Escape Potion?

Well you need a mechanism by which the thing works like say covering the target with supernaturally slippery oil.

Anyway will talk more in the morning, it is very late for me and I didn't sleep all that well last night.

Good night guys.
 
I don't quite understand where you're getting the idea that the DC to soak poison has anything to do with the difficulty of making that poison considering you can get difficulty 7 poison under every sink in America and just acidic compounds in general are difficulty 8 but that doesn't really matter.

You don't generally have to read our character sheet to understand that if you want Molly Carpenter out of the way permanently and you don't think you're hard enough poison is probably the way you have to go. We are at this point a well known combat monster with a strong grasp on magic. Which closes or at least deeply prohibits large and common avenues of attack.

Which leaves three things large scale bombardment, Poison and if they know the deep lore massed mortal combat. Considering the Vast majority of our known enemies are infiltrators and sneaky shits in general maybe we should at least prepare for them to try something sneaky before they do something that might blow their cover.
The relationship is twofold. Firstly in that the difficulty of soaking it corresponds to how dangerous it is to handle, and therefore to do anything with. Even if the reaction to make something is simple, doing it in a safe and useful way is an entirely different animal. Especially if you then need to store and deploy it.

That part is always going to be complicated, and is why I brought up meth as an example. It is also high school chemistry, and despite the awful effects it has the stuff isn't half as lethal as an actual weapon in its final form or its intermediate stages. People still blow themselves up making it and burn down the place they were doing it in. They also tend to have pretty shit quality control.

The second is in the difficulty of magically enhancing something on top of the above. You're talking about taking a complicated physical process to manage and adding additional components to it that involve novel research and experimentation. It's not like there's a book filled with recipes for enchanting VX or something.

Which means that you're going to inevitably have failures that involve uncontrolled magical interactions with murder gas while working through the design.

This is not impossible, but anyone who can do this properly isn't some chump and it's not something you just casually whip out. Consider for a moment how much effort relative to reward Sandra got out of the gas she used. Even if we hadn't stopped it almost any other use of the same resources would have killed more people.

Note that this is predicated on them actually trying something with the intent to kill or injure. Chemical weapons are hard to deploy, getting some idiot to mix bleach and ammonia in water balloons isn't going to do anything, and most simple solutions to that don't answer how to pin someone with mobility advantages and many other problems.

Anything like a dart or directed weapon has to actually make it past Molly's active defenses, so I'm discounting it here for the most part. Getting us to drink something also involves a lot of other prep work itself. Effort you could use on a bomb to greater effect.

They could do this, but it's a really inefficient and unreliable use of resources that's expensive to buy into. Which is why this sort of attack rarely ever happened in canon.


There's nothing obvious about Molly being somehow weak to poison, because without insight into her character sheet it's hard to tell if she's not as tanky against it as everything else on top of the other issues. As it happens, the reasons trying this on a Naagoloshi or Sidhe are a bad idea also apply here so the common sense of the setting is actually helpful for our opposition.

Edit:

Basically; you're doing the equivalent of saying "you can totally beat vampires in a fist fight with 1 dot of a Qiao. Just make sure you spend 30 years intensely training dex, strength, and brawl first, and pick the perfect path for your build with a few more years of free time to integrate it into your fighting style. Also make sure to keep a Batman-esque utility belt of mundane tools"

The dot of alchemy/brawl is there, but you're misrepresenting the details of everything else.
 
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A Cat on the Town​
Ok, so, interesting, and actually with a lot of implication. Spirit perspective about "owning time" is funny, though, in a serious debate / discussion, I would roll for Occult and explain that the expression deals primarily with Free WIll and the ability of mortals to choose how to act within the time they are inhabiting.

That the "though shalt not swim against the current of time" is a relatively new rule is also very intriguing. I doubt Bùshì Tùzǐ remembers the previous Age, so the rule change had to arise within this Age. Meaning that major rules (and "though shalt not swim against the current of time" deals with stuff that protects the universe) can change without the Age changing. Nice to know.

Grassroot arcane development is nice to see. Sure, by forging a city god, and raising a manse Molly will obsolete a lot of their arcane infrastructure, but it's still good that they have agency and can develop on their own.
 
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