If you allow me to get a bit inside baseball at the moment we are actually really vulnerable to poison in pretty much every form whether that be gaseous metallic or liquid.Why would we want these? Our group is composed of exalts, who are already very resistant to poison and disease, or a fallen with super flesh shaping powers. Moreover, our anti poison charm is also our liquid immunity charm and we can it out for free once we have the thing.
Seems redundant.
With a stunning stamina total of three even with a minus two difficulty on soaking damage from being exalted and another minus one from Scar Writ Saga shield Poison that is three dice at difficulty 6 to resist some damage from poison we are actually concerned about such as Sarin or chlorine gas or similar substances.
Anyone with Alchemy one is capable of making poisons that could straight up overwhelm us at the moment if it was airborne. Just one of tunnel with alchemical chlorine gas or something similar and we take possibly the full brunt of seven aggravated damage in one round and if it's super effective or something dictates it procs twice we could take even more.
At the moment even with the best luck we're still looking at four aggravated damage a turn in such an environment or if it was just regular sarine or chlorine gas or similar poison four lethal a turn. With a well-crafted marble that goes from with the best luck four per turn to 0 because we'd be rolling to resist at difficulty 5 with 10 dice that's if we have a dead average roll to create said Stone.
That's just for us by the way. Lydia is in an even worse spot rolling at difficulty 7 for said poisons with a grand total of two dice and Olivia to my knowledge would be rolling at difficulty 9 also rolling two dice Dresden is a similar story hell even Lash with a great stamina of five not looking good because she has no difficulty reducers at all so she would also be rolling a difficulty nine difficulty nine at five dice is doable for two maybe three rounds before you fall even with her healing that's still an atrocious amount of damage to try and take never mind if she gets unlucky and actually flat out dies.
There's a reason I was like giving the Clones self termination that would kill them would make it nearly impossible to capture them you take poison damage on ingestion of said poison possibly more than once. A clone with alchemical cyanide/Harsh acidic could realistically take anywhere from 10 to 12 aggravated damage in one round from taking a pill and possibly immolating from the inside out becoming a pool of undifferentiated acid.